using UnityEngine;
[System.Serializable]
public class Stats // ← MonoBehaviourを削除
{
public int Level = 1;
public int maxHp = 1;
public int atk = 1;
public int def = 1;
public int mana = 1;
public int manaXSecond = 5;
public CharacterClass charClass = CharacterClass.warrior;
}
public enum CharacterClass
{
warrior,
maga,
priest,
paladin,
shamano,
druid,
rogue,
ranger
}
