<!DOCTYPE html>
<html lang="ja">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width,initial-scale=1">
<title>Z – 次世代ソーシャルネットワーク</title>
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.5.0/css/all.min.css"/>
<script src="https://cdnjs.cloudflare.com/ajax/libs/aframe/1.5.0/aframe.min.js"></script>
<style>
:root{
--primary:#1DA1F2;--background:#fff;--text:#000;--border:#E1E8ED;--card:#F7F9F9;--danger:#E0245E;
}
[data-theme="dark"]{--background:#15202B;--text:#fff;--border:#38444D;--card:#192734}
*{box-sizing:border-box;margin:0;padding:0;font-family:-apple-system,BlinkMacSystemFont,"Segoe UI",Roboto,sans-serif}
body{background:var(--background);color:var(--text);min-height:100vh;transition:.3s}
.hidden{display:none}
.wrapper{max-width:640px;margin-inline:auto;padding:20px}
.timeline{margin-top:2rem}
.timeline-item{background:var(--card);border-radius:12px;padding:1rem;margin-bottom:1rem;box-shadow:0 2px 6px rgba(0,0,0,.05)}
.timeline-item h3{margin:0 0 .5rem;font-size:1.1rem}
.timeline-item p{margin:0;white-space:pre-wrap;line-height:1.4}
.timeline-item small{display:block;margin-top:.5rem;font-size:.75rem;color:var(--border)}
.auth-box{background:var(--card);border-radius:12px;padding:1.5rem;margin-bottom:2rem}
.auth-box input{padding:.75rem;border:1px solid var(--border);border-radius:8px;width:100%;margin-bottom:.5rem}
.auth-box button{background:var(--primary);color:white;border:none;border-radius:8px;padding:.75rem;margin-top:.5rem;width:100%;cursor:pointer;font-weight:bold}
.profile-edit{background:var(--card);padding:1rem;border-radius:12px;margin-bottom:2rem}
.profile-edit h3{margin-bottom:.75rem}
.profile-edit input{width:100%;margin:.5rem 0;padding:.5rem;border:1px solid var(--border);border-radius:8px}
.follow-btn{background:#ccc;padding:.3rem .8rem;border-radius:8px;border:none;cursor:pointer;font-size:.85rem;margin-top:.5rem}
img.upload-preview{max-width:100px;border-radius:8px;margin-top:.5rem}
</style>
</head>
<body>
<div class="wrapper">
<div id="authBox" class="auth-box">
<h2>ログイン / 登録</h2>
<input type="email" id="email" placeholder="メールアドレス">
<input type="tel" id="phone" placeholder="電話番号">
<input type="password" id="password" placeholder="パスワード">
<input type="text" id="username" placeholder="ユーザー名">
<button onclick="loginOrRegister()">ログイン / 登録</button>
</div>
<div id="mainBox" class="hidden">
<h1 style="font-size:1.5rem;margin-bottom:1rem">Zタイムライン</h1>
<div style="margin-bottom:1rem">ようこそ、<span id="userEmail"></span> さん!</div>
<div class="profile-edit">
<h3>プロフィール編集</h3>
<input type="text" id="editName" placeholder="表示名を編集">
<input type="text" id="editBio" placeholder="自己紹介を編集">
<button onclick="saveProfile()">プロフィール保存</button>
</div>
<form id="timelineForm" style="display:flex;flex-direction:column;gap:.75rem;margin-bottom:2rem">
<input id="timelineTitle" type="text" placeholder="タイトル" required>
<textarea id="timelineContent" placeholder="投稿内容" required style="min-height:100px"></textarea>
<input type="file" id="imageUpload" accept="image/*">
<img id="preview" class="upload-preview hidden">
<button type="submit">タイムラインに投稿</button>
</form>
<section id="timelineList" class="timeline"></section>
<button onclick="logout()">ログアウト</button>
</div>
</div>
<div id="vrScene" class="hidden" style="position:fixed;inset:0;z-index:9999"></div>
<button id="vrBtn" style="position:fixed;bottom:20px;right:20px;width:56px;height:56px;border-radius:50%;background:var(--primary);color:#fff;border:none;font-size:1.3rem;display:flex;align-items:center;justify-content:center;cursor:pointer;box-shadow:0 4px 12px rgba(0,0,0,.25)" onclick="enterVR()"><i class="fa-brands fa-vr-cardboard"></i></button>
<script>
let timeline = JSON.parse(localStorage.getItem('z_timeline')||'[]');
let feeds = JSON.parse(localStorage.getItem('z_feeds')||'[]');
let currentUser = JSON.parse(localStorage.getItem('z_user')||'null');
const authBox = document.getElementById('authBox');
const mainBox = document.getElementById('mainBox');
const timelineForm = document.getElementById('timelineForm');
const timelineList = document.getElementById('timelineList');
const userEmailSpan = document.getElementById('userEmail');
const previewImg = document.getElementById('preview');
const imageUpload = document.getElementById('imageUpload');
function loginOrRegister(){
const email = document.getElementById('email').value.trim();
const phone = document.getElementById('phone').value.trim();
const pass = document.getElementById('password').value;
const name = document.getElementById('username').value.trim();
if(!email || !pass || !name){ alert('メール、パスワード、ユーザー名を入力してください'); return; }
currentUser = {email, phone, name, bio:"", followers:[], following:[]};
localStorage.setItem('z_user', JSON.stringify(currentUser));
authBox.classList.add('hidden');
mainBox.classList.remove('hidden');
userEmailSpan.textContent = email;
renderTimeline();
}
function logout(){ localStorage.removeItem('z_user'); location.reload(); }
function saveProfile(){
const name = document.getElementById('editName').value;
const bio = document.getElementById('editBio').value;
if(name) currentUser.name = name;
if(bio) currentUser.bio = bio;
localStorage.setItem('z_user', JSON.stringify(currentUser));
alert('プロフィールを保存しました');
}
function renderTimeline(){
if(!timeline.length){ timelineList.innerHTML = '<p style="color:var(--border)">投稿がまだありません</p>'; return; }
timelineList.innerHTML = timeline.map((t, index)=>{
return `<div class="timeline-item">
<h3>${t.title}</h3>
<p>${t.content}</p>
${t.image ? `<img src="${t.image}" style="max-width:100%;margin-top:.5rem;border-radius:8px">` : ''}
<small>${new Date(t.created).toLocaleString()}</small>
<button onclick="followUser('${t.email}')" class="follow-btn">フォロー</button>
<button onclick="deletePost(${index})" style="margin-top:.5rem;padding:.3rem .6rem;border:none;background:#eee;border-radius:6px;font-size:.8rem;cursor:pointer">削除</button>
</div>`;
}).join('');
}
function followUser(email){
if(!currentUser.following.includes(email)){
currentUser.following.push(email);
localStorage.setItem('z_user', JSON.stringify(currentUser));
alert(`${email} をフォローしました`);
}
}
function deletePost(index){
if(confirm('この投稿を削除しますか?')){
timeline.splice(index,1);
localStorage.setItem('z_timeline', JSON.stringify(timeline));
renderTimeline();
}
}
timelineForm.addEventListener('submit',e=>{
e.preventDefault();
const title = document.getElementById('timelineTitle').value.trim();
const content = document.getElementById('timelineContent').value.trim();
const file = imageUpload.files[0];
if(!title || !content) return;
const newPost = {title, content, image:null, created:new Date().toISOString(), email: currentUser.email};
if(file){
const reader = new FileReader();
reader.onload = ()=>{
newPost.image = reader.result;
timeline.unshift(newPost);
localStorage.setItem('z_timeline', JSON.stringify(timeline));
renderTimeline();
};
reader.readAsDataURL(file);
} else {
timeline.unshift(newPost);
localStorage.setItem('z_timeline', JSON.stringify(timeline));
renderTimeline();
}
timelineForm.reset();
previewImg.classList.add('hidden');
});
imageUpload.addEventListener('change',()=>{
const file = imageUpload.files[0];
if(file){
const reader = new FileReader();
reader.onload = ()=>{
previewImg.src = reader.result;
previewImg.classList.remove('hidden');
};
reader.readAsDataURL(file);
}
});
function botAutoPost(){
const phrases = ['こんにちは!', '今日も頑張ろう!', 'Zへようこそ!'];
const msg = phrases[Math.floor(Math.random()*phrases.length)];
timeline.unshift({title:'BOT投稿', content:msg, image:null, created:new Date().toISOString(), email:'bot@z.jp'});
localStorage.setItem('z_timeline', JSON.stringify(timeline));
renderTimeline();
}
setInterval(botAutoPost, 60000);
function fetchFeed(url){
fetch(`https://api.rss2json.com/v1/api.json?rss_url=${encodeURIComponent(url)}`)
.then(res=>res.json())
.then(data=>{
if(!data.items) return;
data.items.slice(0,3).forEach(item=>{
timeline.unshift({title:item.title, content:item.link, image:null, created:new Date().toISOString(), email:data.feed.title});
});
localStorage.setItem('z_timeline', JSON.stringify(timeline));
renderTimeline();
}).catch(e=>console.error('feed error',e));
}
feeds.forEach(fetchFeed);
function enterVR(){
document.getElementById('vrScene').innerHTML = `
<a-scene embedded>
<a-sky color="#ECECEC"></a-sky>
${timeline.slice(0,10).map((p,i)=>`<a-entity text="value:${p.title}: ${p.content.replace(/\n/g,' ')};wrapCount:30" position="0 ${3-i*1.5} -3"></a-entity>`).join('')}
<a-camera position="0 1.6 0"></a-camera>
</a-scene>`;
document.getElementById('vrScene').classList.remove('hidden');
document.getElementById('vrBtn').classList.add('hidden');
}
document.addEventListener('keydown',e=>{
if(e.key==='Escape' && !document.getElementById('vrScene').classList.contains('hidden')){
document.getElementById('vrScene').classList.add('hidden');
document.getElementById('vrBtn').classList.remove('hidden');
document.getElementById('vrScene').innerHTML='';
}
});
if(currentUser){
authBox.classList.add('hidden');
mainBox.classList.remove('hidden');
userEmailSpan.textContent = currentUser.email;
renderTimeline();
}
</script>
</body>
</html>
タグ: programming
MusicPlayer.java
import java.awt.*;
import java.awt.event.*;
import java.io.*;
import javax.swing.*;
import javax.swing.filechooser.FileNameExtensionFilter;
import javazoom.jl.player.Player; // JLayer
/** 超シンプル MP3 プレイヤー */
public class MusicPlayer extends JFrame {
private static final long serialVersionUID = 1L;
private JButton playBtn = new JButton("▶ 再生");
private JButton stopBtn = new JButton("■ 停止");
private JLabel status = new JLabel("ファイルを開いてください");
private File currentFile;
private Player player; // 再生用スレッド
private Thread playThread;
public MusicPlayer() {
super("Java Swing Music Player");
// 画面レイアウト
JPanel ctrl = new JPanel();
ctrl.add(playBtn);
ctrl.add(stopBtn);
add(ctrl, BorderLayout.CENTER);
add(status, BorderLayout.SOUTH);
// メニュー
JMenuBar bar = new JMenuBar();
JMenu f = new JMenu("ファイル");
JMenuItem open = new JMenuItem("開く...");
open.addActionListener(e -> chooseFile());
f.add(open);
bar.add(f);
setJMenuBar(bar);
// ボタン挙動
playBtn.addActionListener(e -> play());
stopBtn.addActionListener(e -> stop());
// ウィンドウ設定
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
setSize(320, 120);
setResizable(false);
setLocationRelativeTo(null);
}
/** ファイル選択ダイアログ */
private void chooseFile() {
JFileChooser fc = new JFileChooser();
fc.setFileFilter(new FileNameExtensionFilter("MP3 Audio", "mp3"));
if (fc.showOpenDialog(this) == JFileChooser.APPROVE_OPTION) {
currentFile = fc.getSelectedFile();
status.setText("選択中: " + currentFile.getName());
}
}
/** 再生開始 */
private void play() {
if (currentFile == null) {
JOptionPane.showMessageDialog(this, "まず MP3 を選択してください");
return;
}
stop(); // 既に再生中なら停止
playThread = new Thread(() -> {
try (BufferedInputStream in = new BufferedInputStream(new FileInputStream(currentFile))) {
player = new Player(in);
status.setText("再生中: " + currentFile.getName());
player.play(); // ブロッキング
SwingUtilities.invokeLater(() -> status.setText("停止"));
} catch (Exception ex) {
ex.printStackTrace();
SwingUtilities.invokeLater(() -> status.setText("再生失敗"));
}
});
playThread.start();
}
/** 再生停止 */
private void stop() {
if (player != null) {
player.close();
}
if (playThread != null) {
playThread.interrupt();
}
status.setText("停止");
}
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> new MusicPlayer().setVisible(true));
}
}
C:\java> dir jlayer-1.0.1.jar
2025/05/06 92,109 jlayer-1.0.1.jar ← この行が出れば OK
コンパイル
C:\java> javac -encoding UTF-8 -cp “.;jlayer-1.0.1.jar” MusicPlayer.java
Unity C# SaveManager.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.IO;
public class SaveManager
{
const string location = "Assets/Resources/Data";
public static void SaveData<T>(string fileName, T template)
{
if (!Directory.Exists(location))
{
Directory.CreateDirectory(location);
}
string data = JsonUtility.ToJson(template);
string path = Path.Combine(location, fileName);
using (FileStream stream = new FileStream(path, FileMode.Create))
{
using (StreamWriter writer = new StreamWriter(stream))
{
writer.Write(data);
}
stream.Close();
}
Debug.Log("game saved");
}
public static T LoadData<T>(string fileName) where T : class
{
T load = null;
string read = "";
string path = Path.Combine(location, fileName);
if(!File.Exists(path))
{
return null;
}
using (FileStream stream=new FileStream(path,FileMode.Open))
{
using (StreamReader reader=new StreamReader(stream))
{
read = reader.ReadToEnd();
}
stream.Close();
}
load = JsonUtility.FromJson<T>(read);
return load;
}
}
Unity C# Stats.cs
using UnityEngine;
[System.Serializable]
public class Stats // ← MonoBehaviourを削除
{
public int Level = 1;
public int maxHp = 1;
public int atk = 1;
public int def = 1;
public int mana = 1;
public int manaXSecond = 5;
public CharacterClass charClass = CharacterClass.warrior;
}
public enum CharacterClass
{
warrior,
maga,
priest,
paladin,
shamano,
druid,
rogue,
ranger
}
Unity player.cs
using Photon.Pun;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player : Entity
{
CameraFollow follow;
[SerializeField]
float rotSpeed = 2;
[SerializeField]
float scrollAmount = 3;
[SerializeField]
float minZoom = 10, maxZoom = 120;
ActionController controller;
const float second = 1;
float manaCounter = 1;
public SaveData data = new SaveData();
// Start is called before the first frame update
public override void Init()
{
base.Init();
if (!photonView.IsMine) return;
data = SaveManager.LoadData<SaveData>(data.characterName);
if(data==null)
{
data = new SaveData();
}
controller = GetComponent<ActionController>();
controller.sync = sync;
controller.Init(this);
var f = Resources.Load<CameraFollow>(StaticStrings.follow);
follow = Instantiate(f, transform.position, transform.rotation);
follow.Init(transform);
WorldManager.instance.playerList.Add(transform);
UIManager.instance.player = this;
onDeathEvent = () =>
{
UIManager.instance.deathPanel.SetActive(true);
};
}
public override void Tick()
{
UseCamera();
if(controller.mana<stats.mana)
{
manaCounter -= Time.deltaTime;
if (manaCounter<=0)
{
manaCounter = second;
controller.mana += stats.manaXSecond;
if (controller.mana > stats.mana) controller.mana = stats.mana;
}
}
if (!CanMove()) return;
float x = Input.GetAxisRaw(StaticStrings.horizontal);
float y = Input.GetAxisRaw(StaticStrings.vertical);
Vector3 move = (transform.right * x) + (transform.forward * y);
move *= Time.deltaTime * moveMultipler * moveSpeed;
move.y = rb.velocity.y;
rb.velocity = move;
sync.Move(x, y);
controller.Tick(follow.transform,x,y);
}
void UseCamera()
{
float x = Input.GetAxis(StaticStrings.mouseX);
float scroll = Input.GetAxisRaw(StaticStrings.scroll);
Vector3 rot = follow.arm.rotation.eulerAngles;
follow.transform.rotation = Quaternion.Euler(rot.x, rot.y + x * rotSpeed, rot.z);
if(scroll!=0)
{
float val = scrollAmount * scroll;
val += follow.cam.fieldOfView;
val = Mathf.Clamp(val, minZoom, maxZoom);
follow.cam.fieldOfView = val;
}
}
bool CanMove()
{
if (isDeath) return false;
return true;
}
public void Respawn()
{
transform.position = WorldManager.instance.respawnPoint.position;
isDeath = false;
hp = stats.maxHp;
sync.IsDead(false);
if(Photon.Pun.PhotonNetwork.IsConnected)
{
view.RPC("SyncronizeStat", Photon.Pun.RpcTarget.All, hp);
}
}
}
UE5soulslikeGame
15パズル javascript
index.html
<!DOCTYPE html>
<html lang="ja">
<head>
<meta charset="utf-8">
<title>15Puzzle</title>
<style>
canvas {
background: pink;
display: block;
margin: 0 auto;
cursor: pointer;
}
</style>
</head>
<body>
<canvas width="280" height="280">
Canvas not supported.
</canvas>
<script src="js/main.js"></script>
</body>
</html>
main.js
'use strict';
(() => {
class PuzzleRenderer {
constructor(puzzle, canvas) {
this.puzzle = puzzle;
this.canvas = canvas;
this.ctx = this.canvas.getContext('2d');
this.TILE_SIZE = 70;
this.img = document.createElement('img');
this.img.src = 'img/animal1.png';
this.img.addEventListener('load', () => {
this.render();
});
this.canvas.addEventListener('click', e => {
if (this.puzzle.getCompletedStatus()) {
return;
}
const rect = this.canvas.getBoundingClientRect();
const col = Math.floor((e.clientX - rect.left) / this.TILE_SIZE);
const row = Math.floor((e.clientY - rect.top) / this.TILE_SIZE);
this.puzzle.swapTiles(col, row);
this.render();
if (this.puzzle.isComplete()) {
this.puzzle.setCompletedStatus(true);
this.renderGameClear();
}
});
}
renderGameClear() {
this.ctx.fillStyle = 'rgba(0, 0, 0, 0.4)';
this.ctx.fillRect(0, 0, this.canvas.width, this.canvas.height);
this.ctx.font = '28px Arial';
this.ctx.fillStyle = '#fff';
this.ctx.fillText('GAME CLEAR!!', 40, 150);
}
render() {
for (let row = 0; row < this.puzzle.getBoardSize(); row++) {
for (let col = 0; col < this.puzzle.getBoardSize(); col++) {
this.renderTile(this.puzzle.getTile(row, col), col, row);
}
}
}
renderTile(n, col, row) {
if (n === this.puzzle.getBlankIndex()) {
this.ctx.fillStyle = '#eeeeee';
this.ctx.fillRect(
col * this.TILE_SIZE,
row * this.TILE_SIZE,
this.TILE_SIZE,
this.TILE_SIZE
);
} else {
this.ctx.drawImage(
this.img,
(n % this.puzzle.getBoardSize()) * this.TILE_SIZE,
Math.floor(n / this.puzzle.getBoardSize()) * this.TILE_SIZE,
this.TILE_SIZE,
this.TILE_SIZE,
col * this.TILE_SIZE,
row * this.TILE_SIZE,
this.TILE_SIZE,
this.TILE_SIZE
);
}
}
}
class Puzzle {
constructor(level) {
this.level = level;
this.tiles = [
[0, 1, 2, 3],
[4, 5, 6, 7],
[8, 9, 10, 11],
[12, 13, 14, 15],
];
this.UDLR = [
[0, -1], // up
[0, 1], // down
[-1, 0], // left
[1, 0], // right
];
this.isCompleted = false;
this.BOARD_SIZE = this.tiles.length;
this.BLANK_INDEX = this.BOARD_SIZE ** 2 - 1;
do {
this.shuffle(this.level);
} while (this.isComplete());
}
getBoardSize() {
return this.BOARD_SIZE;
}
getBlankIndex() {
return this.BLANK_INDEX;
}
getCompletedStatus() {
return this.isCompleted;
}
setCompletedStatus(value) {
this.isCompleted = value;
}
getTile(row, col) {
return this.tiles[row][col];
}
shuffle(n) {
let blankCol = this.BOARD_SIZE - 1;
let blankRow = this.BOARD_SIZE - 1;
for (let i = 0; i < n; i++) {
let destCol;
let destRow;
do {
const dir = Math.floor(Math.random() * this.UDLR.length);
destCol = blankCol + this.UDLR[dir][0];
destRow = blankRow + this.UDLR[dir][1];
} while (this.isOutside(destCol, destRow));
[
this.tiles[blankRow][blankCol],
this.tiles[destRow][destCol],
] = [
this.tiles[destRow][destCol],
this.tiles[blankRow][blankCol],
];
[blankCol, blankRow] = [destCol, destRow];
}
}
swapTiles(col, row) {
if (this.tiles[row][col] === this.BLANK_INDEX) {
return;
}
for (let i = 0; i < this.UDLR.length; i++) {
const destCol = col + this.UDLR[i][0];
const destRow = row + this.UDLR[i][1];
if (this.isOutside(destCol, destRow)) {
continue;
}
if (this.tiles[destRow][destCol] === this.BLANK_INDEX) {
[
this.tiles[row][col],
this.tiles[destRow][destCol],
] = [
this.tiles[destRow][destCol],
this.tiles[row][col],
];
break;
}
}
}
isOutside(destCol, destRow) {
return (
destCol < 0 || destCol > this.BOARD_SIZE - 1 ||
destRow < 0 || destRow > this.BOARD_SIZE - 1
);
}
isComplete() {
let i = 0;
for (let row = 0; row < this.BOARD_SIZE; row++) {
for (let col = 0; col < this.BOARD_SIZE; col++) {
if (this.tiles[row][col] !== i++) {
return false;
}
}
}
return true;
}
}
const canvas = document.querySelector('canvas');
if (typeof canvas.getContext === 'undefined') {
return;
}
new PuzzleRenderer(new Puzzle(2), canvas);
})();
Javascript 迷路
index.html
<!DOCTYPE html>
<html lang="ja">
<head>
<meta charset="utf-8">
<title>My Maze</title>
</head>
<body>
<canvas>
Canvas not supported ...
</canvas>
<script src="js/main.js"></script>
</body>
</html>
main.js
'use strict';
(() => {
class MazeRenderer {
constructor(canvas) {
this.ctx = canvas.getContext('2d');
this.WALL_SIZE = 10;
}
render(data) {
canvas.height = data.length * this.WALL_SIZE;
canvas.width = data[0].length * this.WALL_SIZE;
for (let row = 0; row < data.length; row++) {
for (let col = 0; col < data[0].length; col++) {
if (data[row][col] === 1) {
this.ctx.fillRect(
col * this.WALL_SIZE,
row * this.WALL_SIZE,
this.WALL_SIZE,
this.WALL_SIZE
);
}
}
}
}
}
class Maze {
constructor(row, col, renderer) {
if (row < 5 || col < 5 || row % 2 === 0 || col % 2 === 0) {
alert('Size not valid!');
return;
}
this.renderer = renderer;
this.row = row;
this.col = col;
this.data = this.getData();
}
getData() {
const data = [];
for (let row = 0; row < this.row; row++) {
data[row] = [];
for (let col = 0; col < this.col; col++) {
data[row][col] = 1;
}
}
for (let row = 1; row < this.row - 1; row++) {
for (let col = 1; col < this.col - 1; col++) {
data[row][col] = 0;
}
}
for (let row = 2; row < this.row - 2; row += 2) {
for (let col = 2; col < this.col - 2; col += 2) {
data[row][col] = 1;
}
}
for (let row = 2; row < this.row - 2; row += 2) {
for (let col = 2; col < this.col - 2; col += 2) {
let destRow;
let destCol;
do {
const dir = row === 2 ?
Math.floor(Math.random() * 4) :
Math.floor(Math.random() * 3) + 1;
switch (dir) {
case 0: // up
destRow = row - 1;
destCol = col;
break;
case 1: // down
destRow = row + 1;
destCol = col;
break;
case 2: // left
destRow = row;
destCol = col - 1;
break;
case 3: // right
destRow = row;
destCol = col + 1;
break;
}
} while (data[destRow][destCol] === 1);
data[destRow][destCol] = 1;
}
}
return data;
}
render() {
this.renderer.render(this.data);
}
}
const canvas = document.querySelector('canvas');
if (typeof canvas.getContext === 'undefined') {
return;
}
const maze = new Maze(21, 15, new MazeRenderer(canvas));
maze.render();
})();
SNS
<!DOCTYPE html>
<html lang="ja">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>究極SNS</title>
<style>
* {
box-sizing: border-box;
margin: 0;
padding: 0;
}
body {
font-family: 'Segoe UI', Arial, sans-serif;
background-color: #f0f2f5;
color: #1c1e21;
line-height: 1.5;
transition: background-color 0.3s, color 0.3s;
}
body.dark-mode {
background-color: #18191a;
color: #e4e6eb;
}
.header {
background-color: #1877f2;
color: white;
padding: 10px 20px;
display: flex;
align-items: center;
justify-content: space-between;
position: sticky;
top: 0;
z-index: 100;
box-shadow: 0 2px 4px rgba(0,0,0,0.1);
}
.header input {
padding: 10px 15px;
border: none;
border-radius: 25px;
width: 350px;
font-size: 14px;
background-color: #ffffff;
}
.nav {
display: flex;
align-items: center;
}
.nav a, .nav button {
color: white;
margin-left: 25px;
text-decoration: none;
font-weight: 500;
background: none;
border: none;
cursor: pointer;
position: relative;
}
.nav a:hover::after, .nav button:hover::after {
content: '';
position: absolute;
width: 50%;
height: 2px;
background-color: white;
bottom: -5px;
left: 25%;
}
.container {
display: flex;
max-width: 1400px;
margin: 20px auto;
gap: 25px;
}
.sidebar-left {
width: 25%;
padding: 15px;
position: sticky;
top: 70px;
height: fit-content;
}
.sidebar-card {
background-color: white;
border-radius: 10px;
padding: 20px;
box-shadow: 0 2px 6px rgba(0,0,0,0.05);
margin-bottom: 20px;
}
body.dark-mode .sidebar-card {
background-color: #242526;
}
.profile-pic {
width: 60px;
height: 60px;
border-radius: 50%;
background-color: #ddd;
margin: 0 auto 15px;
}
.badge {
display: inline-block;
background-color: #1877f2;
color: white;
padding: 2px 8px;
border-radius: 12px;
font-size: 12px;
margin-left: 5px;
}
.sidebar-left a {
display: block;
color: #1877f2;
text-decoration: none;
margin: 12px 0;
font-size: 15px;
}
.main-content {
width: 50%;
}
.sidebar-right {
width: 25%;
padding: 15px;
position: sticky;
top: 70px;
height: fit-content;
}
.post-box {
background-color: white;
padding: 20px;
border-radius: 10px;
box-shadow: 0 2px 6px rgba(0,0,0,0.05);
margin-bottom: 25px;
}
body.dark-mode .post-box {
background-color: #242526;
}
.post-input {
width: 100%;
padding: 12px 15px;
border: none;
border-radius: 25px;
background-color: #f0f2f5;
resize: none;
font-size: 16px;
outline: none;
}
body.dark-mode .post-input {
background-color: #3a3b3c;
color: #e4e6eb;
}
.post-actions {
display: flex;
justify-content: space-between;
margin-top: 15px;
flex-wrap: wrap;
gap: 10px;
}
.post-actions button {
background-color: #e4e6eb;
color: #050505;
border: none;
padding: 8px 15px;
border-radius: 6px;
cursor: pointer;
font-weight: 500;
transition: background-color 0.2s;
}
body.dark-mode .post-actions button {
background-color: #3a3b3c;
color: #e4e6eb;
}
.post-actions button:hover {
background-color: #d8dade;
}
body.dark-mode .post-actions button:hover {
background-color: #4a4b4c;
}
.post-actions .submit-btn {
background-color: #1877f2;
color: white;
}
.post {
background-color: white;
padding: 20px;
border-radius: 10px;
margin-bottom: 25px;
box-shadow: 0 2px 6px rgba(0,0,0,0.05);
position: relative;
}
body.dark-mode .post {
background-color: #242526;
}
.post-header {
display: flex;
align-items: center;
margin-bottom: 15px;
}
.post-header .profile-pic {
width: 40px;
height: 40px;
margin-right: 12px;
}
.post-header h3 {
margin: 0;
font-size: 16px;
font-weight: 600;
}
.post-header small {
color: #65676b;
font-size: 12px;
}
body.dark-mode .post-header small {
color: #b0b3b8;
}
.post-options {
position: absolute;
top: 10px;
right: 10px;
cursor: pointer;
color: #65676b;
}
.post-options:hover .options-menu {
display: block;
}
.options-menu {
display: none;
position: absolute;
top: 20px;
right: 0;
background-color: white;
border-radius: 8px;
box-shadow: 0 2px 10px rgba(0,0,0,0.1);
padding: 10px;
z-index: 10;
}
body.dark-mode .options-menu {
background-color: #3a3b3c;
}
.options-menu a {
display: block;
color: #050505;
text-decoration: none;
padding: 5px 10px;
}
body.dark-mode .options-menu a {
color: #e4e6eb;
}
.post-image {
width: 100%;
height: 300px;
background-color: #ddd;
border-radius: 8px;
margin: 15px 0;
}
.reactions {
position: relative;
display: inline-block;
}
.reactions:hover .reaction-menu {
display: flex;
}
.reaction-menu {
display: none;
position: absolute;
top: -45px;
left: 0;
background-color: white;
padding: 8px;
border-radius: 25px;
box-shadow: 0 2px 10px rgba(0,0,0,0.1);
gap: 8px;
z-index: 10;
}
body.dark-mode .reaction-menu {
background-color: #3a3b3c;
}
.reaction {
font-size: 22px;
cursor: pointer;
transition: transform 0.2s;
}
.reaction:hover {
transform: scale(1.2);
}
.reaction-stats {
margin-top: 5px;
font-size: 14px;
color: #65676b;
}
body.dark-mode .reaction-stats {
color: #b0b3b8;
}
.post-actions-bar {
display: flex;
justify-content: space-around;
padding: 10px 0;
border-top: 1px solid #e4e6eb;
border-bottom: 1px solid #e4e6eb;
color: #65676b;
font-size: 14px;
}
body.dark-mode .post-actions-bar {
border-color: #3a3b3c;
color: #b0b3b8;
}
.post-actions-bar span {
cursor: pointer;
padding: 5px 10px;
border-radius: 5px;
}
.post-actions-bar span:hover {
background-color: #f2f3f5;
}
body.dark-mode .post-actions-bar span:hover {
background-color: #3a3b3c;
}
.comment-section {
margin-top: 15px;
}
.comment {
display: flex;
align-items: flex-start;
margin-top: 12px;
}
.comment .profile-pic {
width: 32px;
height: 32px;
margin-right: 10px;
}
.comment-text {
background-color: #f2f3f5;
padding: 8px 12px;
border-radius: 18px;
font-size: 14px;
}
body.dark-mode .comment-text {
background-color: #3a3b3c;
color: #e4e6eb;
}
.comment-input {
width: 100%;
padding: 10px 15px;
border: none;
border-radius: 25px;
background-color: #f0f2f5;
font-size: 14px;
margin-top: 10px;
}
body.dark-mode .comment-input {
background-color: #3a3b3c;
color: #e4e6eb;
}
.chat-window {
background-color: white;
border-radius: 10px;
padding: 15px;
box-shadow: 0 2px 6px rgba(0,0,0,0.05);
}
body.dark-mode .chat-window {
background-color: #242526;
}
.chat-message {
margin: 10px 0;
}
.chat-message.sent .comment-text {
background-color: #1877f2;
color: white;
margin-left: auto;
}
.notification-popup {
position: fixed;
bottom: 20px;
right: 20px;
background-color: white;
padding: 15px;
border-radius: 8px;
box-shadow: 0 2px 10px rgba(0,0,0,0.1);
z-index: 200;
}
body.dark-mode .notification-popup {
background-color: #242526;
}
.modal {
display: none;
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
background-color: rgba(0,0,0,0.5);
justify-content: center;
align-items: center;
z-index: 200;
}
.modal-content {
background-color: white;
padding: 25px;
border-radius: 10px;
width: 600px;
max-height: 80vh;
overflow-y: auto;
box-shadow: 0 4px 12px rgba(0,0,0,0.15);
}
body.dark-mode .modal-content {
background-color: #242526;
}
.footer {
background-color: white;
padding: 20px;
text-align: center;
color: #65676b;
border-top: 1px solid #e4e6eb;
font-size: 13px;
}
body.dark-mode .footer {
background-color: #18191a;
color: #b0b3b8;
border-color: #3a3b3c;
}
.footer a {
color: #65676b;
text-decoration: none;
margin: 0 10px;
}
body.dark-mode .footer a {
color: #b0b3b8;
}
.mobile-menu {
display: none;
position: fixed;
top: 60px;
left: 0;
width: 100%;
background-color: #1877f2;
padding: 15px;
z-index: 99;
}
.mobile-menu a {
color: white;
display: block;
margin: 10px 0;
text-decoration: none;
}
@media (max-width: 900px) {
.container {
flex-direction: column;
margin: 10px;
}
.sidebar-left, .main-content, .sidebar-right {
width: 100%;
position: static;
}
.header input {
width: 150px;
}
.nav {
display: none;
}
.mobile-menu {
display: block;
}
}
</style>
</head>
<body>
<!-- ヘッダー -->
<div class="header">
<h1>究極SNS</h1>
<input type="text" placeholder="友達、投稿、グループを検索">
<div class="nav">
<a href="#">ホーム</a>
<a href="#">友達</a>
<a href="#">メッセージ</a>
<a href="#">通知</a>
<a href="#">プロフィール</a>
<button onclick="document.body.classList.toggle('dark-mode')">ダークモード</button>
</div>
</div>
<div class="mobile-menu">
<a href="#">ホーム</a>
<a href="#">友達</a>
<a href="#">メッセージ</a>
<a href="#">通知</a>
<a href="#">プロフィール</a>
<a href="#" onclick="document.body.classList.toggle('dark-mode')">ダークモード</a>
</div>
<!-- メインコンテンツ -->
<div class="container">
<!-- 左サイドバー -->
<div class="sidebar-left">
<div class="sidebar-card">
<div class="profile-pic"></div>
<h3>ユーザー名 <span class="badge">認証済み</span></h3>
<a href="#">プロフィールを見る</a>
<a href="#">友達 (128)</a>
<a href="#">フォロワー (350)</a>
</div>
<div class="sidebar-card">
<h4>メニュー</h4>
<a href="#">グループ</a>
<a href="#">イベント</a>
<a href="#">マーケットプレイス</a>
<a href="#">設定</a>
</div>
</div>
<!-- 中央(投稿エリア) -->
<div class="main-content">
<!-- 投稿入力エリア -->
<div class="post-box">
<textarea class="post-input" rows="3" placeholder="何を思ってる?"></textarea>
<div class="post-actions">
<button>写真/動画</button>
<button>タグ友達</button>
<button>ライブ配信</button>
<button>イベント作成</button>
<button class="submit-btn" onclick="document.getElementById('postModal').style.display='flex'">投稿</button>
</div>
</div>
<!-- 投稿1 -->
<div class="post">
<div class="post-header">
<div class="profile-pic"></div>
<div>
<h3>山田太郎 <span class="badge">管理者</span></h3>
<small>2025年3月29日 10:30 ・ 公開</small>
</div>
<div class="post-options">⋯
<div class="options-menu">
<a href="#">編集</a>
<a href="#">削除</a>
<a href="#">非表示</a>
</div>
</div>
</div>
<p>新しいプロジェクトの進捗報告!チームで頑張ってます。</p>
<div class="post-image"></div>
<div class="reactions">
<div class="reaction-stats">👍 12 ❤️ 5 😂 3 😮 2</div>
<div class="reaction-menu">
<span class="reaction">👍</span>
<span class="reaction">❤️</span>
<span class="reaction">😂</span>
<span class="reaction">Grav😮</span>
<span class="reaction">😢</span>
</div>
</div>
<div class="post-actions-bar">
<span>リアクション</span>
<span>コメント</span>
<span>シェア</span>
</div>
<div class="comment-section">
<div class="comment">
<div class="profile-pic"></div>
<div class="comment-text"><strong>佐藤花子</strong>: すごい進捗だね!</div>
</div>
<div class="comment">
<div class="profile-pic"></div>
<div class="comment-text"><strong>鈴木次郎</strong>: お疲れ様!</div>
</div>
<input type="text" class="comment-input" placeholder="コメントを入力...">
</div>
</div>
<!-- 投稿2 -->
<div class="post">
<div class="post-header">
<div class="profile-pic"></div>
<div>
<h3>田中優子</h3>
<small>2025年3月29日 09:15 ・ 友達のみ</small>
</div>
<div class="post-options">⋯
<div class="options-menu">
<a href="#">編集</a>
<a href="#">削除</a>
<a href="#">非表示</a>
</div>
</div>
</div>
<p>週末の温泉旅行が楽しみすぎる!</p>
<div class="reactions">
<div class="reaction-stats">👍 8 ❤️ 6 😢 1</div>
<div class="reaction-menu">
<span class="reaction">👍</span>
<span class="reaction">❤️</span>
<span class="reaction">😂</span>
<span class="reaction">😮</span>
<span class="reaction">😢</span>
</div>
</div>
<div class="post-actions-bar">
<span>リアクション</span>
<span>コメント</span>
<span>シェア</span>
</div>
</div>
</div>
<!-- 右サイドバー -->
<div class="sidebar-right">
<div class="sidebar-card">
<h4>友達リスト</h4>
<p><strong>佐藤花子</strong> - オンライン</p>
<p><strong>鈴木次郎</strong> - 5分前</p>
<p><strong>高橋健太</strong> - オフライン</p>
</div>
<div class="sidebar-card">
<h4>グループ</h4>
<p><a href="#">プロジェクトチーム</a> - 15人</p>
<p><a href="#">温泉旅行クラブ</a> - 32人</p>
</div>
<div class="chat-window">
<h4>チャット - 佐藤花子</h4>
<div class="chat-message">
<div class="comment-text">おはよう!週末の予定は?</div>
</div>
<div class="chat-message sent">
<div class="comment-text">おはよう!温泉行くよ!</div>
</div>
<input type="text" class="comment-input" placeholder="メッセージを入力...">
</div>
</div>
</div>
<!-- 投稿モーダル -->
<div id="postModal" class="modal">
<div class="modal-content">
<h3>投稿を作成</h3>
<textarea rows="6" placeholder="詳細を書いてね" style="width: 100%; padding: 10px;"></textarea>
<div style="margin: 15px 0;">
<label>公開範囲: </label>
<select style="padding: 5px;">
<option>公開</option>
<option>友達のみ</option>
<option>自分のみ</option>
</select>
</div>
<div class="post-actions">
<button onclick="document.getElementById('postModal').style.display='none'">キャンセル</button>
<button class="submit-btn">投稿</button>
</div>
</div>
</div>
<!-- 通知ポップアップ -->
<div class="notification-popup">
<p><strong>佐藤花子</strong>があなたの投稿にリアクションしました。</p>
</div>
<!-- フッター -->
<div class="footer">
<p>© 2025 究極SNS. All rights reserved.</p>
<p><a href="#">プライバシー</a> | <a href="#">利用規約</a> | <a href="#">サポート</a> | <a href="#">言語</a></p>
</div>
<script>
// 簡易的な通知ポップアップの表示制御(サンプル)
setTimeout(() => {
document.querySelector('.notification-popup').style.display = 'block';
setTimeout(() => {
document.querySelector('.notification-popup').style.display = 'none';
}, 3000);
}, 2000);
</script>
</body>
</html>
ダンジョンのギミック
1. ダンジョンの構成要素
- 入口・出口
- プレイヤーがダンジョンに入るポイントと、クリアのために到達する出口。
- 部屋(Room)
- 敵との戦闘やイベントが起こる場所。
- 宝箱やNPCとの出会いが配置可能。
- 通路(Corridor)
- 部屋同士を繋ぐ経路。
- 単純な一本道、迷路、あるいは分岐などが考えられる。
- 罠(Trap)
- プレイヤーの行動を制限・妨害する仕掛け。
- 鍵や扉
- 特定のアイテムや条件を満たさないと先へ進めない仕掛け。
2. 敵の出現パターン
- 固定配置型
- 敵が決まった場所に存在。
- ランダムエンカウント型
- 移動時や特定条件でランダムに敵が出現。
- 条件トリガー型
- 宝箱を開けたりスイッチを押すと敵が出現。
3. アイテム配置ロジック
- 宝箱の配置
- 回復アイテムや装備、重要な鍵アイテムを適度に分散。
- ドロップアイテム
- 敵がランダムで落とすアイテム。
4. 探索と謎解き要素
- パズルギミック
- スイッチやレバー、順番通りに動かすパズルなど。
- ヒントの設置
- 壁画やメモ、NPCの会話などでプレイヤーに手がかりを与える。
5. 難易度調整ロジック
- ダンジョン階層
- 下に行くほど敵が強くなるような階層型。
- プレイヤーレベル連動
- プレイヤーのレベルに応じて敵や報酬の内容が変わる。
6. 報酬のロジック
- ボス討伐時の報酬
- 装備品、経験値、特別なスキル。
- クリア後のリプレイ性
- 特定条件を満たしてクリアすると追加報酬や新規ルートが解放。
