Unity player.cs

using Photon.Pun;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Player : Entity
{
    CameraFollow follow;
    [SerializeField]
    float rotSpeed = 2;
    [SerializeField]
    float scrollAmount = 3;
    [SerializeField]
    float minZoom = 10, maxZoom = 120;
    ActionController controller;
    const float second = 1;
    float manaCounter = 1;
    public SaveData data = new SaveData();
    // Start is called before the first frame update
    public override void Init()
    {
        base.Init();
        if (!photonView.IsMine) return;
        data = SaveManager.LoadData<SaveData>(data.characterName);
        if(data==null)
        {
            data = new SaveData();
        }
        controller = GetComponent<ActionController>();
        controller.sync = sync;
        controller.Init(this);
        var f = Resources.Load<CameraFollow>(StaticStrings.follow);
        follow = Instantiate(f, transform.position, transform.rotation);
        follow.Init(transform);
        WorldManager.instance.playerList.Add(transform);
        UIManager.instance.player = this;
        onDeathEvent = () =>
        {
            UIManager.instance.deathPanel.SetActive(true);
        };
    }

    public override void Tick()
    {
        UseCamera();
        if(controller.mana<stats.mana)
        {
            manaCounter -= Time.deltaTime;
            if (manaCounter<=0)
            {
                manaCounter = second;
                controller.mana += stats.manaXSecond;
                if (controller.mana > stats.mana) controller.mana = stats.mana;
            }
        }
        if (!CanMove()) return;
        float x = Input.GetAxisRaw(StaticStrings.horizontal);
        float y = Input.GetAxisRaw(StaticStrings.vertical);
        Vector3 move = (transform.right * x) + (transform.forward * y);
        move *= Time.deltaTime * moveMultipler * moveSpeed;
        move.y = rb.velocity.y;
        rb.velocity = move;
        sync.Move(x, y);
        controller.Tick(follow.transform,x,y);
    }

    void UseCamera()
    {
        float x = Input.GetAxis(StaticStrings.mouseX);
        float scroll = Input.GetAxisRaw(StaticStrings.scroll);
        Vector3 rot = follow.arm.rotation.eulerAngles;
        follow.transform.rotation = Quaternion.Euler(rot.x, rot.y + x * rotSpeed, rot.z);
        if(scroll!=0)
        {
            float val = scrollAmount * scroll;
            val += follow.cam.fieldOfView;
            val = Mathf.Clamp(val, minZoom, maxZoom);
            follow.cam.fieldOfView = val;
        }
    }

    bool CanMove()
    {
        if (isDeath) return false;
        return true;
    }

    public void Respawn()
    {
        transform.position = WorldManager.instance.respawnPoint.position;
        isDeath = false;
        hp = stats.maxHp;
        sync.IsDead(false);
        if(Photon.Pun.PhotonNetwork.IsConnected)
        {
            view.RPC("SyncronizeStat", Photon.Pun.RpcTarget.All, hp);
        }
    }
}

投稿者: chosuke

趣味はゲームやアニメや漫画などです

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