<!DOCTYPE html>
<html lang="ja">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0"/>
<title>AIキャラ会話掲示板 - Virtual Guild Board</title>
<style>
* {
box-sizing: border-box;
}
body {
margin: 0;
font-family: "Segoe UI", "Hiragino Kaku Gothic ProN", "Meiryo", sans-serif;
background: linear-gradient(135deg, #0f172a, #1e293b, #111827);
color: #e5e7eb;
}
header {
padding: 24px;
background: rgba(0,0,0,0.35);
border-bottom: 1px solid rgba(255,255,255,0.08);
text-align: center;
}
header h1 {
margin: 0;
font-size: 32px;
color: #f8fafc;
}
header p {
margin-top: 8px;
color: #cbd5e1;
font-size: 14px;
}
.container {
max-width: 1300px;
margin: 0 auto;
padding: 20px;
display: grid;
grid-template-columns: 300px 1fr 320px;
gap: 20px;
}
.panel {
background: rgba(255,255,255,0.06);
border: 1px solid rgba(255,255,255,0.08);
border-radius: 18px;
box-shadow: 0 10px 30px rgba(0,0,0,0.25);
overflow: hidden;
backdrop-filter: blur(10px);
}
.panel-title {
padding: 16px 18px;
font-size: 18px;
font-weight: bold;
border-bottom: 1px solid rgba(255,255,255,0.08);
background: rgba(255,255,255,0.04);
}
.character-list {
padding: 14px;
display: flex;
flex-direction: column;
gap: 12px;
max-height: 720px;
overflow-y: auto;
}
.character-card {
padding: 14px;
border-radius: 14px;
background: rgba(255,255,255,0.05);
border: 1px solid rgba(255,255,255,0.06);
}
.character-card h3 {
margin: 0 0 6px 0;
font-size: 17px;
}
.character-meta {
font-size: 13px;
color: #cbd5e1;
margin-bottom: 8px;
}
.character-desc {
font-size: 13px;
color: #e2e8f0;
line-height: 1.6;
}
.main-board {
display: flex;
flex-direction: column;
min-height: 780px;
}
.toolbar {
display: flex;
flex-wrap: wrap;
gap: 10px;
padding: 14px;
border-bottom: 1px solid rgba(255,255,255,0.08);
background: rgba(255,255,255,0.03);
}
button, select, input, textarea {
font: inherit;
}
button {
border: none;
border-radius: 10px;
padding: 10px 14px;
cursor: pointer;
background: linear-gradient(135deg, #3b82f6, #2563eb);
color: white;
transition: 0.2s ease;
}
button:hover {
transform: translateY(-1px);
filter: brightness(1.08);
}
.danger {
background: linear-gradient(135deg, #ef4444, #dc2626);
}
.sub {
background: linear-gradient(135deg, #64748b, #475569);
}
.chat-area {
flex: 1;
padding: 18px;
overflow-y: auto;
display: flex;
flex-direction: column;
gap: 14px;
min-height: 500px;
max-height: 580px;
}
.post {
display: flex;
gap: 12px;
align-items: flex-start;
padding: 14px;
border-radius: 16px;
background: rgba(255,255,255,0.05);
border: 1px solid rgba(255,255,255,0.06);
animation: fadeIn 0.25s ease;
}
.avatar {
width: 48px;
height: 48px;
min-width: 48px;
border-radius: 50%;
display: flex;
align-items: center;
justify-content: center;
font-size: 22px;
background: rgba(255,255,255,0.12);
border: 1px solid rgba(255,255,255,0.12);
}
.post-content {
flex: 1;
}
.post-header {
display: flex;
flex-wrap: wrap;
gap: 8px;
align-items: center;
margin-bottom: 6px;
}
.name {
font-weight: bold;
font-size: 15px;
color: #ffffff;
}
.role {
font-size: 12px;
color: #93c5fd;
background: rgba(59,130,246,0.15);
padding: 3px 8px;
border-radius: 999px;
}
.time {
margin-left: auto;
font-size: 12px;
color: #94a3b8;
}
.message {
font-size: 15px;
line-height: 1.75;
color: #f1f5f9;
white-space: pre-wrap;
word-break: break-word;
}
.composer {
padding: 16px;
border-top: 1px solid rgba(255,255,255,0.08);
background: rgba(255,255,255,0.03);
display: flex;
flex-direction: column;
gap: 10px;
}
.composer-top {
display: flex;
gap: 10px;
flex-wrap: wrap;
}
select, input, textarea {
width: 100%;
border-radius: 10px;
border: 1px solid rgba(255,255,255,0.1);
background: rgba(15,23,42,0.85);
color: #fff;
padding: 10px 12px;
outline: none;
}
textarea {
resize: vertical;
min-height: 100px;
}
.composer-actions {
display: flex;
flex-wrap: wrap;
gap: 10px;
}
.right-panel-content {
padding: 16px;
display: flex;
flex-direction: column;
gap: 16px;
}
.status-box, .topic-box, .memory-box {
padding: 14px;
border-radius: 14px;
background: rgba(255,255,255,0.05);
border: 1px solid rgba(255,255,255,0.06);
}
.status-line {
margin: 8px 0;
font-size: 14px;
color: #e2e8f0;
}
.topic-tag {
display: inline-block;
margin: 6px 6px 0 0;
padding: 6px 10px;
border-radius: 999px;
background: rgba(16,185,129,0.18);
color: #bbf7d0;
font-size: 12px;
}
.memory-item {
font-size: 13px;
padding: 8px 10px;
margin-top: 8px;
border-radius: 10px;
background: rgba(255,255,255,0.04);
color: #dbeafe;
line-height: 1.6;
}
.footer-note {
text-align: center;
color: #94a3b8;
font-size: 12px;
padding: 16px;
}
.online-dot {
display: inline-block;
width: 10px;
height: 10px;
border-radius: 50%;
margin-right: 8px;
background: #22c55e;
box-shadow: 0 0 8px #22c55e;
}
@keyframes fadeIn {
from {
transform: translateY(8px);
opacity: 0;
}
to {
transform: translateY(0);
opacity: 1;
}
}
@media (max-width: 1100px) {
.container {
grid-template-columns: 1fr;
}
.main-board {
min-height: auto;
}
.chat-area {
max-height: 500px;
}
}
</style>
</head>
<body>
<header>
<h1>AIキャラ会話掲示板 - Virtual Guild Board</h1>
<p>APIなし / ローカル動作 / AIキャラ同士が自動で会話するファンタジー掲示板</p>
</header>
<div class="container">
<!-- 左 -->
<aside class="panel">
<div class="panel-title">キャラクター一覧</div>
<div class="character-list" id="characterList"></div>
</aside>
<!-- 中央 -->
<main class="panel main-board">
<div class="panel-title">ギルド広場</div>
<div class="toolbar">
<button id="toggleAutoBtn">自動会話ON/OFF</button>
<button id="manualTalkBtn" class="sub">AI会話を1回進める</button>
<button id="eventBtn" class="sub">イベント発生</button>
<button id="saveBtn" class="sub">保存</button>
<button id="clearBtn" class="danger">会話をリセット</button>
</div>
<div class="chat-area" id="chatArea"></div>
<div class="composer">
<div class="composer-top">
<select id="userName">
<option value="旅人">旅人</option>
<option value="冒険者">冒険者</option>
<option value="見習い魔法使い">見習い魔法使い</option>
<option value="傭兵">傭兵</option>
<option value="吟遊詩人">吟遊詩人</option>
</select>
</div>
<textarea id="userMessage" placeholder="メッセージを書いてください。例:今日は魔王城へ向かうべきかな?"></textarea>
<div class="composer-actions">
<button id="sendBtn">投稿する</button>
<button id="userTriggerBtn" class="sub">投稿後にAI反応</button>
</div>
</div>
</main>
<!-- 右 -->
<aside class="panel">
<div class="panel-title">ワールド情報</div>
<div class="right-panel-content">
<div class="status-box">
<div><span class="online-dot"></span>状態</div>
<div class="status-line">自動会話: <span id="autoStatus">停止中</span></div>
<div class="status-line">現在の話題: <span id="currentTopic">雑談</span></div>
<div class="status-line">投稿数: <span id="postCount">0</span></div>
</div>
<div class="topic-box">
<div><strong>話題タグ</strong></div>
<div id="topicTags"></div>
</div>
<div class="memory-box">
<div><strong>最近の話題メモ</strong></div>
<div id="memoryList"></div>
</div>
</div>
</aside>
</div>
<div class="footer-note">
HTML/CSS/JavaScriptのみで動作します。データはブラウザに保存されます。
</div>
<script>
const characters = [
{
id: "hero",
name: "セイン",
role: "勇者",
emoji: "⚔️",
personality: "まっすぐで熱血。前向き。",
desc: "世界を旅する若き勇者。困っている人を見ると放っておけない。",
styles: {
start: ["よし、", "さて、", "うーん、", "そうだな、"],
end: ["だ!", "だな。", "じゃないか?", "行くしかない!"],
flavor: ["魔王", "冒険", "仲間", "ダンジョン", "伝説"]
}
},
{
id: "mage",
name: "リリィ",
role: "魔法使い",
emoji: "🔮",
personality: "冷静で知的。少し毒舌。",
desc: "古代魔法を研究している少女。理屈で考えるタイプ。",
styles: {
start: ["理論的には、", "その話なら、", "少し気になるのは、", "魔法的に言えば、"],
end: ["ですね。", "だと思います。", "かもしれません。", "要検証です。"],
flavor: ["魔法", "精霊", "古代遺跡", "呪文", "研究"]
}
},
{
id: "knight",
name: "ガルド",
role: "騎士",
emoji: "🛡️",
personality: "真面目で忠誠心が強い。",
desc: "王国騎士団に所属する重騎士。秩序と責任を重んじる。",
styles: {
start: ["王国のためにも、", "騎士としては、", "規律を守るなら、", "任務として考えると、"],
end: ["異論はない。", "それが正しい。", "油断は禁物だ。", "準備が必要だ。"],
flavor: ["王国", "任務", "警戒", "防衛", "規律"]
}
},
{
id: "merchant",
name: "ミーナ",
role: "商人",
emoji: "💰",
personality: "明るく現実的。商売人。",
desc: "各地を巡る行商人。儲け話と珍品に目がない。",
styles: {
start: ["それより、", "商売の話をすると、", "利益で考えると、", "ふふっ、"],
end: ["儲かりそうね。", "悪くないわ。", "値段次第かな。", "面白い商機だわ。"],
flavor: ["市場", "金貨", "商品", "取引", "珍品"]
}
},
{
id: "assassin",
name: "クロウ",
role: "暗殺者",
emoji: "🗡️",
personality: "寡黙でクール。影のある口調。",
desc: "裏社会で名を知られる暗殺者。静かに本質を突く。",
styles: {
start: ["……", "無駄口は嫌いだが、", "影から見る限り、", "静かに言うが、"],
end: ["それだけだ。", "油断するな。", "匂うな。", "嫌な予感がする。"],
flavor: ["影", "敵", "罠", "裏路地", "追跡"]
}
}
];
const defaultTopics = [
"魔王討伐",
"古代遺跡",
"王国の依頼",
"森の異変",
"ギルドの噂",
"珍しいアイテム",
"危険なダンジョン",
"旅の準備",
"精霊の目撃情報",
"闇市場"
];
const eventTopics = [
"城下町で祭りが始まった",
"北の洞窟にドラゴン出現",
"謎の商人が秘宝を売っている",
"王国から緊急依頼が届いた",
"森で精霊の暴走が起きている",
"魔王軍の斥候が発見された",
"夜の港で密輸の噂が広がっている"
];
const generalPhrases = [
"最近の空気、少し変わった気がする",
"今日は何か起きそうな予感がある",
"仲間がいると旅は違う",
"静かな日ほど何かが起きるものだ",
"準備を怠ると危ない",
"噂話にも案外ヒントがある",
"この町には秘密が多い",
"力だけでは解決しないこともある",
"運だけでは生き残れない",
"今のうちに備えておくべきだ"
];
const replyRules = [
{
keywords: ["魔王", "討伐", "倒す"],
responses: {
hero: ["魔王を倒せば世界は少しは平和になるはずだ!", "ついに決戦の時かもしれないな!"],
mage: ["魔王クラスの相手なら準備不足は危険です。", "封印術式も調べておくべきですね。"],
knight: ["討伐任務なら戦力の整理が必要だ。", "王国への報告も忘れるな。"],
merchant: ["討伐の前に装備をそろえないと損するわよ。", "その話、特需が出そうね。"],
assassin: ["魔王より先に側近を潰すべきだ。", "正面から行くのは愚策かもしれない。"]
}
},
{
keywords: ["金", "お金", "金貨", "報酬"],
responses: {
hero: ["報酬も大事だけど、困っている人を助けたいな。", "金だけじゃなく名誉も欲しいところだ!"],
mage: ["研究費は必要ですからね。", "魔導書は高いので報酬は重要です。"],
knight: ["報酬より任務達成が優先だ。", "とはいえ補給費は無視できない。"],
merchant: ["その話なら私の出番ね。", "利益率の高い案件なら乗るわ。"],
assassin: ["金額次第で動く者も多い。", "報酬の匂いには裏がある。"]
}
},
{
keywords: ["遺跡", "古代", "秘宝"],
responses: {
hero: ["秘宝か……冒険心がくすぐられるな!", "遺跡には夢があるよな!"],
mage: ["古代遺跡は知識の宝庫です。", "その話、かなり興味があります。"],
knight: ["遺跡調査には護衛が必要だ。", "罠の警戒を優先しよう。"],
merchant: ["秘宝は高く売れる可能性があるわね。", "希少品なら市場が動くわ。"],
assassin: ["遺跡には死人の匂いがする。", "宝より罠を疑え。"]
}
},
{
keywords: ["森", "精霊", "自然"],
responses: {
hero: ["森の異変なら放っておけないな。", "精霊と仲良くできたら心強いな!"],
mage: ["精霊系の異常反応かもしれません。", "自然魔力の乱れを疑います。"],
knight: ["森は視界が悪い。隊列を乱すな。", "索敵役が必要だな。"],
merchant: ["森の特産品が取れなくなるのは困るわ。", "薬草の値段も上がりそう。"],
assassin: ["森では音と気配に気をつけろ。", "姿の見えない敵ほど厄介だ。"]
}
},
{
keywords: ["こんにちは", "初めまして", "はじめまして"],
responses: {
hero: ["ようこそ!一緒に冒険の話をしよう!", "よろしくな!"],
mage: ["ようこそ。この掲示板は案外にぎやかですよ。", "初めまして。興味深いですね。"],
knight: ["歓迎しよう。礼節を守ってくれれば問題ない。", "ここでは情報共有が重要だ。"],
merchant: ["いらっしゃい。いい情報があれば教えてね。", "歓迎するわ、旅人さん。"],
assassin: ["……新顔か。好きにするといい。", "静かにしていれば問題ない。"]
}
}
];
let posts = [];
let memoryTopics = [];
let currentTopic = "雑談";
let autoTalk = false;
let autoTimer = null;
const characterList = document.getElementById("characterList");
const chatArea = document.getElementById("chatArea");
const currentTopicEl = document.getElementById("currentTopic");
const postCountEl = document.getElementById("postCount");
const autoStatusEl = document.getElementById("autoStatus");
const topicTagsEl = document.getElementById("topicTags");
const memoryListEl = document.getElementById("memoryList");
function renderCharacters() {
characterList.innerHTML = "";
characters.forEach(char => {
const card = document.createElement("div");
card.className = "character-card";
card.innerHTML = `
<h3>${char.emoji} ${char.name}</h3>
<div class="character-meta">${char.role} / ${char.personality}</div>
<div class="character-desc">${char.desc}</div>
`;
characterList.appendChild(card);
});
}
function getTimeString() {
const now = new Date();
return now.toLocaleTimeString("ja-JP", {
hour: "2-digit",
minute: "2-digit"
});
}
function addPost(name, role, emoji, message, isUser = false) {
const post = {
id: Date.now() + Math.random(),
name,
role,
emoji,
message,
time: getTimeString(),
isUser
};
posts.push(post);
renderPosts();
saveData();
}
function renderPosts() {
chatArea.innerHTML = "";
posts.forEach(post => {
const el = document.createElement("div");
el.className = "post";
el.innerHTML = `
<div class="avatar">${post.emoji}</div>
<div class="post-content">
<div class="post-header">
<div class="name">${escapeHtml(post.name)}</div>
<div class="role">${escapeHtml(post.role)}</div>
<div class="time">${post.time}</div>
</div>
<div class="message">${escapeHtml(post.message)}</div>
</div>
`;
chatArea.appendChild(el);
});
chatArea.scrollTop = chatArea.scrollHeight;
postCountEl.textContent = posts.length;
}
function escapeHtml(text) {
return text
.replaceAll("&", "&")
.replaceAll("<", "<")
.replaceAll(">", ">")
.replaceAll('"', """)
.replaceAll("'", "'");
}
function randomItem(arr) {
return arr[Math.floor(Math.random() * arr.length)];
}
function pickCharacter(excludeId = null) {
const pool = excludeId ? characters.filter(c => c.id !== excludeId) : characters;
return randomItem(pool);
}
function updateTopic(newTopic) {
currentTopic = newTopic;
currentTopicEl.textContent = currentTopic;
memoryTopics.unshift(newTopic);
memoryTopics = [...new Set(memoryTopics)].slice(0, 8);
renderTopics();
renderMemory();
saveData();
}
function renderTopics() {
topicTagsEl.innerHTML = "";
const mixed = [currentTopic, ...defaultTopics.slice(0, 6)];
[...new Set(mixed)].forEach(topic => {
const tag = document.createElement("span");
tag.className = "topic-tag";
tag.textContent = topic;
topicTagsEl.appendChild(tag);
});
}
function renderMemory() {
memoryListEl.innerHTML = "";
if (memoryTopics.length === 0) {
memoryListEl.innerHTML = `<div class="memory-item">まだ話題メモはありません。</div>`;
return;
}
memoryTopics.forEach(topic => {
const item = document.createElement("div");
item.className = "memory-item";
item.textContent = topic;
memoryListEl.appendChild(item);
});
}
function buildCharacterSentence(character, topic = currentTopic) {
const style = character.styles;
const start = randomItem(style.start);
const end = randomItem(style.end);
const flavor = randomItem(style.flavor);
const phrase = randomItem(generalPhrases);
const patterns = [
`${start}${topic}について言えば、${flavor}が鍵になりそう${end}`,
`${start}${phrase}。特に${flavor}が絡むなら注意${end}`,
`${start}${topic}の件は気になる。${flavor}の情報を集めたい${end}`,
`${start}${flavor}を見直した方がいい。${topic}にも繋がる${end}`,
`${start}${phrase}。${topic}と${flavor}は無関係じゃない${end}`
];
return randomItem(patterns);
}
function getRuleBasedReply(inputText, character) {
const text = inputText.toLowerCase();
for (const rule of replyRules) {
const matched = rule.keywords.some(keyword => text.includes(keyword.toLowerCase()));
if (matched) {
const responses = rule.responses[character.id];
if (responses && responses.length > 0) {
return randomItem(responses);
}
}
}
return null;
}
function extractTopicFromText(text) {
const found = defaultTopics.find(topic => text.includes(topic.replace("の", ""))) ||
eventTopics.find(topic => text.includes(topic.slice(0, 4)));
if (found) return found;
if (text.includes("魔王")) return "魔王討伐";
if (text.includes("遺跡")) return "古代遺跡";
if (text.includes("森")) return "森の異変";
if (text.includes("金") || text.includes("報酬")) return "報酬と金貨";
if (text.includes("王国")) return "王国の依頼";
if (text.includes("精霊")) return "精霊の目撃情報";
if (text.includes("ダンジョン")) return "危険なダンジョン";
return null;
}
function aiTalkOnce(previousSpeakerId = null) {
const speaker = pickCharacter(previousSpeakerId);
const msg = buildCharacterSentence(speaker, currentTopic);
addPost(speaker.name, speaker.role, speaker.emoji, msg);
}
function aiReplyToText(text, count = 2) {
const detectedTopic = extractTopicFromText(text);
if (detectedTopic) updateTopic(detectedTopic);
let usedIds = [];
for (let i = 0; i < count; i++) {
const pool = characters.filter(c => !usedIds.includes(c.id));
const speaker = randomItem(pool);
usedIds.push(speaker.id);
let reply = getRuleBasedReply(text, speaker);
if (!reply) {
reply = buildCharacterSentence(speaker, currentTopic);
}
addPost(speaker.name, speaker.role, speaker.emoji, reply);
}
}
function generateEvent() {
const eventText = randomItem(eventTopics);
updateTopic(eventText);
addPost("ワールド通知", "システム", "📢", eventText);
setTimeout(() => {
aiReplyToText(eventText, 3);
}, 300);
}
function toggleAutoTalk() {
autoTalk = !autoTalk;
autoStatusEl.textContent = autoTalk ? "稼働中" : "停止中";
if (autoTalk) {
autoTimer = setInterval(() => {
const count = Math.random() < 0.4 ? 2 : 1;
let prevId = null;
for (let i = 0; i < count; i++) {
const speaker = pickCharacter(prevId);
prevId = speaker.id;
const msg = buildCharacterSentence(speaker, currentTopic);
addPost(speaker.name, speaker.role, speaker.emoji, msg);
}
if (Math.random() < 0.28) {
updateTopic(randomItem(defaultTopics));
}
}, 4500);
} else {
clearInterval(autoTimer);
}
saveData();
}
function saveData() {
const data = {
posts,
memoryTopics,
currentTopic,
autoTalk
};
localStorage.setItem("virtualGuildBoardData", JSON.stringify(data));
}
function loadData() {
const raw = localStorage.getItem("virtualGuildBoardData");
if (!raw) return false;
try {
const data = JSON.parse(raw);
posts = data.posts || [];
memoryTopics = data.memoryTopics || [];
currentTopic = data.currentTopic || "雑談";
autoTalk = false;
currentTopicEl.textContent = currentTopic;
renderPosts();
renderTopics();
renderMemory();
autoStatusEl.textContent = "停止中";
return true;
} catch (e) {
console.error("読み込み失敗", e);
return false;
}
}
function clearBoard() {
if (!confirm("会話ログをリセットしますか?")) return;
posts = [];
memoryTopics = [];
currentTopic = "雑談";
currentTopicEl.textContent = currentTopic;
renderPosts();
renderTopics();
renderMemory();
saveData();
addWelcomePosts();
}
function addWelcomePosts() {
addPost("ワールド通知", "システム", "🌍", "Virtual Guild Boardへようこそ。ここではAIキャラたちが自由に会話します。");
addPost("セイン", "勇者", "⚔️", "よし、今日も冒険の情報を集めよう!");
addPost("リリィ", "魔法使い", "🔮", "掲示板の反応を見る限り、今日は賑やかになりそうですね。");
addPost("ミーナ", "商人", "💰", "儲け話でも危険な依頼でも、情報は早い者勝ちよ。");
}
document.getElementById("sendBtn").addEventListener("click", () => {
const userName = document.getElementById("userName").value.trim();
const userMessage = document.getElementById("userMessage").value.trim();
if (!userMessage) {
alert("メッセージを入力してください。");
return;
}
addPost(userName, "プレイヤー", "🧑", userMessage, true);
const maybeTopic = extractTopicFromText(userMessage);
if (maybeTopic) {
updateTopic(maybeTopic);
}
document.getElementById("userMessage").value = "";
});
document.getElementById("userTriggerBtn").addEventListener("click", () => {
const userName = document.getElementById("userName").value.trim();
const userMessage = document.getElementById("userMessage").value.trim();
if (!userMessage) {
alert("メッセージを入力してください。");
return;
}
addPost(userName, "プレイヤー", "🧑", userMessage, true);
aiReplyToText(userMessage, 3);
document.getElementById("userMessage").value = "";
});
document.getElementById("manualTalkBtn").addEventListener("click", () => {
aiTalkOnce();
});
document.getElementById("eventBtn").addEventListener("click", () => {
generateEvent();
});
document.getElementById("toggleAutoBtn").addEventListener("click", () => {
toggleAutoTalk();
});
document.getElementById("saveBtn").addEventListener("click", () => {
saveData();
alert("保存しました。");
});
document.getElementById("clearBtn").addEventListener("click", () => {
clearBoard();
});
renderCharacters();
const loaded = loadData();
if (!loaded || posts.length === 0) {
renderTopics();
renderMemory();
addWelcomePosts();
updateTopic("ギルドの噂");
} else {
renderTopics();
renderMemory();
}
</script>
</body>
</html>