Aran Red Fantasy.html


<!DOCTYPE html>
<html lang="en">
<head>
  <meta charset="UTF-8" />
  <meta name="viewport" content="width=device-width, initial-scale=1.0"/>
  <title>Aran Red Fantasy - Ultimate</title>

  <style>
    /* ===============================
       基本CSSスタイル
    =============================== */
    body {
      font-family: Arial, sans-serif;
      background-color: #f0f0f0;
      margin: 0;
      padding: 0;
    }
    header, footer, nav {
      background-color: #005ce6;
      color: #fff;
      text-align: center;
      padding: 10px;
    }
    header h1, footer .container { margin: 0; }

    nav a {
      color: #fff;
      text-decoration: none;
      margin: 0 8px;
      padding: 5px 8px;
      display: inline-block;
    }
    nav a:hover { background-color: #004bb5; border-radius: 4px; }
    nav a.active { background-color: #003a8c; border-radius: 4px; }

    main { padding: 20px; }
    .container { max-width: 1400px; margin: 0 auto; }

    .button {
      background-color: #4CAF50;
      border: none;
      color: white;
      padding: 8px 16px;
      text-align: center;
      text-decoration: none;
      font-size: 14px;
      margin: 4px 2px;
      cursor: pointer;
      border-radius: 5px;
    }
    .button:hover { background-color: #45a049; }
    .disabled { opacity: 0.6; cursor: default; }

    .muted { color:#667; font-size: 13px; }

    /* カード風 */
    .card {
      background-color: #fff;
      border: 1px solid #ddd;
      border-radius: 5px;
      padding: 16px;
      margin-bottom: 20px;
      box-shadow: 0px 2px 4px rgba(0, 0, 0, 0.1);
    }
    .card h3 { margin-top: 0; }

    /* プログレスバー */
    .progress-bar {
      background-color: #ddd;
      border-radius: 5px;
      height: 20px;
      width: 100%;
      margin-bottom: 10px;
    }
    .progress {
      background-color: #4CAF50;
      height: 100%;
      border-radius: 5px;
      width: 0%;
    }

    /* インベントリアイテム表示 */
    .inventory-item {
      background-color: #fff;
      border: 1px solid #ddd;
      border-radius: 5px;
      display: inline-block;
      margin: 5px;
      padding: 10px;
      min-width: 120px;
      text-align: center;
      cursor: pointer;
      transition: background-color 0.2s;
      user-select: none;
    }
    .inventory-item:hover { background-color: #eef; }

    /* メッセージ表示 */
    .message {
      background-color: #fff8dd;
      border: 1px solid #f5c666;
      padding: 10px;
      margin-bottom: 10px;
      border-radius: 5px;
      white-space: pre-wrap;
    }

    /* モーダル */
    .modal-bg {
      position: fixed;
      top: 0; left: 0;
      width:100%; height:100%;
      background: rgba(0,0,0,.5);
      display: flex;
      justify-content: center;
      align-items: center;
      z-index: 999;
    }
    .modal {
      background: #fff;
      padding: 20px;
      border-radius: 5px;
      text-align: center;
      max-width: 520px;
      width: 92%;
    }
    .modal h2 { margin-top: 0; }
    .modal img { max-width: 100%; height: auto; border-radius: 6px; }

    /* キャラクター表示 */
    #character-image {
      max-width: 420px;
      width: 100%;
      height: auto;
      margin: 20px auto;
      display: block;
      border-radius: 8px;
      border: 1px solid #ddd;
      background: #fff;
    }

    /* バトル用スタイル */
    .battle-container {
      display: flex;
      flex-wrap: wrap;
      gap: 20px;
    }
    .enemy-card {
      background-color: #fff;
      border: 1px solid #ddd;
      border-radius: 5px;
      width: 250px;
      padding: 16px;
      text-align: center;
    }

    /* メッセージログ */
    .log {
      background-color: #eef;
      border: 1px solid #bbe;
      border-radius: 5px;
      padding: 10px;
      max-height: 300px;
      overflow-y: auto;
      margin: 10px 0;
      white-space: pre-wrap;
    }

    /* ロケーションボタン */
    #location-buttons button { margin-right: 10px; }

    /* スキル一覧 */
    .skill-list { list-style: none; padding: 0; }
    .skill-list li { margin: 5px 0; }

    /* クエストログ */
    #quest-log-list { list-style: none; padding: 0; }
    #quest-log-list li { margin: 4px 0; }

    /* 実績一覧 */
    #achievement-list { list-style: none; padding: 0; }
    #achievement-list li { margin: 5px 0; }

    /* ===============================
       アートギャラリー
    =============================== */
    .gallery-grid{
      display:grid;
      grid-template-columns: repeat(auto-fit, minmax(220px, 1fr));
      gap: 14px;
    }
    .gallery-item{
      background:#fff;
      border:1px solid #ddd;
      border-radius:8px;
      overflow:hidden;
      box-shadow: 0px 2px 4px rgba(0,0,0,0.08);
      display:flex;
      flex-direction:column;
    }
    .gallery-item img{
      width:100%;
      height:auto;
      display:block;
      background:#fff;
    }
    .gallery-meta{
      padding:10px;
      display:flex;
      align-items:center;
      justify-content:space-between;
      gap:8px;
      flex-wrap:wrap;
    }
    .badge{
      display:inline-block;
      padding:4px 8px;
      border-radius:999px;
      font-size:12px;
      background:#eef;
      border:1px solid #bbe;
      color:#223;
    }
    .badge.owned{
      background:#e9ffe9;
      border-color:#9fd49f;
      color:#1c5a1c;
    }
    .badge.rarity-ur{
      background:#fff2cc;
      border-color:#f3d27a;
      color:#6b4b00;
    }
    .badge.rarity-ssr{
      background:#e8f0ff;
      border-color:#9fb7ff;
      color:#133a7a;
    }
    .gallery-actions{
      display:flex;
      gap:8px;
      flex-wrap:wrap;
      padding: 0 10px 12px;
    }

    /* ガチャUI */
    .gacha-row{
      display:flex;
      align-items:center;
      justify-content:space-between;
      gap:10px;
      flex-wrap:wrap;
    }
    .gacha-result{
      margin-top:10px;
      display:flex;
      gap:10px;
      flex-wrap:wrap;
      align-items:flex-start;
    }
    .gacha-card{
      width: 220px;
      background:#fff;
      border:1px solid #ddd;
      border-radius:10px;
      overflow:hidden;
      box-shadow: 0px 2px 4px rgba(0,0,0,0.08);
    }
    .gacha-card img{ width:100%; display:block; }
    .gacha-card .p{ padding:10px; }
  </style>
</head>

<body>
  <!-- ===============================
       ヘッダー
  =============================== -->
  <header>
    <h1>Aran Red Fantasy - Ultimate</h1>
  </header>

  <!-- ===============================
       ナビゲーション
  =============================== -->
  <nav>
    <div class="container">
      <a href="#" id="home-link" onclick="showPage('home')">Home</a>
      <a href="#" id="quests-link" onclick="showPage('quests')">Quests</a>
      <a href="#" id="items-link" onclick="showPage('items')">Items</a>
      <a href="#" id="friends-link" onclick="showPage('friends')">Companions</a>
      <a href="#" id="character-link" onclick="showPage('character')">Character</a>
      <a href="#" id="art-link" onclick="showPage('art')">Art Gallery</a>
      <a href="#" id="battle-link" onclick="showPage('battle')">Battle</a>
      <a href="#" id="store-link" onclick="showPage('store')">Store</a>
      <a href="#" id="craft-link" onclick="showPage('craft')">Craft</a>
      <a href="#" id="skills-link" onclick="showPage('skills')">Skills</a>
      <a href="#" id="questlog-link" onclick="showPage('questlog')">QuestLog</a>
      <a href="#" id="achievements-link" onclick="showPage('achievements')">Achievements</a>
    </div>
  </nav>

  <!-- ===============================
       メインコンテンツ
  =============================== -->
  <main>
    <div class="container" id="content">

      <!-- ===============================
           Home
      =============================== -->
      <div id="home">
        <h2>Welcome to Aran Red Fantasy!</h2>
        <p>Explore the world, complete quests, craft items, recruit companions, and unlock achievements!</p>

        <div id="home-message"></div>

        <button class="button" onclick="showLoginModal()">Log In / Change User</button>
        <button class="button" onclick="logout()">Logout (Reset All Data)</button>
        <br/><br/>

        <!-- BGM(継続再生対応:audioはページ外に置く) -->
        <div class="card">
          <h3>BGM</h3>
          <p class="muted">※ 最初の1回だけ「Enable BGM」を押してください(ブラウザの自動再生ブロック対策)。以後はページ切替しても継続します。</p>
          <button class="button" id="bgm-enable-btn" onclick="enableBGM()">Enable BGM (First Click)</button>
          <button class="button" onclick="toggleMusic()">Toggle Music</button>
          <div class="muted" id="bgm-status">Status: Off</div>
        </div>

        <!-- ★ガチャ(SSR/UR追加) -->
        <div class="card">
          <h3>Art Gacha</h3>
          <div class="gacha-row">
            <div class="muted">
              Cost: <strong>10 Gold</strong> / pull<br/>
              SSR/URが出ます。引いたアートは自動で所持になり、アートギャラリーに追加されます。
            </div>
            <div>
              <button class="button" onclick="pullArtGacha(1)">Pull x1</button>
              <button class="button" onclick="pullArtGacha(10)">Pull x10</button>
            </div>
          </div>
          <div class="muted" id="gacha-status">—</div>
          <div class="gacha-result" id="gacha-result"></div>
        </div>

        <!-- ランダムイベント/天候表示 -->
        <div id="weather-display"></div>
        <button class="button" onclick="triggerRandomEvent()">Check Random Event</button>

        <!-- 昼夜サイクル -->
        <div id="day-night-display"></div>
        <button class="button" onclick="advanceTime()">Pass Time (+6h)</button>

        <!-- 宿屋で休息 -->
        <h3>Inn</h3>
        <button class="button" onclick="restAtInn()">Rest at Inn (10 Gold)</button>

        <!-- ロケーション移動 -->
        <div id="location-section" class="card">
          <h3>Locations</h3>
          <div id="location-buttons">
            <button class="button" onclick="moveLocation('Town')">Move to Town</button>
            <button class="button" onclick="moveLocation('Forest')">Move to Forest</button>
            <button class="button" onclick="moveLocation('Dungeon')">Move to Dungeon</button>
            <button class="button" onclick="moveLocation('Mountain')">Move to Mountain</button>
          </div>
          <p>Current Location: <span id="current-location">Town</span></p>
          <div class="log" id="location-log"></div>
        </div>
      </div>

      <!-- ===============================
           Quests
      =============================== -->
      <div id="quests" style="display: none;">
        <h2>Quests</h2>

        <h3>Main Quests</h3>
        <div class="card" id="dragon-quest">
          <h4>Defeat the Dragon</h4>
          <p>A fierce dragon has appeared near the village! Defeat it to save the locals.</p>
          <div class="progress-bar">
            <div class="progress" id="dragon-progress"></div>
          </div>
          <p>Reward: 100 Gold, 100 XP, Dragon Scale</p>
          <button class="button" onclick="startQuest('dragon')">Start Quest</button>
        </div>

        <div class="card" id="final-quest" style="display: none;">
          <h4>The Ancient Evil (Final)</h4>
          <p>The final threat emerges after you've proven your strength! Vanquish it!</p>
          <div class="progress-bar">
            <div class="progress" id="final-progress"></div>
          </div>
          <p>Reward: 200 Gold, 200 XP, Legendary Relic</p>
          <button class="button" onclick="startQuest('final')">Start Quest</button>
        </div>

        <h3>Side Quests</h3>
        <div class="card" id="crystal-quest">
          <h4>Collect Magic Crystals</h4>
          <p>Gather magical crystals scattered around the forest. Watch out for monsters!</p>
          <div class="progress-bar">
            <div class="progress" id="crystal-progress"></div>
          </div>
          <p>Reward: 50 Gold, 50 XP, Magic Crystal</p>
          <button class="button" onclick="startQuest('crystal')">Start Quest</button>
        </div>

        <div class="card" id="orc-quest">
          <h4>Eliminate the Orc Bandits</h4>
          <p>A group of orc bandits is attacking travelers. Defeat them to restore peace!</p>
          <div class="progress-bar">
            <div class="progress" id="orc-progress"></div>
          </div>
          <p>Reward: 80 Gold, 70 XP, Orc Tusk</p>
          <button class="button" onclick="startQuest('orc')">Start Quest</button>
        </div>
      </div>

      <!-- ===============================
           Items
      =============================== -->
      <div id="items" style="display: none;">
        <h2>Inventory</h2>
        <p>Click an item to use/equip/sell it (if applicable).</p>
        <div id="inventory"></div>
      </div>

      <!-- ===============================
           Companions
      =============================== -->
      <div id="friends" style="display: none;">
        <h2>Companions</h2>
        <p>Hire companions who fight alongside you!</p>
        <input type="text" id="friendName" placeholder="Companion name" />
        <button class="button" onclick="hireCompanion()">Hire Companion</button>

        <h3>Your Companions</h3>
        <ul id="companion-list"></ul>
        <p class="muted">* Each companion has its own level, HP, and Attack. They also gain XP when you do.</p>
      </div>

      <!-- ===============================
           Character
      =============================== -->
      <div id="character" style="display: none;">
        <h2>Character</h2>
        <img src="a.png" alt="Character" id="character-image"/>
        <p>Name: <span id="character-name"></span></p>
        <p>Level: <span id="character-level"></span></p>
        <p>HP: <span id="character-hp"></span> / <span id="character-maxhp"></span></p>
        <p>XP: <span id="character-xp"></span> / <span id="character-nextLevelXp"></span></p>
        <p>Gold: <span id="character-gold"></span></p>
        <p>Attack: <span id="character-attack"></span></p>
        <p>Defense: <span id="character-defense"></span></p>
        <p>Skill Points: <span id="character-skillpoints"></span></p>
        <p>Active Buffs/Debuffs: <span id="character-buffs">None</span></p>
        <p>Special Items: <span id="character-items">None</span></p>
        <p class="muted">Portrait changes when you buy or pull an art (Store / Gacha).</p>
      </div>

      <!-- ===============================
           Art Gallery
      =============================== -->
      <div id="art" style="display: none;">
        <h2>アートギャラリー</h2>
        <p class="muted">所持済みのアートは「Set as Character Art」でキャラクター画像に設定できます。ガチャでも入手できます。</p>

        <div class="card">
          <h3>Your Art Collection</h3>
          <div id="art-collection-summary" class="muted"></div>
        </div>

        <div class="gallery-grid" id="art-gallery-grid"></div>
      </div>

      <!-- ===============================
           Battle
      =============================== -->
      <div id="battle" style="display: none;">
        <h2>Battle Arena</h2>
        <p>Choose an enemy to fight or wait for random encounters in the wild!</p>

        <div class="battle-container">
          <div class="enemy-card">
            <h3>Slime</h3>
            <p>HP: 30</p>
            <p>Attack: 1-3</p>
            <p>Reward: 10 Gold, 10 XP</p>
            <button class="button" onclick="startBattle('slime')">Fight Slime</button>
          </div>

          <div class="enemy-card">
            <h3>Goblin</h3>
            <p>HP: 50</p>
            <p>Attack: 2-5</p>
            <p>Reward: 20 Gold, 20 XP</p>
            <button class="button" onclick="startBattle('goblin')">Fight Goblin</button>
          </div>

          <div class="enemy-card">
            <h3>Orc Warrior</h3>
            <p>HP: 80</p>
            <p>Attack: 5-8</p>
            <p>Reward: 40 Gold, 40 XP</p>
            <button class="button" onclick="startBattle('orcEnemy')">Fight Orc</button>
          </div>
        </div>

        <div class="log" id="battle-log"></div>
      </div>

      <!-- ===============================
           Store
      =============================== -->
      <div id="store" style="display: none;">
        <h2>Store</h2>
        <p>Use your gold to purchase or sell items!</p>

        <div class="card">
          <h3>Buy Items</h3>
          <div>
            <h4>Minor Health Potion (20 Gold)</h4>
            <button class="button" onclick="buyItem('Minor Health Potion')">Buy</button>
          </div>
          <div>
            <h4>Major Health Potion (50 Gold)</h4>
            <button class="button" onclick="buyItem('Major Health Potion')">Buy</button>
          </div>
          <div>
            <h4>Iron Sword (80 Gold)</h4>
            <button class="button" onclick="buyItem('Iron Sword')">Buy</button>
          </div>
          <div>
            <h4>Steel Armor (100 Gold)</h4>
            <button class="button" onclick="buyItem('Steel Armor')">Buy</button>
          </div>
          <div>
            <h4>Lucky Ring (120 Gold)</h4>
            <button class="button" onclick="buyItem('Lucky Ring')">Buy</button>
          </div>
        </div>

        <!-- アート購入:購入するとキャラクター絵が変わる -->
        <div class="card">
          <h3>Art Shop(購入でキャラクター画像が変わる)</h3>
          <p class="muted">Buy an art → it becomes “Owned” and you can set it anytime. (Gacha also adds Owned.)</p>
          <div id="art-shop-list"></div>
        </div>

        <div class="card">
          <h3>Sell Items</h3>
          <p>Click an item in your inventory to sell it, if possible.</p>
          <p class="muted">(You can't sell special quest items or currently equipped gear.)</p>
        </div>
      </div>

      <!-- ===============================
           Craft
      =============================== -->
      <div id="craft" style="display: none;">
        <h2>Item Crafting</h2>
        <p>Combine items to create something new!</p>
        <div class="card">
          <h3>Example Recipes</h3>
          <ul>
            <li>Dragon Scale + Orc Tusk => Dragon Tusk Lance (Weapon)</li>
            <li>Magic Crystal + Magic Crystal => Greater Crystal (Special)</li>
          </ul>
          <p>Select any two items from your inventory to craft (if a valid recipe exists).</p>
        </div>
        <p>Currently Selected: <span id="craft-selection">None</span></p>
        <button class="button" id="craft-button" onclick="attemptCraft()" disabled>Craft</button>
      </div>

      <!-- ===============================
           Skills
      =============================== -->
      <div id="skills" style="display: none;">
        <h2>Skills</h2>
        <p>Use skill points to learn or upgrade skills!</p>
        <p>You have <span id="skill-point-display"></span> skill points.</p>
        <ul class="skill-list" id="skill-list"></ul>
      </div>

      <!-- ===============================
           QuestLog
      =============================== -->
      <div id="questlog" style="display: none;">
        <h2>Quest Log</h2>
        <ul id="quest-log-list"></ul>
      </div>

      <!-- ===============================
           Achievements
      =============================== -->
      <div id="achievements" style="display: none;">
        <h2>Achievements</h2>
        <ul id="achievement-list"></ul>
      </div>

    </div>
  </main>

  <!-- ===============================
       フッター
  =============================== -->
  <footer>
    <div class="container">
      &copy; 2025 Aran Red Fantasy
    </div>
  </footer>

  <!-- ===============================
       ログインモーダル
  =============================== -->
  <div class="modal-bg" id="login-modal-bg" style="display: none;">
    <div class="modal">
      <h2>Enter Your Name</h2>
      <input type="text" id="loginName" placeholder="Your name" />
      <br/><br/>
      <button class="button" onclick="confirmLogin()">Login</button>
      <button class="button" onclick="closeLoginModal()">Cancel</button>
    </div>
  </div>

  <!-- ===============================
       アイテム使用モーダル
  =============================== -->
  <div class="modal-bg" id="item-modal-bg" style="display: none;">
    <div class="modal">
      <h2 id="item-modal-title">Use/Equip Item</h2>
      <p id="item-modal-description"></p>
      <button class="button" onclick="confirmItemUse()">Use/Equip</button>
      <button class="button" onclick="closeItemModal()">Cancel</button>
    </div>
  </div>

  <!-- ===============================
       アートプレビューモーダル
  =============================== -->
  <div class="modal-bg" id="art-modal-bg" style="display: none;">
    <div class="modal">
      <h2 id="art-modal-title">Art Preview</h2>
      <img id="art-modal-img" alt="Art Preview" />
      <p class="muted" id="art-modal-desc"></p>
      <div style="margin-top:10px;">
        <button class="button" id="art-modal-set-btn" onclick="confirmSetPortrait()">Set as Character Art</button>
        <button class="button" onclick="closeArtModal()">Close</button>
      </div>
    </div>
  </div>

  <!-- ===============================
       BGM本体(継続再生のためページ切替の外に置く)
  =============================== -->
  <audio id="bgm" loop preload="auto" playsinline>
    <source src="http://tyosuke20xx.com/fjordnosundakaze.mp3" type="audio/mpeg">
  </audio>

  <!-- ===============================
       JavaScript
  =============================== -->
  <script>
    // -------------------------------------------
    // ページ切り替え
    // -------------------------------------------
    function showPage(page) {
      const pages = [
        "home", "quests", "items", "friends", "character",
        "art",
        "battle", "store", "craft", "skills", "questlog", "achievements"
      ];
      pages.forEach(p => {
        const pageElement = document.getElementById(p);
        const linkElement = document.getElementById(p + '-link');
        if (!pageElement) return;

        if (p === page) {
          pageElement.style.display = "block";
          if (linkElement) linkElement.classList.add("active");
        } else {
          pageElement.style.display = "none";
          if (linkElement) linkElement.classList.remove("active");
        }
      });

      if (page === "skills") refreshSkillList();
      if (page === "questlog") updateQuestLog();
      if (page === "achievements") updateAchievementList();
      if (page === "art") renderArtGallery();
      if (page === "store") renderArtShop();
    }

    // -------------------------------------------
    // ローカルストレージキー
    // -------------------------------------------
    const LS_KEY_USER        = "ARF_Username_Ultimate";
    const LS_KEY_CHARACTER   = "ARF_Character_Ultimate";
    const LS_KEY_INVENTORY   = "ARF_Inventory_Ultimate";
    const LS_KEY_COMPANIONS  = "ARF_Companions_Ultimate";
    const LS_KEY_QUESTS      = "ARF_Quests_Ultimate";
    const LS_KEY_SKILLS      = "ARF_Skills_Ultimate";
    const LS_KEY_DAYTIME     = "ARF_Daytime_Ultimate";
    const LS_KEY_WEATHER     = "ARF_Weather_Ultimate";
    const LS_KEY_ACHIEVEMENT = "ARF_Achievement_Ultimate";

    // BGM状態
    const LS_KEY_BGM = "ARF_BGM_STATE_Ultimate";

    // -------------------------------------------
    // ★アート定義(SSR1〜SSR3 + UR1〜UR10)
    // -------------------------------------------
    const ART_LIST = [
      // SSR(追加)
      { key:"SSR1", name:"SSR Art 1", url:"http://tyosuke20xx.com/SSR1.png", cost: 20, rarity:"SSR" },
      { key:"SSR2", name:"SSR Art 2", url:"http://tyosuke20xx.com/SSR2.png", cost: 20, rarity:"SSR" },
      { key:"SSR3", name:"SSR Art 3", url:"http://tyosuke20xx.com/SSR3.png", cost: 20, rarity:"SSR" },

      // UR
      { key:"UR1",  name:"UR Art 1",  url:"http://tyosuke20xx.com/UR1.png",  cost: 30, rarity:"UR" },
      { key:"UR2",  name:"UR Art 2",  url:"http://tyosuke20xx.com/UR2.png",  cost: 30, rarity:"UR" },
      { key:"UR3",  name:"UR Art 3",  url:"http://tyosuke20xx.com/UR3.png",  cost: 30, rarity:"UR" },
      { key:"UR4",  name:"UR Art 4",  url:"http://tyosuke20xx.com/UR4.png",  cost: 30, rarity:"UR" },
      { key:"UR5",  name:"UR Art 5",  url:"http://tyosuke20xx.com/UR5.png",  cost: 30, rarity:"UR" },
      { key:"UR6",  name:"UR Art 6",  url:"http://tyosuke20xx.com/UR6.png",  cost: 30, rarity:"UR" },
      { key:"UR7",  name:"UR Art 7",  url:"http://tyosuke20xx.com/UR7.png",  cost: 30, rarity:"UR" },
      { key:"UR8",  name:"UR Art 8",  url:"http://tyosuke20xx.com/UR8.png",  cost: 30, rarity:"UR" },
      { key:"UR9",  name:"UR Art 9",  url:"http://tyosuke20xx.com/UR9.png",  cost: 30, rarity:"UR" },
      { key:"UR10", name:"UR Art 10", url:"http://tyosuke20xx.com/UR10.png", cost: 30, rarity:"UR" }
    ];

    // -------------------------------------------
    // ★ガチャ設定(SSR/UR抽選)
    // -------------------------------------------
    const GACHA_COST = 10;         // 1回10G
    const GACHA_RATE_UR = 10;      // UR 10%
    const GACHA_RATE_SSR = 90;     // SSR 90%(残り)

    // -------------------------------------------
    // キャラクター情報
    // -------------------------------------------
    let character = {
      name: "Adventurer",
      level: 1,
      hp: 50,
      maxHp: 50,
      xp: 0,
      nextLevelXp: 100,
      gold: 0,
      attack: 5,
      defense: 2,
      skillPoints: 0,
      location: "Town",
      specialItems: [],
      buffs: [],

      ownedArtKeys: [],
      portraitUrl: "a.png"
    };

    // -------------------------------------------
    // クエスト情報
    // -------------------------------------------
    let mainQuests = {
      dragon: {
        name: "Defeat the Dragon",
        progress: 0,
        reward: { gold: 100, xp: 100, items: ["Dragon Scale"] },
        isRunning: false,
        isCompleted: false,
        unlockNext: "final",
        locked: false
      },
      final: {
        name: "The Ancient Evil",
        progress: 0,
        reward: { gold: 200, xp: 200, items: ["Legendary Relic"] },
        isRunning: false,
        isCompleted: false,
        unlockNext: null,
        locked: true
      }
    };
    let sideQuests = {
      crystal: {
        name: "Collect Magic Crystals",
        progress: 0,
        reward: { gold: 50, xp: 50, items: ["Magic Crystal"] },
        isRunning: false,
        isCompleted: false,
        unlockNext: null,
        locked: false
      },
      orc: {
        name: "Eliminate the Orc Bandits",
        progress: 0,
        reward: { gold: 80, xp: 70, items: ["Orc Tusk"] },
        isRunning: false,
        isCompleted: false,
        unlockNext: null,
        locked: false
      }
    };

    function getAllQuests() {
      return { ...mainQuests, ...sideQuests };
    }

    // -------------------------------------------
    // インベントリ
    // -------------------------------------------
    let inventory = [];

    // -------------------------------------------
    // 仲間
    // -------------------------------------------
    let companions = [];

    // -------------------------------------------
    // スキル
    // -------------------------------------------
    let skills = {
      Fireball: {
        name: "Fireball",
        level: 0,
        maxLevel: 3,
        cost: 1,
        description: "Deal extra magic damage in battle"
      },
      Heal: {
        name: "Heal",
        level: 0,
        maxLevel: 3,
        cost: 1,
        description: "Restores some HP at the start of battle"
      }
    };

    // -------------------------------------------
    // バトル用エネミー
    // -------------------------------------------
    const enemies = {
      slime: {
        name: "Slime",
        hp: 30,
        attackMin: 1,
        attackMax: 3,
        rewardGold: 10,
        rewardXp: 10
      },
      goblin: {
        name: "Goblin",
        hp: 50,
        attackMin: 2,
        attackMax: 5,
        rewardGold: 20,
        rewardXp: 20
      },
      orcEnemy: {
        name: "Orc Warrior",
        hp: 80,
        attackMin: 5,
        attackMax: 8,
        rewardGold: 40,
        rewardXp: 40
      }
    };

    // -------------------------------------------
    // ストアアイテム
    // -------------------------------------------
    const storeItems = {
      "Minor Health Potion": { name: "Minor Health Potion", type: "potion", heal: 20, cost: 20 },
      "Major Health Potion": { name: "Major Health Potion", type: "potion", heal: 50, cost: 50 },
      "Iron Sword": { name: "Iron Sword", type: "weapon", attack: 5, cost: 80, equipped: false },
      "Steel Armor": { name: "Steel Armor", type: "armor", defense: 5, cost: 100, equipped: false },
      "Lucky Ring": { name: "Lucky Ring", type: "accessory", attack: 1, defense: 1, cost: 120, equipped: false }
    };

    // -------------------------------------------
    // クラフト用レシピ
    // -------------------------------------------
    const craftRecipes = [
      {
        components: ["Dragon Scale", "Orc Tusk"].sort(),
        result: { name: "Dragon Tusk Lance", type: "weapon", attack: 10, equipped: false }
      },
      {
        components: ["Magic Crystal", "Magic Crystal"].sort(),
        result: { name: "Greater Crystal", type: "special" }
      }
    ];

    // -------------------------------------------
    // 昼夜 & 天候
    // -------------------------------------------
    let currentHour = 12;
    let currentWeather = "Sunny";
    const possibleWeathers = ["Sunny","Rainy","Storm","Cloudy"];

    // -------------------------------------------
    // 実績
    // -------------------------------------------
    let achievements = {
      firstKill: { name: "First Blood", description: "Defeat your first enemy.", isUnlocked: false },
      level5:    { name: "Rising Hero", description: "Reach Level 5.", isUnlocked: false },
      quest3:    { name: "Quest Hunter", description: "Complete 3 Quests.", isUnlocked: false }
    };

    // -------------------------------------------
    // onload
    // -------------------------------------------
    window.onload = function() {
      loadLocalData();

      // BGM(継続再生 & 状態保存)
      loadBgmState();
      wireBgmAutoSave();
      updateEnableBtn();
      setBgmStatus(isMusicPlaying ? "On (will resume)" : "Off");
      resumeBgmOnNextUserActionIfNeeded();

      updateCharacterInfo();
      updateQuestVisibility();
      updateInventoryDisplay();
      updateCompanionList();
      updateDayNightDisplay();
      updateWeatherDisplay();
      updateAchievementList();
      renderArtShop();
      renderArtGallery();

      showPage('home');
      document.getElementById("current-location").textContent = character.location;
    };

    // -------------------------------------------
    // ローカルストレージ: 読込/保存/リセット
    // -------------------------------------------
    function loadLocalData() {
      let storedName = localStorage.getItem(LS_KEY_USER);
      if (storedName) character.name = storedName;

      let storedChar = localStorage.getItem(LS_KEY_CHARACTER);
      if (storedChar) {
        try {
          const parsed = JSON.parse(storedChar);
          character = { ...character, ...parsed };
        } catch(e) {}
      }

      if (!Array.isArray(character.ownedArtKeys)) character.ownedArtKeys = [];
      if (!character.portraitUrl) character.portraitUrl = "a.png";

      let storedInv = localStorage.getItem(LS_KEY_INVENTORY);
      if (storedInv) { try { inventory = JSON.parse(storedInv); } catch(e) {} }

      let storedComp = localStorage.getItem(LS_KEY_COMPANIONS);
      if (storedComp) { try { companions = JSON.parse(storedComp); } catch(e) {} }

      let storedMQ = localStorage.getItem(LS_KEY_QUESTS+"_main");
      if (storedMQ) { try { mainQuests = JSON.parse(storedMQ); } catch(e) {} }

      let storedSQ = localStorage.getItem(LS_KEY_QUESTS+"_side");
      if (storedSQ) { try { sideQuests = JSON.parse(storedSQ); } catch(e) {} }

      let storedSkills = localStorage.getItem(LS_KEY_SKILLS);
      if (storedSkills) { try { skills = JSON.parse(storedSkills); } catch(e) {} }

      let storedHour = localStorage.getItem(LS_KEY_DAYTIME+"_hour");
      if (storedHour) currentHour = parseInt(storedHour, 10);

      let storedWeather = localStorage.getItem(LS_KEY_WEATHER);
      if (storedWeather) currentWeather = storedWeather;

      let storedAchv = localStorage.getItem(LS_KEY_ACHIEVEMENT);
      if (storedAchv) { try { achievements = JSON.parse(storedAchv); } catch(e) {} }
    }

    function saveLocalData() {
      localStorage.setItem(LS_KEY_USER, character.name);
      localStorage.setItem(LS_KEY_CHARACTER, JSON.stringify(character));
      localStorage.setItem(LS_KEY_INVENTORY, JSON.stringify(inventory));
      localStorage.setItem(LS_KEY_COMPANIONS, JSON.stringify(companions));
      localStorage.setItem(LS_KEY_QUESTS+"_main", JSON.stringify(mainQuests));
      localStorage.setItem(LS_KEY_QUESTS+"_side", JSON.stringify(sideQuests));
      localStorage.setItem(LS_KEY_SKILLS, JSON.stringify(skills));
      localStorage.setItem(LS_KEY_DAYTIME+"_hour", currentHour.toString());
      localStorage.setItem(LS_KEY_WEATHER, currentWeather);
      localStorage.setItem(LS_KEY_ACHIEVEMENT, JSON.stringify(achievements));
    }

    function logout() {
      if (!confirm("All data will be cleared. Are you sure?")) return;
      localStorage.clear();
      location.reload();
    }

    // -------------------------------------------
    // ログインモーダル
    // -------------------------------------------
    function showLoginModal() {
      document.getElementById("login-modal-bg").style.display = "flex";
    }
    function closeLoginModal() {
      document.getElementById("login-modal-bg").style.display = "none";
    }
    function confirmLogin() {
      const inputName = document.getElementById("loginName").value.trim();
      if (inputName) {
        character.name = inputName;
        saveLocalData();
        updateCharacterInfo();
      }
      closeLoginModal();
    }

    // -------------------------------------------
    // キャラクター情報表示更新
    // -------------------------------------------
    function updateCharacterInfo() {
      document.getElementById("character-name").textContent = character.name;
      document.getElementById("character-level").textContent = character.level;
      document.getElementById("character-hp").textContent = character.hp;
      document.getElementById("character-maxhp").textContent = character.maxHp;
      document.getElementById("character-xp").textContent = character.xp;
      document.getElementById("character-nextLevelXp").textContent = character.nextLevelXp;
      document.getElementById("character-gold").textContent = character.gold;
      document.getElementById("character-attack").textContent = character.attack;
      document.getElementById("character-defense").textContent = character.defense;
      document.getElementById("character-skillpoints").textContent = character.skillPoints;

      const img = document.getElementById("character-image");
      if (img) img.src = character.portraitUrl || "a.png";

      if (character.specialItems.length > 0) {
        document.getElementById("character-items").textContent = character.specialItems.join(", ");
      } else {
        document.getElementById("character-items").textContent = "None";
      }

      if (character.buffs.length > 0) {
        document.getElementById("character-buffs").textContent = character.buffs.map(b => b.name).join(", ");
      } else {
        document.getElementById("character-buffs").textContent = "None";
      }

      saveLocalData();
      checkAchievements();
    }

    // -------------------------------------------
    // レベルアップ
    // -------------------------------------------
    function addXp(amount) {
      character.xp += amount;
      while (character.xp >= character.nextLevelXp) {
        character.level++;
        character.xp -= character.nextLevelXp;
        character.nextLevelXp = character.level * 100;
        character.maxHp += 20;
        character.hp = character.maxHp;
        character.attack += 1;
        character.defense += 1;
        character.skillPoints += 1;
        showHomeMessage(`Level up! Now Level ${character.level} (+1 Skill Point).`);

        for (let c of companions) {
          c.level++;
          c.hp = c.maxHp;
          c.attack++;
        }
      }
      updateCharacterInfo();
    }

    // -------------------------------------------
    // バフ/デバフ
    // -------------------------------------------
    function addBuff(buffObj) {
      character.buffs.push(buffObj);
      updateCharacterInfo();
    }

    function processBuffsEachTurn(logElm) {
      for (let i = character.buffs.length - 1; i >= 0; i--) {
        const b = character.buffs[i];
        if (b.effectType === "dot") {
          character.hp -= b.effectValue;
          if (character.hp < 0) character.hp = 0;
          logMessage(logElm, `[${b.name}] You take ${b.effectValue} damage! (HP: ${character.hp})`);
        }
        b.turns--;
        if (b.turns <= 0) {
          logMessage(logElm, `[${b.name}] effect ended.`);
          character.buffs.splice(i, 1);
        }
      }
    }

    // -------------------------------------------
    // ホームメッセージ
    // -------------------------------------------
    function showHomeMessage(msg) {
      const homeMessage = document.getElementById('home-message');
      homeMessage.innerHTML = `<div class="message">${msg}</div>`;
    }

    // -------------------------------------------
    // 昼夜
    // -------------------------------------------
    function updateDayNightDisplay() {
      let dnElm = document.getElementById("day-night-display");
      let hourStr = (currentHour < 10) ? "0"+currentHour : currentHour;
      let isNight = (currentHour >= 18 || currentHour < 6);
      let dayNight = isNight ? "Night" : "Day";
      dnElm.innerHTML = `<p>Time: ${hourStr}:00 (${dayNight})</p>`;
    }
    function advanceTime() {
      currentHour += 6;
      if (currentHour >= 24) currentHour -= 24;
      saveLocalData();
      updateDayNightDisplay();
      showHomeMessage("Time passes by...");
    }

    // -------------------------------------------
    // 天候
    // -------------------------------------------
    function updateWeatherDisplay() {
      const wElm = document.getElementById("weather-display");
      wElm.innerHTML = `<p>Weather: ${currentWeather}</p>`;
    }
    function changeWeatherRandom() {
      currentWeather = possibleWeathers[Math.floor(Math.random() * possibleWeathers.length)];
      updateWeatherDisplay();
      saveLocalData();
    }

    // -------------------------------------------
    // ランダムイベント
    // -------------------------------------------
    function triggerRandomEvent() {
      const randomRoll = Math.random();
      let msg = "";
      if (randomRoll < 0.2) {
        msg = "A traveling merchant appears, offering rare goods (not yet implemented).";
      } else if (randomRoll < 0.4) {
        changeWeatherRandom();
        msg = `The weather suddenly changes to ${currentWeather}!`;
      } else if (randomRoll < 0.6) {
        addBuff({ name: 'Poison', turns: 3, effectType: 'dot', effectValue: 3 });
        msg = "You stepped on a poisonous trap! You are now poisoned.";
      } else {
        msg = "Nothing special happens.";
      }
      showHomeMessage(msg);
    }

    // -------------------------------------------
    // 宿屋
    // -------------------------------------------
    function restAtInn() {
      if (character.gold < 10) {
        showHomeMessage("Not enough gold to rest at the inn!");
        return;
      }
      character.gold -= 10;
      character.hp = character.maxHp;
      for (let c of companions) c.hp = c.maxHp;
      showHomeMessage("You and your companions rest at the inn and recover full HP.");
      updateCharacterInfo();
    }

    // -------------------------------------------
    // ロケーション移動 + ランダムエンカウント
    // -------------------------------------------
    function moveLocation(newLocation) {
      character.location = newLocation;
      document.getElementById("current-location").textContent = newLocation;
      saveLocalData();

      const logElm = document.getElementById('location-log');
      logElm.textContent = `You moved to ${newLocation}.`;

      let encounterChance = 0;
      if (newLocation === "Town") encounterChance = 0;
      else if (newLocation === "Forest") encounterChance = 40;
      else if (newLocation === "Dungeon") encounterChance = 70;
      else if (newLocation === "Mountain") encounterChance = 50;

      const roll = Math.random() * 100;
      if (roll < encounterChance) {
        const enemyKeys = Object.keys(enemies);
        const randEnemyKey = enemyKeys[Math.floor(Math.random() * enemyKeys.length)];
        logElm.textContent += `\nA wild ${enemies[randEnemyKey].name} appears!`;
        startBattle(randEnemyKey);
      }
    }

    // -------------------------------------------
    // 仲間の雇用
    // -------------------------------------------
    function hireCompanion() {
      const input = document.getElementById('friendName');
      let name = input.value.trim();
      if (!name) return;

      let newCompanion = { name, level: 1, hp: 30, maxHp: 30, attack: 2 };
      companions.push(newCompanion);

      input.value = "";
      updateCompanionList();
      saveLocalData();
      showHomeMessage(`${name} joined your party!`);
    }

    function updateCompanionList() {
      const listElm = document.getElementById('companion-list');
      listElm.innerHTML = "";
      companions.forEach(c => {
        const li = document.createElement("li");
        li.textContent = `${c.name} (Lv ${c.level}, HP ${c.hp}/${c.maxHp}, ATK ${c.attack})`;
        listElm.appendChild(li);
      });
    }

    // -------------------------------------------
    // インベントリ表示
    // -------------------------------------------
    let selectedItemIndex = null;
    let selectedForCraft = [];

    function updateInventoryDisplay() {
      const invElm = document.getElementById('inventory');
      invElm.innerHTML = "";

      if (inventory.length === 0) {
        invElm.innerHTML = "<p>Your inventory is empty.</p>";
        return;
      }

      inventory.forEach((item, index) => {
        const div = document.createElement("div");
        div.className = "inventory-item";
        div.textContent = item.name;

        if (item.equipped) div.style.border = "2px solid #4CAF50";

        div.onclick = () => onInventoryItemClick(index);
        invElm.appendChild(div);
      });
    }

    function onInventoryItemClick(index) {
      if (document.getElementById("craft").style.display === "block") {
        toggleCraftSelection(index);
        return;
      }

      selectedItemIndex = index;
      const item = inventory[index];
      const modalTitle = document.getElementById("item-modal-title");
      const modalDesc = document.getElementById("item-modal-description");

      if (item.type === "potion") {
        modalTitle.textContent = `Use ${item.name}?`;
        modalDesc.textContent = `This potion restores ${item.heal} HP.`;
      } else if (item.type === "weapon") {
        modalTitle.textContent = `Equip ${item.name}?`;
        modalDesc.textContent = `Weapon (+${item.attack} Attack).`;
      } else if (item.type === "armor") {
        modalTitle.textContent = `Equip ${item.name}?`;
        modalDesc.textContent = `Armor (+${item.defense} Defense).`;
      } else if (item.type === "accessory") {
        modalTitle.textContent = `Equip ${item.name}?`;
        modalDesc.textContent = `Accessory (+${item.attack} ATK, +${item.defense} DEF).`;
      } else {
        modalTitle.textContent = item.name;
        modalDesc.textContent = "A special item. No direct use/equip.";
      }

      if (canSellItem(item)) {
        modalDesc.textContent += `\n(Sell price: ${sellPrice(item)} Gold)`;
      }

      document.getElementById("item-modal-bg").style.display = "flex";
    }

    function closeItemModal() {
      document.getElementById("item-modal-bg").style.display = "none";
      selectedItemIndex = null;
    }

    function confirmItemUse() {
      if (selectedItemIndex === null) return;
      const item = inventory[selectedItemIndex];

      if (item.type === "potion") {
        character.hp += item.heal;
        if (character.hp > character.maxHp) character.hp = character.maxHp;
        inventory.splice(selectedItemIndex, 1);
        showHomeMessage(`${item.name} used! You recovered ${item.heal} HP.`);
      }
      else if (item.type === "weapon") {
        unequipItem("weapon");
        item.equipped = true;
        character.attack += item.attack;
        showHomeMessage(`${item.name} equipped. (+${item.attack} Attack)`);
      }
      else if (item.type === "armor") {
        unequipItem("armor");
        item.equipped = true;
        character.defense += item.defense;
        showHomeMessage(`${item.name} equipped. (+${item.defense} Defense)`);
      }
      else if (item.type === "accessory") {
        unequipItem("accessory");
        item.equipped = true;
        character.attack += item.attack;
        character.defense += item.defense;
        showHomeMessage(`${item.name} equipped. (+${item.attack} ATK, +${item.defense} DEF)`);
      }
      else {
        if (canSellItem(item)) {
          let price = sellPrice(item);
          character.gold += price;
          inventory.splice(selectedItemIndex, 1);
          showHomeMessage(`You sold ${item.name} for ${price} Gold.`);
        } else {
          showHomeMessage(`You can't use ${item.name} right now.`);
        }
      }

      updateCharacterInfo();
      updateInventoryDisplay();
      closeItemModal();
    }

    function unequipItem(type) {
      for (let i = 0; i < inventory.length; i++) {
        let it = inventory[i];
        if (it.type === type && it.equipped) {
          it.equipped = false;
          if (type === "weapon") character.attack -= it.attack;
          else if (type === "armor") character.defense -= it.defense;
          else if (type === "accessory") { character.attack -= it.attack; character.defense -= it.defense; }
        }
      }
    }

    function canSellItem(item) {
      if (item.equipped) return false;
      if (item.type === "special") return false;
      return !["weapon","armor","accessory","potion"].includes(item.type) ? true : false;
    }
    function sellPrice(item) { return 30; }

    // -------------------------------------------
    // クエストUI
    // -------------------------------------------
    function updateQuestVisibility() {
      const finalQuestCard = document.getElementById("final-quest");
      finalQuestCard.style.display = (!mainQuests.final.locked) ? "block" : "none";
    }

    function startQuest(questKey) {
      let q = mainQuests[questKey] || sideQuests[questKey];
      if (!q) return;
      if (q.isRunning || q.isCompleted) return;
      if (q.locked) {
        showHomeMessage("This quest is locked. Complete the previous quest first!");
        return;
      }

      q.isRunning = true;
      q.progress = 0;
      updateProgressBar(questKey);

      let progressInterval = setInterval(() => {
        q.progress += 5;
        if (q.progress > 100) q.progress = 100;
        updateProgressBar(questKey);

        if (q.progress === 100) {
          clearInterval(progressInterval);
          completeQuest(questKey);
        }
      }, 400);
    }

    function completeQuest(questKey) {
      let q = mainQuests[questKey] || sideQuests[questKey];
      q.isRunning = false;
      q.isCompleted = true;

      character.gold += q.reward.gold;
      addXp(q.reward.xp);
      q.reward.items.forEach(it => character.specialItems.push(it));

      showHomeMessage(`${q.name} completed! You got ${q.reward.gold} Gold, ${q.reward.xp} XP, and ${q.reward.items.join(", ")}.`);

      if (q.unlockNext) {
        if (mainQuests[q.unlockNext]) mainQuests[q.unlockNext].locked = false;
        else if (sideQuests[q.unlockNext]) sideQuests[q.unlockNext].locked = false;
      }

      updateQuestVisibility();
      updateCharacterInfo();
      saveLocalData();
    }

    function updateProgressBar(questKey) {
      const bar = document.getElementById(questKey + '-progress');
      let q = mainQuests[questKey] || sideQuests[questKey];
      if (bar) bar.style.width = q.progress + '%';
    }

    // -------------------------------------------
    // バトル
    // -------------------------------------------
    function startBattle(enemyKey) {
      const enemyDef = enemies[enemyKey];
      if (!enemyDef) return;
      const logElm = document.getElementById('battle-log');
      logElm.innerHTML = `A wild ${enemyDef.name} appears! (HP: ${enemyDef.hp})`;

      if (skills.Heal.level > 0) {
        const healAmount = skills.Heal.level * 10;
        character.hp += healAmount;
        if (character.hp > character.maxHp) character.hp = character.maxHp;
        logMessage(logElm, `[Skill: Heal Lv${skills.Heal.level}] You healed ${healAmount} HP!`);
        updateCharacterInfo();
      }

      let enemyHp = enemyDef.hp;

      let battleInterval = setInterval(() => {
        processBuffsEachTurn(logElm);

        if (character.hp <= 0) {
          clearInterval(battleInterval);
          logMessage(logElm, "You have been defeated...");
          saveLocalData();
          return;
        }

        let baseDamage = getRandomInt(character.attack - 2, character.attack + 2);
        if (baseDamage < 1) baseDamage = 1;

        if (skills.Fireball.level > 0) {
          let extra = skills.Fireball.level * 2;
          baseDamage += extra;
          logMessage(logElm, `[Fireball Lv${skills.Fireball.level}] Extra ${extra} magic damage!`);
        }

        let totalCompanionDamage = 0;
        companions.forEach(c => { if (c.hp > 0) totalCompanionDamage += c.attack; });

        let totalDamage = baseDamage + totalCompanionDamage;
        enemyHp -= totalDamage;

        logMessage(logElm, `You (and companions) deal ${totalDamage} damage! (Enemy HP: ${Math.max(enemyHp, 0)})`);

        if (enemyHp <= 0) {
          clearInterval(battleInterval);
          logMessage(logElm, `You defeated the ${enemyDef.name}!`);
          character.gold += enemyDef.rewardGold;
          addXp(enemyDef.rewardXp);
          updateCompanionXP(enemyDef.rewardXp);
          updateCharacterInfo();
          saveLocalData();

          achievements.firstKill.isUnlocked = true;
          updateAchievementList();
          return;
        }

        let eAtk = getRandomInt(enemyDef.attackMin, enemyDef.attackMax);
        let dmgToPlayer = eAtk - character.defense;
        if (dmgToPlayer < 1) dmgToPlayer = 1;

        character.hp -= dmgToPlayer;
        if (character.hp < 0) character.hp = 0;

        logMessage(logElm, `The ${enemyDef.name} hits you for ${dmgToPlayer}. (Your HP: ${character.hp})`);
        updateCharacterInfo();

        if (character.hp <= 0) {
          clearInterval(battleInterval);
          logMessage(logElm, "You have been defeated...");
          saveLocalData();
          return;
        }
      }, 800);
    }

    function logMessage(logElm, msg) {
      const p = document.createElement("p");
      p.textContent = msg;
      logElm.appendChild(p);
      logElm.scrollTop = logElm.scrollHeight;
    }

    function updateCompanionXP(amount) {
      for (let c of companions) {
        c.level += Math.floor(amount/50);
        c.maxHp += 5;
        c.hp = c.maxHp;
        c.attack += 1;
      }
      updateCompanionList();
    }

    // -------------------------------------------
    // ストア購入
    // -------------------------------------------
    function buyItem(itemKey) {
      const itemDef = storeItems[itemKey];
      if (!itemDef) return;
      if (character.gold < itemDef.cost) {
        showHomeMessage(`You don't have enough gold to buy ${itemDef.name}.`);
        return;
      }
      character.gold -= itemDef.cost;

      let newItem = JSON.parse(JSON.stringify(itemDef));
      if (["weapon","armor","accessory"].includes(newItem.type)) newItem.equipped = false;

      inventory.push(newItem);

      showHomeMessage(`You bought ${newItem.name}!`);
      updateCharacterInfo();
      updateInventoryDisplay();
    }

    // -------------------------------------------
    // アート所持/購入/設定
    // -------------------------------------------
    function isArtOwned(artKey) {
      return character.ownedArtKeys.includes(artKey);
    }

    function grantArt(artKey, setAsPortrait=false) {
      const art = ART_LIST.find(a => a.key === artKey);
      if (!art) return false;

      if (!isArtOwned(art.key)) {
        character.ownedArtKeys.push(art.key);
      }
      if (setAsPortrait) {
        character.portraitUrl = art.url;
      }
      saveLocalData();
      updateCharacterInfo();
      renderArtShop();
      renderArtGallery();
      return true;
    }

    function buyArt(artKey) {
      const art = ART_LIST.find(a => a.key === artKey);
      if (!art) return;

      if (isArtOwned(art.key)) {
        showHomeMessage(`You already own ${art.name}.`);
        return;
      }
      if (character.gold < art.cost) {
        showHomeMessage(`Not enough gold to buy ${art.name}. Need ${art.cost} Gold.`);
        return;
      }

      character.gold -= art.cost;

      // 購入したら即キャラ絵変更
      grantArt(art.key, true);

      showHomeMessage(`Purchased ${art.name}! Character portrait changed.`);
    }

    function setPortraitFromArt(artKey) {
      const art = ART_LIST.find(a => a.key === artKey);
      if (!art) return;

      if (!isArtOwned(art.key)) {
        showHomeMessage("You don't own this art yet. Buy it in Store or pull it from Gacha.");
        return;
      }

      character.portraitUrl = art.url;
      saveLocalData();
      updateCharacterInfo();
      showHomeMessage(`Character portrait set to ${art.name}.`);
    }

    // Storeのアート一覧描画
    function renderArtShop() {
      const wrap = document.getElementById("art-shop-list");
      if (!wrap) return;

      wrap.innerHTML = "";
      ART_LIST.forEach(a => {
        const owned = isArtOwned(a.key);

        const rarityBadge = a.rarity === "UR"
          ? `<span class="badge rarity-ur">UR</span>`
          : `<span class="badge rarity-ssr">SSR</span>`;

        const row = document.createElement("div");
        row.style.marginBottom = "10px";
        row.innerHTML = `
          <div style="display:flex; align-items:center; justify-content:space-between; gap:10px; flex-wrap:wrap;">
            <div>
              <strong>${a.name}</strong>
              ${rarityBadge}
              <span class="muted">(${a.cost} Gold)</span>
              ${owned ? `<span class="badge owned">Owned</span>` : `<span class="badge">Not Owned</span>`}
            </div>
            <div>
              <button class="button" onclick="buyArt('${a.key}')" ${owned ? 'disabled class="button disabled"' : ''} ${owned ? 'disabled' : ''}>Buy</button>
              <button class="button" onclick="openArtModal('${a.key}')">Preview</button>
            </div>
          </div>
        `;
        wrap.appendChild(row);
      });
    }

    // ギャラリー描画
    function renderArtGallery() {
      const grid = document.getElementById("art-gallery-grid");
      const sum = document.getElementById("art-collection-summary");
      if (!grid || !sum) return;

      const ownedCount = character.ownedArtKeys.length;
      sum.textContent = `Owned: ${ownedCount} / ${ART_LIST.length}`;

      grid.innerHTML = "";
      ART_LIST.forEach(a => {
        const owned = isArtOwned(a.key);

        const item = document.createElement("div");
        item.className = "gallery-item";

        const img = document.createElement("img");
        img.src = a.url;
        img.alt = a.name;
        img.loading = "lazy";
        img.style.cursor = "pointer";
        img.onclick = () => openArtModal(a.key);

        const meta = document.createElement("div");
        meta.className = "gallery-meta";
        meta.innerHTML = `
          <div>
            <strong>${a.name}</strong><br/>
            <span class="muted">${a.cost} Gold</span>
          </div>
          <div style="display:flex; gap:6px; align-items:center;">
            ${a.rarity === "UR"
              ? `<span class="badge rarity-ur">UR</span>`
              : `<span class="badge rarity-ssr">SSR</span>`
            }
            ${owned ? `<span class="badge owned">Owned</span>` : `<span class="badge">Not Owned</span>`}
          </div>
        `;

        const actions = document.createElement("div");
        actions.className = "gallery-actions";

        const btnPreview = document.createElement("button");
        btnPreview.className = "button";
        btnPreview.textContent = "Preview";
        btnPreview.onclick = () => openArtModal(a.key);

        const btnSet = document.createElement("button");
        btnSet.className = "button";
        btnSet.textContent = "Set as Character Art";
        btnSet.disabled = !owned;
        if (!owned) btnSet.classList.add("disabled");
        btnSet.onclick = () => setPortraitFromArt(a.key);

        actions.appendChild(btnPreview);
        actions.appendChild(btnSet);

        item.appendChild(img);
        item.appendChild(meta);
        item.appendChild(actions);
        grid.appendChild(item);
      });
    }

    // -------------------------------------------
    // ★ガチャ(SSR1〜SSR3/UR1〜UR10から抽選)
    // - 引いたアートはOwnedに追加
    // - 1枚目だけは演出的にキャラ絵も即変更(setAsPortrait=true)
    // -------------------------------------------
    function pullArtGacha(times) {
      const totalCost = GACHA_COST * times;
      const status = document.getElementById("gacha-status");
      const resultWrap = document.getElementById("gacha-result");
      resultWrap.innerHTML = "";

      if (character.gold < totalCost) {
        status.textContent = `Not enough gold. Need ${totalCost} Gold.`;
        showHomeMessage(`Not enough gold for gacha. Need ${totalCost} Gold.`);
        return;
      }

      character.gold -= totalCost;

      let pulled = [];
      for (let i=0; i<times; i++) {
        const art = rollOneArt();
        pulled.push(art);
        // 1枚目だけ即ポートレート変更(継続仕様)
        grantArt(art.key, i === 0);
      }

      updateCharacterInfo();

      status.textContent = `Pulled ${times} time(s). Cost ${totalCost} Gold.`;

      // 表示
      pulled.forEach((a, idx) => {
        const card = document.createElement("div");
        card.className = "gacha-card";
        card.innerHTML = `
          <img src="${a.url}" alt="${a.name}">
          <div class="p">
            <strong>${a.name}</strong><br/>
            <span class="muted">${a.rarity}</span>
            ${isArtOwned(a.key) ? `<span class="badge owned" style="margin-left:6px;">Owned</span>` : ``}
          </div>
        `;
        card.onclick = () => openArtModal(a.key);
        resultWrap.appendChild(card);
      });

      showHomeMessage(`Gacha result: ${pulled.map(a => a.rarity + " " + a.key).join(", ")}`);

      saveLocalData();
      renderArtShop();
      renderArtGallery();
    }

    function rollOneArt() {
      const r = Math.random() * 100;
      let rarity = (r < GACHA_RATE_UR) ? "UR" : "SSR";

      const pool = ART_LIST.filter(a => a.rarity === rarity);
      // 念のため
      if (pool.length === 0) return ART_LIST[Math.floor(Math.random() * ART_LIST.length)];

      return pool[Math.floor(Math.random() * pool.length)];
    }

    // -------------------------------------------
    // アートプレビュー・モーダル
    // -------------------------------------------
    let pendingArtKey = null;

    function openArtModal(artKey) {
      const art = ART_LIST.find(a => a.key === artKey);
      if (!art) return;

      pendingArtKey = artKey;

      document.getElementById("art-modal-title").textContent = `${art.name} (${art.rarity})`;
      document.getElementById("art-modal-img").src = art.url;

      const owned = isArtOwned(art.key);
      document.getElementById("art-modal-desc").textContent =
        owned ? "Owned: You can set this as your character art." : "Not owned: Buy it in Store or pull it from Gacha.";

      const setBtn = document.getElementById("art-modal-set-btn");
      setBtn.disabled = !owned;
      if (!owned) setBtn.classList.add("disabled");
      else setBtn.classList.remove("disabled");

      document.getElementById("art-modal-bg").style.display = "flex";
    }

    function closeArtModal() {
      document.getElementById("art-modal-bg").style.display = "none";
      pendingArtKey = null;
    }

    function confirmSetPortrait() {
      if (!pendingArtKey) return;
      setPortraitFromArt(pendingArtKey);
      closeArtModal();
    }

    // -------------------------------------------
    // クラフト関連
    // -------------------------------------------
    function toggleCraftSelection(invIndex) {
      const item = inventory[invIndex];
      if (selectedForCraft.includes(invIndex)) {
        selectedForCraft = selectedForCraft.filter(i => i !== invIndex);
      } else {
        if (selectedForCraft.length >= 2) {
          showHomeMessage("You can only select up to 2 items for crafting.");
          return;
        }
        selectedForCraft.push(invIndex);
      }
      updateCraftSelectionDisplay();
    }

    function updateCraftSelectionDisplay() {
      let names = selectedForCraft.map(i => inventory[i].name);
      if (names.length === 0) names.push("None");
      document.getElementById("craft-selection").textContent = names.join(" & ");
      document.getElementById("craft-button").disabled = (selectedForCraft.length < 2);
    }

    function attemptCraft() {
      if (selectedForCraft.length < 2) return;

      let itemA = inventory[selectedForCraft[0]];
      let itemB = inventory[selectedForCraft[1]];
      let combo = [itemA.name, itemB.name].sort();

      let craftedItem = null;
      for (let r of craftRecipes) {
        if (r.components[0] === combo[0] && r.components[1] === combo[1]) {
          craftedItem = r.result;
          break;
        }
      }

      if (!craftedItem) {
        showHomeMessage("No valid recipe found for these items.");
        selectedForCraft = [];
        updateCraftSelectionDisplay();
        return;
      }

      let idxA = Math.max(selectedForCraft[0], selectedForCraft[1]);
      let idxB = Math.min(selectedForCraft[0], selectedForCraft[1]);
      inventory.splice(idxA, 1);
      inventory.splice(idxB, 1);
      inventory.push(craftedItem);

      showHomeMessage(`You crafted: ${craftedItem.name}!`);
      selectedForCraft = [];
      updateCraftSelectionDisplay();
      updateInventoryDisplay();
      saveLocalData();
    }

    // -------------------------------------------
    // スキル
    // -------------------------------------------
    function refreshSkillList() {
      document.getElementById("skill-point-display").textContent = character.skillPoints;
      const listElm = document.getElementById("skill-list");
      listElm.innerHTML = "";

      for (let sKey in skills) {
        let sk = skills[sKey];
        let li = document.createElement("li");
        li.innerHTML = `
          <strong>${sk.name} (Lv${sk.level}/${sk.maxLevel})</strong>
          - ${sk.description}
          ${
            sk.level < sk.maxLevel
              ? `(<button onclick="learnSkill('${sKey}')">Upgrade (cost ${sk.cost})</button>)`
              : ''
          }
        `;
        listElm.appendChild(li);
      }
    }

    function learnSkill(skillKey) {
      let skill = skills[skillKey];
      if (!skill) return;

      if (skill.level >= skill.maxLevel) {
        showHomeMessage(`${skill.name} is already at max level.`);
        return;
      }
      if (character.skillPoints < skill.cost) {
        showHomeMessage(`Not enough skill points to upgrade ${skill.name}.`);
        return;
      }

      character.skillPoints -= skill.cost;
      skill.level++;
      showHomeMessage(`You upgraded ${skill.name} to level ${skill.level}.`);
      updateCharacterInfo();
      refreshSkillList();
    }

    // -------------------------------------------
    // クエストログ
    // -------------------------------------------
    function updateQuestLog() {
      const logElm = document.getElementById("quest-log-list");
      logElm.innerHTML = "";

      let allQ = getAllQuests();
      for (let key in allQ) {
        let q = allQ[key];
        let status = q.isCompleted ? "Completed" : (q.isRunning ? "In Progress" : "Not Started");
        let li = document.createElement("li");
        li.textContent = `${q.name}: ${status}`;
        logElm.appendChild(li);
      }
    }

    // -------------------------------------------
    // 実績
    // -------------------------------------------
    function checkAchievements() {
      if (character.level >= 5) achievements.level5.isUnlocked = true;

      let completedCount = 0;
      let allQ = getAllQuests();
      for (let key in allQ) if (allQ[key].isCompleted) completedCount++;

      if (completedCount >= 3) achievements.quest3.isUnlocked = true;

      saveLocalData();
      updateAchievementList();
    }

    function updateAchievementList() {
      const listElm = document.getElementById("achievement-list");
      listElm.innerHTML = "";

      for (let aKey in achievements) {
        let a = achievements[aKey];
        let status = a.isUnlocked ? "Unlocked" : "Locked";
        let li = document.createElement("li");
        li.textContent = `${a.name} - ${a.description} [${status}]`;
        listElm.appendChild(li);
      }
    }

    // -------------------------------------------
    // BGM(継続再生 & 状態保存 & 復帰)
    // -------------------------------------------
    let isMusicPlaying = false;
    let bgmUnlocked = false;
    let wantAutoResume = false;

    function setBgmStatus(text) {
      const s = document.getElementById("bgm-status");
      if (s) s.textContent = "Status: " + text;
    }

    function saveBgmState() {
      const audio = document.getElementById("bgm");
      if (!audio) return;

      const state = {
        unlocked: bgmUnlocked,
        playing: isMusicPlaying,
        volume: audio.volume,
        time: audio.currentTime
      };
      localStorage.setItem(LS_KEY_BGM, JSON.stringify(state));
    }

    function loadBgmState() {
      const audio = document.getElementById("bgm");
      if (!audio) return;

      const raw = localStorage.getItem(LS_KEY_BGM);
      if (!raw) return;

      try {
        const st = JSON.parse(raw);
        bgmUnlocked = !!st.unlocked;
        isMusicPlaying = !!st.playing;
        wantAutoResume = isMusicPlaying;

        if (typeof st.volume === "number") audio.volume = st.volume;

        if (typeof st.time === "number") {
          audio.addEventListener("loadedmetadata", () => {
            try { audio.currentTime = Math.max(0, st.time); } catch(e) {}
          }, { once: true });
        }
      } catch(e) {}
    }

    function wireBgmAutoSave() {
      const audio = document.getElementById("bgm");
      if (!audio) return;

      audio.addEventListener("play", () => { isMusicPlaying = true; saveBgmState(); });
      audio.addEventListener("pause", () => { isMusicPlaying = false; saveBgmState(); });
      audio.addEventListener("volumechange", saveBgmState);

      let lastSave = 0;
      audio.addEventListener("timeupdate", () => {
        const now = Date.now();
        if (now - lastSave > 4000) {
          lastSave = now;
          saveBgmState();
        }
      });
    }

    function updateEnableBtn() {
      const btn = document.getElementById("bgm-enable-btn");
      if (!btn) return;

      if (bgmUnlocked) {
        btn.textContent = "BGM Enabled";
        btn.classList.add("disabled");
        btn.disabled = true;
      } else {
        btn.textContent = "Enable BGM (First Click)";
        btn.classList.remove("disabled");
        btn.disabled = false;
      }
    }

    function resumeBgmOnNextUserActionIfNeeded() {
      if (!bgmUnlocked || !wantAutoResume) return;

      const audio = document.getElementById("bgm");
      if (!audio) return;

      const resumeOnce = () => {
        audio.play().then(() => {
          isMusicPlaying = true;
          wantAutoResume = false;
          setBgmStatus("On (Resumed)");
          saveBgmState();
        }).catch(() => {
          setBgmStatus("Blocked (Enable again)");
        });
      };

      document.addEventListener("pointerdown", resumeOnce, { once: true });
      document.addEventListener("keydown", resumeOnce, { once: true });
    }

    function enableBGM() {
      const audio = document.getElementById("bgm");
      if (!audio) return;

      audio.volume = 0.6;

      audio.play().then(() => {
        bgmUnlocked = true;
        isMusicPlaying = true;
        wantAutoResume = false;

        updateEnableBtn();
        setBgmStatus("On");
        showHomeMessage("BGM Enabled & Playing");
        saveBgmState();
      }).catch(() => {
        setBgmStatus("Blocked (Click again)");
        showHomeMessage("BGM blocked by browser. Click Enable BGM again.");
      });
    }

    function toggleMusic() {
      const audio = document.getElementById("bgm");
      if (!audio) return;

      if (!bgmUnlocked) {
        showHomeMessage("First, click 'Enable BGM (First Click)'.");
        setBgmStatus("Locked");
        return;
      }

      if (!isMusicPlaying) {
        audio.play().then(() => {
          isMusicPlaying = true;
          setBgmStatus("On");
          showHomeMessage("Music On");
          saveBgmState();
        }).catch(() => {
          setBgmStatus("Blocked");
          showHomeMessage("Music could not be played (browser block).");
        });
      } else {
        audio.pause();
        isMusicPlaying = false;
        setBgmStatus("Off");
        showHomeMessage("Music Off");
        saveBgmState();
      }
    }

    // -------------------------------------------
    // 汎用ランダム整数
    // -------------------------------------------
    function getRandomInt(min, max) {
      return Math.floor(Math.random() * (max - min + 1) + min);
    }
  </script>
</body>
</html>

Apple Vision Pro2発売予想

「Apple Vision Pro 2」みたいな “本当の第2世代フラッグシップ” は、
早くても 2027〜2028 年ごろ と見ておくのが現実的。
それより前に出るのは、

  • すでに発表済みの M5版 Vision Pro(マイナーチェンジ)(2025年10月発売)Lifewire
  • さらにその後の 廉価版「Vision Air」(仮)(2027年量産開始見込み)UploadVR+1

という「派生モデル」で、本気の Vision Pro 2 とは少し別ラインと考えた方がいい。


1. 今の公式&有力リークの流れ

① Vision Pro (初代) → M5チップ版

  • 2024年:初代 Vision Pro 発売($3,499)
  • 2025年10月:M5チップ搭載のアップグレード版 Vision Pro 発表&発売
    • M5で性能&AI処理大幅アップ
    • バッテリー持ち向上、120Hzリフレッシュレート
    • 新しい「Dual Knit Band」で装着感改善Lifewire
      👉 これは 「Vision Pro 1.5」的なマイナーチェンジ

② 廉価版ライン「Vision Air」(仮)

  • アナリスト Ming-Chi Kuo などのレポートで
    「Vision Air」は2027年後半に量産開始予定、Vision Proより40%以上軽く、価格も半額以下を目指す と報告。UploadVR+1
  • 価格も $1,500〜$1,800 くらいを狙うと言われている(あくまで噂)。

③ 本来の「Vision Pro 2」計画

  • 以前のリークでは、
    • もっと軽く
    • 高性能ディスプレイ
    • バッテリー改善
    • 価格も少し下げた Vision Pro 2 を「Vision Air の後」に出す構想があった。MacRumors+1
  • しかし 2024年時点で
    「Vision Pro 2 の開発一時停止」「まずは廉価版に集中」 という報道も出ている。MacRumors+1

つまり Apple の中でも

先に安いモデルで市場を広げるか?
それとも高級路線を維持するか?

という路線変更が何度も揺れている状態。


2. じゃあ「Vision Pro 2」はいつ出そう?

公開情報とリークを全部まとめて、ジョブズ風に乱暴に整理すると:

  1. 2025年:M5版 Vision Pro(マイナーアップデート) → これはもう発表済み。Lifewire
  2. 2026年:新しい XR/メガネ系ハードは出ない見込み(アナリストレポート複数が「2026年は空白」と予測)。Medium+1
  3. 2027年:廉価版 Vision Air が量産&発売(予定)UploadVR+1
  4. そのあと:Vision Pro 2(真の第2世代)が来る
    • MacRumors などは、Vision Air のあとにハイエンド Pro 2 を計画していたが、時期は2028年ごろに後ろ倒しになっていると報じている。MacRumors

なので、現実的な予想は:

Vision Pro 2 (第2世代フラッグシップ)
2027年末〜2028年以降が本命

「2026年発売」という噂も一部あるけど、

  • 2026年は新ヘッドセット無し予想
  • Vision Air が 2027 年に控えている
    この2点を考えると、2026年 Vision Pro 2 はかなり望み薄

3. どんな進化がありそう?

現時点の予想スペック(リーク+業界予測)では:

  • チップ:M4 or M5 以降(AI処理強化、Apple Intelligence 連携前提)UC Today+1
  • ディスプレイ:より省電力で高輝度なOLED / micro-OLED(サプライチェーン側の情報多数)oled-info.com+1
  • 重量:Vision Air と同等か、それ以上の軽量化(長時間装着を前提に)Road to VR
  • 価格戦略
    • Vision Air:普及価格帯
    • Vision Pro 2:ハイエンド路線維持(でも初代よりはやや下げる可能性)

4. ざっくり年表イメージ

  • 2024:Vision Pro (初代)
  • 2025:Vision Pro M5版(性能&快適性アップのマイナーチェンジ)
  • 2026:新XR本体は出ない可能性が高い
  • 2027:廉価版 Vision Air
  • 2028〜:本命の Vision Pro 2(第2世代フラッグシップ)

5. ユーザー視点の「買いタイミング」

あなたの立場で考えると:

  • 今すぐ体験したい
    → 2025年の M5版 Vision Pro は「開発者・クリエイター用ハイエンド機」としてはかなり完成度高いはず。
  • できるだけコスパ重視+フルダイブの入口体験したい
    → 2027年の Vision Air 待ちが無難。
  • 最高の完成度まで待つ派
    2028年以降の Vision Pro 2 をターゲットにして、今はQuestとかで遊びながら様子見。

もし「自分のVRサービス/ゲームをどの世代向けに作るか?」って視点で戦略を立てたいなら、

  • 2025〜2027:Vision Pro (初代+M5) + 他社ヘッドセット向けに土台を作る期間
  • 2027〜2030:Vision Air & Vision Pro 2 向けに本命のフルスケール版を投下する期間

ってロードマップで考えるのが現実的だと思う。

Tsumugi

<!DOCTYPE html>
<html lang="ja">
<head>
  <meta charset="UTF-8" />
  <meta name="viewport" content="width=device-width, initial-scale=1.0"/>
  <title>Tsumugi</title>

  <!-- Favicon -->
  <link rel="shortcut icon"
        href="data:image/svg+xml,<svg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 24 24'><path fill='%23667eea' d='M12 2C6.48 2 2 6.48 2 12s4.48 10 10 10 10-4.48 10-10S17.52 2 12 2zm-2 15l-5-5 1.41-1.41L10 14.17l7.59-7.59L19 8l-9 9z'/></svg>"/>

  <!-- Tailwind CSS v2 -->
  <link href="https://cdn.jsdelivr.net/npm/tailwindcss@2.2.19/dist/tailwind.min.css" rel="stylesheet"/>

  <!-- Font Awesome -->
  <link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/@fortawesome/fontawesome-free@6.4.0/css/all.min.css"/>

  <style>
    :root {
      --grad-a: #667eea;
      --grad-b: #764ba2;
    }
    body {
      font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
      background: radial-gradient(circle at top left, #1f2937 0%, #111827 40%, #020617 100%);
      min-height: 100vh;
      color: #111827;
    }
    .glass-effect {
      background: radial-gradient(circle at top left, rgba(255,255,255,0.15), rgba(255,255,255,0.03));
      backdrop-filter: blur(18px);
      border-radius: 18px;
      border: 1px solid rgba(255,255,255,0.16);
    }
    .card-hover { transition: all 0.25s ease; }
    .card-hover:hover { transform: translateY(-3px); box-shadow: 0 20px 30px -12px rgba(0,0,0,0.45); }

    .gradient-text {
      background: linear-gradient(90deg, var(--grad-a), var(--grad-b));
      -webkit-background-clip: text; -webkit-text-fill-color: transparent; background-clip: text;
    }

    .timeline-post {
      background: rgba(15,23,42,0.96);
      border-radius: 18px;
      box-shadow: 0 14px 30px -16px rgba(0,0,0,0.7);
      transition: all 0.25s ease;
      border-left: 4px solid var(--grad-a);
    }
    .timeline-post:hover { transform: translateX(4px); }

    .profile-avatar {
      width: 100px; height: 100px; border-radius: 50%;
      object-fit: cover; border: 3px solid rgba(255,255,255,0.9);
      box-shadow: 0 10px 24px rgba(0,0,0,0.35);
    }
    .mini-avatar {
      width: 46px; height: 46px; border-radius: 50%; object-fit: cover;
      border: 2px solid rgba(255,255,255,0.9);
    }

    .btn-primary {
      background: linear-gradient(135deg, var(--grad-a), var(--grad-b));
      border: none; transition: all 0.2s ease;
    }
    .btn-primary:hover { transform: translateY(-1px); box-shadow: 0 10px 18px rgba(0,0,0,0.4); }

    .section-divider {
      height: 3px; background: linear-gradient(90deg, var(--grad-a), var(--grad-b));
      border-radius: 999px; margin: 2rem 0;
    }

    .username-badge {
      background: radial-gradient(circle at top left, var(--grad-a), var(--grad-b));
      color: white; padding: 0.2rem 0.6rem; border-radius: 999px;
      font-size: 0.75rem; font-weight: 600; display: inline-flex;
      align-items: center; margin-left: 0.5rem;
    }
    .username-badge i { margin-right: 4px; }

    .share-menu { position: absolute; z-index: 50; min-width: 180px; right: 0; top: 110%; background: #020617; border-radius: 12px; box-shadow: 0 18px 45px rgba(0,0,0,0.75); border: 1px solid rgba(148,163,184,0.5); }
    .share-menu button { width: 100%; text-align: left; padding: 10px 20px; border: none; background: none; cursor: pointer; font-size: 0.95rem; color: #e5e7eb; }
    .share-menu button:hover { background: rgba(51,65,85,0.9); }

    .status-indicator { display: inline-block; width: 8px; height: 8px; border-radius: 50%; margin-right: 6px; }
    .status-active { background-color: #10b981; animation: pulse 1.5s infinite; }
    .status-inactive { background-color: #6b7280; }

    .log-container {
      max-height: 180px; overflow-y: auto; background: rgba(15,23,42,0.85);
      border-radius: 10px; padding: 10px; margin-top: 10px; font-size: 0.8rem;
      font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, "Liberation Mono", "Courier New", monospace;
      border: 1px solid rgba(148,163,184,0.5); color: #e5e7eb;
    }
    .error-message { color: #fecaca; background: rgba(127,29,29,0.6); padding: 8px; border-radius: 8px; margin: 5px 0; }
    .success-message { color: #bbf7d0; background: rgba(6,95,70,0.6); padding: 8px; border-radius: 8px; margin: 5px 0; }

    @keyframes pulse { 0%,100% { opacity: 1; transform: scale(1); } 50% { opacity: 0.4; transform: scale(1.1); } }

    .dark .glass-effect { background: rgba(15,23,42,0.92); border: 1px solid rgba(148,163,184,0.4); }
    .dark .timeline-post { background: #020617; color: #f9fafb; border-left-color: #4f46e5; }
    .dark .share-menu { background: #020617; color: #e5e7eb; }
    .dark .success-message { background: rgba(6,95,70,0.7); }
    .dark .error-message { background: rgba(127,29,29,0.7); }

    .icon-label {
      font-size: 0.8rem; color: #e5e7eb; text-transform: uppercase; letter-spacing: 0.05em;
    }

    @media print {
      body { background: white !important; -webkit-print-color-adjust: exact; }
      .glass-effect { background: white !important; backdrop-filter: none !important; border: 1px solid #e5e7eb !important; }
      .timeline-post { background: white !important; color: #111827 !important; }
    }
  </style>
</head>

<body class="dark text-gray-100">
  <!-- ログイン/登録モーダル -->
  <div id="auth-modal" class="fixed inset-0 bg-black bg-opacity-60 flex items-center justify-center z-50" style="display:none">
    <div class="bg-gray-900 rounded-2xl shadow-2xl w-full max-w-sm p-6 border border-gray-700">
      <h2 class="text-2xl font-bold mb-4 text-center gradient-text" id="auth-title">ログイン</h2>
      <div id="auth-error" class="error-message mb-2" style="display:none"></div>
      <form id="auth-form" autocomplete="off">
        <div class="mb-3">
          <label class="block mb-1 text-xs font-semibold text-gray-300">メールアドレス</label>
          <input type="email" id="auth-email" class="w-full border border-gray-700 bg-gray-800 rounded px-3 py-2 text-sm text-gray-100" required>
        </div>
        <div class="mb-3">
          <label class="block mb-1 text-xs font-semibold text-gray-300">パスワード</label>
          <input type="password" id="auth-password" class="w-full border border-gray-700 bg-gray-800 rounded px-3 py-2 text-sm text-gray-100" required>
        </div>
        <button type="submit" class="btn-primary w-full py-2 rounded-lg text-white font-semibold text-sm mt-2">
          <i class="fas fa-sign-in-alt mr-2"></i>ログイン
        </button>
      </form>
      <div class="mt-4 text-center">
        <button id="toggle-auth-mode" class="text-indigo-400 underline text-xs">新規登録はこちら</button>
      </div>
    </div>
  </div>

  <!-- ヘッダー -->
  <header class="glass-effect mx-4 mt-4 p-6 border border-indigo-500/40">
    <div class="flex flex-col lg:flex-row lg:items-center lg:justify-between space-y-4 lg:space-y-0">
      <div class="text-left">
        <h1 class="text-3xl md:text-4xl font-extrabold text-white mb-1 tracking-tight">
          <i class="fas fa-comments mr-3 text-indigo-300"></i>
          <span class="gradient-text">Tsumugi</span>
          <span class="ml-2 text-xs px-2 py-1 rounded-full bg-indigo-500/20 border border-indigo-400/60 align-middle">Verse Core v3.0</span>
        </h1>
        <p class="text-indigo-100 text-sm md:text-base opacity-90">
          次世代ソーシャルネットワーク &bull; RSS / BOT 専用エディション(AI機能なし)
        </p>
      </div>
      <div class="flex flex-wrap items-center justify-end gap-3">
        <div class="flex items-center bg-slate-900/70 rounded-2xl px-3 py-2 shadow-inner border border-slate-700">
          <img id="header-profile-icon" class="mini-avatar" src="https://via.placeholder.com/80" alt="プロフィール">
          <div class="ml-3 text-left">
            <div class="font-semibold text-sm" id="header-username">未設定</div>
            <div class="text-xs text-slate-300 opacity-75" id="header-user-email"></div>
          </div>
        </div>
        <button onclick="toggleDarkMode()" class="btn-primary px-4 py-2 rounded-full text-white text-xs flex items-center">
          <i class="fas fa-moon mr-2"></i><span>テーマ切替</span>
        </button>
        <button onclick="showSystemStatus()" class="bg-slate-900 hover:bg-slate-800 px-4 py-2 rounded-full text-white text-xs border border-slate-600 flex items-center">
          <i class="fas fa-info-circle mr-2"></i>ステータス
        </button>
        <button onclick="clearVerseCache()" class="bg-yellow-400 hover:bg-yellow-500 px-4 py-2 rounded-full text-black text-xs flex items-center">
          <i class="fas fa-broom mr-2"></i>キャッシュクリア
        </button>
        <button id="logout-btn" onclick="logout()" class="bg-red-600 hover:bg-red-700 px-4 py-2 rounded-full text-white text-xs flex items-center hidden">
          <i class="fas fa-sign-out-alt mr-2"></i>ログアウト
        </button>
      </div>
    </div>
  </header>

  <!-- メイン -->
  <div class="max-w-6xl mx-auto px-4 py-6" id="main-content" style="display:none">
    <div class="grid grid-cols-1 lg:grid-cols-3 gap-6">
      <!-- 左カラム:プロフィール/BOT/RSS -->
      <div class="lg:col-span-1 space-y-6">
        <!-- プロフィール -->
        <div class="glass-effect p-6 card-hover border border-slate-600">
          <h3 class="text-2xl font-bold gradient-text mb-4 flex items-center">
            <i class="fas fa-user-circle mr-2 text-indigo-300"></i>プロフィール
          </h3>
          <div class="text-center mb-6">
            <img id="profile-icon" class="profile-avatar mx-auto mb-4" src="https://via.placeholder.com/100" alt="プロフィール">
            <input type="file" id="profile-upload" accept="image/*" onchange="uploadProfileIcon(event)" class="hidden">
            <button onclick="document.getElementById('profile-upload').click()" class="btn-primary px-4 py-2 rounded-full text-white text-sm">
              <i class="fas fa-camera mr-2"></i>プロフィール画像
            </button>
          </div>
          <div class="space-y-4">
            <div>
              <label class="block text-gray-200 font-semibold mb-1 text-xs">ユーザー名</label>
              <input type="text" id="username" class="w-full p-3 border border-slate-600 rounded-lg bg-slate-900 text-gray-100 text-sm" placeholder="ユーザー名を入力" maxlength="20">
            </div>
            <div>
              <label class="block text-gray-200 font-semibold mb-1 text-xs">自己紹介</label>
              <textarea id="self-intro" class="w-full p-3 border border-slate-600 rounded-lg bg-slate-900 text-gray-100 text-sm" rows="4" placeholder="自己紹介を入力"></textarea>
            </div>
            <button onclick="saveProfile()" class="btn-primary w-full py-2 rounded-lg text-white text-sm font-semibold">
              <i class="fas fa-save mr-2"></i>プロフィール保存
            </button>
            <div class="p-3 bg-slate-900/80 rounded-lg border border-slate-700">
              <h5 class="font-semibold text-gray-200 mb-2 text-xs">プレビュー</h5>
              <div class="text-gray-300 text-sm">
                <div class="font-semibold mb-1" id="username-preview">未設定</div>
                <div id="self-intro-preview" class="text-xs whitespace-pre-line min-h-8">まだ自己紹介がありません</div>
              </div>
            </div>
          </div>
        </div>

        <!-- BOT/Feed アイコン設定 -->
        <div class="glass-effect p-6 card-hover border border-indigo-500/40">
          <h3 class="text-xl font-bold text-indigo-100 mb-4 flex items-center">
            <i class="fas fa-icons mr-2 text-indigo-300"></i>BOT / Feed アイコン設定
          </h3>
          <div class="space-y-4 text-xs">
            <div class="flex items-center space-x-3">
              <img id="bot-icon-preview" class="mini-avatar" src="https://cdn-icons-png.flaticon.com/512/4712/4712109.png" alt="BOT">
              <div class="flex-1">
                <div class="icon-label">BOT / Markov BOT</div>
                <input type="file" id="bot-icon-upload" accept="image/*" class="hidden" onchange="uploadIcon('bot', event)">
                <button onclick="document.getElementById('bot-icon-upload').click()" class="bg-slate-900 hover:bg-slate-800 px-3 py-1 rounded-full text-gray-100 text-[11px] border border-slate-600 mt-1">
                  <i class="fas fa-robot mr-1"></i>BOTアイコン変更
                </button>
              </div>
            </div>
            <div class="flex items-center space-x-3">
              <img id="feed-icon-preview" class="mini-avatar" src="https://cdn-icons-png.flaticon.com/512/3416/3416046.png" alt="Feed">
              <div class="flex-1">
                <div class="icon-label">RSS FEED BOT</div>
                <input type="file" id="feed-icon-upload" accept="image/*" class="hidden" onchange="uploadIcon('feed', event)">
                <button onclick="document.getElementById('feed-icon-upload').click()" class="bg-slate-900 hover:bg-slate-800 px-3 py-1 rounded-full text-gray-100 text-[11px] border border-slate-600 mt-1">
                  <i class="fas fa-rss mr-1"></i>Feedアイコン変更
                </button>
              </div>
            </div>
          </div>
        </div>

        <!-- RSS自動投稿機能 -->
        <div class="glass-effect p-6 card-hover border border-amber-500/40">
          <h3 class="text-xl font-bold text-amber-100 mb-4">
            <i class="fas fa-rss mr-2 text-amber-300"></i>RSS自動投稿(全体共有)
            <span class="status-indicator" id="rss-status"></span>
            <span id="rss-status-text" class="text-xs opacity-75">停止中</span>
          </h3>
          <div>
            <input id="rss-url" type="text" class="w-full p-2 border border-slate-600 rounded-lg bg-slate-900 text-gray-100 text-xs mb-2" placeholder="RSSフィードURLを入力">
            <button onclick="addRssFeed()" class="btn-primary w-full py-2 rounded-lg text-white mb-2 text-xs">
              <i class="fas fa-plus mr-2"></i>追加
            </button>

            <div id="rss-list" class="mb-3 text-xs"></div>

            <div class="flex items-center space-x-2 mb-2">
              <input type="number" id="rss-interval" class="w-1/2 p-2 border border-slate-600 rounded-lg bg-slate-900 text-gray-100 text-xs" min="10" max="3600" value="300" placeholder="間隔(秒)">
              <button onclick="setRssInterval()" class="btn-primary flex-1 py-2 rounded-lg text-white text-xs">
                <i class="fas fa-clock mr-2"></i>間隔設定
              </button>
            </div>

            <div class="flex items-center space-x-2 mb-2">
              <button onclick="fetchRssNow()" class="btn-primary flex-1 py-2 rounded-lg text-white text-xs">
                <i class="fas fa-sync mr-2"></i>今すぐ取得
              </button>
              <button onclick="stopRssAuto()" class="bg-red-600 hover:bg-red-700 flex-1 py-2 rounded-lg text-white text-xs">
                <i class="fas fa-stop mr-2"></i>自動停止
              </button>
            </div>

            <div class="flex items-center space-x-2 text-xs">
              <button onclick="setAllRssEnabled(true)" class="btn-primary flex-1 py-2 rounded-lg text-white text-[11px]">
                <i class="fas fa-toggle-on mr-1"></i>すべてON
              </button>
              <button onclick="setAllRssEnabled(false)" class="bg-gray-600 hover:bg-gray-700 flex-1 py-2 rounded-lg text-white text-[11px]">
                <i class="fas fa-toggle-off mr-1"></i>すべてOFF
              </button>
            </div>

            <div id="rss-log" class="log-container text-xs mt-3"></div>
          </div>
        </div>

        <!-- BOT機能 -->
        <div class="glass-effect p-6 card-hover border border-emerald-500/40">
          <h3 class="text-xl font-bold text-emerald-100 mb-4">
            <i class="fas fa-robot mr-2 text-emerald-300"></i>BOT機能
            <span class="status-indicator" id="bot-status"></span>
            <span id="bot-status-text" class="text-xs opacity-75">停止中</span>
          </h3>
          <div class="space-y-4">
            <div>
              <textarea id="botContent" class="w-full p-3 border border-slate-600 rounded-lg bg-slate-900 text-gray-100 text-sm" rows="3" placeholder="BOT投稿内容"></textarea>
              <button onclick="postBotMessage()" class="btn-primary w-full mt-2 py-2 rounded-lg text-white text-xs">
                <i class="fas fa-robot mr-2"></i>BOT投稿
              </button>
            </div>
            <div>
              <input type="number" id="botIntervalSec" class="w-full p-2 border border-slate-600 rounded-lg bg-slate-900 text-gray-100 text-xs" placeholder="マルコフ自動投稿間隔(秒)" min="10" max="3600" value="60">
              <div class="flex space-x-2 mt-2">
                <button onclick="postMarkovBot()" class="btn-primary flex-1 py-2 rounded-lg text-white text-xs">
                  <i class="fas fa-dice mr-2"></i>マルコフ生成
                </button>
                <button onclick="startBotAutoPost()" class="btn-primary flex-1 py-2 rounded-lg text-white text-xs">
                  <i class="fas fa-play mr-2"></i>自動開始
                </button>
                <button onclick="stopBotAutoPost()" class="bg-red-600 hover:bg-red-700 flex-1 py-2 rounded-lg text-white text-xs">
                  <i class="fas fa-stop mr-2"></i>停止
                </button>
              </div>
            </div>
            <div class="text-emerald-100 text-xs opacity-80">
              <i class="fas fa-info-circle mr-1"></i>
              マルコフ連鎖ではユーザー/BOT投稿のみを学習し、RSS記事本文は学習対象から除外します。
            </div>
            <div id="bot-log" class="log-container text-xs"></div>
          </div>
        </div>
      </div>

      <!-- 右カラム:投稿&タイムライン -->
      <div class="lg:col-span-2 space-y-6">
        <!-- 新規投稿 -->
        <div class="glass-effect p-6 card-hover border border-slate-600">
          <h3 class="text-2xl font-bold gradient-text mb-4 flex items-center">
            <i class="fas fa-edit mr-2 text-indigo-300"></i>新規投稿
          </h3>
          <div>
            <textarea id="postContent" class="w-full p-4 border border-slate-600 rounded-lg bg-slate-900 text-gray-100 text-sm" rows="4" placeholder="今何を考えていますか?(Ctrl+Enter で投稿)" maxlength="500"></textarea>
            <div class="mt-4 flex flex-col md:flex-row md:items-center md:justify-between space-y-3 md:space-y-0">
              <div class="text-indigo-100 text-xs opacity-90 flex items-center space-x-2">
                <i class="fas fa-info-circle"></i>
                <span>あなたの思いを共有しましょう</span>
                <span id="char-count" class="ml-2 px-2 py-1 rounded-full bg-slate-900 border border-slate-600">(0/500)</span>
              </div>
              <div class="flex space-x-2">
                <button onclick="createUserPost()" class="btn-primary px-5 py-2 rounded-lg text-white text-xs font-semibold">
                  <i class="fas fa-paper-plane mr-2"></i>投稿する
                </button>
              </div>
            </div>
          </div>
        </div>

        <div class="section-divider"></div>

        <!-- タイムライン -->
        <div class="glass-effect p-6 border border-slate-600">
          <div class="flex flex-col md:flex-row md:justify-between md:items-center mb-4 space-y-3 md:space-y-0">
            <h3 class="text-2xl font-bold text-indigo-100 flex items-center">
              <i class="fas fa-stream mr-2 text-indigo-300"></i>タイムライン
              <span id="post-count" class="text-sm font-normal opacity-75 ml-2">(0件の投稿)</span>
            </h3>
            <div class="flex space-x-2">
              <button onclick="clearAllPosts()" class="bg-red-600 hover:bg-red-700 px-3 py-1 rounded text-white text-xs flex items-center">
                <i class="fas fa-trash mr-1"></i>全削除
              </button>
              <button onclick="exportData()" class="bg-emerald-600 hover:bg-emerald-700 px-3 py-1 rounded text-white text-xs flex items-center">
                <i class="fas fa-download mr-1"></i>エクスポート
              </button>
            </div>
          </div>

          <!-- フィルター&検索 -->
          <div class="flex flex-col md:flex-row md:items-center md:justify-between mb-4 space-y-3 md:space-y-0">
            <div class="flex flex-wrap gap-2 text-xs">
              <button id="filter-all" onclick="setFilter('all')" class="px-3 py-1 rounded-full border border-slate-600 bg-indigo-600 text-white flex items-center">
                <i class="fas fa-globe mr-1"></i>すべて
              </button>
              <button id="filter-user" onclick="setFilter('user')" class="px-3 py-1 rounded-full border border-slate-600 text-slate-200 flex items-center">
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      "http://blog.livedoor.jp/vipsister23/index.rdf",
      "http://vipsister23.com/atom.xml",
      "http://b.hatena.ne.jp/search/tag?safe=on&q=2ch&users=500&mode=rss",
      "http://b.hatena.ne.jp/search/tag?safe=on&q=%E3%83%8D%E3%83%83%E3%83%88%E3%83%AF%E3%83%BC%E3%82%AF&users=500&mode=rss",
      "http://b.hatena.ne.jp/search/tag?safe=off&q=%E3%83%97%E3%83%AD%E3%82%B0%E3%83%A9%E3%83%9F%E3%83%B3%E3%82%B0&users=500&mode=rss",
      "http://shikaku2ch.doorblog.jp/atom.xml",
      "http://dotinstall.com/lessons.rss",
      "http://2ch-ranking.net/rss/news4vip.rdf",
      "http://blog.livedoor.jp/insidears/index.rdf",
      "http://2ch-ranking.net/rss/newsplus.rdf",
      "http://2ch-ranking.net/rss/news.rdf",
      "http://nullpoantenna.com/game.rdf",
      "http://workingnews.blog117.fc2.com/?xml",
      "http://bm.s5-style.com/feed",
      "http://2ch-ranking.net/rss/ghard.rdf",
      "http://www.724685.com/blog/rss.xml",
      "http://www.yukawanet.com/index.rdf",
      "http://2ch-ranking.net/rss/bizplus.rdf",
      "http://www.nicovideo.jp/ranking/fav/daily/all?rss=2.0&lang=ja-jp",
      "http://www.tarikin.net/rss0.rdf",
      "http://blog.livedoor.jp/dqnplus/index.rdf",
      "http://www.seojapan.com/blog/feed",
      "http://2ch-ranking.net/rss/morningcoffee.rdf",
      "http://2ch-ranking.net/mt50k.rdf",
      "http://rssblog.ameba.jp/yandereotto/rss20.xml",
      "https://business.nikkei.com/rss/sns/nb.rdf",
      "http://daredemopc.blog51.fc2.com/?xml",
      "http://erogetaikenban.blog65.fc2.com/?xml",
      "http://news.goo.ne.jp/rss/topstories/gootop/index.rdf",
      "http://lanovelien.blog121.fc2.com/?xml",
      "http://news.livedoor.com/topics/rss/eco.xml",
      "http://ragnarokonline.gungho.jp/index.rdf",
      "http://rocketnews24.com/feed/",
      "https://news.denfaminicogamer.jp/feed",
      "http://www.igda.jp/?feed=rss2",
      "http://feeds.cnn.co.jp/cnn/rss"
    ];

    // ==== アプリ状態 ====
    if (!localStorage.getItem('verse_shared_rssFeeds')) {
      localStorage.setItem('verse_shared_rssFeeds', JSON.stringify(PRESET_RSS));
    }

    let users = JSON.parse(localStorage.getItem('verse_users') || '[]');
    let currentUser = JSON.parse(localStorage.getItem('verse_currentUser') || 'null');
    let posts = JSON.parse(localStorage.getItem('verse_posts') || '[]');
    let isDarkMode = localStorage.getItem('verse_darkMode') === 'true';
    let isInitialized = false;

    // BOT / RSS 状態
    let botInterval = null;
    let rssInterval = null;

    // タイムラインフィルタ&検索
    let currentFilter = 'all';
    let currentSearch = '';

    // 共有RSS設定
    let sharedRssFeeds = JSON.parse(localStorage.getItem('verse_shared_rssFeeds') || '[]');
    let sharedRssInterval = Number(localStorage.getItem('verse_shared_rssInterval')) || 300;
    let sharedRssLastIds = JSON.parse(localStorage.getItem('verse_shared_rssLastIds') || '{}');
    let sharedRssEnabled = JSON.parse(localStorage.getItem('verse_shared_rssEnabled') || '{}');

    // アイコン設定(BOT, Feed)
    let verseIcons = JSON.parse(localStorage.getItem('verse_icons') || 'null');
    if (!verseIcons) {
      verseIcons = {
        bot: 'https://cdn-icons-png.flaticon.com/512/4712/4712109.png',
        feed: 'https://cdn-icons-png.flaticon.com/512/3416/3416046.png'
      };
      localStorage.setItem('verse_icons', JSON.stringify(verseIcons));
    }

    function saveIcons() {
      localStorage.setItem('verse_icons', JSON.stringify(verseIcons));
      updateAllUI();
    }

    function uploadIcon(type, e) {
      const f = e.target.files[0];
      if (!f) return;
      if (f.size > 5 * 1024 * 1024) { alert('5MB以下にしてください。'); return; }
      const r = new FileReader();
      r.onload = () => {
        verseIcons[type] = r.result;
        saveIcons();
        alert(type.toUpperCase() + ' アイコンを更新しました');
      };
      r.readAsDataURL(f);
    }

    // ==== キャッシュクリア ====
    function clearVerseCache() {
      if (!confirm('Tsumugi / Verse のローカルキャッシュ(ユーザー, 投稿, RSS設定など)をすべて削除します。よろしいですか?')) return;
      Object.keys(localStorage).forEach(k => {
        if (k.startsWith('verse_')) localStorage.removeItem(k);
      });
      alert('ローカルキャッシュを削除しました。ページを再読み込みします。');
      location.reload();
    }

    // ===== 認証UI =====
    function showAuthModal(mode = 'login', errorMsg = '') {
      document.getElementById('auth-title').textContent = (mode === 'register') ? '新規登録' : 'ログイン';
      document.getElementById('auth-form').authMode = mode;
      document.getElementById('auth-email').value = '';
      document.getElementById('auth-password').value = '';
      document.getElementById('auth-modal').style.display = '';
      document.getElementById('main-content').style.display = 'none';
      document.getElementById('auth-error').textContent = errorMsg || '';
      document.getElementById('auth-error').style.display = errorMsg ? '' : 'none';
      document.getElementById('toggle-auth-mode').textContent = (mode === 'register') ? 'ログインはこちら' : '新規登録はこちら';
    }
    function hideAuthModal() {
      document.getElementById('auth-modal').style.display = 'none';
      document.getElementById('main-content').style.display = '';
    }

    document.addEventListener('DOMContentLoaded', () => {
      document.getElementById('auth-form').onsubmit = function(e) {
        e.preventDefault();
        const email = document.getElementById('auth-email').value.trim().toLowerCase();
        const password = document.getElementById('auth-password').value;
        if (!email || !password) {
          showAuthModal(this.authMode, 'メールアドレスとパスワードを入力してください');
          return;
        }
        if (this.authMode === 'register') {
          if (users.find(u => u.email === email)) {
            showAuthModal('register', 'このメールアドレスは既に登録されています');
            return;
          }
          const newUser = {
            email,
            password,
            profile: { icon: 'https://via.placeholder.com/100', username: email.split('@')[0], selfIntro: '' }
          };
          users.push(newUser);
          localStorage.setItem('verse_users', JSON.stringify(users));
          currentUser = { email };
          localStorage.setItem('verse_currentUser', JSON.stringify(currentUser));
          showAuthModal('login', '登録完了!ログインしてください');
        } else {
          const user = users.find(u => u.email === email && u.password === password);
          if (!user) { showAuthModal('login', 'メールアドレスまたはパスワードが違います'); return; }
          currentUser = { email };
          localStorage.setItem('verse_currentUser', JSON.stringify(currentUser));
          hideAuthModal();
          initializeApp();
        }
      };

      document.getElementById('toggle-auth-mode').onclick = function() {
        const mode = (document.getElementById('auth-title').textContent === '新規登録') ? 'login' : 'register';
        showAuthModal(mode);
      };

      if (!currentUser) showAuthModal('login'); else { hideAuthModal(); initializeApp(); }
    });

    function logout() {
      localStorage.removeItem('verse_currentUser');
      currentUser = null;
      stopRssAuto();
      stopBotAutoPost();
      showAuthModal('login');
    }

    // ===== 初期化 =====
    function initializeApp() {
      if (isInitialized) return;
      if (!currentUser) { showAuthModal('login'); return; }

      users = JSON.parse(localStorage.getItem('verse_users') || '[]');
      posts = JSON.parse(localStorage.getItem('verse_posts') || '[]');
      isDarkMode = localStorage.getItem('verse_darkMode') === 'true';

      const user = users.find(u => u.email === currentUser.email);
      window.profile = user ? user.profile : { icon: 'https://via.placeholder.com/100', username: 'ゲストユーザー', selfIntro: '' };

      updateAllUI();
      updateStatusIndicators();
      updateRssUI();

      if (isDarkMode) {
        document.body.classList.add('dark');
      } else {
        document.body.classList.remove('dark');
      }

      document.getElementById('main-content').style.display = '';
      document.getElementById('logout-btn').classList.remove('hidden');
      isInitialized = true;

      startRssAuto();
      addLog('bot-log', 'BOT機能初期化完了', 'success');
      addLog('rss-log', 'RSS自動投稿(全体共有)初期化完了', 'success');
    }

    // ===== 投稿(ユーザー/BOT/Feed/Markov) =====
    function createUserPost() {
      const ta = document.getElementById('postContent');
      const txt = ta.value.trim();
      if (!txt) return alert('投稿内容を入力してください。');
      if (!currentUser) return alert('ログインが必要です。');
      createPost(txt, 'user', profile.username, profile.icon);
      ta.value = '';
      updateCharCount();
    }

    function createPost(content, type = 'user', username = null, icon = null, extra = {}) {
      if (!content || !content.trim()) return false;

      let finalIcon = icon;
      if (!finalIcon) {
        if (type === 'bot' || type === 'markov') finalIcon = verseIcons.bot;
        else if (type === 'feed') finalIcon = verseIcons.feed;
        else finalIcon = profile.icon;
      }

      const post = {
        id: Date.now() + Math.random(),
        content: content.trim(),
        likes: 0,
        timestamp: new Date().toLocaleString('ja-JP'),
        type,
        username: username || profile.username,
        icon: finalIcon,
        userEmail: currentUser ? currentUser.email : '',
        ...extra
      };
      posts.unshift(post);
      saveData();
      renderTimeline();
      return true;
    }

    function likePost(id) {
      const idx = posts.findIndex(p => p.id === id);
      if (idx >= 0) {
        posts[idx].likes++;
        saveData();
        renderTimeline();
      }
    }

    function deletePost(id) {
      if (!confirm('この投稿を削除しますか?')) return;
      posts = posts.filter(p => p.id !== id);
      saveData();
      renderTimeline();
    }

    function clearAllPosts() {
      if (!confirm('全ての投稿を削除しますか?')) return;
      posts = [];
      saveData();
      renderTimeline();
    }

    function exportData() {
      const blob = new Blob([JSON.stringify(posts, null, 2)], { type: 'application/json' });
      const url = URL.createObjectURL(blob);
      const a = document.createElement('a');
      a.href = url;
      a.download = 'verse_posts.json';
      a.click();
      URL.revokeObjectURL(url);
    }

    // ===== タイムライン描画 =====
    function escapeHtml(s) {
      return (s || '').replace(/[&<>"']/g, m => ({'&':'&amp;','<':'&lt;','>':'&gt;','"':'&quot;','\'':'&#39;'}[m]));
    }

    function renderTimeline() {
      const tl = document.getElementById('timeline');
      const emp = document.getElementById('empty-timeline');
      const cnt = document.getElementById('post-count');
      if (!tl || !emp || !cnt) return;

      let displayPosts = posts.slice();

      // フィルター
      displayPosts = displayPosts.filter(p => {
        if (currentFilter === 'user' && p.type !== 'user') return false;
        if (currentFilter === 'bot' && !['bot','markov'].includes(p.type)) return false;
        if (currentFilter === 'feed' && p.type !== 'feed') return false;
        return true;
      });

      // 検索
      if (currentSearch && currentSearch.trim() !== '') {
        const q = currentSearch.trim().toLowerCase();
        displayPosts = displayPosts.filter(p => {
          const text = (p.content || '') + ' ' + (p.username || '');
          return text.toLowerCase().includes(q);
        });
      }

      if (displayPosts.length === 0) {
        tl.innerHTML = '';
        emp.style.display = 'block';
        cnt.textContent = '(0件の投稿)';
        return;
      }
      emp.style.display = 'none';
      cnt.textContent = `(${displayPosts.length}件の投稿)`;

      tl.innerHTML = displayPosts.map(p => {
        const info = {
          bot: '<i class="fas fa-robot mr-1"></i>BOT',
          markov: '<i class="fas fa-dice mr-1"></i>MarkovBOT',
          user: '<i class="fas fa-user mr-1"></i>ユーザー',
          feed: '<i class="fas fa-rss mr-1"></i>FEEDBOT'
        }[p.type] || '<i class="fas fa-user mr-1"></i>';

        const main = p.link
          ? `<a href="${p.link}" target="_blank" class="text-sky-400 underline">${escapeHtml(p.content)}</a>`
          : `${escapeHtml(p.content)}`;

        return `
          <div class="timeline-post p-6">
            <div class="flex justify-between items-start mb-4">
              <div class="flex items-center space-x-3">
                <img src="${p.icon}" class="w-10 h-10 rounded-full object-cover border border-slate-500" onerror="this.src='https://via.placeholder.com/40'">
                <div>
                  <div class="flex items-center">
                    <span class="font-semibold text-slate-100">${escapeHtml(p.username)}</span>
                    <span class="username-badge text-[10px]">${info}</span>
                  </div>
                  <div class="text-[11px] text-slate-400">${p.timestamp}</div>
                </div>
              </div>
            </div>
            <div class="text-slate-100 mb-4 leading-relaxed text-sm">${main}</div>
            <div class="flex items-center space-x-4 pt-4 border-t border-slate-700">
              <button onclick="likePost(${p.id})" class="flex items-center space-x-2 text-slate-300 hover:text-red-400 text-xs">
                <i class="fas fa-heart"></i><span>${p.likes}</span>
              </button>
              <div class="relative">
                <button onclick="toggleShareMenu(${p.id})" class="flex items-center space-x-2 text-slate-300 hover:text-sky-400 text-xs">
                  <i class="fas fa-share"></i><span>シェア</span>
                </button>
                <div id="share-menu-${p.id}" class="share-menu hidden">
                  <button onclick="shareToX(${p.id})"><i class="fab fa-x-twitter text-sky-400 mr-2"></i>Xでシェア</button>
                  <button onclick="shareToLine(${p.id})"><i class="fab fa-line text-green-400 mr-2"></i>LINEでシェア</button>
                  <button onclick="copyPost(${p.id})"><i class="fas fa-copy mr-2"></i>コピー</button>
                </div>
              </div>
              <button onclick="deletePost(${p.id})" class="flex items-center space-x-2 text-slate-400 hover:text-red-400 ml-auto text-xs">
                <i class="fas fa-trash"></i><span>削除</span>
              </button>
            </div>
          </div>
        `;
      }).join('');
    }

    function getPostContentText(id) {
      const p = posts.find(x => x.id === id);
      if (!p) return '';
      const tmp = document.createElement('div');
      tmp.innerHTML = p.content;
      return tmp.textContent || tmp.innerText || '';
    }
    function toggleShareMenu(id) {
      document.querySelectorAll('[id^="share-menu-"]').forEach(el => el.classList.add('hidden'));
      const m = document.getElementById('share-menu-' + id);
      if (m) m.classList.toggle('hidden');
    }
    function shareToX(id) {
      const t = encodeURIComponent(getPostContentText(id));
      const u = encodeURIComponent(location.href);
      window.open(`https://twitter.com/intent/tweet?text=${t}&url=${u}`, '_blank');
    }
    function shareToLine(id) {
      const u = encodeURIComponent(location.href);
      window.open(`https://social-plugins.line.me/lineit/share?url=${u}`, '_blank');
    }
    function copyPost(id) {
      const t = getPostContentText(id);
      if (navigator.clipboard) {
        navigator.clipboard.writeText(t).then(() => alert('コピーしました')).catch(() => fallbackCopy(t));
      } else fallbackCopy(t);
    }
    function fallbackCopy(t) {
      const ta = document.createElement('textarea');
      ta.value = t; document.body.appendChild(ta);
      ta.select(); document.execCommand('copy');
      document.body.removeChild(ta);
      alert('コピーしました');
    }

    // ===== タイムライン フィルタ&検索 =====
    function setFilter(f) {
      currentFilter = f;
      ['all','user','bot','feed'].forEach(k => {
        const btn = document.getElementById('filter-' + k);
        if (!btn) return;
        if (k === f) {
          btn.classList.add('bg-indigo-600','text-white');
        } else {
          btn.classList.remove('bg-indigo-600','text-white');
        }
      });
      renderTimeline();
    }

    // ===== RSS UI(個別ON/OFF + 一括ON/OFF) =====
    function updateRssUI() {
      const listDiv = document.getElementById('rss-list');
      if (!listDiv) return;

      if (!sharedRssFeeds || sharedRssFeeds.length === 0) {
        listDiv.innerHTML = '<div class="text-slate-200 text-[11px] opacity-80">RSSフィード未登録</div>';
      } else {
        listDiv.innerHTML = sharedRssFeeds.map((url, i) => {
          const enabled = sharedRssEnabled[url] !== false;
          const enc = encodeURIComponent(url);
          return `
            <div class="flex items-center space-x-2 bg-slate-900 rounded px-2 py-2 mb-1 border border-slate-700 text-[11px]">
              <input type="checkbox" ${enabled ? 'checked' : ''} onchange="toggleRssEnabled('${enc}', this.checked)" title="ON/OFF">
              <div class="truncate flex-1 text-slate-100" title="${escapeHtml(url)}">${escapeHtml(url)}</div>
              <button onclick="delRssFeed(${i})" class="text-red-400 hover:text-red-500" title="削除"><i class="fas fa-trash"></i></button>
            </div>
          `;
        }).join('');
      }
      const iv = document.getElementById('rss-interval');
      if (iv) iv.value = sharedRssInterval || 300;
    }

    function toggleRssEnabled(encUrl, on) {
      const url = decodeURIComponent(encUrl);
      sharedRssEnabled[url] = !!on;
      saveSharedRss();
      addLog('rss-log', `FEED ${on ? 'ON' : 'OFF'}: ${url}`, 'info');
    }
    function setAllRssEnabled(on) {
      (sharedRssFeeds || []).forEach(u => sharedRssEnabled[u] = !!on);
      saveSharedRss();
      updateRssUI();
      addLog('rss-log', `全フィードを${on ? 'ON' : 'OFF'}にしました`, 'success');
    }

    function saveSharedRss() {
      localStorage.setItem('verse_shared_rssFeeds', JSON.stringify(sharedRssFeeds));
      localStorage.setItem('verse_shared_rssInterval', String(sharedRssInterval));
      localStorage.setItem('verse_shared_rssLastIds', JSON.stringify(sharedRssLastIds));
      localStorage.setItem('verse_shared_rssEnabled', JSON.stringify(sharedRssEnabled));
    }

    function addRssFeed() {
      const url = document.getElementById('rss-url').value.trim();
      if (!/^https?:\/\/.+/.test(url)) { addLog('rss-log', '正しいRSSフィードURLを入力してください', 'error'); return; }
      if (!sharedRssFeeds) sharedRssFeeds = [];
      if (sharedRssFeeds.includes(url)) { addLog('rss-log', 'すでに登録済みです', 'error'); return; }
      sharedRssFeeds.push(url);
      sharedRssEnabled[url] = true;
      saveSharedRss();
      updateRssUI();
      addLog('rss-log', `RSS追加: ${url}`, 'success');
      document.getElementById('rss-url').value = '';
    }

    function delRssFeed(i) {
      if (!sharedRssFeeds[i]) return;
      if (!confirm('このフィードを削除しますか?')) return;
      const url = sharedRssFeeds[i];
      sharedRssFeeds.splice(i, 1);
      delete sharedRssEnabled[url];
      delete sharedRssLastIds[url];
      saveSharedRss();
      updateRssUI();
      addLog('rss-log', 'RSS削除', 'info');
    }

    function setRssInterval() {
      const iv = document.getElementById('rss-interval').valueAsNumber || 300;
      if (iv < 10) return alert('間隔は10秒以上で設定してください。');
      sharedRssInterval = iv;
      saveSharedRss();
      updateRssUI();
      startRssAuto();
      addLog('rss-log', `自動投稿間隔を${iv}秒に設定`, 'success');
    }

    function fetchRssNow() { fetchRssFeeds(); }

    function fetchRssFeeds() {
      if (!sharedRssFeeds || sharedRssFeeds.length === 0) return;
      sharedRssFeeds.forEach(feedUrl => {
        if (sharedRssEnabled[feedUrl] === false) {
          addLog('rss-log', `OFFのため取得スキップ: ${feedUrl}`, 'info');
          return;
        }
        fetch('https://api.rss2json.com/v1/api.json?rss_url=' + encodeURIComponent(feedUrl))
          .then(resp => resp.json())
          .then(data => {
            if (!data.items || !data.items.length) return;
            let lastId = sharedRssLastIds[feedUrl] || '';
            let newItems = [];
            for (const item of data.items) {
              const guid = item.guid || item.link || item.pubDate || item.title;
              if (!lastId || String(guid) > String(lastId)) newItems.push(item);
            }
            if (newItems.length === 0) return;

            newItems.reverse().forEach(item => {
              const guid = item.guid || item.link || item.pubDate || item.title;
              if (!posts.some(p => p.type === 'feed' && p.link === item.link)) {
                createPost(item.title, 'feed', 'FEEDBOT', verseIcons.feed, { link: item.link });
                addLog('rss-log', `新しい記事: ${item.title}`, 'success');
              }
              sharedRssLastIds[feedUrl] = guid;
            });
            saveSharedRss();
          })
          .catch(() => addLog('rss-log', 'RSS取得エラー: ' + feedUrl, 'error'));
      });
    }

    function startRssAuto() {
      stopRssAuto();
      fetchRssFeeds();
      rssInterval = setInterval(fetchRssFeeds, (sharedRssInterval || 300) * 1000);
      updateStatusIndicators();
      addLog('rss-log', `RSS自動投稿を開始 (${sharedRssInterval}秒間隔)`, 'success');
    }

    function stopRssAuto() {
      if (rssInterval) clearInterval(rssInterval);
      rssInterval = null;
      updateStatusIndicators();
      addLog('rss-log', 'RSS自動投稿を停止しました', 'info');
    }

    // ===== BOT =====
    function postBotMessage() {
      const ta = document.getElementById('botContent');
      const txt = ta.value.trim();
      if (!txt) return alert('BOT投稿内容を入力してください。');
      if (!currentUser) return alert('ログインが必要です。');
      if (createPost(txt, 'bot', 'BOT', verseIcons.bot)) {
        ta.value = '';
        addLog('bot-log', `BOT投稿: "${txt.substring(0, 30)}..."`, 'success');
      }
    }

    function generateMarkovText() {
      let text = posts
        .filter(p => ['user','bot','markov'].includes(p.type))
        .map(p => {
          const d = document.createElement('div');
          d.innerHTML = p.content;
          return (d.textContent || d.innerText || '')
            .replace(/\s+/g, ' ').replace(/https?:\/\/\S+/g, '').trim();
        }).join(' ');

      if (text.length < 20) {
        const fallbacks = [
          "今日はいい天気ですね!",
          "最近面白いニュースありましたか?",
          "新しいアイデアが浮かんできました。",
          "みんなはどう思いますか?"
        ];
        return fallbacks[Math.floor(Math.random() * fallbacks.length)];
      }

      const tokens = text.match(/[\u4e00-\u9fff\u3040-\u309f\u30a0-\u30ff\w]+|[。、!?\r\n]/g) || [];
      if (tokens.length < 2) return tokens.join('');

      const markov = {};
      for (let i = 0; i < tokens.length - 2; i++) {
        const key = tokens[i] + '|' + tokens[i+1];
        if (!markov[key]) markov[key] = [];
        markov[key].push(tokens[i+2]);
      }

      let idx = Math.floor(Math.random() * (tokens.length - 2));
      let key = tokens[idx] + '|' + tokens[idx+1];
      let result = [tokens[idx], tokens[idx+1]];
      let maxLen = 60 + Math.floor(Math.random() * 40);

      for (let i = 0; i < maxLen; i++) {
        const nexts = markov[key];
        if (!nexts || nexts.length === 0) break;
        const next = nexts[Math.floor(Math.random() * nexts.length)];
        result.push(next);
        if (/[。!?\n]/.test(next)) break;
        key = result[result.length - 2] + '|' + result[result.length - 1];
      }
      return result.join('').replace(/\n/g, '');
    }

    function postMarkovBot() {
      const txt = generateMarkovText();
      if (createPost(txt, 'markov', 'MarkovBOT', verseIcons.bot)) {
        addLog('bot-log', `マルコフ投稿: "${txt.substring(0, 40)}..."`, 'success');
      }
    }

    function startBotAutoPost() {
      const iv = document.getElementById('botIntervalSec').valueAsNumber || 60;
      if (iv < 10) { alert('間隔は10秒以上で設定してください。'); return; }
      stopBotAutoPost();
      setTimeout(postMarkovBot, 3000);
      botInterval = setInterval(postMarkovBot, iv * 1000);
      updateStatusIndicators();
      addLog('bot-log', `マルコフBOT自動投稿開始 (${iv}秒間隔)`, 'success');
    }

    function stopBotAutoPost() {
      if (botInterval) {
        clearInterval(botInterval);
        botInterval = null;
        updateStatusIndicators();
        addLog('bot-log', 'マルコフBOT自動投稿を停止しました', 'info');
      }
    }

    // ===== 共通UI/保存 =====
    function addLog(id, msg, type = 'info') {
      const el = document.getElementById(id);
      const ts = new Date().toLocaleTimeString('ja-JP');
      const div = document.createElement('div');
      const cls = { error: 'error-message', success: 'success-message', info: 'text-slate-100 text-[11px]' }[type] || 'text-slate-100 text-[11px]';
      div.className = cls;
      div.innerHTML = `<span class="opacity-70">[${ts}]</span> ${escapeHtml(msg)}`;
      if (el) {
        el.appendChild(div);
        el.scrollTop = el.scrollHeight;
        while (el.children.length > 100) el.removeChild(el.firstChild);
      }
      try { console.log(`[${ts}] ${msg}`); } catch(_) {}
    }

    function updateStatusIndicators() {
      const botI = document.getElementById('bot-status');
      const botT = document.getElementById('bot-status-text');
      if (botI && botT) {
        const active = botInterval !== null;
        botI.className = `status-indicator ${active ? 'status-active' : 'status-inactive'}`;
        botT.textContent = active ? '動作中' : '停止中';
      }
      const rssI = document.getElementById('rss-status');
      const rssT = document.getElementById('rss-status-text');
      if (rssI && rssT) {
        const active = rssInterval !== null;
        rssI.className = `status-indicator ${active ? 'status-active' : 'status-inactive'}`;
        rssT.textContent = active ? '動作中' : '停止中';
      }
    }

    function showSystemStatus() {
      alert(
`=== Verse システムステータス ===
全体投稿数: ${posts.length}
RSS登録数: ${sharedRssFeeds.length}
BOT投稿数: ${posts.filter(p => ['bot', 'markov'].includes(p.type)).length}

BOT自動投稿: ${botInterval ? '動作中' : '停止中'}
RSS自動投稿: ${rssInterval ? '動作中' : '停止中'}`
      );
    }

    function uploadProfileIcon(e) {
      const f = e.target.files[0];
      if (!f) return;
      if (f.size > 5 * 1024 * 1024) { alert('5MB以下にしてください。'); return; }
      const r = new FileReader();
      r.onload = () => {
        profile.icon = r.result;
        saveProfileNoAlert();
        updateAllUI();
        alert('プロフィール画像更新!');
      };
      r.readAsDataURL(f);
    }

    function saveProfile() {
      const un = document.getElementById('username').value.trim();
      const si = document.getElementById('self-intro').value.trim();
      if (un.length > 20) { alert('ユーザー名は20文字以内で。'); return; }
      profile.username = un || 'ゲストユーザー';
      profile.selfIntro = si;
      saveProfileNoAlert();
      updateAllUI();
      alert('プロフィール保存!');
    }

    function saveProfileNoAlert() {
      users = JSON.parse(localStorage.getItem('verse_users') || '[]');
      const idx = users.findIndex(u => u.email === (currentUser && currentUser.email));
      if (idx >= 0) {
        users[idx].profile = profile;
        localStorage.setItem('verse_users', JSON.stringify(users));
      }
    }

    function updateAllUI() {
      const pi = document.getElementById('profile-icon');
      const hi = document.getElementById('header-profile-icon');
      if (pi) pi.src = profile.icon;
      if (hi) hi.src = profile.icon;

      ['username-preview','header-username'].forEach(id => {
        const el = document.getElementById(id);
        if (el) el.textContent = profile.username;
      });

      const sip = document.getElementById('self-intro-preview');
      if (sip) sip.textContent = profile.selfIntro || 'まだ自己紹介がありません';

      const emailEl = document.getElementById('header-user-email');
      if (emailEl && currentUser) emailEl.textContent = currentUser.email;

      const bi = document.getElementById('bot-icon-preview');
      const fi = document.getElementById('feed-icon-preview');
      if (bi) bi.src = verseIcons.bot;
      if (fi) fi.src = verseIcons.feed;

      renderTimeline();
    }

    function updateCharCount() {
      const pc = document.getElementById('postContent');
      const cc = document.getElementById('char-count');
      if (pc && cc) {
        const l = pc.value.length;
        cc.textContent = `(${l}/500)`;
        cc.style.color = l > 450 ? '#fca5a5' : '';
      }
    }

    function toggleDarkMode() {
      isDarkMode = !isDarkMode;
      if (isDarkMode) {
        document.body.classList.add('dark');
      } else {
        document.body.classList.remove('dark');
      }
      localStorage.setItem('verse_darkMode', isDarkMode.toString());
    }

    function saveData() { localStorage.setItem('verse_posts', JSON.stringify(posts)); }

    // 入力UIフック
    document.addEventListener('DOMContentLoaded', () => {
      const pc = document.getElementById('postContent');
      if (pc) {
        pc.addEventListener('input', updateCharCount);
        pc.addEventListener('keydown', e => { if (e.key === 'Enter' && e.ctrlKey) { e.preventDefault(); createUserPost(); } });
      }
      const ui = document.getElementById('username');
      if (ui) ui.addEventListener('input', () => {
        const v = ui.value.trim() || 'ゲストユーザー';
        ['username-preview','header-username'].forEach(id => {
          const el = document.getElementById(id);
          if (el) el.textContent = v;
        });
      });
      const si = document.getElementById('self-intro');
      if (si) si.addEventListener('input', () => {
        const v = si.value.trim() || 'まだ自己紹介がありません';
        const el = document.getElementById('self-intro-preview');
        if (el) el.textContent = v;
      });

      const ts = document.getElementById('timeline-search');
      if (ts) ts.addEventListener('input', () => {
        currentSearch = ts.value || '';
        renderTimeline();
      });

      setFilter('all');
    });

    window.addEventListener('beforeunload', () => { stopBotAutoPost(); stopRssAuto(); saveData(); });
    window.addEventListener('error', e => { addLog('bot-log', `システムエラー: ${e.message}`, 'error'); });
  </script>
</body>
</html>

リアルモンスターARゲーム 企画書

リアルモンスターARゲーム 企画書(ドラフト)

本資料は「現実世界×位置情報×AR×収集・育成・共闘」を核にした新規モバイルゲームの企画書です。既存IP(例:某有名モンスターIP)への依存はせず、完全オリジナルIPを前提とします。


1. エレベーターピッチ / コンセプト

  • 一言:街を歩けば“精霊(ファント)”が棲む。現実世界の光・天気・場所が戦略に変わる、散歩が冒険になるARコレクションRPG。
  • USP(独自性)
    • 現実環境がギミック”:時刻/天気/騒音/明るさ/混雑度をゲームロジックに反映。
    • 協調AR”:近接プレイヤーで同一AR個体を同時観測・共同捕獲・共闘。
    • 安全×自治体連携”:観光/商店街/防災訓練などの公的イベント連動で社会実装。
    • 歩行以外の楽しみ”:自宅ARテラリウム、エンカウントカード、ミニゲーム。

2. ターゲット / ペルソナ

  • 主要層:10〜40代のライト〜ミドルゲーマー、散歩/旅行好き、写真・SNS発信層。
  • 準主要層:親子(7歳以上推奨)、健康志向ユーザー、コレクター気質。
  • 地域:まずは日本主要都市→地方観光地→海外(アジア→グローバル)。

3. 世界観 / 主要キャラクター(例)

  • 設定:人の感情と自然のエネルギーから生まれる“ファント”。都市/水辺/森林/寺社/工場などバイオームごとに生態が異なる。
  • スターター3体(例):
    • フレアット(炎/活力)…晴天・高温時に強化。
    • ミズクル(潮/好奇心)…水辺・雨天で出現率UP。
    • リーファ(森/癒し)…緑地で回復スキル特化。

4. 主要ゲームサイクル

4.1 コアループ

  1. 移動 → 2) 現実の地点でスキャン/エンカウント → 3) AR捕獲/バトル → 4) 育成/合成/装備 → 5) ミッション/イベント →(1に戻る)

4.2 ショート/ミドル/ロングサイクル

  • ショート(1〜5分):その場スキャン→一体と遭遇→ミニゲームで捕獲→写真→SNS共有。
  • ミドル(10〜30分):近隣スポット巡り→連鎖ボーナス→日課ミッション消化→協力レイド。
  • ロング(数日〜週):育成/進化ルート選択→地形限定種の収集→シーズンイベント攻略。

5. ゲームシステム詳細

5.1 位置情報×天候×時間

  • 出現テーブル:バイオーム×天候(晴/曇/雨/雪/強風)×時間帯(朝/昼/夕/夜)×気温でドロップ/遭遇率を可変。
  • 行動制限:夜間は住宅地のスポーンを抑制、駅構内は安全配慮でエンカウント無し。

5.2 AR捕獲(スキルベース)

  • ARリングを端末のモーションで合わせる→端末の照度/安定度で成功率変化。
  • 近接協力:2〜4人同時の“リンクキャスト”で捕獲ゲージ共有&強個体出現。

5.3 バトル

  • 属性:炎/水/森/雷/岩/光/影(例)。2スキル+1奥義のリアルタイム・ライトアクション。
  • 位置ギミック:磁場(駅周辺)/潮位(水辺)/騒音(繁華街)でバフ/デバフ。
  • レイド:ランドマークに定時/随時で発生、ARで巨大個体が出現。

5.4 育成/進化/合成

  • 成長ルート:探索型/戦闘型/支援型の3系統。分岐進化は場所・時刻・天候を条件化。
  • 装備(護符):地域素材からクラフト。観光地限定素材でご当地ビルド。

5.5 拠点/テラリウム

  • 自宅でARテラリウムを配置。収集個体が生活し、環境飾り(植物/雨/灯り)を置くとパッシブ効果

5.6 ソーシャル

  • 近接ルーム:半径20mで自動ルーム結成→トレード/共闘。
  • 写真モード:被写体検出・ポーズ指示・露出/被写界深度調整→#ハッシュ共有。

6. 安全設計・配慮

  • ながらスマホ抑止:一定速度以上でプレイ制限/操作簡略化。
  • 立入禁止検知:学校/私有地/危険区域はスポーン無効化。
  • 夜間配慮:22:00〜6:00は住宅地レイド停止。
  • プライバシー:位置情報はボロノイ領域等で空間的匿名化、サーバ保存は最小限(ハッシュ化/丸め)。

7. マネタイズ

  • コスメ課金:スキン/ポーズ/ARエフェクト(性能差なし)。
  • バトルパス:探索/撮影/協力でポイント→限定装飾。
  • ローカルコラボ:商店街/自治体のデジタルスタンプラリー有料参加。
  • 広告:任意視聴でブースト(年齢配慮)。
  • 確率表示/資金決済法対応:ガチャ導入時は提供割合の明示、天井/重複救済を実装。

8. KPI / 事業目標

  • 主要KPI:D1/7/30リテンション、WAU/MAU、課金率、AR写真投稿率、協力レイド参加率、平均歩数。
  • 目標(Year1)
    • MAU 50万 / 月、課金率 4.0%、AR写真月間投稿 30万件、平均セッション8分×2回/日。

9. コンテンツ運用

  • シーズン制(6〜8週):新バイオーム/限定進化/レイド。
  • 地域イベント:花見/夏祭り/紅葉/雪祭り/花火大会と連動。
  • クリエイタープログラム:写真/ARハントの二次創作を促進(ガイドライン整備)。

10. 技術アーキテクチャ(想定)

  • クライアント:Unity + AR Foundation(ARKit/ARCore対応)、LiDAR対応端末は平面/深度優遇。
  • サーバ:マッチング/レイドはPhoton Fusion/Realtime、常時はFirebase + Cloud Functions
  • 地図/POI:Mapbox/Google Maps Platform。安全レイヤ(危険/禁止区域)を別テーブル管理。
  • データ:ビッグクエリで行動データ解析。位置データは粗度を保つ
  • チート対策:移動速度/加速度の多軸判定、ルート一貫性、端末脱獄検知。

11. 開発体制 / スケジュール(例)

  • チーム編成(初期10〜15名)
    • PM 1 / プランナー 2 / クライアントエンジニア 4 / サーバ 2 / アート 3 / データ 1 / QA 2
  • ロードマップ
    • M0-1(調査):プロトタイプ:AR捕獲、位置/天候連動、近接同期。
    • M2-4(α):基本育成・写真・小規模レイド、テラリウム初期版。
    • M5-6(CBT):地元2都市でクローズド、KPIチューニング。
    • M7-9(OBT):全国主要都市展開、自治体タイアップ開始。
    • M10-12(正式):シーズン1開幕、海外ローカライズ準備。

12. 画面遷移 / UIワイヤ(テキスト)

  • ホーム/マップ:上部:天気/時間、中央:ARスキャン、下部:近接ルーム/ミッション/撮影。
  • 遭遇AR:カメラ起動→平面検出→ファント投影→リング合わせ→捕獲。
  • バトル:左スワイプ回避/右タップ攻撃/長押し奥義、上部に環境バフ表示。
  • テラリウム:ルーム編集→飾り設置→効果プレビュー→SNS投稿。

13. 法務・コンプライアンス

  • 位置情報/個人情報:プライバシーポリシー、DPO設定、オプトイン/オプトアウト。
  • 年少者保護:夜間プレイ抑制、課金上限、保護者同意フロー。
  • 著作権/商標:キャラ/名称はオリジナル創作。第三者IP非使用方針。
  • 景表法:確率型アイテムは表記・救済策・履歴開示。

14. 競合/差別化の要点

  • 既存:位置×収集(GO系)、位置×ハンティング(MH系)、歩行×育成(Bloom系)。
  • 差別化:環境ギミックの“戦略化”、協調ARの常設、観光/自治体との恒常連携、写真×クリエイター経済。

15. 収支イメージ(概算・初年度)

  • 開発費:2.5〜3.5億円(12ヶ月/15名規模、外注含む)。
  • 運用費(月):サーバ/地図/分析/CS/イベントで1,500〜2,500万円。
  • 売上:MAU50万×ARPPU月1,200円×課金率4% ≒ 月2.4億円想定(広告/コラボ除く)。

16. リスクと対策

  • 初期離脱:チュートリアル短縮/“最初の一体”を確実に入手/撮影で成功体験。
  • 安全問題:速度検知/危険地帯除外/夜間制限/注意喚起UI。
  • 位置チート:速度と加速度の相関、履歴の異常検知、端末整合チェック。
  • 季節性/天候偏重:屋内コンテンツ/テラリウム/日替りミッションで平滑化。

17. 成長戦略

  • UGC推進:フォトコン、ARフィルタ配布、作品マーケット(審査制)。
  • コラボ:ご当地キャラ/観光協会/鉄道/小売。現地での限定クエスト。
  • 海外展開:各国の宗教/文化施設はスポーン除外設定を現地監修。

18. 参考KPI計測設計

  • ファネル(DL→FTUE→Day1/7/30)、地図ヒートマップ(密度/滞在/回遊)、安全指標(危険接近アラート発生率)。

19. 添付:クエスト例

  • “雨上がりの公園で”:雨後2時間以内の緑地で限定個体出現、足跡トレイル追跡ミニゲーム。
  • “灯りの路地”:夜19–21時の商店街で光属性が出現、写真投稿でバフ。

次アクション(提案)

  1. プロトタイプ要件定義(AR捕獲・協調同期・環境バフの3本柱)
  2. フィールドテスト都市の選定(例:渋谷区/台東区)
  3. 自治体/商店街のヒアリング開始(安全/回遊/混雑配慮)

YESキリストBOT

<!DOCTYPE html>
<html lang="ja">
<head>
  <meta charset="utf-8" />
  <meta name="viewport" content="width=device-width, initial-scale=1" />
  <title>YESキリスト BOT</title>
  <!-- Tailwind(CDN) -->
  <script src="https://cdn.tailwindcss.com"></script>
  <!-- Font Awesome(アイコン) -->
  <link href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.5.0/css/all.min.css" rel="stylesheet">
  <meta name="description" content="YESキリストBOT:優しく背中を押してくれるシンプルなチャットボット。今日の励まし、進むべき?などを相談できます。" />
  <style>
    /* スクロールバー控えめ */
    * { scrollbar-width: thin; scrollbar-color: #cbd5e1 transparent; }
    *::-webkit-scrollbar { height: 8px; width: 8px; }
    *::-webkit-scrollbar-thumb { background: #cbd5e1; border-radius: 8px; }
    /* バブルの三角 */
    .bubble:after{
      content:""; position:absolute; bottom:-6px; left:16px; border:6px solid transparent; border-top-color:rgba(255,255,255,0.9);
      filter: drop-shadow(0 1px 0 rgba(15,23,42,.05));
    }
    .bubble.me:after{ left:auto; right:16px; border-top-color:#dcfce7; }
  </style>
</head>
<body class="min-h-screen bg-gradient-to-b from-slate-50 to-white text-slate-800">
  <!-- コンテナ -->
  <div class="mx-auto max-w-3xl px-4 py-6">
    <!-- ヘッダー -->
    <header class="flex items-center justify-between rounded-2xl bg-white/90 backdrop-blur shadow-sm p-4">
      <div class="flex items-center gap-3">
        <div class="h-10 w-10 rounded-full bg-emerald-500 text-white grid place-items-center">
          <i class="fa-solid fa-dove"></i>
        </div>
        <div>
          <h1 class="text-xl font-bold">YESキリスト BOT</h1>
          <p class="text-xs text-slate-500">優しく「YES」で背中を押すチャット</p>
        </div>
      </div>
      <div class="flex items-center gap-2">
        <button id="btnClear" class="text-xs px-3 py-1.5 rounded-lg bg-slate-100 hover:bg-slate-200 transition">
          履歴クリア
        </button>
        <button id="btnExport" class="text-xs px-3 py-1.5 rounded-lg bg-slate-100 hover:bg-slate-200 transition">
          エクスポート
        </button>
        <label class="text-xs px-3 py-1.5 rounded-lg bg-slate-100 hover:bg-slate-200 transition cursor-pointer">
          インポート<input id="fileImport" type="file" accept="application/json" class="hidden">
        </label>
      </div>
    </header>

    <!-- プリセット -->
    <section class="mt-4 grid grid-cols-2 sm:grid-cols-4 gap-2">
      <button class="preset chip">今日の励まし</button>
      <button class="preset chip">挑戦していい?</button>
      <button class="preset chip">許してもいい?</button>
      <button class="preset chip">進むべき?</button>
    </section>

    <!-- チャット -->
    <main id="chat" class="mt-4 h-[60vh] overflow-y-auto rounded-2xl bg-white/90 backdrop-blur p-4 shadow-sm space-y-4">
      <!-- 初期メッセージ -->
    </main>

    <!-- 入力欄 -->
    <form id="composer" class="mt-4 flex items-end gap-2">
      <textarea id="input" rows="1" placeholder="ここに相談を書いてね(例:新しいことに挑戦しても大丈夫?)"
        class="flex-1 resize-none rounded-2xl border border-slate-200 bg-white p-3 focus:outline-none focus:ring-2 focus:ring-emerald-300"></textarea>
      <button id="btnSend" type="submit" class="h-11 px-4 rounded-2xl bg-emerald-500 text-white hover:bg-emerald-600 transition">
        <i class="fa-solid fa-paper-plane"></i>
      </button>
    </form>

    <!-- 使い方 -->
    <details class="mt-4 rounded-2xl bg-slate-50 p-4 text-sm text-slate-600">
      <summary class="cursor-pointer font-semibold">使い方</summary>
      <ul class="list-disc pl-5 mt-2 space-y-1">
        <li>メッセージを送ると、YESキリストが優しく背中を押す言葉で返します。</li>
        <li><code>/prayer</code> で短いお祈り風メッセージ、<code>/bless</code> で祝福文。</li>
        <li>履歴はブラウザに保存されます(ローカルのみ)。</li>
      </ul>
    </details>
  </div>

  <script>
    // ====== 設定 ======
    const STORAGE_KEY = 'yeschrist_history_v1';

    // YESキリストの返答テンプレ
    const YES_OPENERS = [
      "あなたの心に、静かなYESが灯っています。",
      "恐れずに、やさしいYESで一歩を。",
      "迷いの中にいても、大丈夫。答えはYESです。",
      "小さな信頼が、大きなYESへと育ちます。",
      "あなたの良き思いに、YESを重ねましょう。"
    ];

    const YES_ENCOURAGE = [
      "試みは愛によって導かれ、愛は前進にYESと言います。",
      "完全でなくていい。歩き出す勇気にYES。",
      "扉は叩く者に開かれます。ノックにYES。",
      "あなたの賜物は隠さずに、光の下へ。YES。",
      "やさしさを選ぶ度に、道は明るくなります。YES。"
    ];

    const YES_TAGS = [
      "平安がありますように。",
      "あなたは一人ではありません。",
      "今日の小さな一歩を大切に。",
      "心に光を。",
      "祝福とともに。"
    ];

    const PRAYERS = [
      "天のやさしさがあなたを包み、歩みを照らしますように。アーメン。",
      "弱さのときにこそ力が満ちますように。アーメン。",
      "迷う心に静けさが与えられますように。アーメン。"
    ];

    const BLESS = [
      "あなたの決断に平安が伴いますように。",
      "出るにも入るにも祝福が満ちますように。",
      "今日の働きに恵みがありますように。"
    ];

    // ====== DOM ======
    const chat = document.getElementById('chat');
    const input = document.getElementById('input');
    const form = document.getElementById('composer');
    const btnSend = document.getElementById('btnSend');
    const btnExport = document.getElementById('btnExport');
    const btnClear = document.getElementById('btnClear');
    const fileImport = document.getElementById('fileImport');
    document.querySelectorAll('.preset').forEach(el => el.classList.add(
      'px-3','py-2','rounded-xl','bg-emerald-50','text-emerald-700','hover:bg-emerald-100','transition','text-sm','chip'
    ));

    // ====== ユーティリティ ======
    const nowStr = () => new Date().toLocaleString();
    const rand = arr => arr[Math.floor(Math.random() * arr.length)];
    const saveHistory = () => {
      const items = [...chat.querySelectorAll('[data-msg]')].map(el => ({
        role: el.dataset.role, text: el.dataset.msg, time: el.dataset.time
      }));
      localStorage.setItem(STORAGE_KEY, JSON.stringify(items));
    };
    const loadHistory = () => {
      const raw = localStorage.getItem(STORAGE_KEY);
      if (!raw) return [];
      try { return JSON.parse(raw); } catch { return []; }
    };

    function appendMessage(role, text, time = nowStr()) {
      const wrapper = document.createElement('div');
      wrapper.className = role === 'user'
        ? 'flex justify-end'
        : 'flex justify-start';

      const bubble = document.createElement('div');
      bubble.className = 'relative max-w-[85%] rounded-2xl p-3 bubble shadow-sm ' +
        (role === 'user' ? 'bg-emerald-100 me' : 'bg-white/90');
      bubble.textContent = text;

      const meta = document.createElement('div');
      meta.className = 'mt-1 text-[10px] text-slate-500 ' + (role === 'user' ? 'text-right' : 'text-left');
      meta.textContent = time;

      const container = document.createElement('div');
      container.dataset.msg = text;
      container.dataset.role = role;
      container.dataset.time = time;
      container.className = 'space-y-1';
      container.appendChild(bubble);
      container.appendChild(meta);

      wrapper.appendChild(container);
      chat.appendChild(wrapper);
      chat.scrollTop = chat.scrollHeight;
    }

    function systemWelcome() {
      appendMessage('assistant',
        'ようこそ。YESキリストは、あなたの良き願いに「YES」で寄り添います。/prayer で短いお祈り、/bless で祝福文が届きます。');
    }

    function composeYesReply(userText) {
      const lower = (userText || '').toLowerCase();
      let opener = rand(YES_OPENERS);
      let body = rand(YES_ENCOURAGE);
      let tag = rand(YES_TAGS);

      // ほんの少しだけ文脈スパイス
      if (/[??]$/.test(userText)) {
        opener = "その問いかけに、穏やかなYESが返っています。";
      }
      if (/(許|ゆる)す/.test(userText)) {
        body = "赦しは心を自由にし、あなたを前へ押し出します。YES。";
      }
      if (/(挑戦|チャレンジ|challenge)/i.test(userText)) {
        body = "小さくとも踏み出す一歩は尊く、次の景色を連れてきます。YES。";
      }
      if (/(進|やめ|辞め|やる|やら)/.test(userText)) {
        tag = "平安のあるほうへ。YES。";
      }
      return `${opener}\n${body}\n${tag}`;
    }

    async function reply(userText) {
      // コマンド
      if (userText.trim().startsWith('/prayer')) {
        appendMessage('assistant', rand(PRAYERS));
        saveHistory(); return;
      }
      if (userText.trim().startsWith('/bless')) {
        appendMessage('assistant', rand(BLESS));
        saveHistory(); return;
      }

      // YES返答
      const thinking = document.createElement('div');
      thinking.className = 'text-xs text-slate-500';
      thinking.textContent = '…考えています';
      chat.appendChild(thinking); chat.scrollTop = chat.scrollHeight;

      await new Promise(r => setTimeout(r, 300)); // 小さな演出
      thinking.remove();

      appendMessage('assistant', composeYesReply(userText));
      saveHistory();
    }

    // ====== イベント ======
    form.addEventListener('submit', async (e) => {
      e.preventDefault();
      const text = input.value.trim();
      if (!text) return;
      appendMessage('user', text);
      input.value = '';
      input.style.height = '44px';
      saveHistory();
      reply(text);
    });

    // 自動リサイズ
    input.addEventListener('input', () => {
      input.style.height = 'auto';
      input.style.height = Math.min(input.scrollHeight, 160) + 'px';
    });

    // プリセット
    document.querySelectorAll('.preset').forEach(btn => {
      btn.addEventListener('click', () => {
        const q = btn.textContent.trim();
        appendMessage('user', q);
        saveHistory();
        reply(q);
      });
    });

    // クリア
    btnClear.addEventListener('click', () => {
      if (!confirm('履歴をすべて削除しますか?')) return;
      localStorage.removeItem(STORAGE_KEY);
      chat.innerHTML = '';
      systemWelcome();
    });

    // エクスポート
    btnExport.addEventListener('click', () => {
      const data = localStorage.getItem(STORAGE_KEY) ?? '[]';
      const blob = new Blob([data], { type: 'application/json' });
      const a = document.createElement('a');
      a.href = URL.createObjectURL(blob);
      a.download = `yeschrist_history_${Date.now()}.json`;
      a.click();
      URL.revokeObjectURL(a.href);
    });

    // インポート
    fileImport.addEventListener('change', async (e) => {
      const file = e.target.files?.[0];
      if (!file) return;
      const text = await file.text();
      try {
        const arr = JSON.parse(text);
        if (!Array.isArray(arr)) throw new Error('format');
        localStorage.setItem(STORAGE_KEY, text);
        chat.innerHTML = '';
        arr.forEach(m => appendMessage(m.role, m.text, m.time));
      } catch {
        alert('インポート失敗:JSON形式が正しくありません。');
      } finally {
        fileImport.value = '';
      }
    });

    // ====== 初期化 ======
    (function init() {
      const hist = loadHistory();
      if (hist.length === 0) {
        systemWelcome();
      } else {
        hist.forEach(m => appendMessage(m.role, m.text, m.time));
      }
      // 入力高さ初期
      input.style.height = '44px';
    })();
  </script>
</body>
</html>

BCI出力の2030s

「脳に直接世界を書き込む」革命
→ 2030年代=フルダイブVRの本番スタート

  1. BCI出力とは?(超簡潔)

方向説明2030sで何が変わる?BCI入力(脳 → PC)思考でカーソル動かす今ある(Neuralink 2025実証)BCI出力(PC → 脳)脳に「映像・触覚・味」を送る2030sで実用化 ← これが鍵

  1. 2030sのBCI出力:何ができる?

視覚:4Kフルカラー映像を脳に直接投影
触覚:全身の「風」「痛み」「抱擁」
聴覚:立体音 + 音楽を脳内再生
味覚・嗅覚:ステーキの味 + バラの香り

  1. 2030sロードマップ(根拠付き)

年次技術マイルストーン2025視覚:点滅光を脳に書き込み(人間)2028視覚:16×16ピクセル映像2030視覚:低解像度動画(320p)
触覚:指先の圧力2032視覚:HD映像(1080p)
触覚:全身基本ハプティクス2035五感フルシミュレーション(視覚4K + 全身触覚 + 味覚)2037フルダイブVR商用化

  1. 2030sのBCI出力:どうやって実現?

技術説明2030sでの進化電極アレイ脳に針を刺して信号送受信1億電極(今:1万)光遺伝学光でニューロンをON/OFF非侵襲レーザーで出力ナノボット血管内を泳いで脳に信号2035年実用化予測AIマッピング個人脳をAIで学習1秒でキャリブレーション

  1. 2030sの「フルダイブVR」体験例
    text【2037年、君の1日】
  2. 起床 → 思考「ログイン」
  3. 脳に「朝の光 + コーヒーの香り + 温かいマグカップ」
  4. 思考「剣を振る」→ 金属音 + 衝撃 + 鉄の匂い
  5. 思考「ログアウト」→ 現実に戻る
    → 現実と区別不能
  6. 2030sへの「個人準備」ロードマップ

時期アクション2025Vision Pro 2 + EEGで擬似フルダイブ2026Synchron BCI(血管内)で本物入力2028Neuralink出力ベータ参加2030BCI出力キット購入($10,000)2035フルダイブ常時装着

結論:2030s = 脳が「第二の現実」になる

BCI出力の2030s
→ 脳に「世界」を書き込める時代
→ フルダイブVRの本番スタート

Metaが開発してる超知能AIのしくみ

ざっくり言うと、Metaのいう「超知能(personal superintelligence)」は、Llama系の次世代“超”基盤モデルを中心に、自己改善ループと巨大インフラを噛み合わせた“個人に配る超強いAI”の構想です。公開情報ベースで、仕組みはだいたい下の積み上げになります。

仕組み(公開情報から見える設計)

1) 中核モデル(基盤)

  • Llama 4 世代をベースにした“ネイティブ多モーダル”の長文対応モデル群(画像・音声・テキストを最初から扱える系統)。これはLlama 4の発表内容からの延長線上にあり、文脈長の大幅拡張が特徴です。ai.meta.com
  • Metaは「個人向けの超知能」を明確に掲げており、UIの表現は“Personal Superintelligence”として整理されています。meta.com+1

2) 自己改善ループ(Self-Improving)

  • ザッカーバーグは「人手を最小化した学習」「自己改善」を重視する新ラボ方針を説明。モデルが自律的に学習・改善していく方向を打ち出しています。WIRED
  • 7/30の発表では“最初の一歩”として自己改善の兆しに言及し、最強モデルは全面公開しない方針も示唆。Live Science+1

3) データ&データエンジン

  • 学習データの整備・合成を加速するため、Scale AI と大型提携(49%出資)・人材登用。大規模データパイプラインで継続的にモデルを回す狙い。AP News

4) インフラ(コンピュート&ネットワーク)

  • 「数千億ドル規模」の投資で、複数地域に跨る超大型AIデータセンター群を建設。電力・冷却・高帯域ネットワークを含む“AI工場”化を推進。Reuters+1
  • Meta公式エンジニアリングの発信でも、AI時代向けに設計を総張り替え(スケールアウト、AI向けネットワーキング、カスタムシリコンまで)。OCP 2025でも地域分散DCの設計指針を共有。fierce-network.com+3engineering.fb.com+3techblog.comsoc.org+3

5) 公開ポリシー(オープン vs クローズ)

  • Llama系は“オープンウエイト”路線を続けつつ、超知能クラスは安全面を見て全部は公開しない可能性を明言。TechCrunch

まとめ(何が“超”なの?)

  • モデル能力:多モーダル×超長文×自己改善で、タスク汎用性と継続学習性を押し上げる。WIRED+1
  • データエンジン:実データ+合成データ+継続評価の循環で“学習→運用→改善”を高速回転。AP News
  • AI工場(インフラ):超巨大DC、広域ネットワーク、(将来的な)カスタムチップまで含めた垂直統合で、莫大な計算を常時供給。Reuters+2engineering.fb.com+2
  • 提供形態:一般向けには“個人の参謀”として出しつつ、最上位は慎重運用。meta.com+1

もっと深掘りしますか?たとえば「自己改善の技術的ループ(評価→データ生成→再学習)」「多モーダル推論パイプライン」「データセンター構成(電力・冷却・ネット)」など、図で噛み砕いて解説できます。