クローラー型検索エンジン

<!doctype html>
<html lang="ja">
  <head>
    <meta charset="utf-8" />
    <meta name="viewport" content="width=device-width, initial-scale=1" />
    <title>Crawlio Search</title>
    <style>
      :root {
        color-scheme: light;
        --text: #202124;
        --muted: #5f6368;
        --line: #dadce0;
        --blue: #4285f4;
        --red: #ea4335;
        --yellow: #fbbc04;
        --green: #34a853;
        --shadow: 0 18px 40px rgba(60, 64, 67, 0.15);
      }

      * {
        box-sizing: border-box;
      }

      body {
        margin: 0;
        min-height: 100vh;
        color: var(--text);
        font-family: Arial, "Hiragino Kaku Gothic ProN", "Yu Gothic", Meiryo, sans-serif;
        background:
          radial-gradient(circle at top left, rgba(66, 133, 244, 0.12), transparent 32rem),
          linear-gradient(180deg, #fff 0%, #f7f9fc 68%, #eef3fa 100%);
      }

      a {
        color: inherit;
        text-decoration: none;
      }

      .topbar {
        display: flex;
        align-items: center;
        justify-content: space-between;
        min-height: 64px;
        padding: 0 28px;
      }

      .brand {
        display: inline-flex;
        align-items: center;
        gap: 7px;
        color: #3c4043;
        font-size: 15px;
        font-weight: 700;
      }

      .brand-dot {
        width: 8px;
        height: 8px;
        border-radius: 50%;
      }

      .nav {
        display: flex;
        gap: 22px;
        color: #3c4043;
        font-size: 14px;
      }

      .nav a:hover {
        text-decoration: underline;
      }

      main {
        width: min(1120px, calc(100% - 32px));
        margin: 0 auto;
      }

      .search-shell {
        position: relative;
        display: grid;
        place-items: center;
        min-height: 430px;
        padding: 38px 0 46px;
        overflow: hidden;
      }

      .crawler-visual {
        position: absolute;
        inset: 12px 0 auto;
        height: 320px;
        pointer-events: none;
        opacity: 0.92;
      }

      .orbit {
        position: absolute;
        left: 50%;
        top: 50%;
        border: 1px solid rgba(95, 99, 104, 0.18);
        border-radius: 50%;
        transform: translate(-50%, -50%);
      }

      .orbit-a {
        width: min(640px, 86vw);
        height: 210px;
      }

      .orbit-b {
        width: min(440px, 68vw);
        height: 145px;
        transform: translate(-50%, -50%) rotate(-12deg);
      }

      .node {
        position: absolute;
        width: 12px;
        height: 12px;
        border-radius: 50%;
        box-shadow: 0 0 0 8px rgba(66, 133, 244, 0.08);
      }

      .node-a {
        left: calc(50% - 302px);
        top: 120px;
        background: var(--blue);
      }

      .node-b {
        left: calc(50% + 250px);
        top: 88px;
        background: var(--green);
      }

      .node-c {
        left: calc(50% + 72px);
        top: 216px;
        background: var(--red);
      }

      .scan-line {
        position: absolute;
        left: 50%;
        top: 64px;
        width: 3px;
        height: 220px;
        background: linear-gradient(180deg, transparent, rgba(66, 133, 244, 0.72), transparent);
        animation: scan 3.4s ease-in-out infinite;
      }

      .wordmark {
        position: relative;
        z-index: 1;
        margin: 52px 0 25px;
        font-size: clamp(68px, 12vw, 112px);
        font-weight: 700;
        line-height: 0.95;
      }

      .blue { color: var(--blue); }
      .red { color: var(--red); }
      .yellow { color: var(--yellow); }
      .green { color: var(--green); }

      .search-form {
        position: relative;
        z-index: 1;
        width: min(640px, 100%);
      }

      .search-box {
        display: grid;
        grid-template-columns: 24px 1fr 42px;
        align-items: center;
        min-height: 58px;
        padding: 0 8px 0 21px;
        background: #fff;
        border: 1px solid var(--line);
        border-radius: 32px;
        box-shadow: 0 2px 8px rgba(60, 64, 67, 0.08);
        transition: box-shadow 160ms ease, border-color 160ms ease;
      }

      .search-box:focus-within,
      .search-box:hover {
        border-color: transparent;
        box-shadow: var(--shadow);
      }

      .search-box svg,
      .icon-button svg {
        width: 22px;
        height: 22px;
        fill: #5f6368;
      }

      input {
        width: 100%;
        border: 0;
        outline: 0;
        padding: 0 14px;
        color: var(--text);
        font-size: 17px;
        background: transparent;
      }

      .icon-button {
        display: grid;
        place-items: center;
        width: 42px;
        height: 42px;
        border: 0;
        border-radius: 50%;
        background: transparent;
        cursor: pointer;
      }

      .icon-button:hover {
        background: #f1f3f4;
      }

      .actions {
        display: flex;
        justify-content: center;
        gap: 12px;
        margin-top: 24px;
      }

      .actions button {
        min-width: 112px;
        min-height: 38px;
        border: 1px solid #f8f9fa;
        border-radius: 4px;
        padding: 0 18px;
        color: #3c4043;
        background: #f8f9fa;
        font-size: 14px;
        cursor: pointer;
      }

      .actions button:hover {
        border-color: #dadce0;
        box-shadow: 0 1px 1px rgba(0, 0, 0, 0.08);
      }

      .results-area {
        display: none;
        max-width: 760px;
        margin: 0 auto 46px;
      }

      .results-area.visible {
        display: block;
      }

      .result-meta {
        margin-bottom: 18px;
        color: var(--muted);
        font-size: 14px;
      }

      .result {
        padding: 18px 0;
        border-top: 1px solid #edf0f2;
      }

      .result-url {
        color: #3c4043;
        font-size: 13px;
      }

      .result h3 {
        margin: 4px 0 6px;
        color: #1a0dab;
        font-size: 21px;
        font-weight: 400;
      }

      .result p {
        margin: 0;
        color: #4d5156;
        font-size: 14px;
        line-height: 1.55;
      }

      .crawler-panel {
        margin: 12px 0 28px;
        padding: 24px;
        background: rgba(255, 255, 255, 0.82);
        border: 1px solid rgba(218, 220, 224, 0.9);
        border-radius: 8px;
        box-shadow: 0 12px 32px rgba(60, 64, 67, 0.08);
        backdrop-filter: blur(10px);
      }

      .panel-heading {
        display: flex;
        align-items: end;
        justify-content: space-between;
        gap: 18px;
        margin-bottom: 18px;
      }

      .eyebrow {
        margin: 0 0 4px;
        color: var(--blue);
        font-size: 12px;
        font-weight: 700;
        letter-spacing: 0.08em;
        text-transform: uppercase;
      }

      h2 {
        margin: 0;
        font-size: 24px;
      }

      .pulse {
        display: inline-flex;
        align-items: center;
        gap: 8px;
        color: #137333;
        font-size: 12px;
        font-weight: 700;
      }

      .pulse::before {
        content: "";
        width: 8px;
        height: 8px;
        border-radius: 50%;
        background: var(--green);
        box-shadow: 0 0 0 8px rgba(52, 168, 83, 0.12);
      }

      .crawl-grid {
        display: grid;
        grid-template-columns: repeat(3, minmax(0, 1fr));
        gap: 12px;
      }

      .crawl-card {
        min-height: 122px;
        padding: 16px;
        border: 1px solid #e6eaee;
        border-radius: 8px;
        background: #fff;
      }

      .crawl-card strong {
        display: block;
        margin-bottom: 8px;
        font-size: 15px;
      }

      .crawl-card span {
        display: block;
        color: var(--muted);
        font-size: 13px;
        line-height: 1.45;
      }

      .crawl-progress {
        height: 5px;
        margin-top: 14px;
        overflow: hidden;
        border-radius: 999px;
        background: #edf0f2;
      }

      .crawl-progress i {
        display: block;
        height: 100%;
        width: var(--progress);
        border-radius: inherit;
        background: linear-gradient(90deg, var(--blue), var(--green));
      }

      .stats-band {
        display: grid;
        grid-template-columns: repeat(4, minmax(0, 1fr));
        gap: 1px;
        overflow: hidden;
        margin-bottom: 44px;
        border: 1px solid #dfe4ea;
        border-radius: 8px;
        background: #dfe4ea;
      }

      .stats-band div {
        padding: 22px;
        background: #fff;
      }

      .stats-band strong,
      .stats-band span {
        display: block;
      }

      .stats-band strong {
        margin-bottom: 5px;
        font-size: 27px;
      }

      .stats-band span {
        color: var(--muted);
        font-size: 13px;
      }

      footer {
        display: flex;
        flex-wrap: wrap;
        gap: 22px;
        padding: 18px 28px;
        color: #70757a;
        background: #f2f2f2;
        font-size: 14px;
      }

      .sr-only {
        position: absolute;
        width: 1px;
        height: 1px;
        padding: 0;
        overflow: hidden;
        clip: rect(0, 0, 0, 0);
        white-space: nowrap;
        border: 0;
      }

      @keyframes scan {
        0%, 100% {
          transform: translateX(-260px);
          opacity: 0.35;
        }
        50% {
          transform: translateX(260px);
          opacity: 1;
        }
      }

      @media (max-width: 760px) {
        .topbar {
          padding: 0 16px;
        }

        .nav {
          gap: 12px;
          font-size: 13px;
        }

        .search-shell {
          min-height: 390px;
        }

        .crawler-visual {
          height: 270px;
        }

        .node-a {
          left: 6%;
        }

        .node-b {
          left: 86%;
        }

        .node-c {
          left: 58%;
        }

        .actions {
          flex-wrap: wrap;
        }

        .crawl-grid,
        .stats-band {
          grid-template-columns: 1fr;
        }

        .panel-heading {
          align-items: start;
          flex-direction: column;
        }
      }
    </style>
  </head>
  <body>
    <header class="topbar">
      <a class="brand" href="#" aria-label="Crawlio Search">
        <span class="brand-dot blue"></span>
        <span class="brand-dot red"></span>
        <span class="brand-dot yellow"></span>
        <span class="brand-dot green"></span>
        <span>Crawlio</span>
      </a>
      <nav class="nav" aria-label="メイン">
        <a href="#crawler">Crawler</a>
        <a href="#index">Index</a>
        <a href="#status">Status</a>
      </nav>
    </header>

    <main>
      <section class="search-shell" aria-labelledby="hero-title">
        <div class="crawler-visual" aria-hidden="true">
          <div class="orbit orbit-a"></div>
          <div class="orbit orbit-b"></div>
          <div class="node node-a"></div>
          <div class="node node-b"></div>
          <div class="node node-c"></div>
          <div class="scan-line"></div>
        </div>
        <h1 id="hero-title" class="wordmark">
          <span class="blue">C</span><span class="red">r</span><span class="yellow">a</span><span class="blue">w</span><span class="green">l</span><span class="red">i</span><span class="blue">o</span>
        </h1>
        <form class="search-form" id="searchForm">
          <label class="sr-only" for="query">検索キーワード</label>
          <div class="search-box">
            <svg aria-hidden="true" viewBox="0 0 24 24">
              <path d="M10.8 18a7.2 7.2 0 1 1 5.1-12.3 7.2 7.2 0 0 1-5.1 12.3Zm0-2a5.2 5.2 0 1 0 0-10.4 5.2 5.2 0 0 0 0 10.4Zm6.3.1 4 4-1.4 1.4-4-4 1.4-1.4Z" />
            </svg>
            <input id="query" name="query" autocomplete="off" placeholder="URL、キーワード、サイト名を検索" />
            <button class="icon-button" type="button" id="voiceButton" aria-label="音声検索">
              <svg aria-hidden="true" viewBox="0 0 24 24">
                <path d="M12 14a3 3 0 0 0 3-3V6a3 3 0 1 0-6 0v5a3 3 0 0 0 3 3Zm5-3a5 5 0 0 1-10 0H5a7 7 0 0 0 6 6.9V21h2v-3.1a7 7 0 0 0 6-6.9h-2Z" />
              </svg>
            </button>
          </div>
          <div class="actions">
            <button type="submit">検索</button>
            <button type="button" id="crawlButton">クローラーを走らせる</button>
          </div>
        </form>
      </section>

      <section class="results-area" aria-live="polite">
        <div class="result-meta" id="resultMeta">約 8,420,000 件中 0.38 秒</div>
        <div class="results" id="results"></div>
      </section>

      <section class="crawler-panel" id="crawler" aria-labelledby="crawler-title">
        <div class="panel-heading">
          <div>
            <p class="eyebrow">Live Crawl</p>
            <h2 id="crawler-title">巡回中のページ</h2>
          </div>
          <span class="pulse">ONLINE</span>
        </div>
        <div class="crawl-grid" id="crawlGrid"></div>
      </section>

      <section class="stats-band" id="index" aria-label="インデックス統計">
        <div>
          <strong>12.8B</strong>
          <span>Indexed pages</span>
        </div>
        <div>
          <strong>94ms</strong>
          <span>Median lookup</span>
        </div>
        <div>
          <strong>37K/s</strong>
          <span>Crawl rate</span>
        </div>
        <div>
          <strong>99.98%</strong>
          <span>Freshness</span>
        </div>
      </section>
    </main>

    <footer id="status">
      <span>Japan</span>
      <span>Privacy</span>
      <span>Terms</span>
      <span>Search Console</span>
    </footer>

    <script>
      const results = [
        {
          title: "Crawlio Search Console - サイトのクロール状況",
          url: "https://crawlio.example/search-console",
          text: "サイトマップ、robots.txt、インデックス登録、検索パフォーマンスをまとめて確認できます。"
        },
        {
          title: "高速インデックスの仕組み",
          url: "https://crawlio.example/docs/indexing",
          text: "分散クローラーがページを発見し、内容を解析して、新しい検索結果へ反映します。"
        },
        {
          title: "ニュース、画像、動画を横断検索",
          url: "https://crawlio.example/discover",
          text: "キーワードに関連するページ、メディア、トレンドをひとつの検索画面で素早く探せます。"
        },
        {
          title: "Web Crawler Health Report",
          url: "https://status.crawlio.example/crawler",
          text: "現在のクロール速度、エラー率、再訪問キュー、インデックス鮮度のライブ統計です。"
        }
      ];

      const crawlItems = [
        ["news.metro.jp/today", "HTML parsed / 32 links discovered", 78],
        ["shop.example.com/products", "Sitemap queued / canonical found", 64],
        ["docs.dev.local/api", "Robots allowed / snippets updated", 91],
        ["media.example.net/video", "Metadata extracted / thumbnail indexed", 56],
        ["blog.studio.jp/launch", "Fresh content detected / rank signals ready", 84],
        ["archive.city.jp/events", "Recrawl scheduled / duplicate checked", 43]
      ];

      const form = document.querySelector("#searchForm");
      const queryInput = document.querySelector("#query");
      const resultsArea = document.querySelector(".results-area");
      const resultMeta = document.querySelector("#resultMeta");
      const resultList = document.querySelector("#results");
      const crawlGrid = document.querySelector("#crawlGrid");
      const crawlButton = document.querySelector("#crawlButton");
      const voiceButton = document.querySelector("#voiceButton");

      function renderResults(query = "クローラー") {
        const filtered = results.map((item) => ({
          ...item,
          title: query ? `${item.title} | ${query}` : item.title
        }));

        resultMeta.textContent = `約 ${(8420000 + query.length * 17321).toLocaleString("ja-JP")} 件中 ${(0.21 + Math.random() * 0.28).toFixed(2)} 秒`;
        resultList.innerHTML = filtered
          .map(
            (item) => `
              <article class="result">
                <div class="result-url">${item.url}</div>
                <h3>${item.title}</h3>
                <p>${item.text}</p>
              </article>
            `
          )
          .join("");
        resultsArea.classList.add("visible");
      }

      function renderCrawlGrid(offset = 0) {
        crawlGrid.innerHTML = crawlItems
          .map(([url, status, progress], index) => {
            const shifted = Math.min(99, Math.max(24, progress + ((offset + index * 7) % 18) - 7));
            return `
              <article class="crawl-card">
                <strong>${url}</strong>
                <span>${status}</span>
                <div class="crawl-progress" aria-label="クロール進捗 ${shifted}%">
                  <i style="--progress: ${shifted}%"></i>
                </div>
              </article>
            `;
          })
          .join("");
      }

      form.addEventListener("submit", (event) => {
        event.preventDefault();
        renderResults(queryInput.value.trim() || "クローラー");
      });

      crawlButton.addEventListener("click", () => {
        renderCrawlGrid(Math.floor(Math.random() * 20));
        renderResults(queryInput.value.trim() || "live crawl");
        document.querySelector("#crawler").scrollIntoView({ behavior: "smooth", block: "start" });
      });

      voiceButton.addEventListener("click", () => {
        queryInput.value = "最新のインデックス状況";
        queryInput.focus();
      });

      renderCrawlGrid();
    </script>
  </body>
</html>

ネタ神AI Pro – アイデアメーカー

<!DOCTYPE html>
<html lang="ja">
<head>
  <meta charset="UTF-8" />
  <meta name="viewport" content="width=device-width, initial-scale=1.0" />
  <title>ネタ神AI Pro - アイデアメーカー</title>

  <style>
    :root {
      --bg: #070914;
      --bg2: #111831;
      --card: rgba(255, 255, 255, 0.08);
      --card2: rgba(255, 255, 255, 0.13);
      --text: #f5f7ff;
      --muted: #aeb8df;
      --line: rgba(255, 255, 255, 0.16);
      --primary: #7c5cff;
      --cyan: #00d4ff;
      --green: #38ffad;
      --yellow: #ffd35c;
      --red: #ff5c7c;
      --shadow: 0 22px 55px rgba(0, 0, 0, 0.35);
      --radius: 22px;
    }

    body.light {
      --bg: #eef2ff;
      --bg2: #ffffff;
      --card: rgba(255, 255, 255, 0.8);
      --card2: rgba(255, 255, 255, 0.95);
      --text: #151829;
      --muted: #566179;
      --line: rgba(20, 30, 60, 0.14);
      --shadow: 0 18px 45px rgba(40, 60, 110, 0.16);
    }

    * {
      box-sizing: border-box;
    }

    body {
      margin: 0;
      min-height: 100vh;
      font-family: "Segoe UI", "Hiragino Sans", "Yu Gothic", sans-serif;
      color: var(--text);
      background:
        radial-gradient(circle at 20% 10%, rgba(124, 92, 255, 0.32), transparent 28%),
        radial-gradient(circle at 90% 20%, rgba(0, 212, 255, 0.24), transparent 28%),
        radial-gradient(circle at 50% 100%, rgba(255, 92, 124, 0.15), transparent 32%),
        linear-gradient(135deg, var(--bg), var(--bg2));
      transition: 0.25s;
    }

    button,
    input,
    select,
    textarea {
      font-family: inherit;
    }

    button {
      border: 1px solid var(--line);
      border-radius: 14px;
      background: var(--card2);
      color: var(--text);
      padding: 11px 14px;
      font-weight: 800;
      cursor: pointer;
      transition: 0.2s;
      backdrop-filter: blur(12px);
    }

    button:hover {
      transform: translateY(-2px);
      filter: brightness(1.08);
    }

    .btn-main {
      border: none;
      background: linear-gradient(135deg, var(--primary), var(--cyan));
      color: white;
      box-shadow: 0 16px 35px rgba(0, 212, 255, 0.2);
    }

    .btn-green {
      border: none;
      background: linear-gradient(135deg, #13bf84, var(--green));
      color: #06120d;
    }

    .btn-red {
      border-color: rgba(255, 92, 124, 0.4);
      background: rgba(255, 92, 124, 0.14);
    }

    .app {
      width: min(1380px, 94%);
      margin: 0 auto;
      padding: 28px 0 70px;
    }

    header {
      display: flex;
      justify-content: space-between;
      gap: 18px;
      align-items: center;
      margin-bottom: 22px;
    }

    .brand {
      display: flex;
      align-items: center;
      gap: 14px;
    }

    .logo {
      width: 58px;
      height: 58px;
      border-radius: 20px;
      background: linear-gradient(135deg, var(--primary), var(--cyan));
      display: grid;
      place-items: center;
      font-size: 30px;
      box-shadow: 0 20px 45px rgba(124, 92, 255, 0.35);
    }

    h1, h2, h3, h4, p {
      margin-top: 0;
    }

    .brand h1 {
      margin: 0;
      font-size: clamp(27px, 4vw, 46px);
      letter-spacing: 0.03em;
    }

    .brand p {
      margin: 4px 0 0;
      color: var(--muted);
      font-size: 14px;
    }

    .header-actions {
      display: flex;
      gap: 10px;
      flex-wrap: wrap;
      justify-content: flex-end;
    }

    .hero {
      border: 1px solid var(--line);
      background: var(--card);
      border-radius: var(--radius);
      box-shadow: var(--shadow);
      backdrop-filter: blur(16px);
      padding: 26px;
      margin-bottom: 22px;
      overflow: hidden;
      position: relative;
    }

    .hero::after {
      content: "";
      position: absolute;
      width: 320px;
      height: 320px;
      right: -120px;
      bottom: -160px;
      border-radius: 50%;
      background: rgba(0, 212, 255, 0.13);
      filter: blur(8px);
    }

    .hero h2 {
      font-size: clamp(24px, 3vw, 40px);
      margin-bottom: 10px;
      line-height: 1.35;
    }

    .hero p {
      color: var(--muted);
      line-height: 1.8;
      max-width: 900px;
      margin-bottom: 0;
    }

    .stats {
      display: grid;
      grid-template-columns: repeat(4, 1fr);
      gap: 14px;
      margin-bottom: 22px;
    }

    .stat {
      border: 1px solid var(--line);
      background: var(--card);
      border-radius: 18px;
      padding: 16px;
      box-shadow: var(--shadow);
    }

    .stat strong {
      display: block;
      font-size: 24px;
      margin-bottom: 3px;
    }

    .stat span {
      color: var(--muted);
      font-size: 13px;
    }

    .layout {
      display: grid;
      grid-template-columns: 420px 1fr;
      gap: 22px;
      align-items: start;
    }

    .panel {
      border: 1px solid var(--line);
      background: var(--card);
      border-radius: var(--radius);
      box-shadow: var(--shadow);
      backdrop-filter: blur(16px);
      overflow: hidden;
    }

    .panel-header {
      padding: 18px 20px;
      border-bottom: 1px solid var(--line);
      display: flex;
      justify-content: space-between;
      gap: 12px;
      align-items: center;
    }

    .panel-header h3 {
      margin: 0;
      font-size: 19px;
    }

    .panel-body {
      padding: 20px;
    }

    .badge {
      display: inline-flex;
      align-items: center;
      gap: 6px;
      padding: 6px 10px;
      border-radius: 999px;
      background: linear-gradient(135deg, var(--green), var(--cyan));
      color: #06121c;
      font-size: 12px;
      font-weight: 900;
      white-space: nowrap;
    }

    .form-group {
      margin-bottom: 16px;
    }

    label {
      display: block;
      color: var(--muted);
      font-size: 13px;
      font-weight: 800;
      margin-bottom: 8px;
    }

    input,
    select,
    textarea {
      width: 100%;
      border: 1px solid var(--line);
      background: rgba(0, 0, 0, 0.22);
      color: var(--text);
      border-radius: 14px;
      padding: 12px 13px;
      outline: none;
      font-size: 15px;
      transition: 0.2s;
    }

    body.light input,
    body.light select,
    body.light textarea {
      background: rgba(255, 255, 255, 0.85);
    }

    select option {
      background: #10162a;
      color: white;
    }

    input:focus,
    select:focus,
    textarea:focus {
      border-color: rgba(0, 212, 255, 0.85);
      box-shadow: 0 0 0 4px rgba(0, 212, 255, 0.12);
    }

    textarea {
      min-height: 105px;
      resize: vertical;
      line-height: 1.7;
    }

    .two {
      display: grid;
      grid-template-columns: 1fr 1fr;
      gap: 12px;
    }

    .chips {
      display: flex;
      flex-wrap: wrap;
      gap: 8px;
      margin-top: 10px;
    }

    .chip {
      border: 1px solid var(--line);
      background: rgba(255, 255, 255, 0.08);
      color: var(--muted);
      border-radius: 999px;
      padding: 8px 10px;
      font-size: 12px;
      font-weight: 800;
      cursor: pointer;
      transition: 0.2s;
    }

    .chip:hover {
      color: var(--text);
      border-color: rgba(0, 212, 255, 0.7);
      transform: translateY(-1px);
    }

    .button-grid {
      display: grid;
      grid-template-columns: 1fr 1fr;
      gap: 10px;
      margin-top: 16px;
    }

    .button-grid .wide-btn {
      grid-column: 1 / -1;
    }

    .result-tools {
      display: flex;
      flex-wrap: wrap;
      gap: 8px;
      justify-content: flex-end;
    }

    .empty {
      text-align: center;
      padding: 70px 24px;
      color: var(--muted);
    }

    .empty .icon {
      font-size: 64px;
      margin-bottom: 12px;
    }

    .idea-list {
      display: grid;
      gap: 16px;
    }

    .idea-card {
      border: 1px solid var(--line);
      background: rgba(0, 0, 0, 0.18);
      border-radius: 20px;
      overflow: hidden;
    }

    body.light .idea-card {
      background: rgba(255, 255, 255, 0.78);
    }

    .idea-top {
      padding: 20px;
      border-bottom: 1px solid var(--line);
      display: grid;
      grid-template-columns: 1fr auto;
      gap: 15px;
      align-items: start;
    }

    .idea-title {
      margin: 0;
      font-size: clamp(24px, 3vw, 36px);
      line-height: 1.25;
    }

    .meta {
      display: flex;
      flex-wrap: wrap;
      gap: 8px;
      margin-top: 10px;
    }

    .pill {
      font-size: 12px;
      font-weight: 900;
      padding: 6px 9px;
      border-radius: 999px;
      border: 1px solid var(--line);
      color: var(--muted);
      background: rgba(255,255,255,0.07);
    }

    .score-box {
      width: 96px;
      text-align: center;
      padding: 12px;
      border-radius: 18px;
      background: linear-gradient(135deg, rgba(124, 92, 255, 0.35), rgba(0, 212, 255, 0.24));
      border: 1px solid var(--line);
    }

    .score-box strong {
      display: block;
      font-size: 26px;
    }

    .score-box span {
      color: var(--muted);
      font-size: 12px;
      font-weight: 800;
    }

    .catch {
      padding: 16px 20px;
      font-size: 17px;
      line-height: 1.7;
      background: rgba(255, 255, 255, 0.07);
      border-bottom: 1px solid var(--line);
    }

    .idea-body {
      padding: 20px;
    }

    .sections {
      display: grid;
      grid-template-columns: repeat(2, minmax(0, 1fr));
      gap: 14px;
    }

    .section {
      border: 1px solid var(--line);
      border-radius: 17px;
      padding: 16px;
      background: rgba(0, 0, 0, 0.18);
    }

    body.light .section {
      background: rgba(255, 255, 255, 0.62);
    }

    .section.wide {
      grid-column: 1 / -1;
    }

    .section h4 {
      margin: 0 0 10px;
      font-size: 15px;
    }

    .section p,
    .section li {
      color: var(--muted);
      line-height: 1.75;
      font-size: 14px;
    }

    .section p {
      margin-bottom: 0;
    }

    .section ul,
    .section ol {
      margin: 0;
      padding-left: 22px;
    }

    .idea-actions {
      display: flex;
      flex-wrap: wrap;
      gap: 8px;
      padding: 0 20px 20px;
    }

    .history-controls {
      display: grid;
      grid-template-columns: 1fr 180px;
      gap: 10px;
      margin-bottom: 14px;
    }

    .history-list {
      display: grid;
      gap: 10px;
    }

    .history-item {
      border: 1px solid var(--line);
      border-radius: 16px;
      padding: 13px;
      cursor: pointer;
      background: rgba(0, 0, 0, 0.15);
      transition: 0.2s;
    }

    body.light .history-item {
      background: rgba(255, 255, 255, 0.7);
    }

    .history-item:hover {
      transform: translateY(-2px);
      border-color: rgba(0, 212, 255, 0.6);
    }

    .history-item strong {
      display: block;
      margin-bottom: 5px;
    }

    .history-item small {
      color: var(--muted);
    }

    .toast {
      position: fixed;
      right: 20px;
      bottom: 20px;
      background: rgba(10, 15, 30, 0.94);
      color: white;
      border: 1px solid rgba(255,255,255,0.16);
      border-radius: 16px;
      padding: 14px 18px;
      box-shadow: var(--shadow);
      opacity: 0;
      transform: translateY(20px);
      pointer-events: none;
      transition: 0.25s;
      z-index: 100;
    }

    .toast.show {
      opacity: 1;
      transform: translateY(0);
    }

    .footer {
      margin-top: 28px;
      text-align: center;
      color: var(--muted);
      font-size: 13px;
    }

    @media (max-width: 1050px) {
      header {
        flex-direction: column;
        align-items: flex-start;
      }

      .layout {
        grid-template-columns: 1fr;
      }

      .stats {
        grid-template-columns: repeat(2, 1fr);
      }

      .sections {
        grid-template-columns: 1fr;
      }

      .idea-top {
        grid-template-columns: 1fr;
      }

      .score-box {
        width: 100%;
      }
    }

    @media (max-width: 620px) {
      .two,
      .button-grid,
      .history-controls,
      .stats {
        grid-template-columns: 1fr;
      }

      .header-actions {
        width: 100%;
      }

      .header-actions button {
        flex: 1;
      }
    }
  </style>
</head>

<body>
  <div class="app">
    <header>
      <div class="brand">
        <div class="logo">💡</div>
        <div>
          <h1>ネタ神AI Pro</h1>
          <p>API不要。ブラウザだけで動く創作・Webサービス企画メーカー</p>
        </div>
      </div>

      <div class="header-actions">
        <button onclick="toggleTheme()">テーマ切替</button>
        <button onclick="downloadText()">TXT出力</button>
        <button onclick="downloadJSON()">JSON出力</button>
        <button class="btn-red" onclick="clearAll()">全削除</button>
      </div>
    </header>

    <section class="hero">
      <h2>APIなしでも、かなり使える「企画書生成ツール」にする。</h2>
      <p>
        外部AIに接続せず、ローカルのテンプレート・ランダム生成・条件分岐だけで、Webサービス、AIツール、ゲーム、小説、SNSなどの企画案を作ります。
        API料金もキー管理も不要です。まず作品として公開しやすい形です。
      </p>
    </section>

    <section class="stats">
      <div class="stat">
        <strong id="statIdeas">0</strong>
        <span>今回生成した案</span>
      </div>
      <div class="stat">
        <strong id="statSaved">0</strong>
        <span>保存済みアイデア</span>
      </div>
      <div class="stat">
        <strong>0円</strong>
        <span>API利用料</span>
      </div>
      <div class="stat">
        <strong>100%</strong>
        <span>ローカル動作</span>
      </div>
    </section>

    <main class="layout">
      <section class="panel">
        <div class="panel-header">
          <h3>生成条件</h3>
          <span class="badge">NO API</span>
        </div>

        <div class="panel-body">
          <div class="two">
            <div class="form-group">
              <label for="genre">ジャンル</label>
              <select id="genre">
                <option>Webサービス</option>
                <option>AIツール</option>
                <option>ゲーム</option>
                <option>小説</option>
                <option>SNS</option>
                <option>動画サイト</option>
                <option>ポートフォリオ</option>
                <option>便利ツール</option>
                <option>学習サービス</option>
                <option>創作支援</option>
              </select>
            </div>

            <div class="form-group">
              <label for="mood">雰囲気</label>
              <select id="mood">
                <option>かっこいい</option>
                <option>やさしい</option>
                <option>近未来</option>
                <option>ファンタジー</option>
                <option>シンプル</option>
                <option>高級感</option>
                <option>かわいい</option>
                <option>ダーク</option>
                <option>実用的</option>
                <option>ゲーム風</option>
              </select>
            </div>
          </div>

          <div class="two">
            <div class="form-group">
              <label for="level">開発難易度</label>
              <select id="level">
                <option>簡単</option>
                <option>普通</option>
                <option>本格</option>
                <option>超本格</option>
              </select>
            </div>

            <div class="form-group">
              <label for="target">ターゲット</label>
              <select id="target">
                <option>個人クリエイター</option>
                <option>学生</option>
                <option>社会人</option>
                <option>在宅ワーカー</option>
                <option>ゲーム制作者</option>
                <option>小説家志望</option>
                <option>配信者</option>
                <option>初心者</option>
                <option>副業したい人</option>
              </select>
            </div>
          </div>

          <div class="two">
            <div class="form-group">
              <label for="amount">生成数</label>
              <select id="amount">
                <option value="1">1個</option>
                <option value="3" selected>3個</option>
                <option value="5">5個</option>
              </select>
            </div>

            <div class="form-group">
              <label for="style">出力スタイル</label>
              <select id="style">
                <option>企画書風</option>
                <option>サービス紹介風</option>
                <option>開発メモ風</option>
                <option>ピッチ資料風</option>
              </select>
            </div>
          </div>

          <div class="form-group">
            <label for="keywords">キーワード</label>
            <textarea id="keywords" placeholder="例:AI / RPG / SNS / メモ / 仕事 / 創作 / ポートフォリオ"></textarea>

            <div class="chips">
              <span class="chip" onclick="addKeyword('AI')">AI</span>
              <span class="chip" onclick="addKeyword('RPG')">RPG</span>
              <span class="chip" onclick="addKeyword('SNS')">SNS</span>
              <span class="chip" onclick="addKeyword('小説')">小説</span>
              <span class="chip" onclick="addKeyword('仕事')">仕事</span>
              <span class="chip" onclick="addKeyword('メモ')">メモ</span>
              <span class="chip" onclick="addKeyword('ポートフォリオ')">ポートフォリオ</span>
              <span class="chip" onclick="addKeyword('動画')">動画</span>
              <span class="chip" onclick="addKeyword('学習')">学習</span>
              <span class="chip" onclick="addKeyword('ゲーム開発')">ゲーム開発</span>
            </div>
          </div>

          <div class="form-group">
            <label for="problem">解決したい悩み</label>
            <textarea id="problem" placeholder="例:何を作ればいいかわからない。作業が続かない。アイデアを整理できない。"></textarea>
          </div>

          <div class="button-grid">
            <button class="btn-main wide-btn" onclick="generateIdeas()">アイデア生成</button>
            <button onclick="randomSet()">ランダム条件</button>
            <button onclick="makePractical()">現実的にする</button>
            <button onclick="makeFantasy()">派手にする</button>
            <button onclick="clearForm()">入力クリア</button>
          </div>
        </div>
      </section>

      <section class="panel">
        <div class="panel-header">
          <h3>生成結果</h3>
          <div class="result-tools">
            <button onclick="copyAll()">コピー</button>
            <button class="btn-green" onclick="saveAll()">全部保存</button>
          </div>
        </div>

        <div class="panel-body">
          <div id="result">
            <div class="empty">
              <div class="icon">🧠</div>
              <h2>まだアイデアはありません</h2>
              <p>左の条件を入れて「アイデア生成」を押してください。</p>
            </div>
          </div>
        </div>
      </section>
    </main>

    <section class="panel" style="margin-top:22px;">
      <div class="panel-header">
        <h3>保存したアイデア</h3>
        <span class="badge" id="savedCount">0件</span>
      </div>

      <div class="panel-body">
        <div class="history-controls">
          <input id="historySearch" placeholder="保存アイデアを検索" oninput="renderHistory()" />
          <select id="historyGenre" onchange="renderHistory()">
            <option value="all">全ジャンル</option>
            <option>Webサービス</option>
            <option>AIツール</option>
            <option>ゲーム</option>
            <option>小説</option>
            <option>SNS</option>
            <option>動画サイト</option>
            <option>ポートフォリオ</option>
            <option>便利ツール</option>
            <option>学習サービス</option>
            <option>創作支援</option>
          </select>
        </div>

        <div class="history-list" id="historyList"></div>
      </div>
    </section>

    <div class="footer">
      ネタ神AI Pro / APIなしローカル版 / HTML・CSS・JavaScriptのみ
    </div>
  </div>

  <div class="toast" id="toast">完了しました</div>

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        "Nova", "Idea", "Neta", "Mira", "Chrono", "Elder", "Prompt", "Vision",
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      ],

      titleTails: {
        "Webサービス": ["Hub", "Works", "Base", "Cloud", "Studio", "Panel", "Link", "Board"],
        "AIツール": ["AI", "Brain", "Agent", "Prompt", "Copilot", "Mind", "Assist", "Genius"],
        "ゲーム": ["Quest", "Chronicle", "Saga", "Blade", "Dungeon", "Legend", "Arc", "World"],
        "小説": ["Novel", "Story", "Tale", "Script", "Lore", "Ink", "Scene", "Dream"],
        "SNS": ["Verse", "Circle", "Post", "Talk", "Room", "Link", "Wave", "Nest"],
        "動画サイト": ["Tube", "Stream", "Clip", "Vision", "Cast", "Channel", "View", "Media"],
        "ポートフォリオ": ["Portfolio", "Gallery", "Works", "Profile", "Card", "Showcase", "Archive", "Page"],
        "便利ツール": ["Tool", "Memo", "Desk", "Kit", "Task", "Quick", "Utility", "Simple"],
        "学習サービス": ["Learn", "Study", "Lesson", "Skill", "Academy", "Trainer", "Coach", "Note"],
        "創作支援": ["Create", "Maker", "Muse", "Seed", "Craft", "Atelier", "Generator", "Factory"]
      },

      moodDesc: {
        "かっこいい": "鋭く洗練された印象で、使うだけで制作意欲が上がる",
        "やさしい": "初心者でも迷わない、安心感のある",
        "近未来": "AI時代らしい自動化と先進性を感じる",
        "ファンタジー": "クエストやギルドのような世界観を活かした",
        "シンプル": "余計な機能を削り、すぐ使えることに集中した",
        "高級感": "プロ向けツールのように落ち着いた印象の",
        "かわいい": "親しみやすく、毎日開きたくなる",
        "ダーク": "深い世界観と中二感を活かした",
        "実用的": "仕事や制作の効率化に直結する",
        "ゲーム風": "レベル、経験値、クエストのような要素を持つ"
      },

      features: {
        "Webサービス": ["ユーザー投稿", "検索", "タグ分類", "お気に入り", "ランキング", "管理画面", "コメント", "カテゴリ管理", "共有リンク", "レスポンシブUI"],
        "AIツール": ["文章生成", "テンプレート選択", "プロンプト保存", "履歴管理", "自動分類", "要約", "言い換え", "コピー", "お気に入り", "出力形式変更"],
        "ゲーム": ["キャラクター管理", "クエスト", "ステージ選択", "スキル", "装備", "敵図鑑", "ストーリー分岐", "進行度保存", "称号", "実績"],
        "小説": ["キャラ設定", "世界観管理", "章立て", "プロット", "セリフ案", "伏線メモ", "用語集", "文体変換", "シーン整理", "年表"],
        "SNS": ["タイムライン", "投稿", "いいね", "フォロー", "通知", "プロフィール", "ハッシュタグ", "DM風UI", "おすすめ投稿", "AI投稿提案"],
        "動画サイト": ["動画カード", "検索", "カテゴリ", "ランキング", "チャンネル", "視聴履歴", "コメント", "お気に入り", "おすすめ", "タグ"],
        "ポートフォリオ": ["作品カード", "リンク管理", "カテゴリ分類", "紹介文生成", "スキル表示", "実績一覧", "検索", "テーマ変更", "外部リンク", "更新履歴"],
        "便利ツール": ["メモ", "ToDo", "検索", "タグ", "自動整形", "コピー", "履歴", "エクスポート", "チェックリスト", "通知風表示"],
        "学習サービス": ["学習記録", "復習リスト", "クイズ", "用語集", "進捗", "AI風解説", "弱点メモ", "計画作成", "達成バッジ", "問題生成"],
        "創作支援": ["アイデア生成", "タイトル案", "キャッチコピー", "キャラ案", "世界観案", "企画書化", "画像プロンプト", "構成案", "メモ保存", "ネタ帳"]
      },

      monetization: [
        "無料版+Pro版",
        "広告表示",
        "買い切り版",
        "テンプレート販売",
        "月額プレミアム",
        "法人向けプラン",
        "追加保存枠の課金",
        "作品公開ページの有料カスタム",
        "支援・投げ銭",
        "素材パック販売"
      ],

      risks: [
        "機能を増やしすぎると完成しにくくなる",
        "最初からログインや課金を入れると開発が重くなる",
        "ターゲットが広すぎると特徴が薄くなる",
        "保存機能の設計を後回しにすると作り直しが出やすい",
        "見た目だけ作って実用性が弱いと使われにくい",
        "スマホ対応を忘れると使い勝手が落ちる"
      ],

      firstSteps: {
        "簡単": ["1画面UIを作る", "入力欄と生成ボタンを作る", "結果表示を作る", "コピー機能を付ける", "ローカル保存を付ける"],
        "普通": ["基本UIを作る", "複数パターン生成を作る", "履歴保存を作る", "検索と絞り込みを作る", "テキスト出力を作る"],
        "本格": ["MVPを作る", "保存データ構造を決める", "ログインなし版を完成させる", "ユーザー登録版を検討する", "公開ページを整える"],
        "超本格": ["小さいMVPを先に作る", "フロントとバックエンドを分ける", "DB設計をする", "課金やログインを後から追加する", "運用コストを確認する"]
      }
    };

    let currentIdeas = [];
    let generatedCount = 0;

    function $(id) {
      return document.getElementById(id);
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    function val(id) {
      return $(id).value.trim();
    }

    function pick(arr) {
      return arr[Math.floor(Math.random() * arr.length)];
    }

    function shuffle(arr) {
      return [...arr].sort(() => Math.random() - 0.5);
    }

    function escapeHTML(str) {
      return String(str)
        .replaceAll("&", "&amp;")
        .replaceAll("<", "&lt;")
        .replaceAll(">", "&gt;")
        .replaceAll('"', "&quot;")
        .replaceAll("'", "&#039;");
    }

    function addKeyword(word) {
      const box = $("keywords");
      if (!box.value.includes(word)) {
        box.value = box.value ? box.value + " / " + word : word;
      }
    }

    function randomSet() {
      randomSelect("genre");
      randomSelect("mood");
      randomSelect("level");
      randomSelect("target");
      randomSelect("style");

      const sets = [
        "AI / メモ / 作業効率",
        "RPG / クエスト / 進捗管理",
        "SNS / 投稿 / AI風返信",
        "小説 / 世界観 / キャラクター",
        "在宅ワーク / 日報 / 整理",
        "ポートフォリオ / 作品 / 自動紹介",
        "動画 / まとめ / ランキング",
        "学習 / 復習 / クイズ",
        "ゲーム開発 / アイデア / 仕様書",
        "創作 / ネタ帳 / 企画書"
      ];

      const problems = [
        "何を作ればいいかわからない",
        "作業が続かない",
        "アイデアが散らばって整理できない",
        "作品紹介文を書くのが難しい",
        "学習した内容を忘れやすい",
        "毎日の進捗を見える化したい",
        "企画を作っても途中で止まりやすい"
      ];

      $("keywords").value = pick(sets);
      $("problem").value = pick(problems);
      showToast("ランダム条件を入れました");
    }

    function randomSelect(id) {
      const el = $(id);
      el.selectedIndex = Math.floor(Math.random() * el.options.length);
    }

    function makePractical() {
      $("mood").value = "実用的";
      $("level").value = "簡単";
      $("style").value = "開発メモ風";
      if (!$("problem").value) {
        $("problem").value = "毎日の作業やアイデアを整理して、次にやることを明確にしたい";
      }
      showToast("現実的な条件に寄せました");
    }

    function makeFantasy() {
      $("mood").value = "ファンタジー";
      $("style").value = "サービス紹介風";
      if (!$("keywords").value.includes("ギルド")) {
        addKeyword("ギルド");
        addKeyword("クエスト");
      }
      showToast("派手な条件に寄せました");
    }

    function clearForm() {
      $("keywords").value = "";
      $("problem").value = "";
      showToast("入力をクリアしました");
    }

    function generateIdeas() {
      const amount = Number(val("amount"));
      currentIdeas = [];

      for (let i = 0; i < amount; i++) {
        currentIdeas.push(createIdea(i));
      }

      generatedCount += amount;
      $("statIdeas").textContent = generatedCount;
      renderIdeas();
      showToast(`${amount}個のアイデアを生成しました`);
    }

    function createIdea(index) {
      const genre = val("genre");
      const mood = val("mood");
      const level = val("level");
      const target = val("target");
      const style = val("style");
      const keywords = val("keywords") || "AI / 創作 / アイデア";
      const problem = val("problem") || "アイデアを整理して、作り始めやすくしたい";

      const title = makeTitle(genre, keywords, index);
      const features = shuffle(DATA.features[genre]).slice(0, 6);
      const mvp = features.slice(0, 3);
      const money = shuffle(DATA.monetization).slice(0, 3);
      const risks = shuffle(DATA.risks).slice(0, 3);
      const steps = DATA.firstSteps[level];
      const score = calcScore(genre, level);
      const keywordMain = splitKeywords(keywords)[0] || "アイデア";

      return {
        id: Date.now() + Math.random(),
        createdAt: new Date().toLocaleString("ja-JP"),
        title,
        genre,
        mood,
        level,
        target,
        style,
        keywords,
        problem,
        score,
        catchcopy: makeCatch(target, mood, genre, keywordMain),
        overview: makeOverview(genre, mood, target, keywords, problem, style),
        unique: makeUnique(genre, mood, keywordMain),
        features,
        mvp,
        money,
        risks,
        steps,
        devTime: makeDevTime(level),
        nextAction: makeNextAction(level, genre),
        design: makeDesign(mood),
        pitch: makePitch(title, target, genre, problem)
      };
    }

    function splitKeywords(text) {
      return text.split(/[\/、,\s]+/).map(x => x.trim()).filter(Boolean);
    }

    function makeTitle(genre, keywords, index) {
      const keys = splitKeywords(keywords);
      const key = keys[index % Math.max(keys.length, 1)] || "Idea";
      const head = pick(DATA.titleHeads);
      const tail = pick(DATA.titleTails[genre] || DATA.titleTails["創作支援"]);

      const patterns = [
        `${head}${tail}`,
        `${key}${tail}`,
        `${head} ${tail}`,
        `${key}メーカー`,
        `${key}ギルド`,
        `${key}Forge`,
        `${head}ノート`,
        `${key}ラボ`,
        `${head}Factory`,
        `${key}クエスト`
      ];

      return pick(patterns);
    }

    function makeCatch(target, mood, genre, key) {
      const desc = DATA.moodDesc[mood];
      const patterns = [
        `${target}の「作りたい」を形にする、${desc}${genre}。`,
        `${key}を起点に、企画・整理・実行まで支える${genre}。`,
        `思いつきを企画に変える、${target}向けの${desc}サービス。`,
        `迷っている時間を減らし、制作を前に進める${genre}。`
      ];
      return pick(patterns);
    }

    function makeOverview(genre, mood, target, keywords, problem, style) {
      const desc = DATA.moodDesc[mood];

      if (style === "ピッチ資料風") {
        return `${problem}という悩みを持つ${target}に向けて、${keywords}を軸にした${genre}を提供します。${desc}体験により、ユーザーはアイデア出しから整理、実行までを短時間で進められます。`;
      }

      if (style === "開発メモ風") {
        return `${keywords}をテーマにした${genre}。まずは小さく作る。${target}が抱える「${problem}」を解決するため、生成、保存、検索、コピーの流れを重視する。`;
      }

      if (style === "サービス紹介風") {
        return `この${genre}は、${target}が${keywords}に関するアイデアをすばやく整理できるサービスです。${desc}デザインで、毎日開きたくなる使い心地を目指します。`;
      }

      return `${keywords}をテーマにした${genre}です。${target}が抱える「${problem}」を解決するため、アイデア出し、情報整理、保存、次の行動提案をまとめて行える企画にします。`;
    }

    function makeUnique(genre, mood, key) {
      return `${key}をただ生成するだけでなく、MVP、開発手順、収益化、注意点まで同時に出せる点が特徴です。${mood}な方向性を明確にすることで、似たような${genre}との差別化もしやすくなります。`;
    }

    function calcScore(genre, level) {
      let score = 82;

      if (level === "簡単") score += 10;
      if (level === "普通") score += 5;
      if (level === "本格") score -= 2;
      if (level === "超本格") score -= 9;

      if (genre === "便利ツール") score += 4;
      if (genre === "AIツール") score += 3;
      if (genre === "ゲーム") score -= 4;
      if (genre === "SNS") score -= 3;

      score += Math.floor(Math.random() * 9) - 4;

      return Math.max(55, Math.min(98, score));
    }

    function makeDevTime(level) {
      if (level === "簡単") return "1日〜3日";
      if (level === "普通") return "1週間〜2週間";
      if (level === "本格") return "1か月〜3か月";
      return "3か月以上";
    }

    function makeNextAction(level, genre) {
      if (level === "簡単") {
        return `まずは${genre}の1画面版を作ります。入力欄、生成ボタン、結果表示、保存だけで完成扱いにするのが安全です。`;
      }

      if (level === "普通") {
        return `最初にUIを作り、そのあと保存・検索・出力機能を追加します。ログイン機能は後回しで大丈夫です。`;
      }

      if (level === "本格") {
        return `MVPを公開できる状態まで作ってから、ユーザー登録やデータベースを検討します。最初から全部入れない方が完成します。`;
      }

      return `超本格版は重いので、まずはプロトタイプを完成させてください。完成後にサーバー、DB、課金、ログインを分割して追加する流れが安全です。`;
    }

    function makeDesign(mood) {
      const map = {
        "かっこいい": "黒背景、青紫グラデーション、カード型UI、シャープなボタン",
        "やさしい": "白背景、淡い青や緑、角丸カード、大きめ文字",
        "近未来": "ダーク背景、ネオン、水色アクセント、ガラス風UI",
        "ファンタジー": "羊皮紙風、ギルドカード、クエストボード風UI",
        "シンプル": "白背景、余白多め、入力欄と結果表示を中心にする",
        "高級感": "黒と金、細い罫線、落ち着いたカードUI",
        "かわいい": "パステルカラー、丸いボタン、アイコン多め",
        "ダーク": "黒、赤紫、重厚な影、世界観重視",
        "実用的": "管理画面風、見出し明確、コピー・保存ボタンを目立たせる",
        "ゲーム風": "ステータス画面、経験値バー、クエストカード風"
      };

      return map[mood] || "カード型で見やすいUI";
    }

    function makePitch(title, target, genre, problem) {
      return `${title}は、${target}が抱える「${problem}」を解決する${genre}です。複雑な作業を整理し、次にやることを明確にすることで、制作や仕事を止めずに進められるようにします。`;
    }

    function renderIdeas() {
      const result = $("result");

      if (currentIdeas.length === 0) {
        result.innerHTML = `
          <div class="empty">
            <div class="icon">🧠</div>
            <h2>まだアイデアはありません</h2>
            <p>左の条件を入れて「アイデア生成」を押してください。</p>
          </div>
        `;
        return;
      }

      result.innerHTML = `
        <div class="idea-list">
          ${currentIdeas.map(renderIdeaCard).join("")}
        </div>
      `;
    }

    function renderIdeaCard(idea, index) {
      return `
        <article class="idea-card">
          <div class="idea-top">
            <div>
              <h2 class="idea-title">${escapeHTML(idea.title)}</h2>
              <div class="meta">
                <span class="pill">${escapeHTML(idea.genre)}</span>
                <span class="pill">${escapeHTML(idea.mood)}</span>
                <span class="pill">${escapeHTML(idea.level)}</span>
                <span class="pill">${escapeHTML(idea.target)}</span>
                <span class="pill">開発目安 ${escapeHTML(idea.devTime)}</span>
              </div>
            </div>

            <div class="score-box">
              <strong>${idea.score}</strong>
              <span>実現度</span>
            </div>
          </div>

          <div class="catch">
            ${escapeHTML(idea.catchcopy)}
          </div>

          <div class="idea-body">
            <div class="sections">
              <div class="section wide">
                <h4>📝 概要</h4>
                <p>${escapeHTML(idea.overview)}</p>
              </div>

              <div class="section">
                <h4>🎯 解決する悩み</h4>
                <p>${escapeHTML(idea.problem)}</p>
              </div>

              <div class="section">
                <h4>🎨 デザイン方針</h4>
                <p>${escapeHTML(idea.design)}</p>
              </div>

              <div class="section">
                <h4>⚙️ 主な機能</h4>
                <ul>
                  ${idea.features.map(x => `<li>${escapeHTML(x)}</li>`).join("")}
                </ul>
              </div>

              <div class="section">
                <h4>🚀 MVP機能</h4>
                <ol>
                  ${idea.mvp.map(x => `<li>${escapeHTML(x)}</li>`).join("")}
                </ol>
              </div>

              <div class="section">
                <h4>💰 収益化案</h4>
                <ul>
                  ${idea.money.map(x => `<li>${escapeHTML(x)}</li>`).join("")}
                </ul>
              </div>

              <div class="section">
                <h4>⚠️ リスク</h4>
                <ul>
                  ${idea.risks.map(x => `<li>${escapeHTML(x)}</li>`).join("")}
                </ul>
              </div>

              <div class="section wide">
                <h4>✅ 開発ステップ</h4>
                <ol>
                  ${idea.steps.map(x => `<li>${escapeHTML(x)}</li>`).join("")}
                </ol>
              </div>

              <div class="section wide">
                <h4>✨ 差別化ポイント</h4>
                <p>${escapeHTML(idea.unique)}</p>
              </div>

              <div class="section wide">
                <h4>📣 紹介文</h4>
                <p>${escapeHTML(idea.pitch)}</p>
              </div>

              <div class="section wide">
                <h4>👉 次にやること</h4>
                <p>${escapeHTML(idea.nextAction)}</p>
              </div>
            </div>
          </div>

          <div class="idea-actions">
            <button onclick="copyOne(${index})">この案をコピー</button>
            <button onclick="saveOne(${index})">保存</button>
            <button onclick="regenerateOne(${index})">この案だけ再生成</button>
          </div>
        </article>
      `;
    }

    function ideaToText(idea) {
      return `
【タイトル】
${idea.title}

【ジャンル】
${idea.genre}

【雰囲気】
${idea.mood}

【ターゲット】
${idea.target}

【開発難易度】
${idea.level}

【開発目安】
${idea.devTime}

【実現度】
${idea.score}点

【キャッチコピー】
${idea.catchcopy}

【解決する悩み】
${idea.problem}

【概要】
${idea.overview}

【主な機能】
${idea.features.map((x, i) => `${i + 1}. ${x}`).join("\n")}

【MVP機能】
${idea.mvp.map((x, i) => `${i + 1}. ${x}`).join("\n")}

【収益化案】
${idea.money.map((x, i) => `${i + 1}. ${x}`).join("\n")}

【リスク】
${idea.risks.map((x, i) => `${i + 1}. ${x}`).join("\n")}

【開発ステップ】
${idea.steps.map((x, i) => `${i + 1}. ${x}`).join("\n")}

【デザイン方針】
${idea.design}

【差別化ポイント】
${idea.unique}

【紹介文】
${idea.pitch}

【次にやること】
${idea.nextAction}
      `.trim();
    }

    function copyOne(index) {
      const idea = currentIdeas[index];
      if (!idea) return;
      copyText(ideaToText(idea));
    }

    function copyAll() {
      if (currentIdeas.length === 0) {
        showToast("先に生成してください");
        return;
      }

      copyText(currentIdeas.map(ideaToText).join("\n\n====================\n\n"));
    }

    function copyText(text) {
      navigator.clipboard.writeText(text)
        .then(() => showToast("コピーしました"))
        .catch(() => showToast("コピーに失敗しました"));
    }

    function regenerateOne(index) {
      currentIdeas[index] = createIdea(index);
      renderIdeas();
      showToast("再生成しました");
    }

    function getSaved() {
      try {
        return JSON.parse(localStorage.getItem("netagami_saved")) || [];
      } catch {
        return [];
      }
    }

    function setSaved(data) {
      localStorage.setItem("netagami_saved", JSON.stringify(data));
      updateStats();
    }

    function saveOne(index) {
      const idea = currentIdeas[index];
      if (!idea) return;

      const saved = getSaved();
      saved.unshift(idea);
      setSaved(saved.slice(0, 100));
      renderHistory();
      showToast("保存しました");
    }

    function saveAll() {
      if (currentIdeas.length === 0) {
        showToast("先に生成してください");
        return;
      }

      const saved = getSaved();
      setSaved([...currentIdeas, ...saved].slice(0, 100));
      renderHistory();
      showToast("全部保存しました");
    }

    function renderHistory() {
      const list = $("historyList");
      const saved = getSaved();
      const q = $("historySearch").value.trim().toLowerCase();
      const genre = $("historyGenre").value;

      let filtered = saved;

      if (genre !== "all") {
        filtered = filtered.filter(x => x.genre === genre);
      }

      if (q) {
        filtered = filtered.filter(x => {
          return JSON.stringify(x).toLowerCase().includes(q);
        });
      }

      $("savedCount").textContent = `${saved.length}件`;

      if (filtered.length === 0) {
        list.innerHTML = `<p style="color:var(--muted);">保存アイデアはありません。</p>`;
        return;
      }

      list.innerHTML = filtered.map(item => `
        <div class="history-item" onclick="loadSaved('${item.id}')">
          <strong>${escapeHTML(item.title)}</strong>
          <small>${escapeHTML(item.genre)} / ${escapeHTML(item.level)} / ${escapeHTML(item.createdAt)}</small>
        </div>
      `).join("");
    }

    function loadSaved(id) {
      const saved = getSaved();
      const idea = saved.find(x => String(x.id) === String(id));

      if (!idea) return;

      currentIdeas = [idea];
      renderIdeas();
      window.scrollTo({ top: 0, behavior: "smooth" });
      showToast("保存アイデアを表示しました");
    }

    function downloadText() {
      if (currentIdeas.length === 0) {
        showToast("先に生成してください");
        return;
      }

      const text = currentIdeas.map(ideaToText).join("\n\n====================\n\n");
      downloadFile("netagami-ideas.txt", text, "text/plain");
      showToast("TXT出力しました");
    }

    function downloadJSON() {
      const data = currentIdeas.length ? currentIdeas : getSaved();

      if (data.length === 0) {
        showToast("出力するデータがありません");
        return;
      }

      downloadFile("netagami-ideas.json", JSON.stringify(data, null, 2), "application/json");
      showToast("JSON出力しました");
    }

    function downloadFile(filename, content, type) {
      const blob = new Blob([content], { type: type + ";charset=utf-8" });
      const url = URL.createObjectURL(blob);
      const a = document.createElement("a");

      a.href = url;
      a.download = filename;
      document.body.appendChild(a);
      a.click();
      a.remove();

      URL.revokeObjectURL(url);
    }

    function clearAll() {
      if (!confirm("生成結果と保存履歴を削除しますか?")) return;

      currentIdeas = [];
      localStorage.removeItem("netagami_saved");
      renderIdeas();
      renderHistory();
      updateStats();
      showToast("削除しました");
    }

    function toggleTheme() {
      document.body.classList.toggle("light");
      localStorage.setItem("netagami_theme", document.body.classList.contains("light") ? "light" : "dark");
    }

    function updateStats() {
      $("statSaved").textContent = getSaved().length;
    }

    function showToast(message) {
      const toast = $("toast");
      toast.textContent = message;
      toast.classList.add("show");

      setTimeout(() => {
        toast.classList.remove("show");
      }, 1800);
    }

    function init() {
      if (localStorage.getItem("netagami_theme") === "light") {
        document.body.classList.add("light");
      }

      $("keywords").value = "AI / 創作 / Webサービス / メモ";
      $("problem").value = "何を作ればいいかわからない。アイデアを企画書レベルまで整理したい。";

      renderHistory();
      updateStats();
    }

    init();
  </script>
</body>
</html>

STGGAME.html

<!DOCTYPE html>
<html lang="ja">
<head>
  <meta charset="UTF-8" />
  <meta name="viewport" content="width=device-width, initial-scale=1.0" />
  <title>Bullet Hell STG Game</title>
  <style>
    * { box-sizing: border-box; }

    body {
      margin: 0;
      min-height: 100vh;
      background: radial-gradient(circle at top, #1f2b5c, #070915 70%);
      display: flex;
      align-items: center;
      justify-content: center;
      font-family: system-ui, sans-serif;
      color: white;
      overflow: hidden;
    }

    .wrap { text-align: center; }

    h1 {
      margin: 0 0 10px;
      font-size: 28px;
      letter-spacing: 0.08em;
    }

    canvas {
      background: #050816;
      border: 3px solid #ffffff33;
      border-radius: 16px;
      box-shadow: 0 20px 80px #000a;
      display: block;
    }

    .info {
      margin-top: 10px;
      color: #dce6ff;
      font-size: 14px;
    }

    .panel {
      position: fixed;
      top: 16px;
      left: 50%;
      transform: translateX(-50%);
      display: flex;
      gap: 20px;
      background: #0008;
      border: 1px solid #fff2;
      padding: 8px 16px;
      border-radius: 999px;
      backdrop-filter: blur(8px);
      font-weight: 700;
    }
  </style>
</head>
<body>
  <div class="panel">
    <div>Score: <span id="score">0</span></div>
    <div>HP: <span id="hp">5</span></div>
    <div>Power: <span id="power">1</span></div>
  </div>

  <div class="wrap">
    <h1>BULLET STORM</h1>
    <canvas id="game" width="480" height="640"></canvas>
    <div class="info">移動: WASD / 方向キー ショット: Space パワーアップを取ると弾が強化 リスタート: Enter</div>
  </div>

  <script>
    const canvas = document.getElementById("game");
    const ctx = canvas.getContext("2d");
    const scoreEl = document.getElementById("score");
    const hpEl = document.getElementById("hp");
    const powerEl = document.getElementById("power");

    const keys = {};

    const player = {
      x: canvas.width / 2,
      y: canvas.height - 70,
      w: 34,
      h: 42,
      speed: 5,
      hp: 5,
      power: 1,
      shotCooldown: 0,
      invincible: 0
    };

    let bullets = [];
    let enemyBullets = [];
    let enemies = [];
    let items = [];
    let particles = [];
    let stars = [];
    let score = 0;
    let enemyTimer = 0;
    let itemTimer = 0;
    let gameOver = false;
    let boss = null;
    let bossTimer = 0;
    let frame = 0;

    for (let i = 0; i < 100; i++) {
      stars.push({
        x: Math.random() * canvas.width,
        y: Math.random() * canvas.height,
        r: Math.random() * 2 + 0.5,
        speed: Math.random() * 2 + 1
      });
    }

    window.addEventListener("keydown", (e) => {
      keys[e.key.toLowerCase()] = true;
      if (gameOver && e.key === "Enter") restart();
    });

    window.addEventListener("keyup", (e) => {
      keys[e.key.toLowerCase()] = false;
    });

    function restart() {
      player.x = canvas.width / 2;
      player.y = canvas.height - 70;
      player.hp = 5;
      player.power = 1;
      player.shotCooldown = 0;
      player.invincible = 0;
      bullets = [];
      enemyBullets = [];
      enemies = [];
      items = [];
      particles = [];
      score = 0;
      enemyTimer = 0;
      itemTimer = 0;
      frame = 0;
      gameOver = false;
      updateUI();
    }

    function updateUI() {
      scoreEl.textContent = score;
      hpEl.textContent = player.hp;
      powerEl.textContent = player.power;
    }

    function addPlayerBullet(x, y, vx, vy, power = 1) {
      bullets.push({ x, y, w: 6, h: 16, vx, vy, power });
    }

    function shoot() {
      if (player.power === 1) {
        addPlayerBullet(player.x, player.y - 25, 0, -10);
      } else if (player.power === 2) {
        addPlayerBullet(player.x - 9, player.y - 25, 0, -10);
        addPlayerBullet(player.x + 9, player.y - 25, 0, -10);
      } else if (player.power === 3) {
        addPlayerBullet(player.x, player.y - 28, 0, -11);
        addPlayerBullet(player.x - 16, player.y - 20, -1.2, -10);
        addPlayerBullet(player.x + 16, player.y - 20, 1.2, -10);
      } else {
        addPlayerBullet(player.x, player.y - 30, 0, -12, 2);
        addPlayerBullet(player.x - 14, player.y - 24, -0.8, -11);
        addPlayerBullet(player.x + 14, player.y - 24, 0.8, -11);
        addPlayerBullet(player.x - 24, player.y - 10, -1.7, -10);
        addPlayerBullet(player.x + 24, player.y - 10, 1.7, -10);
      }

      player.shotCooldown = Math.max(4, 10 - player.power);
    }

    function spawnEnemy() {
      if (boss) return;
      const size = Math.random() * 16 + 28;
      enemies.push({
        x: Math.random() * (canvas.width - size) + size / 2,
        y: -size,
        w: size,
        h: size,
        speed: Math.random() * 1.4 + 1.4,
        hp: size > 38 ? 4 : 2,
        shotTimer: Math.floor(Math.random() * 50),
        type: Math.random() < 0.35 ? "spread" : "normal"
      });
    }

    function spawnPowerItem(x = Math.random() * (canvas.width - 40) + 20, y = -20) {
      items.push({
        x,
        y,
        w: 24,
        h: 24,
        speed: 2.2,
        type: "power"
      });
    }

    function enemyShoot(enemy) {
      if (enemy.type === "spread") {
        for (let i = -2; i <= 2; i++) {
          enemyBullets.push({
            x: enemy.x,
            y: enemy.y + enemy.h / 2,
            w: 8,
            h: 8,
            vx: i * 1.1,
            vy: 3.2
          });
        }
      } else {
        const dx = player.x - enemy.x;
        const dy = player.y - enemy.y;
        const len = Math.hypot(dx, dy) || 1;
        enemyBullets.push({
          x: enemy.x,
          y: enemy.y + enemy.h / 2,
          w: 8,
          h: 8,
          vx: dx / len * 3.2,
          vy: dy / len * 3.2
        });
      }
    }

    function createExplosion(x, y) {
      for (let i = 0; i < 16; i++) {
        particles.push({
          x,
          y,
          vx: (Math.random() - 0.5) * 7,
          vy: (Math.random() - 0.5) * 7,
          life: 24,
          r: Math.random() * 4 + 2
        });
      }
    }

    function isHit(a, b) {
      return (
        a.x - a.w / 2 < b.x + b.w / 2 &&
        a.x + a.w / 2 > b.x - b.w / 2 &&
        a.y - a.h / 2 < b.y + b.h / 2 &&
        a.y + a.h / 2 > b.y - b.h / 2
      );
    }

    function damagePlayer() {
      if (player.invincible > 0) return;
      player.hp--;
      player.power = Math.max(1, player.power - 1);
      player.invincible = 80;
      createExplosion(player.x, player.y);
      updateUI();
      if (player.hp <= 0) gameOver = true;
    }

    function update() {
      if (gameOver) return;
      frame++;

      // boss spawn
      bossTimer++;
      if (!boss && bossTimer > 2000) {
        boss = {
          x: canvas.width / 2,
          y: 120,
          w: 120,
          h: 120,
          hp: 200,
          maxHp: 200,
          shotTimer: 0
        };
      }

      if (keys["arrowleft"] || keys["a"]) player.x -= player.speed;
      if (keys["arrowright"] || keys["d"]) player.x += player.speed;
      if (keys["arrowup"] || keys["w"]) player.y -= player.speed;
      if (keys["arrowdown"] || keys["s"]) player.y += player.speed;

      player.x = Math.max(player.w / 2, Math.min(canvas.width - player.w / 2, player.x));
      player.y = Math.max(player.h / 2, Math.min(canvas.height - player.h / 2, player.y));

      if (player.invincible > 0) player.invincible--;
      if (player.shotCooldown > 0) player.shotCooldown--;
      if ((keys[" "] || keys["space"]) && player.shotCooldown <= 0) shoot();

      bullets.forEach((b) => {
        b.x += b.vx;
        b.y += b.vy;
      });
      bullets = bullets.filter((b) => b.y > -30 && b.x > -30 && b.x < canvas.width + 30);

      enemyBullets.forEach((b) => {
        b.x += b.vx;
        b.y += b.vy;
      });
      enemyBullets = enemyBullets.filter((b) => b.y < canvas.height + 30 && b.x > -30 && b.x < canvas.width + 30);

      enemyTimer++;
      if (enemyTimer > Math.max(20, 40 - Math.floor(score / 1000))) {
        spawnEnemy();
        enemyTimer = 0;
      }

      itemTimer++;
      if (itemTimer > 520) {
        spawnPowerItem();
        itemTimer = 0;
      }

      enemies.forEach((e) => {
        e.y += e.speed;
        e.shotTimer++;
        if (e.shotTimer > 70) {
          enemyShoot(e);
          e.shotTimer = 0;
        }
      });

      // boss behavior
      if (boss) {
        boss.shotTimer++;
        if (boss.shotTimer % 40 === 0) {
          for (let i = 0; i < 20; i++) {
            const angle = (Math.PI * 2 / 20) * i + frame * 0.02;
            enemyBullets.push({
              x: boss.x,
              y: boss.y,
              w: 10,
              h: 10,
              vx: Math.cos(angle) * 3,
              vy: Math.sin(angle) * 3
            });
          }
        }
      }

      items.forEach((item) => {
        item.y += item.speed;
        item.x += Math.sin((frame + item.y) * 0.04) * 0.8;
      });
      items = items.filter((item) => item.y < canvas.height + 40);

      for (let i = items.length - 1; i >= 0; i--) {
        if (isHit(player, items[i])) {
          player.power = Math.min(4, player.power + 1);
          score += 300;
          createExplosion(items[i].x, items[i].y);
          items.splice(i, 1);
          updateUI();
        }
      }

      for (let i = enemies.length - 1; i >= 0; i--) {
        const e = enemies[i];
        if (isHit(player, e)) {
          createExplosion(e.x, e.y);
          enemies.splice(i, 1);
          damagePlayer();
          continue;
        }

        if (e.y > canvas.height + 50) {
          enemies.splice(i, 1);
          damagePlayer();
        }
      }

      for (let i = enemyBullets.length - 1; i >= 0; i--) {
        if (isHit(player, enemyBullets[i])) {
          enemyBullets.splice(i, 1);
          damagePlayer();
        }
      }

      for (let i = enemies.length - 1; i >= 0; i--) {
        for (let j = bullets.length - 1; j >= 0; j--) {
          if (isHit(enemies[i], bullets[j])) {
            enemies[i].hp -= bullets[j].power;
            bullets.splice(j, 1);

            if (enemies[i].hp <= 0) {
              const drop = Math.random() < 0.18;
              if (drop) spawnPowerItem(enemies[i].x, enemies[i].y);
              createExplosion(enemies[i].x, enemies[i].y);
              enemies.splice(i, 1);
              score += 100;
              updateUI();
            }
            break;
          }
        }
      }

      particles.forEach((p) => {
        p.x += p.vx;
        p.y += p.vy;
        p.life--;
      });
      particles = particles.filter((p) => p.life > 0);

      stars.forEach((s) => {
        s.y += s.speed;
        if (s.y > canvas.height) {
          s.y = 0;
          s.x = Math.random() * canvas.width;
        }
      });
    }

    function drawPlayer() {
      if (player.invincible > 0 && Math.floor(frame / 5) % 2 === 0) return;

      ctx.save();
      ctx.translate(player.x, player.y);

      // body
      const grad = ctx.createLinearGradient(0, -20, 0, 30);
      grad.addColorStop(0, "#7df9ff");
      grad.addColorStop(1, "#0077ff");
      ctx.fillStyle = grad;
      ctx.beginPath();
      ctx.moveTo(0, -26);
      ctx.lineTo(20, 22);
      ctx.lineTo(0, 12);
      ctx.lineTo(-20, 22);
      ctx.closePath();
      ctx.fill();

      // cockpit
      ctx.fillStyle = "#ffffff";
      ctx.beginPath();
      ctx.arc(0, -6, 6, 0, Math.PI * 2);
      ctx.fill();

      // wings glow
      ctx.fillStyle = "#00eaff";
      ctx.globalAlpha = 0.5;
      ctx.fillRect(-24, 0, 8, 10);
      ctx.fillRect(16, 0, 8, 10);
      ctx.globalAlpha = 1;

      // engine flame
      ctx.fillStyle = "#ffcf5a";
      ctx.beginPath();
      ctx.moveTo(-8, 24);
      ctx.lineTo(0, 40 + Math.random() * 6);
      ctx.lineTo(8, 24);
      ctx.closePath();
      ctx.fill();

      ctx.restore();
    }

    function drawEnemy(e) {
      ctx.save();
      ctx.translate(e.x, e.y);

      // core
      const grad = ctx.createRadialGradient(0, 0, 4, 0, 0, e.w / 2);
      grad.addColorStop(0, "#fff");
      grad.addColorStop(1, e.type === "spread" ? "#ff00cc" : "#ff0000");
      ctx.fillStyle = grad;
      ctx.beginPath();
      ctx.arc(0, 0, e.w / 2, 0, Math.PI * 2);
      ctx.fill();

      // spikes
      ctx.strokeStyle = "#fff";
      ctx.lineWidth = 2;
      for (let i = 0; i < 6; i++) {
        const angle = (Math.PI * 2 / 6) * i + frame * 0.01;
        ctx.beginPath();
        ctx.moveTo(Math.cos(angle) * 6, Math.sin(angle) * 6);
        ctx.lineTo(Math.cos(angle) * (e.w / 2 + 8), Math.sin(angle) * (e.w / 2 + 8));
        ctx.stroke();
      }

      ctx.restore();
    }

    function drawPowerItem(item) {
      ctx.save();
      ctx.translate(item.x, item.y);
      ctx.rotate(frame * 0.05);
      ctx.fillStyle = "#68ff7a";
      ctx.fillRect(-12, -12, 24, 24);
      ctx.fillStyle = "#052";
      ctx.font = "bold 18px system-ui";
      ctx.textAlign = "center";
      ctx.textBaseline = "middle";
      ctx.fillText("P", 0, 1);
      ctx.restore();
    }

    function draw() {
      ctx.clearRect(0, 0, canvas.width, canvas.height);
      ctx.fillStyle = "#050816";
      ctx.fillRect(0, 0, canvas.width, canvas.height);

      ctx.fillStyle = "#ffffff";
      stars.forEach((s) => {
        ctx.globalAlpha = 0.4 + Math.random() * 0.5;
        ctx.beginPath();
        ctx.arc(s.x, s.y, s.r, 0, Math.PI * 2);
        ctx.fill();
      });
      ctx.globalAlpha = 1;

      bullets.forEach((b) => {
        ctx.fillStyle = b.power >= 2 ? "#fff36a" : "#8ffcff";
        ctx.fillRect(b.x - b.w / 2, b.y - b.h / 2, b.w, b.h);
      });

      enemyBullets.forEach((b) => {
        ctx.fillStyle = "#ff9a3b";
        ctx.beginPath();
        ctx.arc(b.x, b.y, b.w / 2, 0, Math.PI * 2);
        ctx.fill();
      });

      items.forEach(drawPowerItem);
      enemies.forEach(drawEnemy);
      // draw boss
      if (boss) {
        ctx.save();
        ctx.translate(boss.x, boss.y);

        const grad = ctx.createRadialGradient(0, 0, 10, 0, 0, boss.w / 2);
        grad.addColorStop(0, "#fff");
        grad.addColorStop(1, "#ff00aa");
        ctx.fillStyle = grad;
        ctx.beginPath();
        ctx.arc(0, 0, boss.w / 2, 0, Math.PI * 2);
        ctx.fill();
        ctx.restore();

        // HP bar
        ctx.fillStyle = "#000";
        ctx.fillRect(80, 20, 320, 16);
        ctx.fillStyle = "#ff0066";
        ctx.fillRect(80, 20, 320 * (boss.hp / boss.maxHp), 16);
      }

      drawPlayer();

      particles.forEach((p) => {
        ctx.globalAlpha = p.life / 24;
        ctx.fillStyle = "#ffd35a";
        ctx.beginPath();
        ctx.arc(p.x, p.y, p.r, 0, Math.PI * 2);
        ctx.fill();
      });
      ctx.globalAlpha = 1;

      if (gameOver) {
        ctx.fillStyle = "#000b";
        ctx.fillRect(0, 0, canvas.width, canvas.height);
        ctx.fillStyle = "white";
        ctx.textAlign = "center";
        ctx.font = "bold 42px system-ui";
        ctx.fillText("GAME OVER", canvas.width / 2, canvas.height / 2 - 30);
        ctx.font = "20px system-ui";
        ctx.fillText("Score: " + score, canvas.width / 2, canvas.height / 2 + 10);
        ctx.fillText("Enterでリスタート", canvas.width / 2, canvas.height / 2 + 48);
      }
    }

    function loop() {
      update();
      draw();
      requestAnimationFrame(loop);
    }

    updateUI();
    loop();
  </script>
</body>
</html>

AICharacter掲示板

<!DOCTYPE html>
<html lang="ja">
<head>
  <meta charset="UTF-8" />
  <meta name="viewport" content="width=device-width, initial-scale=1.0"/>
  <title>AIキャラ会話掲示板 - Virtual Guild Board</title>
  <style>
    * {
      box-sizing: border-box;
    }

    body {
      margin: 0;
      font-family: "Segoe UI", "Hiragino Kaku Gothic ProN", "Meiryo", sans-serif;
      background: linear-gradient(135deg, #0f172a, #1e293b, #111827);
      color: #e5e7eb;
    }

    header {
      padding: 24px;
      background: rgba(0,0,0,0.35);
      border-bottom: 1px solid rgba(255,255,255,0.08);
      text-align: center;
    }

    header h1 {
      margin: 0;
      font-size: 32px;
      color: #f8fafc;
    }

    header p {
      margin-top: 8px;
      color: #cbd5e1;
      font-size: 14px;
    }

    .container {
      max-width: 1300px;
      margin: 0 auto;
      padding: 20px;
      display: grid;
      grid-template-columns: 300px 1fr 320px;
      gap: 20px;
    }

    .panel {
      background: rgba(255,255,255,0.06);
      border: 1px solid rgba(255,255,255,0.08);
      border-radius: 18px;
      box-shadow: 0 10px 30px rgba(0,0,0,0.25);
      overflow: hidden;
      backdrop-filter: blur(10px);
    }

    .panel-title {
      padding: 16px 18px;
      font-size: 18px;
      font-weight: bold;
      border-bottom: 1px solid rgba(255,255,255,0.08);
      background: rgba(255,255,255,0.04);
    }

    .character-list {
      padding: 14px;
      display: flex;
      flex-direction: column;
      gap: 12px;
      max-height: 720px;
      overflow-y: auto;
    }

    .character-card {
      padding: 14px;
      border-radius: 14px;
      background: rgba(255,255,255,0.05);
      border: 1px solid rgba(255,255,255,0.06);
    }

    .character-card h3 {
      margin: 0 0 6px 0;
      font-size: 17px;
    }

    .character-meta {
      font-size: 13px;
      color: #cbd5e1;
      margin-bottom: 8px;
    }

    .character-desc {
      font-size: 13px;
      color: #e2e8f0;
      line-height: 1.6;
    }

    .main-board {
      display: flex;
      flex-direction: column;
      min-height: 780px;
    }

    .toolbar {
      display: flex;
      flex-wrap: wrap;
      gap: 10px;
      padding: 14px;
      border-bottom: 1px solid rgba(255,255,255,0.08);
      background: rgba(255,255,255,0.03);
    }

    button, select, input, textarea {
      font: inherit;
    }

    button {
      border: none;
      border-radius: 10px;
      padding: 10px 14px;
      cursor: pointer;
      background: linear-gradient(135deg, #3b82f6, #2563eb);
      color: white;
      transition: 0.2s ease;
    }

    button:hover {
      transform: translateY(-1px);
      filter: brightness(1.08);
    }

    .danger {
      background: linear-gradient(135deg, #ef4444, #dc2626);
    }

    .sub {
      background: linear-gradient(135deg, #64748b, #475569);
    }

    .chat-area {
      flex: 1;
      padding: 18px;
      overflow-y: auto;
      display: flex;
      flex-direction: column;
      gap: 14px;
      min-height: 500px;
      max-height: 580px;
    }

    .post {
      display: flex;
      gap: 12px;
      align-items: flex-start;
      padding: 14px;
      border-radius: 16px;
      background: rgba(255,255,255,0.05);
      border: 1px solid rgba(255,255,255,0.06);
      animation: fadeIn 0.25s ease;
    }

    .avatar {
      width: 48px;
      height: 48px;
      min-width: 48px;
      border-radius: 50%;
      display: flex;
      align-items: center;
      justify-content: center;
      font-size: 22px;
      background: rgba(255,255,255,0.12);
      border: 1px solid rgba(255,255,255,0.12);
    }

    .post-content {
      flex: 1;
    }

    .post-header {
      display: flex;
      flex-wrap: wrap;
      gap: 8px;
      align-items: center;
      margin-bottom: 6px;
    }

    .name {
      font-weight: bold;
      font-size: 15px;
      color: #ffffff;
    }

    .role {
      font-size: 12px;
      color: #93c5fd;
      background: rgba(59,130,246,0.15);
      padding: 3px 8px;
      border-radius: 999px;
    }

    .time {
      margin-left: auto;
      font-size: 12px;
      color: #94a3b8;
    }

    .message {
      font-size: 15px;
      line-height: 1.75;
      color: #f1f5f9;
      white-space: pre-wrap;
      word-break: break-word;
    }

    .composer {
      padding: 16px;
      border-top: 1px solid rgba(255,255,255,0.08);
      background: rgba(255,255,255,0.03);
      display: flex;
      flex-direction: column;
      gap: 10px;
    }

    .composer-top {
      display: flex;
      gap: 10px;
      flex-wrap: wrap;
    }

    select, input, textarea {
      width: 100%;
      border-radius: 10px;
      border: 1px solid rgba(255,255,255,0.1);
      background: rgba(15,23,42,0.85);
      color: #fff;
      padding: 10px 12px;
      outline: none;
    }

    textarea {
      resize: vertical;
      min-height: 100px;
    }

    .composer-actions {
      display: flex;
      flex-wrap: wrap;
      gap: 10px;
    }

    .right-panel-content {
      padding: 16px;
      display: flex;
      flex-direction: column;
      gap: 16px;
    }

    .status-box, .topic-box, .memory-box {
      padding: 14px;
      border-radius: 14px;
      background: rgba(255,255,255,0.05);
      border: 1px solid rgba(255,255,255,0.06);
    }

    .status-line {
      margin: 8px 0;
      font-size: 14px;
      color: #e2e8f0;
    }

    .topic-tag {
      display: inline-block;
      margin: 6px 6px 0 0;
      padding: 6px 10px;
      border-radius: 999px;
      background: rgba(16,185,129,0.18);
      color: #bbf7d0;
      font-size: 12px;
    }

    .memory-item {
      font-size: 13px;
      padding: 8px 10px;
      margin-top: 8px;
      border-radius: 10px;
      background: rgba(255,255,255,0.04);
      color: #dbeafe;
      line-height: 1.6;
    }

    .footer-note {
      text-align: center;
      color: #94a3b8;
      font-size: 12px;
      padding: 16px;
    }

    .online-dot {
      display: inline-block;
      width: 10px;
      height: 10px;
      border-radius: 50%;
      margin-right: 8px;
      background: #22c55e;
      box-shadow: 0 0 8px #22c55e;
    }

    @keyframes fadeIn {
      from {
        transform: translateY(8px);
        opacity: 0;
      }
      to {
        transform: translateY(0);
        opacity: 1;
      }
    }

    @media (max-width: 1100px) {
      .container {
        grid-template-columns: 1fr;
      }
      .main-board {
        min-height: auto;
      }
      .chat-area {
        max-height: 500px;
      }
    }
  </style>
</head>
<body>
  <header>
    <h1>AIキャラ会話掲示板 - Virtual Guild Board</h1>
    <p>APIなし / ローカル動作 / AIキャラ同士が自動で会話するファンタジー掲示板</p>
  </header>

  <div class="container">
    <!-- 左 -->
    <aside class="panel">
      <div class="panel-title">キャラクター一覧</div>
      <div class="character-list" id="characterList"></div>
    </aside>

    <!-- 中央 -->
    <main class="panel main-board">
      <div class="panel-title">ギルド広場</div>

      <div class="toolbar">
        <button id="toggleAutoBtn">自動会話ON/OFF</button>
        <button id="manualTalkBtn" class="sub">AI会話を1回進める</button>
        <button id="eventBtn" class="sub">イベント発生</button>
        <button id="saveBtn" class="sub">保存</button>
        <button id="clearBtn" class="danger">会話をリセット</button>
      </div>

      <div class="chat-area" id="chatArea"></div>

      <div class="composer">
        <div class="composer-top">
          <select id="userName">
            <option value="旅人">旅人</option>
            <option value="冒険者">冒険者</option>
            <option value="見習い魔法使い">見習い魔法使い</option>
            <option value="傭兵">傭兵</option>
            <option value="吟遊詩人">吟遊詩人</option>
          </select>
        </div>
        <textarea id="userMessage" placeholder="メッセージを書いてください。例:今日は魔王城へ向かうべきかな?"></textarea>
        <div class="composer-actions">
          <button id="sendBtn">投稿する</button>
          <button id="userTriggerBtn" class="sub">投稿後にAI反応</button>
        </div>
      </div>
    </main>

    <!-- 右 -->
    <aside class="panel">
      <div class="panel-title">ワールド情報</div>
      <div class="right-panel-content">
        <div class="status-box">
          <div><span class="online-dot"></span>状態</div>
          <div class="status-line">自動会話: <span id="autoStatus">停止中</span></div>
          <div class="status-line">現在の話題: <span id="currentTopic">雑談</span></div>
          <div class="status-line">投稿数: <span id="postCount">0</span></div>
        </div>

        <div class="topic-box">
          <div><strong>話題タグ</strong></div>
          <div id="topicTags"></div>
        </div>

        <div class="memory-box">
          <div><strong>最近の話題メモ</strong></div>
          <div id="memoryList"></div>
        </div>
      </div>
    </aside>
  </div>

  <div class="footer-note">
    HTML/CSS/JavaScriptのみで動作します。データはブラウザに保存されます。
  </div>

  <script>
    const characters = [
      {
        id: "hero",
        name: "セイン",
        role: "勇者",
        emoji: "⚔️",
        personality: "まっすぐで熱血。前向き。",
        desc: "世界を旅する若き勇者。困っている人を見ると放っておけない。",
        styles: {
          start: ["よし、", "さて、", "うーん、", "そうだな、"],
          end: ["だ!", "だな。", "じゃないか?", "行くしかない!"],
          flavor: ["魔王", "冒険", "仲間", "ダンジョン", "伝説"]
        }
      },
      {
        id: "mage",
        name: "リリィ",
        role: "魔法使い",
        emoji: "🔮",
        personality: "冷静で知的。少し毒舌。",
        desc: "古代魔法を研究している少女。理屈で考えるタイプ。",
        styles: {
          start: ["理論的には、", "その話なら、", "少し気になるのは、", "魔法的に言えば、"],
          end: ["ですね。", "だと思います。", "かもしれません。", "要検証です。"],
          flavor: ["魔法", "精霊", "古代遺跡", "呪文", "研究"]
        }
      },
      {
        id: "knight",
        name: "ガルド",
        role: "騎士",
        emoji: "🛡️",
        personality: "真面目で忠誠心が強い。",
        desc: "王国騎士団に所属する重騎士。秩序と責任を重んじる。",
        styles: {
          start: ["王国のためにも、", "騎士としては、", "規律を守るなら、", "任務として考えると、"],
          end: ["異論はない。", "それが正しい。", "油断は禁物だ。", "準備が必要だ。"],
          flavor: ["王国", "任務", "警戒", "防衛", "規律"]
        }
      },
      {
        id: "merchant",
        name: "ミーナ",
        role: "商人",
        emoji: "💰",
        personality: "明るく現実的。商売人。",
        desc: "各地を巡る行商人。儲け話と珍品に目がない。",
        styles: {
          start: ["それより、", "商売の話をすると、", "利益で考えると、", "ふふっ、"],
          end: ["儲かりそうね。", "悪くないわ。", "値段次第かな。", "面白い商機だわ。"],
          flavor: ["市場", "金貨", "商品", "取引", "珍品"]
        }
      },
      {
        id: "assassin",
        name: "クロウ",
        role: "暗殺者",
        emoji: "🗡️",
        personality: "寡黙でクール。影のある口調。",
        desc: "裏社会で名を知られる暗殺者。静かに本質を突く。",
        styles: {
          start: ["……", "無駄口は嫌いだが、", "影から見る限り、", "静かに言うが、"],
          end: ["それだけだ。", "油断するな。", "匂うな。", "嫌な予感がする。"],
          flavor: ["影", "敵", "罠", "裏路地", "追跡"]
        }
      }
    ];

    const defaultTopics = [
      "魔王討伐",
      "古代遺跡",
      "王国の依頼",
      "森の異変",
      "ギルドの噂",
      "珍しいアイテム",
      "危険なダンジョン",
      "旅の準備",
      "精霊の目撃情報",
      "闇市場"
    ];

    const eventTopics = [
      "城下町で祭りが始まった",
      "北の洞窟にドラゴン出現",
      "謎の商人が秘宝を売っている",
      "王国から緊急依頼が届いた",
      "森で精霊の暴走が起きている",
      "魔王軍の斥候が発見された",
      "夜の港で密輸の噂が広がっている"
    ];

    const generalPhrases = [
      "最近の空気、少し変わった気がする",
      "今日は何か起きそうな予感がある",
      "仲間がいると旅は違う",
      "静かな日ほど何かが起きるものだ",
      "準備を怠ると危ない",
      "噂話にも案外ヒントがある",
      "この町には秘密が多い",
      "力だけでは解決しないこともある",
      "運だけでは生き残れない",
      "今のうちに備えておくべきだ"
    ];

    const replyRules = [
      {
        keywords: ["魔王", "討伐", "倒す"],
        responses: {
          hero: ["魔王を倒せば世界は少しは平和になるはずだ!", "ついに決戦の時かもしれないな!"],
          mage: ["魔王クラスの相手なら準備不足は危険です。", "封印術式も調べておくべきですね。"],
          knight: ["討伐任務なら戦力の整理が必要だ。", "王国への報告も忘れるな。"],
          merchant: ["討伐の前に装備をそろえないと損するわよ。", "その話、特需が出そうね。"],
          assassin: ["魔王より先に側近を潰すべきだ。", "正面から行くのは愚策かもしれない。"]
        }
      },
      {
        keywords: ["金", "お金", "金貨", "報酬"],
        responses: {
          hero: ["報酬も大事だけど、困っている人を助けたいな。", "金だけじゃなく名誉も欲しいところだ!"],
          mage: ["研究費は必要ですからね。", "魔導書は高いので報酬は重要です。"],
          knight: ["報酬より任務達成が優先だ。", "とはいえ補給費は無視できない。"],
          merchant: ["その話なら私の出番ね。", "利益率の高い案件なら乗るわ。"],
          assassin: ["金額次第で動く者も多い。", "報酬の匂いには裏がある。"]
        }
      },
      {
        keywords: ["遺跡", "古代", "秘宝"],
        responses: {
          hero: ["秘宝か……冒険心がくすぐられるな!", "遺跡には夢があるよな!"],
          mage: ["古代遺跡は知識の宝庫です。", "その話、かなり興味があります。"],
          knight: ["遺跡調査には護衛が必要だ。", "罠の警戒を優先しよう。"],
          merchant: ["秘宝は高く売れる可能性があるわね。", "希少品なら市場が動くわ。"],
          assassin: ["遺跡には死人の匂いがする。", "宝より罠を疑え。"]
        }
      },
      {
        keywords: ["森", "精霊", "自然"],
        responses: {
          hero: ["森の異変なら放っておけないな。", "精霊と仲良くできたら心強いな!"],
          mage: ["精霊系の異常反応かもしれません。", "自然魔力の乱れを疑います。"],
          knight: ["森は視界が悪い。隊列を乱すな。", "索敵役が必要だな。"],
          merchant: ["森の特産品が取れなくなるのは困るわ。", "薬草の値段も上がりそう。"],
          assassin: ["森では音と気配に気をつけろ。", "姿の見えない敵ほど厄介だ。"]
        }
      },
      {
        keywords: ["こんにちは", "初めまして", "はじめまして"],
        responses: {
          hero: ["ようこそ!一緒に冒険の話をしよう!", "よろしくな!"],
          mage: ["ようこそ。この掲示板は案外にぎやかですよ。", "初めまして。興味深いですね。"],
          knight: ["歓迎しよう。礼節を守ってくれれば問題ない。", "ここでは情報共有が重要だ。"],
          merchant: ["いらっしゃい。いい情報があれば教えてね。", "歓迎するわ、旅人さん。"],
          assassin: ["……新顔か。好きにするといい。", "静かにしていれば問題ない。"]
        }
      }
    ];

    let posts = [];
    let memoryTopics = [];
    let currentTopic = "雑談";
    let autoTalk = false;
    let autoTimer = null;

    const characterList = document.getElementById("characterList");
    const chatArea = document.getElementById("chatArea");
    const currentTopicEl = document.getElementById("currentTopic");
    const postCountEl = document.getElementById("postCount");
    const autoStatusEl = document.getElementById("autoStatus");
    const topicTagsEl = document.getElementById("topicTags");
    const memoryListEl = document.getElementById("memoryList");

    function renderCharacters() {
      characterList.innerHTML = "";
      characters.forEach(char => {
        const card = document.createElement("div");
        card.className = "character-card";
        card.innerHTML = `
          <h3>${char.emoji} ${char.name}</h3>
          <div class="character-meta">${char.role} / ${char.personality}</div>
          <div class="character-desc">${char.desc}</div>
        `;
        characterList.appendChild(card);
      });
    }

    function getTimeString() {
      const now = new Date();
      return now.toLocaleTimeString("ja-JP", {
        hour: "2-digit",
        minute: "2-digit"
      });
    }

    function addPost(name, role, emoji, message, isUser = false) {
      const post = {
        id: Date.now() + Math.random(),
        name,
        role,
        emoji,
        message,
        time: getTimeString(),
        isUser
      };
      posts.push(post);
      renderPosts();
      saveData();
    }

    function renderPosts() {
      chatArea.innerHTML = "";
      posts.forEach(post => {
        const el = document.createElement("div");
        el.className = "post";
        el.innerHTML = `
          <div class="avatar">${post.emoji}</div>
          <div class="post-content">
            <div class="post-header">
              <div class="name">${escapeHtml(post.name)}</div>
              <div class="role">${escapeHtml(post.role)}</div>
              <div class="time">${post.time}</div>
            </div>
            <div class="message">${escapeHtml(post.message)}</div>
          </div>
        `;
        chatArea.appendChild(el);
      });
      chatArea.scrollTop = chatArea.scrollHeight;
      postCountEl.textContent = posts.length;
    }

    function escapeHtml(text) {
      return text
        .replaceAll("&", "&amp;")
        .replaceAll("<", "&lt;")
        .replaceAll(">", "&gt;")
        .replaceAll('"', "&quot;")
        .replaceAll("'", "&#039;");
    }

    function randomItem(arr) {
      return arr[Math.floor(Math.random() * arr.length)];
    }

    function pickCharacter(excludeId = null) {
      const pool = excludeId ? characters.filter(c => c.id !== excludeId) : characters;
      return randomItem(pool);
    }

    function updateTopic(newTopic) {
      currentTopic = newTopic;
      currentTopicEl.textContent = currentTopic;

      memoryTopics.unshift(newTopic);
      memoryTopics = [...new Set(memoryTopics)].slice(0, 8);

      renderTopics();
      renderMemory();
      saveData();
    }

    function renderTopics() {
      topicTagsEl.innerHTML = "";
      const mixed = [currentTopic, ...defaultTopics.slice(0, 6)];
      [...new Set(mixed)].forEach(topic => {
        const tag = document.createElement("span");
        tag.className = "topic-tag";
        tag.textContent = topic;
        topicTagsEl.appendChild(tag);
      });
    }

    function renderMemory() {
      memoryListEl.innerHTML = "";
      if (memoryTopics.length === 0) {
        memoryListEl.innerHTML = `<div class="memory-item">まだ話題メモはありません。</div>`;
        return;
      }
      memoryTopics.forEach(topic => {
        const item = document.createElement("div");
        item.className = "memory-item";
        item.textContent = topic;
        memoryListEl.appendChild(item);
      });
    }

    function buildCharacterSentence(character, topic = currentTopic) {
      const style = character.styles;
      const start = randomItem(style.start);
      const end = randomItem(style.end);
      const flavor = randomItem(style.flavor);
      const phrase = randomItem(generalPhrases);

      const patterns = [
        `${start}${topic}について言えば、${flavor}が鍵になりそう${end}`,
        `${start}${phrase}。特に${flavor}が絡むなら注意${end}`,
        `${start}${topic}の件は気になる。${flavor}の情報を集めたい${end}`,
        `${start}${flavor}を見直した方がいい。${topic}にも繋がる${end}`,
        `${start}${phrase}。${topic}と${flavor}は無関係じゃない${end}`
      ];

      return randomItem(patterns);
    }

    function getRuleBasedReply(inputText, character) {
      const text = inputText.toLowerCase();

      for (const rule of replyRules) {
        const matched = rule.keywords.some(keyword => text.includes(keyword.toLowerCase()));
        if (matched) {
          const responses = rule.responses[character.id];
          if (responses && responses.length > 0) {
            return randomItem(responses);
          }
        }
      }

      return null;
    }

    function extractTopicFromText(text) {
      const found = defaultTopics.find(topic => text.includes(topic.replace("の", ""))) ||
                    eventTopics.find(topic => text.includes(topic.slice(0, 4)));

      if (found) return found;

      if (text.includes("魔王")) return "魔王討伐";
      if (text.includes("遺跡")) return "古代遺跡";
      if (text.includes("森")) return "森の異変";
      if (text.includes("金") || text.includes("報酬")) return "報酬と金貨";
      if (text.includes("王国")) return "王国の依頼";
      if (text.includes("精霊")) return "精霊の目撃情報";
      if (text.includes("ダンジョン")) return "危険なダンジョン";

      return null;
    }

    function aiTalkOnce(previousSpeakerId = null) {
      const speaker = pickCharacter(previousSpeakerId);
      const msg = buildCharacterSentence(speaker, currentTopic);
      addPost(speaker.name, speaker.role, speaker.emoji, msg);
    }

    function aiReplyToText(text, count = 2) {
      const detectedTopic = extractTopicFromText(text);
      if (detectedTopic) updateTopic(detectedTopic);

      let usedIds = [];
      for (let i = 0; i < count; i++) {
        const pool = characters.filter(c => !usedIds.includes(c.id));
        const speaker = randomItem(pool);
        usedIds.push(speaker.id);

        let reply = getRuleBasedReply(text, speaker);
        if (!reply) {
          reply = buildCharacterSentence(speaker, currentTopic);
        }

        addPost(speaker.name, speaker.role, speaker.emoji, reply);
      }
    }

    function generateEvent() {
      const eventText = randomItem(eventTopics);
      updateTopic(eventText);

      addPost("ワールド通知", "システム", "📢", eventText);

      setTimeout(() => {
        aiReplyToText(eventText, 3);
      }, 300);
    }

    function toggleAutoTalk() {
      autoTalk = !autoTalk;
      autoStatusEl.textContent = autoTalk ? "稼働中" : "停止中";

      if (autoTalk) {
        autoTimer = setInterval(() => {
          const count = Math.random() < 0.4 ? 2 : 1;
          let prevId = null;
          for (let i = 0; i < count; i++) {
            const speaker = pickCharacter(prevId);
            prevId = speaker.id;
            const msg = buildCharacterSentence(speaker, currentTopic);
            addPost(speaker.name, speaker.role, speaker.emoji, msg);
          }

          if (Math.random() < 0.28) {
            updateTopic(randomItem(defaultTopics));
          }
        }, 4500);
      } else {
        clearInterval(autoTimer);
      }
      saveData();
    }

    function saveData() {
      const data = {
        posts,
        memoryTopics,
        currentTopic,
        autoTalk
      };
      localStorage.setItem("virtualGuildBoardData", JSON.stringify(data));
    }

    function loadData() {
      const raw = localStorage.getItem("virtualGuildBoardData");
      if (!raw) return false;

      try {
        const data = JSON.parse(raw);
        posts = data.posts || [];
        memoryTopics = data.memoryTopics || [];
        currentTopic = data.currentTopic || "雑談";
        autoTalk = false;
        currentTopicEl.textContent = currentTopic;
        renderPosts();
        renderTopics();
        renderMemory();
        autoStatusEl.textContent = "停止中";
        return true;
      } catch (e) {
        console.error("読み込み失敗", e);
        return false;
      }
    }

    function clearBoard() {
      if (!confirm("会話ログをリセットしますか?")) return;
      posts = [];
      memoryTopics = [];
      currentTopic = "雑談";
      currentTopicEl.textContent = currentTopic;
      renderPosts();
      renderTopics();
      renderMemory();
      saveData();
      addWelcomePosts();
    }

    function addWelcomePosts() {
      addPost("ワールド通知", "システム", "🌍", "Virtual Guild Boardへようこそ。ここではAIキャラたちが自由に会話します。");
      addPost("セイン", "勇者", "⚔️", "よし、今日も冒険の情報を集めよう!");
      addPost("リリィ", "魔法使い", "🔮", "掲示板の反応を見る限り、今日は賑やかになりそうですね。");
      addPost("ミーナ", "商人", "💰", "儲け話でも危険な依頼でも、情報は早い者勝ちよ。");
    }

    document.getElementById("sendBtn").addEventListener("click", () => {
      const userName = document.getElementById("userName").value.trim();
      const userMessage = document.getElementById("userMessage").value.trim();

      if (!userMessage) {
        alert("メッセージを入力してください。");
        return;
      }

      addPost(userName, "プレイヤー", "🧑", userMessage, true);

      const maybeTopic = extractTopicFromText(userMessage);
      if (maybeTopic) {
        updateTopic(maybeTopic);
      }

      document.getElementById("userMessage").value = "";
    });

    document.getElementById("userTriggerBtn").addEventListener("click", () => {
      const userName = document.getElementById("userName").value.trim();
      const userMessage = document.getElementById("userMessage").value.trim();

      if (!userMessage) {
        alert("メッセージを入力してください。");
        return;
      }

      addPost(userName, "プレイヤー", "🧑", userMessage, true);
      aiReplyToText(userMessage, 3);
      document.getElementById("userMessage").value = "";
    });

    document.getElementById("manualTalkBtn").addEventListener("click", () => {
      aiTalkOnce();
    });

    document.getElementById("eventBtn").addEventListener("click", () => {
      generateEvent();
    });

    document.getElementById("toggleAutoBtn").addEventListener("click", () => {
      toggleAutoTalk();
    });

    document.getElementById("saveBtn").addEventListener("click", () => {
      saveData();
      alert("保存しました。");
    });

    document.getElementById("clearBtn").addEventListener("click", () => {
      clearBoard();
    });

    renderCharacters();

    const loaded = loadData();
    if (!loaded || posts.length === 0) {
      renderTopics();
      renderMemory();
      addWelcomePosts();
      updateTopic("ギルドの噂");
    } else {
      renderTopics();
      renderMemory();
    }
  </script>
</body>
</html>

Aran Red Fantasy.html


<!DOCTYPE html>
<html lang="en">
<head>
  <meta charset="UTF-8" />
  <meta name="viewport" content="width=device-width, initial-scale=1.0"/>
  <title>Aran Red Fantasy - Ultimate</title>

  <style>
    /* ===============================
       基本CSSスタイル
    =============================== */
    body {
      font-family: Arial, sans-serif;
      background-color: #f0f0f0;
      margin: 0;
      padding: 0;
    }
    header, footer, nav {
      background-color: #005ce6;
      color: #fff;
      text-align: center;
      padding: 10px;
    }
    header h1, footer .container { margin: 0; }

    nav a {
      color: #fff;
      text-decoration: none;
      margin: 0 8px;
      padding: 5px 8px;
      display: inline-block;
    }
    nav a:hover { background-color: #004bb5; border-radius: 4px; }
    nav a.active { background-color: #003a8c; border-radius: 4px; }

    main { padding: 20px; }
    .container { max-width: 1400px; margin: 0 auto; }

    .button {
      background-color: #4CAF50;
      border: none;
      color: white;
      padding: 8px 16px;
      text-align: center;
      text-decoration: none;
      font-size: 14px;
      margin: 4px 2px;
      cursor: pointer;
      border-radius: 5px;
    }
    .button:hover { background-color: #45a049; }
    .disabled { opacity: 0.6; cursor: default; }

    .muted { color:#667; font-size: 13px; }

    /* カード風 */
    .card {
      background-color: #fff;
      border: 1px solid #ddd;
      border-radius: 5px;
      padding: 16px;
      margin-bottom: 20px;
      box-shadow: 0px 2px 4px rgba(0, 0, 0, 0.1);
    }
    .card h3 { margin-top: 0; }

    /* プログレスバー */
    .progress-bar {
      background-color: #ddd;
      border-radius: 5px;
      height: 20px;
      width: 100%;
      margin-bottom: 10px;
    }
    .progress {
      background-color: #4CAF50;
      height: 100%;
      border-radius: 5px;
      width: 0%;
    }

    /* インベントリアイテム表示 */
    .inventory-item {
      background-color: #fff;
      border: 1px solid #ddd;
      border-radius: 5px;
      display: inline-block;
      margin: 5px;
      padding: 10px;
      min-width: 120px;
      text-align: center;
      cursor: pointer;
      transition: background-color 0.2s;
      user-select: none;
    }
    .inventory-item:hover { background-color: #eef; }

    /* メッセージ表示 */
    .message {
      background-color: #fff8dd;
      border: 1px solid #f5c666;
      padding: 10px;
      margin-bottom: 10px;
      border-radius: 5px;
      white-space: pre-wrap;
    }

    /* モーダル */
    .modal-bg {
      position: fixed;
      top: 0; left: 0;
      width:100%; height:100%;
      background: rgba(0,0,0,.5);
      display: flex;
      justify-content: center;
      align-items: center;
      z-index: 999;
    }
    .modal {
      background: #fff;
      padding: 20px;
      border-radius: 5px;
      text-align: center;
      max-width: 520px;
      width: 92%;
    }
    .modal h2 { margin-top: 0; }
    .modal img { max-width: 100%; height: auto; border-radius: 6px; }

    /* キャラクター表示 */
    #character-image {
      max-width: 420px;
      width: 100%;
      height: auto;
      margin: 20px auto;
      display: block;
      border-radius: 8px;
      border: 1px solid #ddd;
      background: #fff;
    }

    /* バトル用スタイル */
    .battle-container {
      display: flex;
      flex-wrap: wrap;
      gap: 20px;
    }
    .enemy-card {
      background-color: #fff;
      border: 1px solid #ddd;
      border-radius: 5px;
      width: 250px;
      padding: 16px;
      text-align: center;
    }

    /* メッセージログ */
    .log {
      background-color: #eef;
      border: 1px solid #bbe;
      border-radius: 5px;
      padding: 10px;
      max-height: 300px;
      overflow-y: auto;
      margin: 10px 0;
      white-space: pre-wrap;
    }

    /* ロケーションボタン */
    #location-buttons button { margin-right: 10px; }

    /* スキル一覧 */
    .skill-list { list-style: none; padding: 0; }
    .skill-list li { margin: 5px 0; }

    /* クエストログ */
    #quest-log-list { list-style: none; padding: 0; }
    #quest-log-list li { margin: 4px 0; }

    /* 実績一覧 */
    #achievement-list { list-style: none; padding: 0; }
    #achievement-list li { margin: 5px 0; }

    /* ===============================
       アートギャラリー
    =============================== */
    .gallery-grid{
      display:grid;
      grid-template-columns: repeat(auto-fit, minmax(220px, 1fr));
      gap: 14px;
    }
    .gallery-item{
      background:#fff;
      border:1px solid #ddd;
      border-radius:8px;
      overflow:hidden;
      box-shadow: 0px 2px 4px rgba(0,0,0,0.08);
      display:flex;
      flex-direction:column;
    }
    .gallery-item img{
      width:100%;
      height:auto;
      display:block;
      background:#fff;
    }
    .gallery-meta{
      padding:10px;
      display:flex;
      align-items:center;
      justify-content:space-between;
      gap:8px;
      flex-wrap:wrap;
    }
    .badge{
      display:inline-block;
      padding:4px 8px;
      border-radius:999px;
      font-size:12px;
      background:#eef;
      border:1px solid #bbe;
      color:#223;
    }
    .badge.owned{
      background:#e9ffe9;
      border-color:#9fd49f;
      color:#1c5a1c;
    }
    .badge.rarity-ur{
      background:#fff2cc;
      border-color:#f3d27a;
      color:#6b4b00;
    }
    .badge.rarity-ssr{
      background:#e8f0ff;
      border-color:#9fb7ff;
      color:#133a7a;
    }
    .gallery-actions{
      display:flex;
      gap:8px;
      flex-wrap:wrap;
      padding: 0 10px 12px;
    }

    /* ガチャUI */
    .gacha-row{
      display:flex;
      align-items:center;
      justify-content:space-between;
      gap:10px;
      flex-wrap:wrap;
    }
    .gacha-result{
      margin-top:10px;
      display:flex;
      gap:10px;
      flex-wrap:wrap;
      align-items:flex-start;
    }
    .gacha-card{
      width: 220px;
      background:#fff;
      border:1px solid #ddd;
      border-radius:10px;
      overflow:hidden;
      box-shadow: 0px 2px 4px rgba(0,0,0,0.08);
    }
    .gacha-card img{ width:100%; display:block; }
    .gacha-card .p{ padding:10px; }
  </style>
</head>

<body>
  <!-- ===============================
       ヘッダー
  =============================== -->
  <header>
    <h1>Aran Red Fantasy - Ultimate</h1>
  </header>

  <!-- ===============================
       ナビゲーション
  =============================== -->
  <nav>
    <div class="container">
      <a href="#" id="home-link" onclick="showPage('home')">Home</a>
      <a href="#" id="quests-link" onclick="showPage('quests')">Quests</a>
      <a href="#" id="items-link" onclick="showPage('items')">Items</a>
      <a href="#" id="friends-link" onclick="showPage('friends')">Companions</a>
      <a href="#" id="character-link" onclick="showPage('character')">Character</a>
      <a href="#" id="art-link" onclick="showPage('art')">Art Gallery</a>
      <a href="#" id="battle-link" onclick="showPage('battle')">Battle</a>
      <a href="#" id="store-link" onclick="showPage('store')">Store</a>
      <a href="#" id="craft-link" onclick="showPage('craft')">Craft</a>
      <a href="#" id="skills-link" onclick="showPage('skills')">Skills</a>
      <a href="#" id="questlog-link" onclick="showPage('questlog')">QuestLog</a>
      <a href="#" id="achievements-link" onclick="showPage('achievements')">Achievements</a>
    </div>
  </nav>

  <!-- ===============================
       メインコンテンツ
  =============================== -->
  <main>
    <div class="container" id="content">

      <!-- ===============================
           Home
      =============================== -->
      <div id="home">
        <h2>Welcome to Aran Red Fantasy!</h2>
        <p>Explore the world, complete quests, craft items, recruit companions, and unlock achievements!</p>

        <div id="home-message"></div>

        <button class="button" onclick="showLoginModal()">Log In / Change User</button>
        <button class="button" onclick="logout()">Logout (Reset All Data)</button>
        <br/><br/>

        <!-- BGM(継続再生対応:audioはページ外に置く) -->
        <div class="card">
          <h3>BGM</h3>
          <p class="muted">※ 最初の1回だけ「Enable BGM」を押してください(ブラウザの自動再生ブロック対策)。以後はページ切替しても継続します。</p>
          <button class="button" id="bgm-enable-btn" onclick="enableBGM()">Enable BGM (First Click)</button>
          <button class="button" onclick="toggleMusic()">Toggle Music</button>
          <div class="muted" id="bgm-status">Status: Off</div>
        </div>

        <!-- ★ガチャ(SSR/UR追加) -->
        <div class="card">
          <h3>Art Gacha</h3>
          <div class="gacha-row">
            <div class="muted">
              Cost: <strong>10 Gold</strong> / pull<br/>
              SSR/URが出ます。引いたアートは自動で所持になり、アートギャラリーに追加されます。
            </div>
            <div>
              <button class="button" onclick="pullArtGacha(1)">Pull x1</button>
              <button class="button" onclick="pullArtGacha(10)">Pull x10</button>
            </div>
          </div>
          <div class="muted" id="gacha-status">—</div>
          <div class="gacha-result" id="gacha-result"></div>
        </div>

        <!-- ランダムイベント/天候表示 -->
        <div id="weather-display"></div>
        <button class="button" onclick="triggerRandomEvent()">Check Random Event</button>

        <!-- 昼夜サイクル -->
        <div id="day-night-display"></div>
        <button class="button" onclick="advanceTime()">Pass Time (+6h)</button>

        <!-- 宿屋で休息 -->
        <h3>Inn</h3>
        <button class="button" onclick="restAtInn()">Rest at Inn (10 Gold)</button>

        <!-- ロケーション移動 -->
        <div id="location-section" class="card">
          <h3>Locations</h3>
          <div id="location-buttons">
            <button class="button" onclick="moveLocation('Town')">Move to Town</button>
            <button class="button" onclick="moveLocation('Forest')">Move to Forest</button>
            <button class="button" onclick="moveLocation('Dungeon')">Move to Dungeon</button>
            <button class="button" onclick="moveLocation('Mountain')">Move to Mountain</button>
          </div>
          <p>Current Location: <span id="current-location">Town</span></p>
          <div class="log" id="location-log"></div>
        </div>
      </div>

      <!-- ===============================
           Quests
      =============================== -->
      <div id="quests" style="display: none;">
        <h2>Quests</h2>

        <h3>Main Quests</h3>
        <div class="card" id="dragon-quest">
          <h4>Defeat the Dragon</h4>
          <p>A fierce dragon has appeared near the village! Defeat it to save the locals.</p>
          <div class="progress-bar">
            <div class="progress" id="dragon-progress"></div>
          </div>
          <p>Reward: 100 Gold, 100 XP, Dragon Scale</p>
          <button class="button" onclick="startQuest('dragon')">Start Quest</button>
        </div>

        <div class="card" id="final-quest" style="display: none;">
          <h4>The Ancient Evil (Final)</h4>
          <p>The final threat emerges after you've proven your strength! Vanquish it!</p>
          <div class="progress-bar">
            <div class="progress" id="final-progress"></div>
          </div>
          <p>Reward: 200 Gold, 200 XP, Legendary Relic</p>
          <button class="button" onclick="startQuest('final')">Start Quest</button>
        </div>

        <h3>Side Quests</h3>
        <div class="card" id="crystal-quest">
          <h4>Collect Magic Crystals</h4>
          <p>Gather magical crystals scattered around the forest. Watch out for monsters!</p>
          <div class="progress-bar">
            <div class="progress" id="crystal-progress"></div>
          </div>
          <p>Reward: 50 Gold, 50 XP, Magic Crystal</p>
          <button class="button" onclick="startQuest('crystal')">Start Quest</button>
        </div>

        <div class="card" id="orc-quest">
          <h4>Eliminate the Orc Bandits</h4>
          <p>A group of orc bandits is attacking travelers. Defeat them to restore peace!</p>
          <div class="progress-bar">
            <div class="progress" id="orc-progress"></div>
          </div>
          <p>Reward: 80 Gold, 70 XP, Orc Tusk</p>
          <button class="button" onclick="startQuest('orc')">Start Quest</button>
        </div>
      </div>

      <!-- ===============================
           Items
      =============================== -->
      <div id="items" style="display: none;">
        <h2>Inventory</h2>
        <p>Click an item to use/equip/sell it (if applicable).</p>
        <div id="inventory"></div>
      </div>

      <!-- ===============================
           Companions
      =============================== -->
      <div id="friends" style="display: none;">
        <h2>Companions</h2>
        <p>Hire companions who fight alongside you!</p>
        <input type="text" id="friendName" placeholder="Companion name" />
        <button class="button" onclick="hireCompanion()">Hire Companion</button>

        <h3>Your Companions</h3>
        <ul id="companion-list"></ul>
        <p class="muted">* Each companion has its own level, HP, and Attack. They also gain XP when you do.</p>
      </div>

      <!-- ===============================
           Character
      =============================== -->
      <div id="character" style="display: none;">
        <h2>Character</h2>
        <img src="a.png" alt="Character" id="character-image"/>
        <p>Name: <span id="character-name"></span></p>
        <p>Level: <span id="character-level"></span></p>
        <p>HP: <span id="character-hp"></span> / <span id="character-maxhp"></span></p>
        <p>XP: <span id="character-xp"></span> / <span id="character-nextLevelXp"></span></p>
        <p>Gold: <span id="character-gold"></span></p>
        <p>Attack: <span id="character-attack"></span></p>
        <p>Defense: <span id="character-defense"></span></p>
        <p>Skill Points: <span id="character-skillpoints"></span></p>
        <p>Active Buffs/Debuffs: <span id="character-buffs">None</span></p>
        <p>Special Items: <span id="character-items">None</span></p>
        <p class="muted">Portrait changes when you buy or pull an art (Store / Gacha).</p>
      </div>

      <!-- ===============================
           Art Gallery
      =============================== -->
      <div id="art" style="display: none;">
        <h2>アートギャラリー</h2>
        <p class="muted">所持済みのアートは「Set as Character Art」でキャラクター画像に設定できます。ガチャでも入手できます。</p>

        <div class="card">
          <h3>Your Art Collection</h3>
          <div id="art-collection-summary" class="muted"></div>
        </div>

        <div class="gallery-grid" id="art-gallery-grid"></div>
      </div>

      <!-- ===============================
           Battle
      =============================== -->
      <div id="battle" style="display: none;">
        <h2>Battle Arena</h2>
        <p>Choose an enemy to fight or wait for random encounters in the wild!</p>

        <div class="battle-container">
          <div class="enemy-card">
            <h3>Slime</h3>
            <p>HP: 30</p>
            <p>Attack: 1-3</p>
            <p>Reward: 10 Gold, 10 XP</p>
            <button class="button" onclick="startBattle('slime')">Fight Slime</button>
          </div>

          <div class="enemy-card">
            <h3>Goblin</h3>
            <p>HP: 50</p>
            <p>Attack: 2-5</p>
            <p>Reward: 20 Gold, 20 XP</p>
            <button class="button" onclick="startBattle('goblin')">Fight Goblin</button>
          </div>

          <div class="enemy-card">
            <h3>Orc Warrior</h3>
            <p>HP: 80</p>
            <p>Attack: 5-8</p>
            <p>Reward: 40 Gold, 40 XP</p>
            <button class="button" onclick="startBattle('orcEnemy')">Fight Orc</button>
          </div>
        </div>

        <div class="log" id="battle-log"></div>
      </div>

      <!-- ===============================
           Store
      =============================== -->
      <div id="store" style="display: none;">
        <h2>Store</h2>
        <p>Use your gold to purchase or sell items!</p>

        <div class="card">
          <h3>Buy Items</h3>
          <div>
            <h4>Minor Health Potion (20 Gold)</h4>
            <button class="button" onclick="buyItem('Minor Health Potion')">Buy</button>
          </div>
          <div>
            <h4>Major Health Potion (50 Gold)</h4>
            <button class="button" onclick="buyItem('Major Health Potion')">Buy</button>
          </div>
          <div>
            <h4>Iron Sword (80 Gold)</h4>
            <button class="button" onclick="buyItem('Iron Sword')">Buy</button>
          </div>
          <div>
            <h4>Steel Armor (100 Gold)</h4>
            <button class="button" onclick="buyItem('Steel Armor')">Buy</button>
          </div>
          <div>
            <h4>Lucky Ring (120 Gold)</h4>
            <button class="button" onclick="buyItem('Lucky Ring')">Buy</button>
          </div>
        </div>

        <!-- アート購入:購入するとキャラクター絵が変わる -->
        <div class="card">
          <h3>Art Shop(購入でキャラクター画像が変わる)</h3>
          <p class="muted">Buy an art → it becomes “Owned” and you can set it anytime. (Gacha also adds Owned.)</p>
          <div id="art-shop-list"></div>
        </div>

        <div class="card">
          <h3>Sell Items</h3>
          <p>Click an item in your inventory to sell it, if possible.</p>
          <p class="muted">(You can't sell special quest items or currently equipped gear.)</p>
        </div>
      </div>

      <!-- ===============================
           Craft
      =============================== -->
      <div id="craft" style="display: none;">
        <h2>Item Crafting</h2>
        <p>Combine items to create something new!</p>
        <div class="card">
          <h3>Example Recipes</h3>
          <ul>
            <li>Dragon Scale + Orc Tusk => Dragon Tusk Lance (Weapon)</li>
            <li>Magic Crystal + Magic Crystal => Greater Crystal (Special)</li>
          </ul>
          <p>Select any two items from your inventory to craft (if a valid recipe exists).</p>
        </div>
        <p>Currently Selected: <span id="craft-selection">None</span></p>
        <button class="button" id="craft-button" onclick="attemptCraft()" disabled>Craft</button>
      </div>

      <!-- ===============================
           Skills
      =============================== -->
      <div id="skills" style="display: none;">
        <h2>Skills</h2>
        <p>Use skill points to learn or upgrade skills!</p>
        <p>You have <span id="skill-point-display"></span> skill points.</p>
        <ul class="skill-list" id="skill-list"></ul>
      </div>

      <!-- ===============================
           QuestLog
      =============================== -->
      <div id="questlog" style="display: none;">
        <h2>Quest Log</h2>
        <ul id="quest-log-list"></ul>
      </div>

      <!-- ===============================
           Achievements
      =============================== -->
      <div id="achievements" style="display: none;">
        <h2>Achievements</h2>
        <ul id="achievement-list"></ul>
      </div>

    </div>
  </main>

  <!-- ===============================
       フッター
  =============================== -->
  <footer>
    <div class="container">
      &copy; 2025 Aran Red Fantasy
    </div>
  </footer>

  <!-- ===============================
       ログインモーダル
  =============================== -->
  <div class="modal-bg" id="login-modal-bg" style="display: none;">
    <div class="modal">
      <h2>Enter Your Name</h2>
      <input type="text" id="loginName" placeholder="Your name" />
      <br/><br/>
      <button class="button" onclick="confirmLogin()">Login</button>
      <button class="button" onclick="closeLoginModal()">Cancel</button>
    </div>
  </div>

  <!-- ===============================
       アイテム使用モーダル
  =============================== -->
  <div class="modal-bg" id="item-modal-bg" style="display: none;">
    <div class="modal">
      <h2 id="item-modal-title">Use/Equip Item</h2>
      <p id="item-modal-description"></p>
      <button class="button" onclick="confirmItemUse()">Use/Equip</button>
      <button class="button" onclick="closeItemModal()">Cancel</button>
    </div>
  </div>

  <!-- ===============================
       アートプレビューモーダル
  =============================== -->
  <div class="modal-bg" id="art-modal-bg" style="display: none;">
    <div class="modal">
      <h2 id="art-modal-title">Art Preview</h2>
      <img id="art-modal-img" alt="Art Preview" />
      <p class="muted" id="art-modal-desc"></p>
      <div style="margin-top:10px;">
        <button class="button" id="art-modal-set-btn" onclick="confirmSetPortrait()">Set as Character Art</button>
        <button class="button" onclick="closeArtModal()">Close</button>
      </div>
    </div>
  </div>

  <!-- ===============================
       BGM本体(継続再生のためページ切替の外に置く)
  =============================== -->
  <audio id="bgm" loop preload="auto" playsinline>
    <source src="http://tyosuke20xx.com/fjordnosundakaze.mp3" type="audio/mpeg">
  </audio>

  <!-- ===============================
       JavaScript
  =============================== -->
  <script>
    // -------------------------------------------
    // ページ切り替え
    // -------------------------------------------
    function showPage(page) {
      const pages = [
        "home", "quests", "items", "friends", "character",
        "art",
        "battle", "store", "craft", "skills", "questlog", "achievements"
      ];
      pages.forEach(p => {
        const pageElement = document.getElementById(p);
        const linkElement = document.getElementById(p + '-link');
        if (!pageElement) return;

        if (p === page) {
          pageElement.style.display = "block";
          if (linkElement) linkElement.classList.add("active");
        } else {
          pageElement.style.display = "none";
          if (linkElement) linkElement.classList.remove("active");
        }
      });

      if (page === "skills") refreshSkillList();
      if (page === "questlog") updateQuestLog();
      if (page === "achievements") updateAchievementList();
      if (page === "art") renderArtGallery();
      if (page === "store") renderArtShop();
    }

    // -------------------------------------------
    // ローカルストレージキー
    // -------------------------------------------
    const LS_KEY_USER        = "ARF_Username_Ultimate";
    const LS_KEY_CHARACTER   = "ARF_Character_Ultimate";
    const LS_KEY_INVENTORY   = "ARF_Inventory_Ultimate";
    const LS_KEY_COMPANIONS  = "ARF_Companions_Ultimate";
    const LS_KEY_QUESTS      = "ARF_Quests_Ultimate";
    const LS_KEY_SKILLS      = "ARF_Skills_Ultimate";
    const LS_KEY_DAYTIME     = "ARF_Daytime_Ultimate";
    const LS_KEY_WEATHER     = "ARF_Weather_Ultimate";
    const LS_KEY_ACHIEVEMENT = "ARF_Achievement_Ultimate";

    // BGM状態
    const LS_KEY_BGM = "ARF_BGM_STATE_Ultimate";

    // -------------------------------------------
    // ★アート定義(SSR1〜SSR3 + UR1〜UR10)
    // -------------------------------------------
    const ART_LIST = [
      // SSR(追加)
      { key:"SSR1", name:"SSR Art 1", url:"http://tyosuke20xx.com/SSR1.png", cost: 20, rarity:"SSR" },
      { key:"SSR2", name:"SSR Art 2", url:"http://tyosuke20xx.com/SSR2.png", cost: 20, rarity:"SSR" },
      { key:"SSR3", name:"SSR Art 3", url:"http://tyosuke20xx.com/SSR3.png", cost: 20, rarity:"SSR" },

      // UR
      { key:"UR1",  name:"UR Art 1",  url:"http://tyosuke20xx.com/UR1.png",  cost: 30, rarity:"UR" },
      { key:"UR2",  name:"UR Art 2",  url:"http://tyosuke20xx.com/UR2.png",  cost: 30, rarity:"UR" },
      { key:"UR3",  name:"UR Art 3",  url:"http://tyosuke20xx.com/UR3.png",  cost: 30, rarity:"UR" },
      { key:"UR4",  name:"UR Art 4",  url:"http://tyosuke20xx.com/UR4.png",  cost: 30, rarity:"UR" },
      { key:"UR5",  name:"UR Art 5",  url:"http://tyosuke20xx.com/UR5.png",  cost: 30, rarity:"UR" },
      { key:"UR6",  name:"UR Art 6",  url:"http://tyosuke20xx.com/UR6.png",  cost: 30, rarity:"UR" },
      { key:"UR7",  name:"UR Art 7",  url:"http://tyosuke20xx.com/UR7.png",  cost: 30, rarity:"UR" },
      { key:"UR8",  name:"UR Art 8",  url:"http://tyosuke20xx.com/UR8.png",  cost: 30, rarity:"UR" },
      { key:"UR9",  name:"UR Art 9",  url:"http://tyosuke20xx.com/UR9.png",  cost: 30, rarity:"UR" },
      { key:"UR10", name:"UR Art 10", url:"http://tyosuke20xx.com/UR10.png", cost: 30, rarity:"UR" }
    ];

    // -------------------------------------------
    // ★ガチャ設定(SSR/UR抽選)
    // -------------------------------------------
    const GACHA_COST = 10;         // 1回10G
    const GACHA_RATE_UR = 10;      // UR 10%
    const GACHA_RATE_SSR = 90;     // SSR 90%(残り)

    // -------------------------------------------
    // キャラクター情報
    // -------------------------------------------
    let character = {
      name: "Adventurer",
      level: 1,
      hp: 50,
      maxHp: 50,
      xp: 0,
      nextLevelXp: 100,
      gold: 0,
      attack: 5,
      defense: 2,
      skillPoints: 0,
      location: "Town",
      specialItems: [],
      buffs: [],

      ownedArtKeys: [],
      portraitUrl: "a.png"
    };

    // -------------------------------------------
    // クエスト情報
    // -------------------------------------------
    let mainQuests = {
      dragon: {
        name: "Defeat the Dragon",
        progress: 0,
        reward: { gold: 100, xp: 100, items: ["Dragon Scale"] },
        isRunning: false,
        isCompleted: false,
        unlockNext: "final",
        locked: false
      },
      final: {
        name: "The Ancient Evil",
        progress: 0,
        reward: { gold: 200, xp: 200, items: ["Legendary Relic"] },
        isRunning: false,
        isCompleted: false,
        unlockNext: null,
        locked: true
      }
    };
    let sideQuests = {
      crystal: {
        name: "Collect Magic Crystals",
        progress: 0,
        reward: { gold: 50, xp: 50, items: ["Magic Crystal"] },
        isRunning: false,
        isCompleted: false,
        unlockNext: null,
        locked: false
      },
      orc: {
        name: "Eliminate the Orc Bandits",
        progress: 0,
        reward: { gold: 80, xp: 70, items: ["Orc Tusk"] },
        isRunning: false,
        isCompleted: false,
        unlockNext: null,
        locked: false
      }
    };

    function getAllQuests() {
      return { ...mainQuests, ...sideQuests };
    }

    // -------------------------------------------
    // インベントリ
    // -------------------------------------------
    let inventory = [];

    // -------------------------------------------
    // 仲間
    // -------------------------------------------
    let companions = [];

    // -------------------------------------------
    // スキル
    // -------------------------------------------
    let skills = {
      Fireball: {
        name: "Fireball",
        level: 0,
        maxLevel: 3,
        cost: 1,
        description: "Deal extra magic damage in battle"
      },
      Heal: {
        name: "Heal",
        level: 0,
        maxLevel: 3,
        cost: 1,
        description: "Restores some HP at the start of battle"
      }
    };

    // -------------------------------------------
    // バトル用エネミー
    // -------------------------------------------
    const enemies = {
      slime: {
        name: "Slime",
        hp: 30,
        attackMin: 1,
        attackMax: 3,
        rewardGold: 10,
        rewardXp: 10
      },
      goblin: {
        name: "Goblin",
        hp: 50,
        attackMin: 2,
        attackMax: 5,
        rewardGold: 20,
        rewardXp: 20
      },
      orcEnemy: {
        name: "Orc Warrior",
        hp: 80,
        attackMin: 5,
        attackMax: 8,
        rewardGold: 40,
        rewardXp: 40
      }
    };

    // -------------------------------------------
    // ストアアイテム
    // -------------------------------------------
    const storeItems = {
      "Minor Health Potion": { name: "Minor Health Potion", type: "potion", heal: 20, cost: 20 },
      "Major Health Potion": { name: "Major Health Potion", type: "potion", heal: 50, cost: 50 },
      "Iron Sword": { name: "Iron Sword", type: "weapon", attack: 5, cost: 80, equipped: false },
      "Steel Armor": { name: "Steel Armor", type: "armor", defense: 5, cost: 100, equipped: false },
      "Lucky Ring": { name: "Lucky Ring", type: "accessory", attack: 1, defense: 1, cost: 120, equipped: false }
    };

    // -------------------------------------------
    // クラフト用レシピ
    // -------------------------------------------
    const craftRecipes = [
      {
        components: ["Dragon Scale", "Orc Tusk"].sort(),
        result: { name: "Dragon Tusk Lance", type: "weapon", attack: 10, equipped: false }
      },
      {
        components: ["Magic Crystal", "Magic Crystal"].sort(),
        result: { name: "Greater Crystal", type: "special" }
      }
    ];

    // -------------------------------------------
    // 昼夜 & 天候
    // -------------------------------------------
    let currentHour = 12;
    let currentWeather = "Sunny";
    const possibleWeathers = ["Sunny","Rainy","Storm","Cloudy"];

    // -------------------------------------------
    // 実績
    // -------------------------------------------
    let achievements = {
      firstKill: { name: "First Blood", description: "Defeat your first enemy.", isUnlocked: false },
      level5:    { name: "Rising Hero", description: "Reach Level 5.", isUnlocked: false },
      quest3:    { name: "Quest Hunter", description: "Complete 3 Quests.", isUnlocked: false }
    };

    // -------------------------------------------
    // onload
    // -------------------------------------------
    window.onload = function() {
      loadLocalData();

      // BGM(継続再生 & 状態保存)
      loadBgmState();
      wireBgmAutoSave();
      updateEnableBtn();
      setBgmStatus(isMusicPlaying ? "On (will resume)" : "Off");
      resumeBgmOnNextUserActionIfNeeded();

      updateCharacterInfo();
      updateQuestVisibility();
      updateInventoryDisplay();
      updateCompanionList();
      updateDayNightDisplay();
      updateWeatherDisplay();
      updateAchievementList();
      renderArtShop();
      renderArtGallery();

      showPage('home');
      document.getElementById("current-location").textContent = character.location;
    };

    // -------------------------------------------
    // ローカルストレージ: 読込/保存/リセット
    // -------------------------------------------
    function loadLocalData() {
      let storedName = localStorage.getItem(LS_KEY_USER);
      if (storedName) character.name = storedName;

      let storedChar = localStorage.getItem(LS_KEY_CHARACTER);
      if (storedChar) {
        try {
          const parsed = JSON.parse(storedChar);
          character = { ...character, ...parsed };
        } catch(e) {}
      }

      if (!Array.isArray(character.ownedArtKeys)) character.ownedArtKeys = [];
      if (!character.portraitUrl) character.portraitUrl = "a.png";

      let storedInv = localStorage.getItem(LS_KEY_INVENTORY);
      if (storedInv) { try { inventory = JSON.parse(storedInv); } catch(e) {} }

      let storedComp = localStorage.getItem(LS_KEY_COMPANIONS);
      if (storedComp) { try { companions = JSON.parse(storedComp); } catch(e) {} }

      let storedMQ = localStorage.getItem(LS_KEY_QUESTS+"_main");
      if (storedMQ) { try { mainQuests = JSON.parse(storedMQ); } catch(e) {} }

      let storedSQ = localStorage.getItem(LS_KEY_QUESTS+"_side");
      if (storedSQ) { try { sideQuests = JSON.parse(storedSQ); } catch(e) {} }

      let storedSkills = localStorage.getItem(LS_KEY_SKILLS);
      if (storedSkills) { try { skills = JSON.parse(storedSkills); } catch(e) {} }

      let storedHour = localStorage.getItem(LS_KEY_DAYTIME+"_hour");
      if (storedHour) currentHour = parseInt(storedHour, 10);

      let storedWeather = localStorage.getItem(LS_KEY_WEATHER);
      if (storedWeather) currentWeather = storedWeather;

      let storedAchv = localStorage.getItem(LS_KEY_ACHIEVEMENT);
      if (storedAchv) { try { achievements = JSON.parse(storedAchv); } catch(e) {} }
    }

    function saveLocalData() {
      localStorage.setItem(LS_KEY_USER, character.name);
      localStorage.setItem(LS_KEY_CHARACTER, JSON.stringify(character));
      localStorage.setItem(LS_KEY_INVENTORY, JSON.stringify(inventory));
      localStorage.setItem(LS_KEY_COMPANIONS, JSON.stringify(companions));
      localStorage.setItem(LS_KEY_QUESTS+"_main", JSON.stringify(mainQuests));
      localStorage.setItem(LS_KEY_QUESTS+"_side", JSON.stringify(sideQuests));
      localStorage.setItem(LS_KEY_SKILLS, JSON.stringify(skills));
      localStorage.setItem(LS_KEY_DAYTIME+"_hour", currentHour.toString());
      localStorage.setItem(LS_KEY_WEATHER, currentWeather);
      localStorage.setItem(LS_KEY_ACHIEVEMENT, JSON.stringify(achievements));
    }

    function logout() {
      if (!confirm("All data will be cleared. Are you sure?")) return;
      localStorage.clear();
      location.reload();
    }

    // -------------------------------------------
    // ログインモーダル
    // -------------------------------------------
    function showLoginModal() {
      document.getElementById("login-modal-bg").style.display = "flex";
    }
    function closeLoginModal() {
      document.getElementById("login-modal-bg").style.display = "none";
    }
    function confirmLogin() {
      const inputName = document.getElementById("loginName").value.trim();
      if (inputName) {
        character.name = inputName;
        saveLocalData();
        updateCharacterInfo();
      }
      closeLoginModal();
    }

    // -------------------------------------------
    // キャラクター情報表示更新
    // -------------------------------------------
    function updateCharacterInfo() {
      document.getElementById("character-name").textContent = character.name;
      document.getElementById("character-level").textContent = character.level;
      document.getElementById("character-hp").textContent = character.hp;
      document.getElementById("character-maxhp").textContent = character.maxHp;
      document.getElementById("character-xp").textContent = character.xp;
      document.getElementById("character-nextLevelXp").textContent = character.nextLevelXp;
      document.getElementById("character-gold").textContent = character.gold;
      document.getElementById("character-attack").textContent = character.attack;
      document.getElementById("character-defense").textContent = character.defense;
      document.getElementById("character-skillpoints").textContent = character.skillPoints;

      const img = document.getElementById("character-image");
      if (img) img.src = character.portraitUrl || "a.png";

      if (character.specialItems.length > 0) {
        document.getElementById("character-items").textContent = character.specialItems.join(", ");
      } else {
        document.getElementById("character-items").textContent = "None";
      }

      if (character.buffs.length > 0) {
        document.getElementById("character-buffs").textContent = character.buffs.map(b => b.name).join(", ");
      } else {
        document.getElementById("character-buffs").textContent = "None";
      }

      saveLocalData();
      checkAchievements();
    }

    // -------------------------------------------
    // レベルアップ
    // -------------------------------------------
    function addXp(amount) {
      character.xp += amount;
      while (character.xp >= character.nextLevelXp) {
        character.level++;
        character.xp -= character.nextLevelXp;
        character.nextLevelXp = character.level * 100;
        character.maxHp += 20;
        character.hp = character.maxHp;
        character.attack += 1;
        character.defense += 1;
        character.skillPoints += 1;
        showHomeMessage(`Level up! Now Level ${character.level} (+1 Skill Point).`);

        for (let c of companions) {
          c.level++;
          c.hp = c.maxHp;
          c.attack++;
        }
      }
      updateCharacterInfo();
    }

    // -------------------------------------------
    // バフ/デバフ
    // -------------------------------------------
    function addBuff(buffObj) {
      character.buffs.push(buffObj);
      updateCharacterInfo();
    }

    function processBuffsEachTurn(logElm) {
      for (let i = character.buffs.length - 1; i >= 0; i--) {
        const b = character.buffs[i];
        if (b.effectType === "dot") {
          character.hp -= b.effectValue;
          if (character.hp < 0) character.hp = 0;
          logMessage(logElm, `[${b.name}] You take ${b.effectValue} damage! (HP: ${character.hp})`);
        }
        b.turns--;
        if (b.turns <= 0) {
          logMessage(logElm, `[${b.name}] effect ended.`);
          character.buffs.splice(i, 1);
        }
      }
    }

    // -------------------------------------------
    // ホームメッセージ
    // -------------------------------------------
    function showHomeMessage(msg) {
      const homeMessage = document.getElementById('home-message');
      homeMessage.innerHTML = `<div class="message">${msg}</div>`;
    }

    // -------------------------------------------
    // 昼夜
    // -------------------------------------------
    function updateDayNightDisplay() {
      let dnElm = document.getElementById("day-night-display");
      let hourStr = (currentHour < 10) ? "0"+currentHour : currentHour;
      let isNight = (currentHour >= 18 || currentHour < 6);
      let dayNight = isNight ? "Night" : "Day";
      dnElm.innerHTML = `<p>Time: ${hourStr}:00 (${dayNight})</p>`;
    }
    function advanceTime() {
      currentHour += 6;
      if (currentHour >= 24) currentHour -= 24;
      saveLocalData();
      updateDayNightDisplay();
      showHomeMessage("Time passes by...");
    }

    // -------------------------------------------
    // 天候
    // -------------------------------------------
    function updateWeatherDisplay() {
      const wElm = document.getElementById("weather-display");
      wElm.innerHTML = `<p>Weather: ${currentWeather}</p>`;
    }
    function changeWeatherRandom() {
      currentWeather = possibleWeathers[Math.floor(Math.random() * possibleWeathers.length)];
      updateWeatherDisplay();
      saveLocalData();
    }

    // -------------------------------------------
    // ランダムイベント
    // -------------------------------------------
    function triggerRandomEvent() {
      const randomRoll = Math.random();
      let msg = "";
      if (randomRoll < 0.2) {
        msg = "A traveling merchant appears, offering rare goods (not yet implemented).";
      } else if (randomRoll < 0.4) {
        changeWeatherRandom();
        msg = `The weather suddenly changes to ${currentWeather}!`;
      } else if (randomRoll < 0.6) {
        addBuff({ name: 'Poison', turns: 3, effectType: 'dot', effectValue: 3 });
        msg = "You stepped on a poisonous trap! You are now poisoned.";
      } else {
        msg = "Nothing special happens.";
      }
      showHomeMessage(msg);
    }

    // -------------------------------------------
    // 宿屋
    // -------------------------------------------
    function restAtInn() {
      if (character.gold < 10) {
        showHomeMessage("Not enough gold to rest at the inn!");
        return;
      }
      character.gold -= 10;
      character.hp = character.maxHp;
      for (let c of companions) c.hp = c.maxHp;
      showHomeMessage("You and your companions rest at the inn and recover full HP.");
      updateCharacterInfo();
    }

    // -------------------------------------------
    // ロケーション移動 + ランダムエンカウント
    // -------------------------------------------
    function moveLocation(newLocation) {
      character.location = newLocation;
      document.getElementById("current-location").textContent = newLocation;
      saveLocalData();

      const logElm = document.getElementById('location-log');
      logElm.textContent = `You moved to ${newLocation}.`;

      let encounterChance = 0;
      if (newLocation === "Town") encounterChance = 0;
      else if (newLocation === "Forest") encounterChance = 40;
      else if (newLocation === "Dungeon") encounterChance = 70;
      else if (newLocation === "Mountain") encounterChance = 50;

      const roll = Math.random() * 100;
      if (roll < encounterChance) {
        const enemyKeys = Object.keys(enemies);
        const randEnemyKey = enemyKeys[Math.floor(Math.random() * enemyKeys.length)];
        logElm.textContent += `\nA wild ${enemies[randEnemyKey].name} appears!`;
        startBattle(randEnemyKey);
      }
    }

    // -------------------------------------------
    // 仲間の雇用
    // -------------------------------------------
    function hireCompanion() {
      const input = document.getElementById('friendName');
      let name = input.value.trim();
      if (!name) return;

      let newCompanion = { name, level: 1, hp: 30, maxHp: 30, attack: 2 };
      companions.push(newCompanion);

      input.value = "";
      updateCompanionList();
      saveLocalData();
      showHomeMessage(`${name} joined your party!`);
    }

    function updateCompanionList() {
      const listElm = document.getElementById('companion-list');
      listElm.innerHTML = "";
      companions.forEach(c => {
        const li = document.createElement("li");
        li.textContent = `${c.name} (Lv ${c.level}, HP ${c.hp}/${c.maxHp}, ATK ${c.attack})`;
        listElm.appendChild(li);
      });
    }

    // -------------------------------------------
    // インベントリ表示
    // -------------------------------------------
    let selectedItemIndex = null;
    let selectedForCraft = [];

    function updateInventoryDisplay() {
      const invElm = document.getElementById('inventory');
      invElm.innerHTML = "";

      if (inventory.length === 0) {
        invElm.innerHTML = "<p>Your inventory is empty.</p>";
        return;
      }

      inventory.forEach((item, index) => {
        const div = document.createElement("div");
        div.className = "inventory-item";
        div.textContent = item.name;

        if (item.equipped) div.style.border = "2px solid #4CAF50";

        div.onclick = () => onInventoryItemClick(index);
        invElm.appendChild(div);
      });
    }

    function onInventoryItemClick(index) {
      if (document.getElementById("craft").style.display === "block") {
        toggleCraftSelection(index);
        return;
      }

      selectedItemIndex = index;
      const item = inventory[index];
      const modalTitle = document.getElementById("item-modal-title");
      const modalDesc = document.getElementById("item-modal-description");

      if (item.type === "potion") {
        modalTitle.textContent = `Use ${item.name}?`;
        modalDesc.textContent = `This potion restores ${item.heal} HP.`;
      } else if (item.type === "weapon") {
        modalTitle.textContent = `Equip ${item.name}?`;
        modalDesc.textContent = `Weapon (+${item.attack} Attack).`;
      } else if (item.type === "armor") {
        modalTitle.textContent = `Equip ${item.name}?`;
        modalDesc.textContent = `Armor (+${item.defense} Defense).`;
      } else if (item.type === "accessory") {
        modalTitle.textContent = `Equip ${item.name}?`;
        modalDesc.textContent = `Accessory (+${item.attack} ATK, +${item.defense} DEF).`;
      } else {
        modalTitle.textContent = item.name;
        modalDesc.textContent = "A special item. No direct use/equip.";
      }

      if (canSellItem(item)) {
        modalDesc.textContent += `\n(Sell price: ${sellPrice(item)} Gold)`;
      }

      document.getElementById("item-modal-bg").style.display = "flex";
    }

    function closeItemModal() {
      document.getElementById("item-modal-bg").style.display = "none";
      selectedItemIndex = null;
    }

    function confirmItemUse() {
      if (selectedItemIndex === null) return;
      const item = inventory[selectedItemIndex];

      if (item.type === "potion") {
        character.hp += item.heal;
        if (character.hp > character.maxHp) character.hp = character.maxHp;
        inventory.splice(selectedItemIndex, 1);
        showHomeMessage(`${item.name} used! You recovered ${item.heal} HP.`);
      }
      else if (item.type === "weapon") {
        unequipItem("weapon");
        item.equipped = true;
        character.attack += item.attack;
        showHomeMessage(`${item.name} equipped. (+${item.attack} Attack)`);
      }
      else if (item.type === "armor") {
        unequipItem("armor");
        item.equipped = true;
        character.defense += item.defense;
        showHomeMessage(`${item.name} equipped. (+${item.defense} Defense)`);
      }
      else if (item.type === "accessory") {
        unequipItem("accessory");
        item.equipped = true;
        character.attack += item.attack;
        character.defense += item.defense;
        showHomeMessage(`${item.name} equipped. (+${item.attack} ATK, +${item.defense} DEF)`);
      }
      else {
        if (canSellItem(item)) {
          let price = sellPrice(item);
          character.gold += price;
          inventory.splice(selectedItemIndex, 1);
          showHomeMessage(`You sold ${item.name} for ${price} Gold.`);
        } else {
          showHomeMessage(`You can't use ${item.name} right now.`);
        }
      }

      updateCharacterInfo();
      updateInventoryDisplay();
      closeItemModal();
    }

    function unequipItem(type) {
      for (let i = 0; i < inventory.length; i++) {
        let it = inventory[i];
        if (it.type === type && it.equipped) {
          it.equipped = false;
          if (type === "weapon") character.attack -= it.attack;
          else if (type === "armor") character.defense -= it.defense;
          else if (type === "accessory") { character.attack -= it.attack; character.defense -= it.defense; }
        }
      }
    }

    function canSellItem(item) {
      if (item.equipped) return false;
      if (item.type === "special") return false;
      return !["weapon","armor","accessory","potion"].includes(item.type) ? true : false;
    }
    function sellPrice(item) { return 30; }

    // -------------------------------------------
    // クエストUI
    // -------------------------------------------
    function updateQuestVisibility() {
      const finalQuestCard = document.getElementById("final-quest");
      finalQuestCard.style.display = (!mainQuests.final.locked) ? "block" : "none";
    }

    function startQuest(questKey) {
      let q = mainQuests[questKey] || sideQuests[questKey];
      if (!q) return;
      if (q.isRunning || q.isCompleted) return;
      if (q.locked) {
        showHomeMessage("This quest is locked. Complete the previous quest first!");
        return;
      }

      q.isRunning = true;
      q.progress = 0;
      updateProgressBar(questKey);

      let progressInterval = setInterval(() => {
        q.progress += 5;
        if (q.progress > 100) q.progress = 100;
        updateProgressBar(questKey);

        if (q.progress === 100) {
          clearInterval(progressInterval);
          completeQuest(questKey);
        }
      }, 400);
    }

    function completeQuest(questKey) {
      let q = mainQuests[questKey] || sideQuests[questKey];
      q.isRunning = false;
      q.isCompleted = true;

      character.gold += q.reward.gold;
      addXp(q.reward.xp);
      q.reward.items.forEach(it => character.specialItems.push(it));

      showHomeMessage(`${q.name} completed! You got ${q.reward.gold} Gold, ${q.reward.xp} XP, and ${q.reward.items.join(", ")}.`);

      if (q.unlockNext) {
        if (mainQuests[q.unlockNext]) mainQuests[q.unlockNext].locked = false;
        else if (sideQuests[q.unlockNext]) sideQuests[q.unlockNext].locked = false;
      }

      updateQuestVisibility();
      updateCharacterInfo();
      saveLocalData();
    }

    function updateProgressBar(questKey) {
      const bar = document.getElementById(questKey + '-progress');
      let q = mainQuests[questKey] || sideQuests[questKey];
      if (bar) bar.style.width = q.progress + '%';
    }

    // -------------------------------------------
    // バトル
    // -------------------------------------------
    function startBattle(enemyKey) {
      const enemyDef = enemies[enemyKey];
      if (!enemyDef) return;
      const logElm = document.getElementById('battle-log');
      logElm.innerHTML = `A wild ${enemyDef.name} appears! (HP: ${enemyDef.hp})`;

      if (skills.Heal.level > 0) {
        const healAmount = skills.Heal.level * 10;
        character.hp += healAmount;
        if (character.hp > character.maxHp) character.hp = character.maxHp;
        logMessage(logElm, `[Skill: Heal Lv${skills.Heal.level}] You healed ${healAmount} HP!`);
        updateCharacterInfo();
      }

      let enemyHp = enemyDef.hp;

      let battleInterval = setInterval(() => {
        processBuffsEachTurn(logElm);

        if (character.hp <= 0) {
          clearInterval(battleInterval);
          logMessage(logElm, "You have been defeated...");
          saveLocalData();
          return;
        }

        let baseDamage = getRandomInt(character.attack - 2, character.attack + 2);
        if (baseDamage < 1) baseDamage = 1;

        if (skills.Fireball.level > 0) {
          let extra = skills.Fireball.level * 2;
          baseDamage += extra;
          logMessage(logElm, `[Fireball Lv${skills.Fireball.level}] Extra ${extra} magic damage!`);
        }

        let totalCompanionDamage = 0;
        companions.forEach(c => { if (c.hp > 0) totalCompanionDamage += c.attack; });

        let totalDamage = baseDamage + totalCompanionDamage;
        enemyHp -= totalDamage;

        logMessage(logElm, `You (and companions) deal ${totalDamage} damage! (Enemy HP: ${Math.max(enemyHp, 0)})`);

        if (enemyHp <= 0) {
          clearInterval(battleInterval);
          logMessage(logElm, `You defeated the ${enemyDef.name}!`);
          character.gold += enemyDef.rewardGold;
          addXp(enemyDef.rewardXp);
          updateCompanionXP(enemyDef.rewardXp);
          updateCharacterInfo();
          saveLocalData();

          achievements.firstKill.isUnlocked = true;
          updateAchievementList();
          return;
        }

        let eAtk = getRandomInt(enemyDef.attackMin, enemyDef.attackMax);
        let dmgToPlayer = eAtk - character.defense;
        if (dmgToPlayer < 1) dmgToPlayer = 1;

        character.hp -= dmgToPlayer;
        if (character.hp < 0) character.hp = 0;

        logMessage(logElm, `The ${enemyDef.name} hits you for ${dmgToPlayer}. (Your HP: ${character.hp})`);
        updateCharacterInfo();

        if (character.hp <= 0) {
          clearInterval(battleInterval);
          logMessage(logElm, "You have been defeated...");
          saveLocalData();
          return;
        }
      }, 800);
    }

    function logMessage(logElm, msg) {
      const p = document.createElement("p");
      p.textContent = msg;
      logElm.appendChild(p);
      logElm.scrollTop = logElm.scrollHeight;
    }

    function updateCompanionXP(amount) {
      for (let c of companions) {
        c.level += Math.floor(amount/50);
        c.maxHp += 5;
        c.hp = c.maxHp;
        c.attack += 1;
      }
      updateCompanionList();
    }

    // -------------------------------------------
    // ストア購入
    // -------------------------------------------
    function buyItem(itemKey) {
      const itemDef = storeItems[itemKey];
      if (!itemDef) return;
      if (character.gold < itemDef.cost) {
        showHomeMessage(`You don't have enough gold to buy ${itemDef.name}.`);
        return;
      }
      character.gold -= itemDef.cost;

      let newItem = JSON.parse(JSON.stringify(itemDef));
      if (["weapon","armor","accessory"].includes(newItem.type)) newItem.equipped = false;

      inventory.push(newItem);

      showHomeMessage(`You bought ${newItem.name}!`);
      updateCharacterInfo();
      updateInventoryDisplay();
    }

    // -------------------------------------------
    // アート所持/購入/設定
    // -------------------------------------------
    function isArtOwned(artKey) {
      return character.ownedArtKeys.includes(artKey);
    }

    function grantArt(artKey, setAsPortrait=false) {
      const art = ART_LIST.find(a => a.key === artKey);
      if (!art) return false;

      if (!isArtOwned(art.key)) {
        character.ownedArtKeys.push(art.key);
      }
      if (setAsPortrait) {
        character.portraitUrl = art.url;
      }
      saveLocalData();
      updateCharacterInfo();
      renderArtShop();
      renderArtGallery();
      return true;
    }

    function buyArt(artKey) {
      const art = ART_LIST.find(a => a.key === artKey);
      if (!art) return;

      if (isArtOwned(art.key)) {
        showHomeMessage(`You already own ${art.name}.`);
        return;
      }
      if (character.gold < art.cost) {
        showHomeMessage(`Not enough gold to buy ${art.name}. Need ${art.cost} Gold.`);
        return;
      }

      character.gold -= art.cost;

      // 購入したら即キャラ絵変更
      grantArt(art.key, true);

      showHomeMessage(`Purchased ${art.name}! Character portrait changed.`);
    }

    function setPortraitFromArt(artKey) {
      const art = ART_LIST.find(a => a.key === artKey);
      if (!art) return;

      if (!isArtOwned(art.key)) {
        showHomeMessage("You don't own this art yet. Buy it in Store or pull it from Gacha.");
        return;
      }

      character.portraitUrl = art.url;
      saveLocalData();
      updateCharacterInfo();
      showHomeMessage(`Character portrait set to ${art.name}.`);
    }

    // Storeのアート一覧描画
    function renderArtShop() {
      const wrap = document.getElementById("art-shop-list");
      if (!wrap) return;

      wrap.innerHTML = "";
      ART_LIST.forEach(a => {
        const owned = isArtOwned(a.key);

        const rarityBadge = a.rarity === "UR"
          ? `<span class="badge rarity-ur">UR</span>`
          : `<span class="badge rarity-ssr">SSR</span>`;

        const row = document.createElement("div");
        row.style.marginBottom = "10px";
        row.innerHTML = `
          <div style="display:flex; align-items:center; justify-content:space-between; gap:10px; flex-wrap:wrap;">
            <div>
              <strong>${a.name}</strong>
              ${rarityBadge}
              <span class="muted">(${a.cost} Gold)</span>
              ${owned ? `<span class="badge owned">Owned</span>` : `<span class="badge">Not Owned</span>`}
            </div>
            <div>
              <button class="button" onclick="buyArt('${a.key}')" ${owned ? 'disabled class="button disabled"' : ''} ${owned ? 'disabled' : ''}>Buy</button>
              <button class="button" onclick="openArtModal('${a.key}')">Preview</button>
            </div>
          </div>
        `;
        wrap.appendChild(row);
      });
    }

    // ギャラリー描画
    function renderArtGallery() {
      const grid = document.getElementById("art-gallery-grid");
      const sum = document.getElementById("art-collection-summary");
      if (!grid || !sum) return;

      const ownedCount = character.ownedArtKeys.length;
      sum.textContent = `Owned: ${ownedCount} / ${ART_LIST.length}`;

      grid.innerHTML = "";
      ART_LIST.forEach(a => {
        const owned = isArtOwned(a.key);

        const item = document.createElement("div");
        item.className = "gallery-item";

        const img = document.createElement("img");
        img.src = a.url;
        img.alt = a.name;
        img.loading = "lazy";
        img.style.cursor = "pointer";
        img.onclick = () => openArtModal(a.key);

        const meta = document.createElement("div");
        meta.className = "gallery-meta";
        meta.innerHTML = `
          <div>
            <strong>${a.name}</strong><br/>
            <span class="muted">${a.cost} Gold</span>
          </div>
          <div style="display:flex; gap:6px; align-items:center;">
            ${a.rarity === "UR"
              ? `<span class="badge rarity-ur">UR</span>`
              : `<span class="badge rarity-ssr">SSR</span>`
            }
            ${owned ? `<span class="badge owned">Owned</span>` : `<span class="badge">Not Owned</span>`}
          </div>
        `;

        const actions = document.createElement("div");
        actions.className = "gallery-actions";

        const btnPreview = document.createElement("button");
        btnPreview.className = "button";
        btnPreview.textContent = "Preview";
        btnPreview.onclick = () => openArtModal(a.key);

        const btnSet = document.createElement("button");
        btnSet.className = "button";
        btnSet.textContent = "Set as Character Art";
        btnSet.disabled = !owned;
        if (!owned) btnSet.classList.add("disabled");
        btnSet.onclick = () => setPortraitFromArt(a.key);

        actions.appendChild(btnPreview);
        actions.appendChild(btnSet);

        item.appendChild(img);
        item.appendChild(meta);
        item.appendChild(actions);
        grid.appendChild(item);
      });
    }

    // -------------------------------------------
    // ★ガチャ(SSR1〜SSR3/UR1〜UR10から抽選)
    // - 引いたアートはOwnedに追加
    // - 1枚目だけは演出的にキャラ絵も即変更(setAsPortrait=true)
    // -------------------------------------------
    function pullArtGacha(times) {
      const totalCost = GACHA_COST * times;
      const status = document.getElementById("gacha-status");
      const resultWrap = document.getElementById("gacha-result");
      resultWrap.innerHTML = "";

      if (character.gold < totalCost) {
        status.textContent = `Not enough gold. Need ${totalCost} Gold.`;
        showHomeMessage(`Not enough gold for gacha. Need ${totalCost} Gold.`);
        return;
      }

      character.gold -= totalCost;

      let pulled = [];
      for (let i=0; i<times; i++) {
        const art = rollOneArt();
        pulled.push(art);
        // 1枚目だけ即ポートレート変更(継続仕様)
        grantArt(art.key, i === 0);
      }

      updateCharacterInfo();

      status.textContent = `Pulled ${times} time(s). Cost ${totalCost} Gold.`;

      // 表示
      pulled.forEach((a, idx) => {
        const card = document.createElement("div");
        card.className = "gacha-card";
        card.innerHTML = `
          <img src="${a.url}" alt="${a.name}">
          <div class="p">
            <strong>${a.name}</strong><br/>
            <span class="muted">${a.rarity}</span>
            ${isArtOwned(a.key) ? `<span class="badge owned" style="margin-left:6px;">Owned</span>` : ``}
          </div>
        `;
        card.onclick = () => openArtModal(a.key);
        resultWrap.appendChild(card);
      });

      showHomeMessage(`Gacha result: ${pulled.map(a => a.rarity + " " + a.key).join(", ")}`);

      saveLocalData();
      renderArtShop();
      renderArtGallery();
    }

    function rollOneArt() {
      const r = Math.random() * 100;
      let rarity = (r < GACHA_RATE_UR) ? "UR" : "SSR";

      const pool = ART_LIST.filter(a => a.rarity === rarity);
      // 念のため
      if (pool.length === 0) return ART_LIST[Math.floor(Math.random() * ART_LIST.length)];

      return pool[Math.floor(Math.random() * pool.length)];
    }

    // -------------------------------------------
    // アートプレビュー・モーダル
    // -------------------------------------------
    let pendingArtKey = null;

    function openArtModal(artKey) {
      const art = ART_LIST.find(a => a.key === artKey);
      if (!art) return;

      pendingArtKey = artKey;

      document.getElementById("art-modal-title").textContent = `${art.name} (${art.rarity})`;
      document.getElementById("art-modal-img").src = art.url;

      const owned = isArtOwned(art.key);
      document.getElementById("art-modal-desc").textContent =
        owned ? "Owned: You can set this as your character art." : "Not owned: Buy it in Store or pull it from Gacha.";

      const setBtn = document.getElementById("art-modal-set-btn");
      setBtn.disabled = !owned;
      if (!owned) setBtn.classList.add("disabled");
      else setBtn.classList.remove("disabled");

      document.getElementById("art-modal-bg").style.display = "flex";
    }

    function closeArtModal() {
      document.getElementById("art-modal-bg").style.display = "none";
      pendingArtKey = null;
    }

    function confirmSetPortrait() {
      if (!pendingArtKey) return;
      setPortraitFromArt(pendingArtKey);
      closeArtModal();
    }

    // -------------------------------------------
    // クラフト関連
    // -------------------------------------------
    function toggleCraftSelection(invIndex) {
      const item = inventory[invIndex];
      if (selectedForCraft.includes(invIndex)) {
        selectedForCraft = selectedForCraft.filter(i => i !== invIndex);
      } else {
        if (selectedForCraft.length >= 2) {
          showHomeMessage("You can only select up to 2 items for crafting.");
          return;
        }
        selectedForCraft.push(invIndex);
      }
      updateCraftSelectionDisplay();
    }

    function updateCraftSelectionDisplay() {
      let names = selectedForCraft.map(i => inventory[i].name);
      if (names.length === 0) names.push("None");
      document.getElementById("craft-selection").textContent = names.join(" & ");
      document.getElementById("craft-button").disabled = (selectedForCraft.length < 2);
    }

    function attemptCraft() {
      if (selectedForCraft.length < 2) return;

      let itemA = inventory[selectedForCraft[0]];
      let itemB = inventory[selectedForCraft[1]];
      let combo = [itemA.name, itemB.name].sort();

      let craftedItem = null;
      for (let r of craftRecipes) {
        if (r.components[0] === combo[0] && r.components[1] === combo[1]) {
          craftedItem = r.result;
          break;
        }
      }

      if (!craftedItem) {
        showHomeMessage("No valid recipe found for these items.");
        selectedForCraft = [];
        updateCraftSelectionDisplay();
        return;
      }

      let idxA = Math.max(selectedForCraft[0], selectedForCraft[1]);
      let idxB = Math.min(selectedForCraft[0], selectedForCraft[1]);
      inventory.splice(idxA, 1);
      inventory.splice(idxB, 1);
      inventory.push(craftedItem);

      showHomeMessage(`You crafted: ${craftedItem.name}!`);
      selectedForCraft = [];
      updateCraftSelectionDisplay();
      updateInventoryDisplay();
      saveLocalData();
    }

    // -------------------------------------------
    // スキル
    // -------------------------------------------
    function refreshSkillList() {
      document.getElementById("skill-point-display").textContent = character.skillPoints;
      const listElm = document.getElementById("skill-list");
      listElm.innerHTML = "";

      for (let sKey in skills) {
        let sk = skills[sKey];
        let li = document.createElement("li");
        li.innerHTML = `
          <strong>${sk.name} (Lv${sk.level}/${sk.maxLevel})</strong>
          - ${sk.description}
          ${
            sk.level < sk.maxLevel
              ? `(<button onclick="learnSkill('${sKey}')">Upgrade (cost ${sk.cost})</button>)`
              : ''
          }
        `;
        listElm.appendChild(li);
      }
    }

    function learnSkill(skillKey) {
      let skill = skills[skillKey];
      if (!skill) return;

      if (skill.level >= skill.maxLevel) {
        showHomeMessage(`${skill.name} is already at max level.`);
        return;
      }
      if (character.skillPoints < skill.cost) {
        showHomeMessage(`Not enough skill points to upgrade ${skill.name}.`);
        return;
      }

      character.skillPoints -= skill.cost;
      skill.level++;
      showHomeMessage(`You upgraded ${skill.name} to level ${skill.level}.`);
      updateCharacterInfo();
      refreshSkillList();
    }

    // -------------------------------------------
    // クエストログ
    // -------------------------------------------
    function updateQuestLog() {
      const logElm = document.getElementById("quest-log-list");
      logElm.innerHTML = "";

      let allQ = getAllQuests();
      for (let key in allQ) {
        let q = allQ[key];
        let status = q.isCompleted ? "Completed" : (q.isRunning ? "In Progress" : "Not Started");
        let li = document.createElement("li");
        li.textContent = `${q.name}: ${status}`;
        logElm.appendChild(li);
      }
    }

    // -------------------------------------------
    // 実績
    // -------------------------------------------
    function checkAchievements() {
      if (character.level >= 5) achievements.level5.isUnlocked = true;

      let completedCount = 0;
      let allQ = getAllQuests();
      for (let key in allQ) if (allQ[key].isCompleted) completedCount++;

      if (completedCount >= 3) achievements.quest3.isUnlocked = true;

      saveLocalData();
      updateAchievementList();
    }

    function updateAchievementList() {
      const listElm = document.getElementById("achievement-list");
      listElm.innerHTML = "";

      for (let aKey in achievements) {
        let a = achievements[aKey];
        let status = a.isUnlocked ? "Unlocked" : "Locked";
        let li = document.createElement("li");
        li.textContent = `${a.name} - ${a.description} [${status}]`;
        listElm.appendChild(li);
      }
    }

    // -------------------------------------------
    // BGM(継続再生 & 状態保存 & 復帰)
    // -------------------------------------------
    let isMusicPlaying = false;
    let bgmUnlocked = false;
    let wantAutoResume = false;

    function setBgmStatus(text) {
      const s = document.getElementById("bgm-status");
      if (s) s.textContent = "Status: " + text;
    }

    function saveBgmState() {
      const audio = document.getElementById("bgm");
      if (!audio) return;

      const state = {
        unlocked: bgmUnlocked,
        playing: isMusicPlaying,
        volume: audio.volume,
        time: audio.currentTime
      };
      localStorage.setItem(LS_KEY_BGM, JSON.stringify(state));
    }

    function loadBgmState() {
      const audio = document.getElementById("bgm");
      if (!audio) return;

      const raw = localStorage.getItem(LS_KEY_BGM);
      if (!raw) return;

      try {
        const st = JSON.parse(raw);
        bgmUnlocked = !!st.unlocked;
        isMusicPlaying = !!st.playing;
        wantAutoResume = isMusicPlaying;

        if (typeof st.volume === "number") audio.volume = st.volume;

        if (typeof st.time === "number") {
          audio.addEventListener("loadedmetadata", () => {
            try { audio.currentTime = Math.max(0, st.time); } catch(e) {}
          }, { once: true });
        }
      } catch(e) {}
    }

    function wireBgmAutoSave() {
      const audio = document.getElementById("bgm");
      if (!audio) return;

      audio.addEventListener("play", () => { isMusicPlaying = true; saveBgmState(); });
      audio.addEventListener("pause", () => { isMusicPlaying = false; saveBgmState(); });
      audio.addEventListener("volumechange", saveBgmState);

      let lastSave = 0;
      audio.addEventListener("timeupdate", () => {
        const now = Date.now();
        if (now - lastSave > 4000) {
          lastSave = now;
          saveBgmState();
        }
      });
    }

    function updateEnableBtn() {
      const btn = document.getElementById("bgm-enable-btn");
      if (!btn) return;

      if (bgmUnlocked) {
        btn.textContent = "BGM Enabled";
        btn.classList.add("disabled");
        btn.disabled = true;
      } else {
        btn.textContent = "Enable BGM (First Click)";
        btn.classList.remove("disabled");
        btn.disabled = false;
      }
    }

    function resumeBgmOnNextUserActionIfNeeded() {
      if (!bgmUnlocked || !wantAutoResume) return;

      const audio = document.getElementById("bgm");
      if (!audio) return;

      const resumeOnce = () => {
        audio.play().then(() => {
          isMusicPlaying = true;
          wantAutoResume = false;
          setBgmStatus("On (Resumed)");
          saveBgmState();
        }).catch(() => {
          setBgmStatus("Blocked (Enable again)");
        });
      };

      document.addEventListener("pointerdown", resumeOnce, { once: true });
      document.addEventListener("keydown", resumeOnce, { once: true });
    }

    function enableBGM() {
      const audio = document.getElementById("bgm");
      if (!audio) return;

      audio.volume = 0.6;

      audio.play().then(() => {
        bgmUnlocked = true;
        isMusicPlaying = true;
        wantAutoResume = false;

        updateEnableBtn();
        setBgmStatus("On");
        showHomeMessage("BGM Enabled & Playing");
        saveBgmState();
      }).catch(() => {
        setBgmStatus("Blocked (Click again)");
        showHomeMessage("BGM blocked by browser. Click Enable BGM again.");
      });
    }

    function toggleMusic() {
      const audio = document.getElementById("bgm");
      if (!audio) return;

      if (!bgmUnlocked) {
        showHomeMessage("First, click 'Enable BGM (First Click)'.");
        setBgmStatus("Locked");
        return;
      }

      if (!isMusicPlaying) {
        audio.play().then(() => {
          isMusicPlaying = true;
          setBgmStatus("On");
          showHomeMessage("Music On");
          saveBgmState();
        }).catch(() => {
          setBgmStatus("Blocked");
          showHomeMessage("Music could not be played (browser block).");
        });
      } else {
        audio.pause();
        isMusicPlaying = false;
        setBgmStatus("Off");
        showHomeMessage("Music Off");
        saveBgmState();
      }
    }

    // -------------------------------------------
    // 汎用ランダム整数
    // -------------------------------------------
    function getRandomInt(min, max) {
      return Math.floor(Math.random() * (max - min + 1) + min);
    }
  </script>
</body>
</html>

Apple Vision Pro2発売予想

「Apple Vision Pro 2」みたいな “本当の第2世代フラッグシップ” は、
早くても 2027〜2028 年ごろ と見ておくのが現実的。
それより前に出るのは、

  • すでに発表済みの M5版 Vision Pro(マイナーチェンジ)(2025年10月発売)Lifewire
  • さらにその後の 廉価版「Vision Air」(仮)(2027年量産開始見込み)UploadVR+1

という「派生モデル」で、本気の Vision Pro 2 とは少し別ラインと考えた方がいい。


1. 今の公式&有力リークの流れ

① Vision Pro (初代) → M5チップ版

  • 2024年:初代 Vision Pro 発売($3,499)
  • 2025年10月:M5チップ搭載のアップグレード版 Vision Pro 発表&発売
    • M5で性能&AI処理大幅アップ
    • バッテリー持ち向上、120Hzリフレッシュレート
    • 新しい「Dual Knit Band」で装着感改善Lifewire
      👉 これは 「Vision Pro 1.5」的なマイナーチェンジ

② 廉価版ライン「Vision Air」(仮)

  • アナリスト Ming-Chi Kuo などのレポートで
    「Vision Air」は2027年後半に量産開始予定、Vision Proより40%以上軽く、価格も半額以下を目指す と報告。UploadVR+1
  • 価格も $1,500〜$1,800 くらいを狙うと言われている(あくまで噂)。

③ 本来の「Vision Pro 2」計画

  • 以前のリークでは、
    • もっと軽く
    • 高性能ディスプレイ
    • バッテリー改善
    • 価格も少し下げた Vision Pro 2 を「Vision Air の後」に出す構想があった。MacRumors+1
  • しかし 2024年時点で
    「Vision Pro 2 の開発一時停止」「まずは廉価版に集中」 という報道も出ている。MacRumors+1

つまり Apple の中でも

先に安いモデルで市場を広げるか?
それとも高級路線を維持するか?

という路線変更が何度も揺れている状態。


2. じゃあ「Vision Pro 2」はいつ出そう?

公開情報とリークを全部まとめて、ジョブズ風に乱暴に整理すると:

  1. 2025年:M5版 Vision Pro(マイナーアップデート) → これはもう発表済み。Lifewire
  2. 2026年:新しい XR/メガネ系ハードは出ない見込み(アナリストレポート複数が「2026年は空白」と予測)。Medium+1
  3. 2027年:廉価版 Vision Air が量産&発売(予定)UploadVR+1
  4. そのあと:Vision Pro 2(真の第2世代)が来る
    • MacRumors などは、Vision Air のあとにハイエンド Pro 2 を計画していたが、時期は2028年ごろに後ろ倒しになっていると報じている。MacRumors

なので、現実的な予想は:

Vision Pro 2 (第2世代フラッグシップ)
2027年末〜2028年以降が本命

「2026年発売」という噂も一部あるけど、

  • 2026年は新ヘッドセット無し予想
  • Vision Air が 2027 年に控えている
    この2点を考えると、2026年 Vision Pro 2 はかなり望み薄

3. どんな進化がありそう?

現時点の予想スペック(リーク+業界予測)では:

  • チップ:M4 or M5 以降(AI処理強化、Apple Intelligence 連携前提)UC Today+1
  • ディスプレイ:より省電力で高輝度なOLED / micro-OLED(サプライチェーン側の情報多数)oled-info.com+1
  • 重量:Vision Air と同等か、それ以上の軽量化(長時間装着を前提に)Road to VR
  • 価格戦略
    • Vision Air:普及価格帯
    • Vision Pro 2:ハイエンド路線維持(でも初代よりはやや下げる可能性)

4. ざっくり年表イメージ

  • 2024:Vision Pro (初代)
  • 2025:Vision Pro M5版(性能&快適性アップのマイナーチェンジ)
  • 2026:新XR本体は出ない可能性が高い
  • 2027:廉価版 Vision Air
  • 2028〜:本命の Vision Pro 2(第2世代フラッグシップ)

5. ユーザー視点の「買いタイミング」

あなたの立場で考えると:

  • 今すぐ体験したい
    → 2025年の M5版 Vision Pro は「開発者・クリエイター用ハイエンド機」としてはかなり完成度高いはず。
  • できるだけコスパ重視+フルダイブの入口体験したい
    → 2027年の Vision Air 待ちが無難。
  • 最高の完成度まで待つ派
    2028年以降の Vision Pro 2 をターゲットにして、今はQuestとかで遊びながら様子見。

もし「自分のVRサービス/ゲームをどの世代向けに作るか?」って視点で戦略を立てたいなら、

  • 2025〜2027:Vision Pro (初代+M5) + 他社ヘッドセット向けに土台を作る期間
  • 2027〜2030:Vision Air & Vision Pro 2 向けに本命のフルスケール版を投下する期間

ってロードマップで考えるのが現実的だと思う。