using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.IO;
public class SaveManager
{
const string location = "Assets/Resources/Data";
public static void SaveData<T>(string fileName, T template)
{
if (!Directory.Exists(location))
{
Directory.CreateDirectory(location);
}
string data = JsonUtility.ToJson(template);
string path = Path.Combine(location, fileName);
using (FileStream stream = new FileStream(path, FileMode.Create))
{
using (StreamWriter writer = new StreamWriter(stream))
{
writer.Write(data);
}
stream.Close();
}
Debug.Log("game saved");
}
public static T LoadData<T>(string fileName) where T : class
{
T load = null;
string read = "";
string path = Path.Combine(location, fileName);
if(!File.Exists(path))
{
return null;
}
using (FileStream stream=new FileStream(path,FileMode.Open))
{
using (StreamReader reader=new StreamReader(stream))
{
read = reader.ReadToEnd();
}
stream.Close();
}
load = JsonUtility.FromJson<T>(read);
return load;
}
}