<!DOCTYPE html>
<html lang="ja">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0"/>
<title>ドメイン検索&購入</title>
<style>
body {
font-family: sans-serif;
background: #f9f9f9;
padding: 2rem;
margin: 0;
display: flex;
justify-content: center;
}
.container {
max-width: 600px;
width: 100%;
background: white;
padding: 2rem;
border-radius: 12px;
box-shadow: 0 4px 10px rgba(0,0,0,0.1);
}
h1 {
color: #e60033;
text-align: center;
margin-bottom: 1.5rem;
}
.form {
display: flex;
gap: 0.5rem;
margin-bottom: 1rem;
}
input {
flex: 1;
padding: 0.8rem;
border: 1px solid #ccc;
border-radius: 8px;
font-size: 1rem;
}
button {
padding: 0.8rem 1rem;
background-color: #e60033;
color: white;
border: none;
border-radius: 8px;
cursor: pointer;
}
.result {
margin-top: 1rem;
}
.item {
display: flex;
justify-content: space-between;
align-items: center;
border-bottom: 1px solid #eee;
padding: 0.5rem 0;
}
.available {
color: green;
font-weight: bold;
}
.unavailable {
color: red;
font-weight: bold;
}
.buy-btn {
background-color: #0070f3;
color: white;
padding: 0.3rem 0.7rem;
border-radius: 6px;
text-decoration: none;
font-size: 0.9rem;
}
</style>
</head>
<body>
<div class="container">
<h1>ドメイン検索</h1>
<div class="form">
<input type="text" id="domainInput" placeholder="例: mydomain" />
<button onclick="search()">検索</button>
</div>
<div class="result" id="resultArea"></div>
</div>
<script>
const takenDomains = ["example.com", "mydomain.net", "taken.jp"];
const tlds = [".com", ".net", ".jp"];
function search() {
const name = document.getElementById("domainInput").value.trim().toLowerCase();
const area = document.getElementById("resultArea");
area.innerHTML = "";
if (!name) {
area.innerHTML = "<p>⚠ ドメイン名を入力してください。</p>";
return;
}
tlds.forEach(tld => {
const domain = name + tld;
const available = !takenDomains.includes(domain);
const item = document.createElement("div");
item.className = "item";
item.innerHTML = `
<span>${domain}</span>
${available
? `<span class="available">取得可能</span>
<a href="https://buy.stripe.com/test_checkout_link" class="buy-btn" target="_blank">購入する</a>`
: `<span class="unavailable">登録済み</span>`}
`;
area.appendChild(item);
});
}
</script>
</body>
</html>
カテゴリー: HTML
ゲームBGM自動生成サービス.html
<!DOCTYPE html>
<html lang="ja">
<head>
<meta charset="UTF-8">
<title>🎮 ゲームBGM自動生成サービス</title>
<meta name="viewport" content="width=device-width, initial-scale=1">
<style>
:root {
--bg: #121212;
--card: #1e1e2e;
--text: #ffffff;
--accent: #ffd700;
--shadow: rgba(0, 0, 0, 0.3);
--button: #ffd700;
}
[data-theme='light'] {
--bg: #f5f5f5;
--card: #ffffff;
--text: #111;
--accent: #ff9800;
--shadow: rgba(0, 0, 0, 0.1);
--button: #ff9800;
}
body {
margin: 0;
font-family: 'Segoe UI', sans-serif;
background: var(--bg);
color: var(--text);
transition: 0.3s;
padding: 1rem;
}
header {
text-align: center;
margin-bottom: 1rem;
}
h1 {
color: var(--accent);
font-size: 2rem;
}
.container {
max-width: 600px;
margin: auto;
background: var(--card);
border-radius: 12px;
box-shadow: 0 0 10px var(--shadow);
padding: 1.5rem;
}
label {
font-weight: bold;
display: block;
margin-top: 1rem;
}
select, button {
width: 100%;
padding: 0.6rem;
margin-top: 0.5rem;
border-radius: 8px;
border: none;
font-size: 1rem;
}
button {
background: var(--button);
color: #000;
font-weight: bold;
cursor: pointer;
transition: 0.3s;
}
button:disabled {
background: #999;
cursor: not-allowed;
}
button:hover:enabled {
opacity: 0.85;
}
.desc, .msg {
margin-top: 1rem;
font-size: 0.9rem;
color: #ccc;
}
.result, .history {
margin-top: 2rem;
}
audio {
width: 100%;
margin-top: 0.5rem;
}
.visualizer {
width: 100%;
height: 4px;
background: linear-gradient(90deg, #ffd700, #ff9800);
animation: pulse 2s infinite linear;
opacity: 0;
}
.playing .visualizer {
opacity: 1;
}
@keyframes pulse {
0% { transform: scaleX(1); }
50% { transform: scaleX(1.05); }
100% { transform: scaleX(1); }
}
.toggle-theme {
text-align: right;
margin-bottom: 0.5rem;
}
.accordion {
background: transparent;
color: var(--accent);
border: none;
font-weight: bold;
cursor: pointer;
margin-top: 1rem;
width: 100%;
text-align: left;
font-size: 1rem;
}
.accordion-content {
max-height: 0;
overflow: hidden;
transition: max-height 0.3s ease;
}
.accordion.open + .accordion-content {
max-height: 600px;
}
</style>
</head>
<body>
<header>
<h1>🎮 ゲームBGM自動生成</h1>
</header>
<div class="toggle-theme">
<button onclick="toggleTheme()">🌓 テーマ切替</button>
</div>
<div class="container">
<label for="genre">🎼 ジャンル</label>
<select id="genre" onchange="updateDescription()">
<option value="fantasy">ファンタジー</option>
<option value="cyberpunk">サイバーパンク</option>
<option value="horror">ホラー</option>
<option value="symphonic">シンフォニック</option>
</select>
<label for="mood">🎭 雰囲気</label>
<select id="mood" onchange="updateDescription()">
<option value="mysterious">神秘的</option>
<option value="sad">悲しい</option>
<option value="heroic">勇ましい</option>
<option value="fun">楽しい</option>
</select>
<div class="desc" id="descText">選択内容に応じてBGMを生成します。</div>
<button id="generateBtn" onclick="generateBGM()">🎶 BGMを生成する</button>
<div class="msg" id="msg"></div>
<div class="result" id="result" style="display:none;">
<h3>🎧 再生中のBGM</h3>
<audio controls id="player" onplay="startVisualizer()" onpause="stopVisualizer()"></audio>
<div class="visualizer" id="visualizer"></div>
</div>
<button class="accordion" onclick="toggleAccordion(this)">📜 再生履歴</button>
<div class="accordion-content" id="historyList"></div>
</div>
<script>
const descMap = {
fantasy: "魔法の世界、冒険と伝説の音楽",
cyberpunk: "近未来都市とテクノ感の融合",
horror: "不安と恐怖を煽るBGM",
symphonic: "壮大で感動的なオーケストラ風",
mysterious: "謎解き、探検にぴったり",
sad: "涙や喪失感を表現する旋律",
heroic: "勇ましさ、戦い、勝利の象徴",
fun: "軽快で明るいリズム"
};
const history = [];
const maxHistory = 5;
function updateDescription() {
const g = document.getElementById('genre').value;
const m = document.getElementById('mood').value;
document.getElementById('descText').textContent = `🧠 ${descMap[g]} × ${descMap[m]}`;
}
function generateBGM() {
const genre = document.getElementById('genre').value;
const mood = document.getElementById('mood').value;
const btn = document.getElementById('generateBtn');
const player = document.getElementById('player');
const msg = document.getElementById('msg');
const result = document.getElementById('result');
btn.disabled = true;
msg.textContent = "⏳ BGMを生成中...";
const url = `https://example.com/bgm/${genre}_${mood}_${Math.floor(Math.random()*3)+1}.mp3`;
setTimeout(() => {
msg.textContent = "✅ BGM生成完了!再生できます。";
player.src = url;
result.style.display = 'block';
// 保存履歴
history.unshift({ genre, mood, url });
if (history.length > maxHistory) history.pop();
renderHistory();
btn.disabled = false;
}, 1500);
}
function renderHistory() {
const list = document.getElementById('historyList');
list.innerHTML = "";
history.forEach(item => {
const div = document.createElement('div');
div.innerHTML = `<strong>${item.genre} × ${item.mood}</strong><br><audio controls src="${item.url}"></audio><hr>`;
list.appendChild(div);
});
}
function toggleTheme() {
const theme = document.documentElement.getAttribute("data-theme");
document.documentElement.setAttribute("data-theme", theme === "light" ? "dark" : "light");
}
function toggleAccordion(el) {
el.classList.toggle('open');
}
function startVisualizer() {
document.getElementById('visualizer').style.opacity = '1';
}
function stopVisualizer() {
document.getElementById('visualizer').style.opacity = '0';
}
// 初期設定
document.documentElement.setAttribute("data-theme", "dark");
updateDescription();
</script>
</body>
</html>
MyAOS.html
<!DOCTYPE html>
<html lang="ja">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>My Site</title>
<link rel="stylesheet" href="https://unpkg.com/aos@next/dist/aos.css" />
<link rel="stylesheet" href="style.css">
</head>
<body>
<section>
<h1>記事一覧</h1>
<article>
<img src="forest.png" width="240" height="160" data-aos="my-animation">
<div class="text">
<h2>タイトル</h2>
<p>こんにちは。こんにちは。こんにちは。こんにちは。こんにちは。こんにちは。こんにちは。こんにちは。</p>
</div>
</article>
<article>
<img src="forest.png" width="240" height="160">
<div class="text">
<h2>タイトル</h2>
<p>こんにちは。こんにちは。こんにちは。こんにちは。こんにちは。こんにちは。こんにちは。こんにちは。</p>
</div>
</article>
<article>
<img src="forest.png" width="240" height="160">
<div class="text">
<h2>タイトル</h2>
<p>こんにちは。こんにちは。こんにちは。こんにちは。こんにちは。こんにちは。こんにちは。こんにちは。</p>
</div>
</article>
</section>
<section>
<h1>お客様の声</h1>
<div class="voices">
<section data-aos="fade-up">
<h2>すばらしい</h2>
<p>素晴らしいです。素晴らしいです。</p>
</section>
<section data-aos="fade-up" data-aos-delay="300">
<h2>すばらしい</h2>
<p>素晴らしいです。素晴らしいです。</p>
</section>
<section data-aos="fade-up" data-aos-delay="600">
<h2>すばらしい</h2>
<p>素晴らしいです。素晴らしいです。</p>
</section>
</div>
</section>
<footer id="footer">
(c) dotinstall.com
</footer>
<a href="#" class="to-top" data-aos="fade-up" data-aos-anchor="#footer" data-aos-offset="0">先頭へ</a>
<script src="https://unpkg.com/aos@next/dist/aos.js"></script>
<script>
AOS.init();
</script>
</body>
</html>
style.css
@charset "utf-8";
body {
margin: 0;
}
body>section {
margin: 0 32px;
}
h1 {
text-align: center;
padding: 160px 0;
}
article {
display: flex;
gap: 16px;
align-items: center;
}
article .text {
flex: 1;
}
article h2 {
margin: 0;
font-size: 22px;
}
article+article {
margin-top: 32px;
}
article:nth-child(even) {
flex-direction: row-reverse;
}
.voices {
display: flex;
gap: 16px;
}
.voices>section {
border-radius: 8px;
border: 1px solid #ccc;
padding: 16px 32px;
text-align: center;
}
footer {
margin-top: 160px;
text-align: center;
padding: 80px 0;
background: #eee;
}
.to-top {
position: fixed;
bottom: 16px;
right: 16px;
}
VRSNS
<!DOCTYPE html>
<html lang="ja">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>VR‑SNS Prototype v8 (Spatial Audio + PTT + エモート)</title>
<!-- Libraries -->
<script src="https://aframe.io/releases/1.5.0/aframe.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/aframe-extras@6.1.1/dist/aframe-extras.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/gun/gun.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/simple-peer@9.11.1/simplepeer.min.js"></script>
<style>
html,body{margin:0;padding:0;overflow:hidden;font-family:"Helvetica Neue",Arial,sans-serif;background:#111;color:#eee}
#ui{position:fixed;top:0;left:0;width:420px;height:100vh;overflow-y:auto;background:rgba(0,0,0,.9);backdrop-filter:blur(6px);padding:1rem;box-sizing:border-box;z-index:10;transition:transform .3s ease}
#ui.hidden{transform:translateX(-105%)}
#ui h1{font-size:1.5rem;margin:0 0 .8rem;text-align:center}
#ui label{display:block;font-size:.75rem;margin:.6rem 0 .15rem;color:#8fc}
#ui input,#ui select,#ui textarea{width:100%;box-sizing:border-box;margin-bottom:.7rem;padding:.56rem;border:none;border-radius:6px;font-size:.9rem;background:#222;color:#ddd}
#ui textarea{resize:vertical}
#ui button{width:100%;padding:.72rem;border:none;border-radius:6px;font-weight:bold;cursor:pointer;background:#06a;color:#fff;transition:background .2s}
#ui button:hover{background:#089}
#timeline{margin-top:1rem}
.post{background:#1a1a1a;border-radius:6px;padding:.75rem;margin-bottom:.75rem;word-break:break-word;font-size:.8rem;position:relative}
.post small{color:#999;font-size:.7rem}
.post img{max-width:100%;border-radius:4px;margin-top:.4rem}
.reactBar{display:flex;gap:5px;margin-top:.45rem}
.reactBtn{flex:1;background:#333;border:none;border-radius:4px;padding:3px 0;font-size:.75rem;cursor:pointer;color:#f88;display:flex;justify-content:center;align-items:center}
.reactBtn span{margin-left:4px;font-weight:bold;color:#ccc}
.hashTag{color:#6af;cursor:pointer}
#handle{position:absolute;top:50%;right:-18px;width:18px;height:80px;border-radius:0 6px 6px 0;background:#06a;cursor:pointer;display:flex;align-items:center;justify-content:center;color:#fff;font-size:.7rem;transform:translateY(-50%)}
#tagFilter{margin-bottom:.8rem;width:100%;padding:.56rem;border:none;border-radius:6px;background:#222;color:#ddd}
#onlineCount{font-size:.75rem;margin-bottom:.8rem;color:#9f9}
#roomInput{width:70%;display:inline-block}
#roomBtn{width:28%;display:inline-block;margin-left:2%}
#ttsToggleLbl,#muteToggleLbl,#pttInfo{display:flex;align-items:center;font-size:.75rem;margin-bottom:.7rem;gap:.5rem}
.sysMsg{color:#8ff;font-style:italic}
.speaking{animation:pulse 1s infinite}
@keyframes pulse{0%{opacity:1}50%{opacity:.4}100%{opacity:1}}
.emote{position:absolute;left:50%;transform:translateX(-50%);top:-0.4m;font-size:0.4m}
</style>
</head>
<body>
<div id="ui">
<div id="handle">⮜</div>
<h1>VR‑SNS</h1>
<label>ルーム ID</label>
<input id="roomInput" value="lobby"/><button id="roomBtn">入室</button>
<div id="onlineCount">オンライン: 0</div>
<label>ユーザー名</label>
<input id="usernameInput" placeholder="匿名" />
<label>アバター色</label>
<input id="avatarColor" type="color" value="#ff8800" />
<label>環境テーマ</label>
<select id="themeSelect"><option value="dusk">夕暮れ空</option><option value="midnight">真夜中</option><option value="day">晴れ昼</option></select>
<label>ハッシュタグ絞り込み</label>
<select id="tagFilter"><option value="all">すべて</option></select>
<label id="ttsToggleLbl"><input type="checkbox" id="ttsToggle"/> 投稿読み上げ</label>
<label id="muteToggleLbl"><input type="checkbox" id="muteToggle"/> マイク常時OFF</label>
<div id="pttInfo">Push‑To‑Talk: <strong>Vキー</strong> 押下中のみ送信</div>
<label>投稿</label>
<textarea id="postText" rows="3"></textarea>
<button id="postButton">ポスト</button>
<button id="clearButton" style="background:#a00;margin-top:.3rem">ローカル履歴削除</button>
<div id="timeline"></div>
</div>
<a-scene renderer="antialias:true" xr-mode-ui="true" background="color:#112" cursor="rayOrigin:mouse">
<a-entity environment="preset: forest; ground:y"></a-entity>
<a-entity id="ground" geometry="primitive:plane; width:150; height:150" rotation="-90 0 0" material="visible:false" static-body></a-entity>
<a-entity id="rig" position="0 1.6 4" movement-controls="fly:false; speed:0.22">
<a-entity id="head" camera look-controls></a-entity>
<a-entity id="leftHand" laser-controls="hand:left" raycaster="objects:.interactive" teleport-controls="button:trigger; collisionEntities:#ground; cameraRig:#rig"></a-entity>
<a-entity id="rightHand" laser-controls="hand:right" raycaster="objects:.interactive"></a-entity>
</a-entity>
</a-scene>
<script>
(()=>{
const gun=Gun({peers:['https://gun-manhattan.herokuapp.com/gun']});
const myId=Gun.text.random();
let room='lobby',roomRef;
const $=id=>document.getElementById(id);
const ui=$('ui'),handle=$('handle');
const roomInput=$('roomInput'),roomBtn=$('roomBtn'),onlineCount=$('onlineCount');
const usernameInput=$('usernameInput'),avatarColorIn=$('avatarColor');
const themeSelect=$('themeSelect'),tagFilter=$('tagFilter');
const ttsToggle=$('ttsToggle'),muteToggle=$('muteToggle');
const postText=$('postText'),postBtn=$('postButton'),clearBtn=$('clearButton');
const timelineEl=$('timeline');
const scene=document.querySelector('a-scene');
const head=$('head'),leftHand=$('leftHand'),rightHand=$('rightHand');
const store={get:(k,d)=>JSON.parse(localStorage.getItem('vrsns_'+k)||JSON.stringify(d)),set:(k,v)=>localStorage.setItem('vrsns_'+k,JSON.stringify(v))};
usernameInput.value=store.get('user','');avatarColorIn.value=store.get('color','#ff8800');themeSelect.value=store.get('theme','dusk');ttsToggle.checked=store.get('tts',false);
const postsMap=new Map();const tags=new Set();const remoteAvatars=new Map();const remotePeers=new Map();let micStream=null,aCtx=null;let pushTalking=false;
let presenceRef,posRef,presenceInterval,posInterval;
applyTheme(themeSelect.value);createOrUpdateAvatar();setupMic();enterRoom(room);
handle.onclick=()=>ui.classList.toggle('hidden');scene.addEventListener('enter-vr',()=>ui.classList.add('hidden'));scene.addEventListener('exit-vr',()=>ui.classList.remove('hidden'));
roomBtn.onclick=()=>{const r=roomInput.value.trim();if(r){leaveRoom();enterRoom(r)}};
themeSelect.onchange=e=>{const v=e.target.value;store.set('theme',v);applyTheme(v)};avatarColorIn.oninput=createOrUpdateAvatar;
ttsToggle.onchange=e=>store.set('tts',e.target.checked);
muteToggle.onchange=e=>updateMicState();
postBtn.onclick=submitPost;clearBtn.onclick=()=>{if(confirm('ローカル履歴を削除しますか?')){localStorage.removeItem('vrsns_posts_'+room);timelineEl.innerHTML='';}};
tagFilter.onchange=filterTimeline;
window.addEventListener('keydown',e=>{if(e.key==='v'&&!pushTalking){pushTalking=true;updateMicState();}});
window.addEventListener('keyup',e=>{if(e.key==='v'){pushTalking=false;updateMicState();}});
async function setupMic(){try{aCtx=new (window.AudioContext||window.webkitAudioContext)();micStream=await navigator.mediaDevices.getUserMedia({audio:true});updateMicState();}catch(err){alert('マイク利用不可');}}
function updateMicState(){if(!micStream)return;const enabled=!muteToggle.checked&&(pushTalking||muteToggle.checked===false&&ttsToggle);micStream.getAudioTracks()[0].enabled=enabled;}
function enterRoom(r){room=r;roomRef=gun.get('vrsns').get(room);roomInput.value=room;timelineEl.innerHTML='';postsMap.clear();tags.clear();rebuildTagFilter();onlineCount.textContent='オンライン: 0';
roomRef.get('posts').map().on(onPost);roomRef.get('posts').map().get('reactions').map().on(onReaction);
presenceRef=roomRef.get('presence').get(myId);presenceRef.put({ts:Gun.state(),color:avatarColorIn.value});presenceInterval=setInterval(()=>presenceRef.put({ts:Gun.state(),color:avatarColorIn.value}),10000);roomRef.get('presence').map().on(updateOnline);
posRef=roomRef.get('pos').get(myId);sendPos();posInterval=setInterval(sendPos,100);
roomRef.get('pos').map().on(onRemotePos);roomRef.get('signal').map().on(onSignal);sysMsg(`[${room}] 入室しました`);}
function leaveRoom(){clearInterval(presenceInterval);clearInterval(posInterval);presenceRef&&presenceRef.put(null);posRef&&posRef.put(null);roomRef.off();roomRef.get('signal').off();remoteAvatars.forEach(av=>av.remove());remoteAvatars.clear();remotePeers.forEach(p=>p.destroy());remotePeers.clear();}
function submitPost(){const user=usernameInput.value.trim()||'匿名',text=postText.value.trim();if(!text)return;store.set('user',user);store.set('color',avatarColorIn.value);const id=Gun.text.random();const post={id,user,text,time:Date.now(),color:avatarColorIn.value,reactions:{'❤':0,'😂':0,'😮':0,'😢':0},tags:extractTags(text)};roomRef.get('posts').get(id).put(post);postText.value='';if(ttsToggle.checked)speak(`${user} さん: ${text.replace(/#/g,'')}`);}
function onPost(post){if(!post||postsMap.has(post.id))return;postsMap.set(post.id,post);collectTags(post);rebuildTagFilter();renderPost2D(post);renderPost3D(post);filterTimeline();}
function onReaction(v,field,key){const pid=field,emoji=key;const p=postsMap.get(pid);if(!p)return;p.reactions[emoji]=v;updatePostCard(pid,p);updatePost3D(pid,p);}
function react(id,emo){roomRef.get('posts').get(id).get('reactions').get(emo).once(v=>roomRef.get('posts').get(id).get('reactions').get(emo).put((v||0)+1));}
function updateOnline(){let c=0;roomRef.get('presence').map().once(()=>c++);setTimeout(()=>onlineCount.textContent=`オンライン: ${c}`,200);}
function sendPos(){const p=head.object3D.position,l=leftHand.object3D.position,r=rightHand.object3D.position;posRef.put({x:p.x,y:p.y,z:p.z,l:{x:l.x,y:l.y,z:l.z},r:{x:r.x,y:r.y,z:r.z},color:avatarColorIn.value,ts:Gun.state()});}
function onRemotePos(data,id){if(id===myId||!data)return;let av=remoteAvatars.get(id);if(!av){av=createAvatar(id,data.color);remoteAvatars.set(id,av);connectVoice(id);}av.setAttribute('position',`${data.x} 0 ${data.z}`);av.querySelectorAll('[geometry]').forEach(g=>g.setAttribute('color',data.color||'#fff'));['l','r'].forEach(h=>{let el=av.querySelector('.'+h);if(!el){el=document.createElement('a-sphere');el.classList.add(h);el.setAttribute('radius',0.05);av.appendChild(el);}const hp=data[h];if(hp)el.setAttribute('position',`${hp.x} ${hp.y} ${hp.z}`);});}
function createAvatar(id,color){const root=document.createElement('a-entity');root.id='av_'+id;root.innerHTML=`<a-sphere radius='0.25' color='${color||'#fff'}' position='0 1.6 0'></a-sphere><a-cylinder height='0.8' radius='0.2' color='${color||'#fff'}' position='0 1 0'></a-cylinder>`;scene.appendChild(root);return root;}
function connectVoice(rid){if(remotePeers.has(rid)||!micStream)return;const init=myId>rid;const peer=new SimplePeer({initiator:init,trickle:true,stream:micStream});remotePeers.set(rid,peer);peer.on('signal',d=>roomRef.get('signal').get(myId).get(rid).put(JSON.stringify(d)));roomRef.get('signal').get(rid).get(myId).on(sig=>sig&&peer.signal(JSON.parse(sig)));peer.on('stream',s=>{const av=remoteAvatars.get(rid);if(!av)return;const a=new Audio();a.srcObject=s;const src=aCtx.createMediaStreamSource(s);const panner=aCtx.createPanner();panner.panningModel='HRTF';panner.distanceModel='inverse';panner.maxDistance=20;src.connect(panner).connect(aCtx.destination);function upd(){if(!av.parentNode)return;const pos=av.object3D.position;panner.setPosition(pos.x,pos.y,pos.z);requestAnimationFrame(upd);}upd();a.play();});peer.on('close',()=>remotePeers.delete(rid));peer.on('error',()=>remotePeers.delete(rid));}
function onSignal(){}
function renderPost2D(p){const isImg=/\.(gif|jpe?g|png|webp)$/i.test(p.text.trim());const card=document.createElement('div');card.className='post';card.dataset.id=p.id;card.dataset.tags=p.tags.join(',');card.innerHTML=`<strong style='color:${p.color}'>${escapeHTML(p.user)}</strong>: ${isImg?`<img src='${escapeHTML(p.text)}'/>`:linkify(escapeHTML(p.text))}${p.tags.map(t=>` <span class='hashTag'>#${t}</span>`).join('')}<br><small>${new Date(p.time).toLocaleString()}</small>`;const bar=document.createElement('div');bar.className='reactBar';['❤','😂','😮','😢'].forEach(e=>{const b=document.createElement('button');b.className='reactBtn';b.dataset.e=e;b.innerHTML=`${e} <span>${p.reactions[e]||0}</span>`;b.onclick=()=>react(p.id,e);bar.appendChild(b);});card.appendChild(bar);card.querySelectorAll('.hashTag').forEach(el=>el.onclick=()=>{tagFilter.value=el.textContent.slice(1).toLowerCase();filterTimeline();});timelineEl.insertBefore(card,timelineEl.firstChild);}
function updatePostCard(id,p){const card=document.querySelector(`.post[data-id='${id}']`);if(card)card.querySelectorAll('.reactBtn').forEach(btn=>btn.querySelector('span').textContent=p.reactions[btn.dataset.e]||0);}
function format3D(p){const top=Object.entries(p.reactions||{}).sort((a,b)=>b[1]-a[1])[0];const r=top&&top[1]>0?` ${top[0]}×${top[1]}`:'';return `${p.user}${r}\n${p.text}`;}
function renderPost3D(p){const ent=document.createElement('a-entity');ent.classList.add('interactive');ent.id='p3d_'+p.id;ent.setAttribute('text',{value:format3D(p),align:'center',width:4,color:p.color});ent.onclick=()=>react(p.id,'❤');positionEntity(ent);scene.appendChild(ent);setTimeout(()=>ent.remove(),300000);if(/\.(gif|jpe?g|png|webp)$/i.test(p.text.trim())){const plane=document.createElement('a-plane');plane.setAttribute('src',p.text);plane.setAttribute('width',1.8);plane.setAttribute('height',1.2);plane.classList.add('interactive');positionEntity(plane,0.6);scene.appendChild(plane);setTimeout(()=>plane.remove(),300000);}}
function updatePost3D(id,p){const e=$('p3d_'+id);if(e)e.setAttribute('text','value',format3D(p));}
function positionEntity(e,y=0){const ang=Math.random()*Math.PI,rad=5+Math.random()*5;e.setAttribute('position',`${Math.cos(ang)*rad} ${2+y} ${-Math.sin(ang)*rad}`);}
function collectTags(p){p.tags.forEach(t=>tags.add(t.toLowerCase()));}
function rebuildTagFilter(){const cur=tagFilter.value;tagFilter.innerHTML='<option value="all">すべて</option>'+[...tags].sort().map(t=>`<option value='${t}'>#${t}</option>`).join('');tagFilter.value=cur||'all';}
function filterTimeline(){const f=tagFilter.value;document.querySelectorAll('.post').forEach(el=>el.style.display=(f==='all'||el.dataset.tags.includes(f))?'':'none');}
function escapeHTML(s){return s.replace(/[&<>"']/g,ch=>({'&':'&','<':'<',">":">","\"":""","'":"'"}[ch]));}
function extractTags(t){return(t.match(/#(\w+)/g)||[]).map(x=>x.slice(1).toLowerCase());}
function linkify(t){return t.replace(/https?:\/\/\S+/g,u=>`<a href='${u}' target='_blank'>${u}</a>`);}
function applyTheme(t){let sky=scene.querySelector('a-sky');if(!sky){sky=document.createElement('a-sky');scene.appendChild(sky);}sky.setAttribute('color',t==='midnight'?'#000022':t==='day'?'#86cefa':'#112');}
function createOrUpdateAvatar(){const c=avatarColorIn.value;store.set('color',c);let av=$('myAvatar');const body=`<a-sphere radius='0.25' color='${c}' position='0 1.6 0'></a-sphere><a-cylinder height='0.8' radius='0.2' color='${c}' position='0 1 0'></a-cylinder>`;if(!av){av=document.createElement('a-entity');av.id='myAvatar';av.innerHTML=body;scene.appendChild(av);}else av.innerHTML=body;}
function speak(msg){speechSynthesis.speak(new SpeechSynthesisUtterance(msg));}
function sysMsg(t){const el=document.createElement('div');el.className='post sysMsg';el.textContent=t;timelineEl.insertBefore(el,timelineEl.firstChild);}
})();
</script>
</body>
</html>
WEBOS
<!DOCTYPE html>
<html lang="ja">
<head>
<meta charset="UTF-8">
<title>仮想OS Pro</title>
<style>
body {
margin: 0;
background: #2c3e50;
font-family: 'Segoe UI', sans-serif;
overflow: hidden;
}
#desktop {
position: absolute;
top: 0;
left: 0;
right: 0;
bottom: 40px;
background: linear-gradient(#2980b9, #34495e);
}
.icon {
width: 70px;
text-align: center;
margin: 20px;
cursor: pointer;
color: white;
}
.window {
position: absolute;
width: 300px;
height: 200px;
background: white;
border: 2px solid #555;
display: none;
box-shadow: 4px 4px 10px rgba(0,0,0,0.5);
}
.window-header {
background: #3498db;
padding: 5px;
cursor: move;
color: white;
}
.window-body {
padding: 10px;
}
#taskbar {
position: fixed;
bottom: 0;
left: 0;
right: 0;
height: 40px;
background: #2c3e50;
display: flex;
align-items: center;
justify-content: space-between;
padding: 0 10px;
color: white;
}
</style>
</head>
<body onload="playStartupSound(); updateClock(); setInterval(updateClock, 1000);">
<div id="desktop">
<div class="icon" onclick="openWindow('memo')">📝<br>メモ帳</div>
<div class="icon" onclick="openWindow('calc')">🧮<br>電卓</div>
</div>
<div id="taskbar">
<div>仮想OS Pro</div>
<div id="clock"></div>
</div>
<!-- メモ帳 -->
<div class="window" id="memo">
<div class="window-header" onmousedown="dragWindow(event, this.parentElement)">メモ帳</div>
<div class="window-body">
<textarea style="width: 100%; height: 100px;">メモを入力してください</textarea>
</div>
</div>
<!-- 電卓 -->
<div class="window" id="calc">
<div class="window-header" onmousedown="dragWindow(event, this.parentElement)">電卓</div>
<div class="window-body">
<input type="text" id="calcDisplay" style="width:100%; font-size: 1.2em;" />
<button onclick="calculate()">計算</button>
</div>
</div>
<!-- 起動音 -->
<audio id="bootSound" src="https://upload.wikimedia.org/wikipedia/commons/2/2f/Windows_95_startup.ogg" preload="auto"></audio>
<script>
function openWindow(id) {
document.getElementById(id).style.display = 'block';
}
function dragWindow(e, el) {
e.preventDefault();
let offsetX = e.clientX - el.offsetLeft;
let offsetY = e.clientY - el.offsetTop;
function move(e) {
el.style.left = (e.clientX - offsetX) + 'px';
el.style.top = (e.clientY - offsetY) + 'px';
}
function stop() {
document.removeEventListener('mousemove', move);
document.removeEventListener('mouseup', stop);
}
document.addEventListener('mousemove', move);
document.addEventListener('mouseup', stop);
}
function calculate() {
let result;
try {
result = eval(document.getElementById('calcDisplay').value);
} catch {
result = "エラー";
}
document.getElementById('calcDisplay').value = result;
}
function playStartupSound() {
document.getElementById("bootSound").play();
}
function updateClock() {
const now = new Date();
const time = now.toLocaleTimeString();
document.getElementById("clock").textContent = time;
}
</script>
</body>
</html>
C#入門サイト
<!DOCTYPE html>
<html lang="ja">
<head>
<meta charset="UTF-8">
<meta name="description" content="C# オールインワン入門サイト">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>オールインワン C# 入門サイト</title>
<!-- ★ スタイル(CSS)をまとめて定義 ★ -->
<style>
/* ページ全体 */
body {
margin: 0;
padding: 0;
font-family: sans-serif;
line-height: 1.6;
background: #f9f9f9;
}
/* ヘッダー */
header {
background: #f0f0f0;
padding: 10px;
}
header h1 {
margin: 0;
font-size: 1.5em;
}
/* ナビゲーション */
nav ul {
list-style: none;
padding: 0;
display: flex;
gap: 10px;
margin-top: 5px;
}
nav a {
text-decoration: none;
color: #333;
font-weight: bold;
}
nav a:hover {
text-decoration: underline;
}
/* メインコンテンツ */
main {
max-width: 900px;
margin: 20px auto;
padding: 20px;
background: #fff;
box-shadow: 0 0 4px rgba(0,0,0,0.1);
}
main h2 {
margin-top: 0;
border-left: 6px solid #333;
padding-left: 8px;
margin-bottom: 15px;
}
main h3 {
margin-bottom: 5px;
}
/* コードブロック */
pre {
background: #fafafa;
padding: 10px;
overflow-x: auto;
}
code {
font-family: Consolas, monospace;
}
/* フォームなど(クイズ用) */
form section {
margin-bottom: 20px;
}
#result {
margin-top: 20px;
background: #eef;
padding: 10px;
border: 1px solid #ccf;
display: inline-block;
}
/* フッター */
footer {
text-align: center;
padding: 10px;
background: #f0f0f0;
margin-top: 20px;
}
/* セクション間の余白調整 */
section {
margin-bottom: 40px;
}
</style>
</head>
<body>
<!-- ★ ヘッダーとナビゲーション ★ -->
<header>
<h1>オールインワン C# 入門サイト</h1>
<nav>
<ul>
<li><a href="#top">トップ</a></li>
<li><a href="#environment">環境構築 & .NET</a></li>
<li><a href="#basics">C#の基本</a></li>
<li><a href="#syntax">基本文法</a></li>
<li><a href="#control-flow">条件分岐・ループ</a></li>
<li><a href="#oop">オブジェクト指向</a></li>
<li><a href="#advanced">応用トピック</a></li>
<li><a href="#debugging">デバッグ & テスト</a></li>
<li><a href="#quiz">クイズ</a></li>
<li><a href="#example">サンプル</a></li>
</ul>
</nav>
</header>
<!-- ★ メインコンテンツ ★ -->
<main>
<!-- トップ (id="top") -->
<section id="top">
<h2>このサイトについて</h2>
<p>
ここでは、C# を初めて学ぶ方や、基礎を復習したい方向けに、
C#と.NETの概要から開発環境構築、文法、オブジェクト指向、さらにデバッグやテスト、
一歩進んだ応用トピック(Generics, LINQ, 非同期など)まで幅広くカバーしています。
</p>
<p>
ページ上部のナビゲーションから各セクションへ移動できます。
一通り学習した後は、クイズに挑戦したり、サンプルプログラムを動かしてみましょう。
</p>
</section>
<!-- 環境構築 (id="environment") -->
<section id="environment">
<h2>環境構築 & .NET</h2>
<article>
<h3>.NETエコシステムの概要</h3>
<p>
C# は .NET 上で動作する言語です。
近年はクロスプラットフォーム対応の「.NET (Core)」が主流であり、
Windows だけでなく Mac や Linux でも利用可能です。
</p>
</article>
<article>
<h3>Windows での開発</h3>
<p>
<strong>Visual Studio</strong> (Community 版) または <strong>VS Code</strong> が一般的です。
<code>dotnet</code> CLI を使ってプロジェクト作成・ビルド・実行が可能です。
</p>
<pre><code>
// 例: コンソールアプリプロジェクトの作成
dotnet new console -o MyApp
cd MyApp
dotnet run
</code></pre>
</article>
<article>
<h3>Mac / Linux での開発</h3>
<p>
公式サイトから .NET SDK をインストールすることで、同様に C# を利用できます。
VS Code + C#拡張機能があればブレークポイントによるデバッグも可能です。
</p>
</article>
</section>
<!-- C#の基本 (id="basics") -->
<section id="basics">
<h2>C#の基本</h2>
<article>
<h3>C#とは?</h3>
<p>
C# (シーシャープ) は、マイクロソフトが開発したオブジェクト指向言語です。
Javaに似た構文を持ち、GenericsやLINQ、非同期などモダンな機能を数多く備えています。
</p>
</article>
<article>
<h3>Hello World</h3>
<pre><code class="language-csharp">
using System;
namespace HelloWorldApp
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Hello World!");
}
}
}
</code></pre>
<p>このように、<code>Main</code> メソッドがエントリポイントとして呼び出されます。</p>
</article>
</section>
<!-- 基本文法 (id="syntax") -->
<section id="syntax">
<h2>基本文法</h2>
<article>
<h3>変数とデータ型</h3>
<pre><code class="language-csharp">
int number = 10;
double pi = 3.14;
bool isActive = true;
string message = "Hello C#";
</code></pre>
<p>
C# は強い型付け言語であり、<code>var</code> キーワードで型推論も可能です。
</p>
</article>
<article>
<h3>演算子</h3>
<p>
算術演算子、比較演算子、論理演算子などを使用できます。
</p>
<pre><code class="language-csharp">
int x = 5;
int y = 3;
Console.WriteLine(x + y); // 8
Console.WriteLine(x > y); // true
</code></pre>
</article>
</section>
<!-- 条件分岐・ループ (id="control-flow") -->
<section id="control-flow">
<h2>条件分岐・ループ</h2>
<article>
<h3>if / else / else if</h3>
<pre><code class="language-csharp">
int score = 85;
if(score >= 80) {
Console.WriteLine("Excellent!");
} else if(score >= 60) {
Console.WriteLine("Good!");
} else {
Console.WriteLine("Keep trying!");
}
</code></pre>
</article>
<article>
<h3>switch</h3>
<pre><code class="language-csharp">
int dayOfWeek = 2;
switch(dayOfWeek)
{
case 0:
Console.WriteLine("日曜日");
break;
case 1:
Console.WriteLine("月曜日");
break;
case 2:
Console.WriteLine("火曜日");
break;
default:
Console.WriteLine("不明な曜日");
break;
}
</code></pre>
</article>
<article>
<h3>for / while / do-while</h3>
<pre><code class="language-csharp">
// forループ
for(int i = 0; i < 5; i++) {
Console.WriteLine(i);
}
// whileループ
int j = 0;
while(j < 5) {
Console.WriteLine(j);
j++;
}
// do-whileループ
int k = 0;
do {
Console.WriteLine(k);
k++;
} while(k < 5);
</code></pre>
</article>
</section>
<!-- オブジェクト指向 (id="oop") -->
<section id="oop">
<h2>オブジェクト指向</h2>
<article>
<h3>クラスとオブジェクト</h3>
<pre><code class="language-csharp">
class Person
{
public string Name;
public int Age;
public void Greet()
{
Console.WriteLine($"こんにちは、{Name}です。");
}
}
class Program
{
static void Main()
{
Person p = new Person();
p.Name = "Taro";
p.Age = 20;
p.Greet();
}
}
</code></pre>
</article>
<article>
<h3>継承とポリモーフィズム</h3>
<pre><code class="language-csharp">
class Animal
{
public string Name { get; set; }
public virtual void Speak()
{
Console.WriteLine("何かを話す");
}
}
class Dog : Animal
{
public override void Speak()
{
Console.WriteLine("ワンワン");
}
}
</code></pre>
</article>
<article>
<h3>インターフェイス</h3>
<pre><code class="language-csharp">
interface IFlyable
{
void Fly();
}
class Bird : IFlyable
{
public void Fly()
{
Console.WriteLine("羽ばたいて飛ぶ");
}
}
</code></pre>
</article>
</section>
<!-- 応用トピック (id="advanced") -->
<section id="advanced">
<h2>応用トピック</h2>
<article>
<h3>Generics (ジェネリクス)</h3>
<pre><code class="language-csharp">
List<int> numbers = new List<int>();
numbers.Add(10);
numbers.Add(20);
class Box<T>
{
public T Value { get; set; }
public Box(T value)
{
Value = value;
}
}
</code></pre>
</article>
<article>
<h3>デリゲート・イベント</h3>
<pre><code class="language-csharp">
public delegate void MyDelegate(string msg);
public class Publisher
{
public event MyDelegate OnPublish;
public void Publish(string msg)
{
OnPublish?.Invoke(msg);
}
}
</code></pre>
</article>
<article>
<h3>LINQ</h3>
<pre><code class="language-csharp">
int[] data = {1,2,3,4,5,6};
var evens = from x in data
where x % 2 == 0
select x;
</code></pre>
</article>
<article>
<h3>非同期 (async/await)</h3>
<pre><code class="language-csharp">
static async Task Main()
{
Console.WriteLine("開始");
await Task.Delay(1000);
Console.WriteLine("終了");
}
</code></pre>
</article>
</section>
<!-- デバッグ & テスト (id="debugging") -->
<section id="debugging">
<h2>デバッグ & テスト</h2>
<article>
<h3>Visual Studioでのデバッグ</h3>
<ol>
<li>行番号の左をクリックしてブレークポイントを設定</li>
<li>「デバッグ実行」ボタンで開始</li>
<li>停止したらローカル変数やステップ実行を確認</li>
</ol>
</article>
<article>
<h3>例外処理</h3>
<pre><code class="language-csharp">
try
{
int num = int.Parse("abc");
}
catch(FormatException fe)
{
Console.WriteLine("フォーマットエラー: " + fe.Message);
}
finally
{
Console.WriteLine("終了処理");
}
</code></pre>
</article>
<article>
<h3>ユニットテスト</h3>
<pre><code class="language-csharp">
using Xunit;
public class CalcTests
{
[Fact]
public void AddTest()
{
int result = Calc.Add(2, 3);
Assert.Equal(5, result);
}
}
public static class Calc
{
public static int Add(int x, int y) => x + y;
}
</code></pre>
<p>
xUnit、NUnit、MSTest などが有名です。<code>dotnet test</code> でテスト実行できます。
</p>
</article>
</section>
<!-- クイズ (id="quiz") -->
<section id="quiz">
<h2>C#クイズ</h2>
<p>ラジオボタンで答えを選んで「採点する」ボタンを押してください。</p>
<form id="quizForm">
<article>
<h3>Q1. C# コンソールアプリのエントリポイントは?</h3>
<label>
<input type="radio" name="q1" value="A">
public static void start()
</label><br>
<label>
<input type="radio" name="q1" value="B">
private void main()
</label><br>
<label>
<input type="radio" name="q1" value="C">
static void Main(string[] args)
</label><br>
<label>
<input type="radio" name="q1" value="D">
run()
</label>
</article>
<article>
<h3>Q2. 次のうち整数型ではないのは?</h3>
<label>
<input type="radio" name="q2" value="A">
int
</label><br>
<label>
<input type="radio" name="q2" value="B">
double
</label><br>
<label>
<input type="radio" name="q2" value="C">
long
</label><br>
<label>
<input type="radio" name="q2" value="D">
short
</label>
</article>
<article>
<h3>Q3. C# の例外処理に使われるキーワードの組み合わせは?</h3>
<label>
<input type="radio" name="q3" value="A">
try / catch / else
</label><br>
<label>
<input type="radio" name="q3" value="B">
try / check / throw
</label><br>
<label>
<input type="radio" name="q3" value="C">
try / catch / finally
</label><br>
<label>
<input type="radio" name="q3" value="D">
try / except / ensure
</label>
</article>
<button type="button" onclick="gradeQuiz()">採点する</button>
</form>
<!-- 採点結果を表示する領域 -->
<div id="result"></div>
</section>
<!-- サンプル (id="example") -->
<section id="example">
<h2>サンプルプログラム</h2>
<article>
<h3>1. ユーザー入力を受け取る</h3>
<pre><code class="language-csharp">
using System;
namespace SampleApp
{
class Program
{
static void Main()
{
Console.WriteLine("名前を入力してください:");
string name = Console.ReadLine();
Console.WriteLine($"こんにちは、{name}さん!");
}
}
}
</code></pre>
</article>
<article>
<h3>2. 例外処理</h3>
<pre><code class="language-csharp">
using System;
namespace SampleApp
{
class Program
{
static void Main()
{
Console.WriteLine("整数を入力してください:");
try
{
int number = int.Parse(Console.ReadLine());
Console.WriteLine("二乗:" + (number * number));
}
catch(Exception e)
{
Console.WriteLine("エラー:" + e.Message);
}
}
}
}
</code></pre>
</article>
<article>
<h3>3. LINQ を使ったフィルタリング</h3>
<pre><code class="language-csharp">
using System;
using System.Linq;
using System.Collections.Generic;
namespace SampleApp
{
class Program
{
static void Main()
{
List<int> numbers = new List<int> { 1, 4, 7, 2, 9, 12 };
var evenNumbers = numbers.Where(x => x % 2 == 0);
Console.WriteLine("偶数のみ抽出:");
foreach(var n in evenNumbers)
{
Console.WriteLine(n);
}
}
}
}
</code></pre>
</article>
<article>
<h3>4. 非同期処理</h3>
<pre><code class="language-csharp">
using System;
using System.Threading.Tasks;
namespace SampleApp
{
class Program
{
static async Task Main()
{
Console.WriteLine("開始");
await Task.Delay(2000);
Console.WriteLine("2秒後に終了");
}
}
}
</code></pre>
</article>
</section>
</main>
<!-- フッター -->
<footer>
<p>© 2025 C# Tutorial Site</p>
</footer>
<!-- ★ クイズ判定用JavaScriptをまとめて定義 ★ -->
<script>
// 正解のマッピング(q1,q2,q3,...)
const correctAnswers = {
q1: "C", // static void Main(string[] args)
q2: "B", // doubleは整数型ではない
q3: "C" // try / catch / finally
};
function gradeQuiz() {
const form = document.getElementById("quizForm");
let score = 0;
let total = Object.keys(correctAnswers).length;
// 各問題について、ラジオボタンの選択値をチェック
for(const [question, answer] of Object.entries(correctAnswers)) {
const userAnswer = form.elements[question].value;
if(userAnswer === answer) {
score++;
}
}
// 結果表示
const resultDiv = document.getElementById("result");
resultDiv.innerHTML = `
<h3>採点結果: ${score} / ${total} 正解</h3>
<p>${getComment(score, total)}</p>
`;
}
// 点数に応じたコメントを返す
function getComment(score, total) {
if(score === total) {
return "パーフェクト!素晴らしいです!";
} else if(score >= total - 1) {
return "惜しい!あともう少し!";
} else {
return "まだまだ勉強が必要です。がんばりましょう!";
}
}
</script>
</body>
</html>
Gamestore
<!DOCTYPE html>
<html lang="ja">
<head>
<meta charset="UTF-8">
<title>GameStore Ultra - Upload & Persist Data</title>
<meta name="description" content="高度なインタラクションと洗練されたデザイン、アップロードデータの保持機能を実現したゲームストアサイト。">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<style>
/*────────────────────────────
グローバルリセット&変数設定
────────────────────────────*/
:root {
--primary: #ff6600;
--accent: #e55a00;
--secondary: #222;
--light: #fff;
--dark: #333;
--text: #333;
--shadow: 0 2px 8px rgba(0,0,0,0.15);
}
* { margin: 0; padding: 0; box-sizing: border-box; }
html { scroll-behavior: smooth; }
body { font-family: 'Helvetica Neue', Arial, sans-serif; background: #f8f8f8; color: var(--text); }
a { text-decoration: none; color: inherit; }
img { display: block; max-width: 100%; height: auto; }
/*────────────────────────────
ヘッダー&ナビゲーション
────────────────────────────*/
header {
background: var(--secondary);
color: var(--light);
padding: 10px 20px;
position: sticky;
top: 0;
z-index: 1000;
display: flex;
justify-content: space-between;
align-items: center;
box-shadow: var(--shadow);
}
.logo { display: flex; align-items: center; gap: 10px; }
.logo img { width: 40px; height: 40px; }
.logo h1 { font-size: 24px; }
nav { background: var(--dark); }
.nav-container {
max-width: 1200px;
margin: auto;
display: flex;
justify-content: space-between;
align-items: center;
padding: 10px 20px;
}
.nav-menu { list-style: none; display: flex; gap: 20px; }
.nav-menu li { position: relative; }
.nav-menu li a {
color: var(--light);
padding: 8px 10px;
transition: background 0.3s;
}
.nav-menu li a:hover { background: #444; }
/* ドロップダウン */
.dropdown {
position: absolute;
top: 100%;
left: 0;
background: var(--dark);
display: none;
flex-direction: column;
min-width: 150px;
}
.dropdown li a { padding: 8px 10px; }
.nav-menu li:hover .dropdown { display: flex; }
/* アップロードリンク(管理者向け) */
.nav-menu li.upload-link { margin-left: auto; }
/* ハンバーガーメニュー(モバイル) */
.hamburger {
display: none;
flex-direction: column;
gap: 4px;
cursor: pointer;
}
.hamburger span { width: 25px; height: 3px; background: var(--light); }
@media (max-width: 768px) {
.nav-menu { display: none; flex-direction: column; width: 100%; }
.nav-menu.active { display: flex; }
.hamburger { display: flex; }
.nav-container { flex-direction: column; align-items: flex-start; }
}
.search-container { position: relative; }
.search-container input[type="text"] {
padding: 6px 10px;
border: 1px solid #ccc;
border-radius: 4px;
}
.search-container button {
position: absolute;
right: 0;
top: 0;
bottom: 0;
background: var(--primary);
border: none;
padding: 6px 10px;
border-radius: 0 4px 4px 0;
color: var(--light);
cursor: pointer;
}
/*────────────────────────────
ヒーロースライダー
────────────────────────────*/
.hero-slider {
position: relative;
overflow: hidden;
height: 600px;
}
.hero-slide {
position: absolute;
top: 0; left: 0;
width: 100%;
height: 100%;
background-size: cover;
background-position: center;
opacity: 0;
transition: opacity 1s ease;
display: flex;
align-items: center;
justify-content: center;
}
.hero-slide.active { opacity: 1; position: relative; }
.hero-content {
background: rgba(0, 0, 0, 0.6);
padding: 20px 30px;
border-radius: 8px;
text-align: center;
color: var(--light);
}
.hero-content h2 { font-size: 48px; margin-bottom: 15px; }
.hero-content p { font-size: 20px; margin-bottom: 20px; }
.hero-content .btn {
background: var(--primary);
padding: 12px 24px;
border-radius: 4px;
transition: background 0.3s;
}
.hero-content .btn:hover { background: var(--accent); }
.hero-controls {
position: absolute;
bottom: 20px;
left: 50%;
transform: translateX(-50%);
display: flex;
gap: 8px;
}
.hero-control {
width: 12px;
height: 12px;
border-radius: 50%;
background: var(--light);
opacity: 0.5;
cursor: pointer;
}
.hero-control.active { opacity: 1; }
/*────────────────────────────
スクロール時フェードインアニメーション
────────────────────────────*/
.fade-in {
opacity: 0;
transform: translateY(20px);
transition: opacity 0.6s ease-out, transform 0.6s ease-out;
}
.fade-in.visible { opacity: 1; transform: none; }
/*────────────────────────────
セクション共通スタイル
────────────────────────────*/
section {
padding: 60px 20px;
max-width: 1200px;
margin: auto;
}
.section-title {
font-size: 32px;
margin-bottom: 20px;
border-left: 5px solid var(--primary);
padding-left: 10px;
}
.section-description {
font-size: 18px;
margin-bottom: 30px;
color: #666;
}
/*────────────────────────────
ゲームカードグリッド
────────────────────────────*/
.game-grid {
display: grid;
grid-template-columns: repeat(auto-fit, minmax(280px, 1fr));
gap: 20px;
}
.game-card {
background: var(--light);
border-radius: 8px;
box-shadow: var(--shadow);
overflow: hidden;
cursor: pointer;
position: relative;
transition: transform 0.3s;
}
.game-card:hover { transform: translateY(-5px); }
.game-card img {
width: 100%;
height: 180px;
object-fit: cover;
}
.game-card-content { padding: 15px; }
.game-card-content h3 { font-size: 22px; margin-bottom: 10px; }
.game-card-content p { font-size: 16px; color: #666; margin-bottom: 10px; }
.game-card-content .price { font-size: 20px; color: var(--primary); }
.card-overlay {
position: absolute;
top: 0; left: 0; right: 0; bottom: 0;
background: rgba(0,0,0,0.3);
opacity: 0;
transition: opacity 0.3s;
}
.game-card:hover .card-overlay { opacity: 1; }
/*────────────────────────────
カテゴリセクション
────────────────────────────*/
.categories {
display: grid;
grid-template-columns: repeat(auto-fit, minmax(220px, 1fr));
gap: 20px;
}
.category-card {
position: relative;
border-radius: 8px;
overflow: hidden;
cursor: pointer;
}
.category-card img {
width: 100%;
height: 150px;
object-fit: cover;
filter: brightness(70%);
transition: filter 0.3s;
}
.category-card:hover img { filter: brightness(100%); }
.category-card span {
position: absolute;
bottom: 10px;
left: 10px;
background: rgba(0,0,0,0.5);
color: var(--light);
padding: 8px 12px;
border-radius: 4px;
font-size: 18px;
}
/*────────────────────────────
ユーザーレビュー・スライダー
────────────────────────────*/
.reviews-slider {
position: relative;
overflow: hidden;
padding: 20px 0;
}
.reviews-track {
display: flex;
gap: 20px;
transition: transform 0.5s ease-in-out;
}
.review-card {
background: var(--light);
border-radius: 8px;
box-shadow: var(--shadow);
padding: 20px;
min-width: 320px;
}
.review-card h4 { font-size: 20px; margin-bottom: 10px; }
.review-card .rating { margin-bottom: 10px; }
.review-card .rating span { color: gold; font-size: 22px; }
.review-card p { font-size: 16px; color: #444; }
/*────────────────────────────
ブログセクション
────────────────────────────*/
.blog-grid {
display: grid;
grid-template-columns: repeat(auto-fit, minmax(300px, 1fr));
gap: 20px;
}
.blog-card {
background: var(--light);
border-radius: 8px;
box-shadow: var(--shadow);
overflow: hidden;
}
.blog-card img {
width: 100%;
height: 200px;
object-fit: cover;
}
.blog-card-content { padding: 15px; }
.blog-card-content h3 { font-size: 22px; margin-bottom: 10px; }
.blog-card-content p { font-size: 16px; color: #666; margin-bottom: 10px; }
.blog-card-content .btn {
background: var(--primary);
padding: 8px 16px;
border-radius: 4px;
transition: background 0.3s;
font-size: 16px;
}
.blog-card-content .btn:hover { background: var(--accent); }
/*────────────────────────────
モーダル(商品詳細、ログイン、登録、カート、アップロード)
────────────────────────────*/
.modal-overlay {
position: fixed;
top: 0; left: 0; right: 0; bottom: 0;
background: rgba(0,0,0,0.6);
display: none;
align-items: center;
justify-content: center;
z-index: 2000;
}
.modal-overlay.active { display: flex; }
.modal {
background: var(--light);
max-width: 600px;
width: 90%;
border-radius: 8px;
overflow: hidden;
animation: modalFade 0.3s;
position: relative;
}
@keyframes modalFade {
from { opacity: 0; transform: translateY(-20px); }
to { opacity: 1; transform: translateY(0); }
}
.modal-header, .modal-footer { padding: 15px; background: var(--dark); color: var(--light); }
.modal-body { padding: 20px; }
.modal-close {
position: absolute;
top: 15px;
right: 15px;
font-size: 24px;
cursor: pointer;
color: var(--light);
}
/*────────────────────────────
Back-to-Top ボタン
────────────────────────────*/
#backToTop {
position: fixed;
bottom: 40px;
right: 40px;
background: var(--primary);
color: var(--light);
padding: 12px;
border-radius: 50%;
display: none;
cursor: pointer;
box-shadow: var(--shadow);
transition: background 0.3s;
z-index: 1500;
}
#backToTop:hover { background: var(--accent); }
/*────────────────────────────
フィルターサイドバー(デスクトップ)
────────────────────────────*/
.filter-sidebar {
position: fixed;
top: 100px;
left: 20px;
width: 250px;
background: var(--light);
border: 1px solid #ccc;
border-radius: 8px;
padding: 20px;
box-shadow: var(--shadow);
z-index: 1200;
}
.filter-sidebar h3 { font-size: 20px; margin-bottom: 15px; }
.filter-sidebar label { display: block; margin-bottom: 8px; font-size: 16px; }
.filter-sidebar input, .filter-sidebar select {
width: 100%;
padding: 6px 8px;
margin-bottom: 12px;
border: 1px solid #ccc;
border-radius: 4px;
}
.filter-sidebar button {
width: 100%;
padding: 10px;
background: var(--primary);
border: none;
color: var(--light);
border-radius: 4px;
font-size: 16px;
transition: background 0.3s;
cursor: pointer;
}
.filter-sidebar button:hover { background: var(--accent); }
@media (max-width: 1024px) { .filter-sidebar { display: none; } }
</style>
</head>
<body>
<!--────────────────────────────
ヘッダー
────────────────────────────-->
<header>
<div class="logo">
<img src="images/logo.png" alt="GameStore Logo" loading="lazy">
<h1>GameStore Ultra</h1>
</div>
<div class="hamburger" id="hamburger">
<span></span>
<span></span>
<span></span>
</div>
</header>
<!--────────────────────────────
ナビゲーション
────────────────────────────-->
<nav>
<div class="nav-container">
<ul class="nav-menu" id="navMenu">
<li><a href="#">ホーム</a></li>
<li>
<a href="#">新作</a>
<ul class="dropdown">
<li><a href="#">今週の新作</a></li>
<li><a href="#">今月の新作</a></li>
</ul>
</li>
<li>
<a href="#">人気タイトル</a>
<ul class="dropdown">
<li><a href="#">ランキング</a></li>
<li><a href="#">レビュー</a></li>
</ul>
</li>
<li><a href="#">セール</a></li>
<li><a href="#">ブログ</a></li>
<li class="upload-link"><a href="#" id="uploadLink">アップロード</a></li>
</ul>
<div class="search-container">
<input type="text" placeholder="ゲームを検索..." id="searchInput">
<button id="searchButton">検索</button>
</div>
</div>
</nav>
<!--────────────────────────────
フィルターサイドバー(デスクトップ用)
────────────────────────────-->
<aside class="filter-sidebar" id="filterSidebar">
<h3>フィルター</h3>
<label for="filterGenre">ジャンル:</label>
<select id="filterGenre">
<option value="">すべて</option>
<option value="アクション">アクション</option>
<option value="RPG">RPG</option>
<option value="シューティング">シューティング</option>
<option value="パズル">パズル</option>
</select>
<label for="filterPrice">価格上限:</label>
<input type="number" id="filterPrice" placeholder="例: 5000">
<button id="applyFilter">フィルター適用</button>
</aside>
<!--────────────────────────────
ヒーロースライダー
────────────────────────────-->
<div class="hero-slider" id="heroSlider">
<div class="hero-slide active" style="background-image: url('images/hero1.jpg');">
<div class="hero-content">
<h2>最新作が続々登場!</h2>
<p>冒険、戦略、アクション…全てのゲームがここに。</p>
<a href="#" class="btn">詳しく見る</a>
</div>
</div>
<div class="hero-slide" style="background-image: url('images/hero2.jpg');">
<div class="hero-content">
<h2>セール開催中!</h2>
<p>期間限定、最大50%OFF!</p>
<a href="#" class="btn">セールを見る</a>
</div>
</div>
<div class="hero-slide" style="background-image: url('images/hero3.jpg');">
<div class="hero-content">
<h2>ユーザーレビューで選ぶ</h2>
<p>実際の評価を元に、あなたにピッタリのゲームを見つけよう。</p>
<a href="#" class="btn">レビューを見る</a>
</div>
</div>
<div class="hero-controls" id="heroControls"></div>
</div>
<!--────────────────────────────
新作ゲームセクション
────────────────────────────-->
<section id="new-releases" class="fade-in">
<h2 class="section-title">新作ゲーム</h2>
<p class="section-description">最新のゲームタイトルをチェック!</p>
<div class="game-grid" id="newReleasesGrid">
<div class="game-card" data-title="新作ゲーム1" data-genre="アクション" data-price="3500円" data-description="迫力のアクションと最新技術が融合した作品。">
<img src="images/new1.jpg" alt="新作ゲーム1" loading="lazy">
<div class="game-card-content">
<h3>新作ゲーム1</h3>
<p>ジャンル: アクション</p>
<p class="price">3500円</p>
</div>
<div class="card-overlay"></div>
</div>
<div class="game-card" data-title="新作ゲーム2" data-genre="RPG" data-price="4200円" data-description="壮大な物語と美しい世界観が魅力。">
<img src="images/new2.jpg" alt="新作ゲーム2" loading="lazy">
<div class="game-card-content">
<h3>新作ゲーム2</h3>
<p>ジャンル: RPG</p>
<p class="price">4200円</p>
</div>
<div class="card-overlay"></div>
</div>
<div class="game-card" data-title="新作ゲーム3" data-genre="シューティング" data-price="2900円" data-description="高速なアクションとリアルなグラフィックが特長。">
<img src="images/new3.jpg" alt="新作ゲーム3" loading="lazy">
<div class="game-card-content">
<h3>新作ゲーム3</h3>
<p>ジャンル: シューティング</p>
<p class="price">2900円</p>
</div>
<div class="card-overlay"></div>
</div>
<div class="game-card" data-title="新作ゲーム4" data-genre="パズル" data-price="1500円" data-description="頭脳を刺激する独自のパズル体験。">
<img src="images/new4.jpg" alt="新作ゲーム4" loading="lazy">
<div class="game-card-content">
<h3>新作ゲーム4</h3>
<p>ジャンル: パズル</p>
<p class="price">1500円</p>
</div>
<div class="card-overlay"></div>
</div>
</div>
</section>
<!--────────────────────────────
注目特集セクション
────────────────────────────-->
<section id="featured" class="fade-in">
<h2 class="section-title">注目の特集</h2>
<p class="section-description">今週の注目タイトルや特集記事をお届けします。</p>
<div class="game-grid">
<div class="game-card" data-title="特集タイトル1" data-genre="特集" data-price="記事を見る" data-description="最新トレンドを徹底解説。">
<img src="images/featured1.jpg" alt="特集1" loading="lazy">
<div class="game-card-content">
<h3>特集タイトル1</h3>
<p>期間限定特集:最新トレンド</p>
<p class="price">特集記事を見る</p>
</div>
<div class="card-overlay"></div>
</div>
<div class="game-card" data-title="特集タイトル2" data-genre="特集" data-price="記事を見る" data-description="インディーゲームの革新を追う。">
<img src="images/featured2.jpg" alt="特集2" loading="lazy">
<div class="game-card-content">
<h3>特集タイトル2</h3>
<p>話題のインディーゲーム特集</p>
<p class="price">特集記事を見る</p>
</div>
<div class="card-overlay"></div>
</div>
</div>
</section>
<!--────────────────────────────
アップロード済みゲーム表示(管理者アップロードデータ)
────────────────────────────-->
<section id="my-uploads" class="fade-in">
<h2 class="section-title">アップロードしたゲーム</h2>
<p class="section-description">管理者がアップロードしたゲームデータです。</p>
<div class="game-grid" id="myUploadsGrid"></div>
</section>
<!--────────────────────────────
ジャンル別セクション
────────────────────────────-->
<section id="categories" class="fade-in">
<h2 class="section-title">ジャンル別</h2>
<p class="section-description">お気に入りのジャンルからゲームを探してみましょう。</p>
<div class="categories">
<a href="#" class="category-card">
<img src="images/cat-action.jpg" alt="アクション" loading="lazy">
<span>アクション</span>
</a>
<a href="#" class="category-card">
<img src="images/cat-rpg.jpg" alt="RPG" loading="lazy">
<span>RPG</span>
</a>
<a href="#" class="category-card">
<img src="images/cat-shooting.jpg" alt="シューティング" loading="lazy">
<span>シューティング</span>
</a>
<a href="#" class="category-card">
<img src="images/cat-puzzle.jpg" alt="パズル" loading="lazy">
<span>パズル</span>
</a>
<a href="#" class="category-card">
<img src="images/cat-adventure.jpg" alt="アドベンチャー" loading="lazy">
<span>アドベンチャー</span>
</a>
</div>
</section>
<!--────────────────────────────
ユーザーレビューセクション
────────────────────────────-->
<section id="reviews" class="fade-in">
<h2 class="section-title">ユーザーレビュー</h2>
<p class="section-description">実際にプレイしたユーザーの評価をチェック!</p>
<div class="reviews-slider">
<div class="reviews-track">
<div class="review-card">
<h4>最高のアクション体験!</h4>
<div class="rating"><span>★★★★★</span></div>
<p>アクションゲームの決定版。グラフィックも音楽も最高でした。</p>
</div>
<div class="review-card">
<h4>壮大なストーリーに引き込まれる</h4>
<div class="rating"><span>★★★★☆</span></div>
<p>RPGの世界観が素晴らしく、ストーリーにのめり込みました。</p>
</div>
<div class="review-card">
<h4>クセになる操作感!</h4>
<div class="rating"><span>★★★★★</span></div>
<p>シューティングゲームとして非常に爽快な操作感で、何度も挑戦しました。</p>
</div>
</div>
</div>
</section>
<!--────────────────────────────
ブログセクション
────────────────────────────-->
<section id="blog" class="fade-in">
<h2 class="section-title">最新ブログ</h2>
<p class="section-description">ゲーム業界の最新情報や攻略記事をお届けします。</p>
<div class="blog-grid">
<div class="blog-card">
<img src="images/blog1.jpg" alt="ブログ記事1" loading="lazy">
<div class="blog-card-content">
<h3>2025年の注目ゲームトレンド</h3>
<p>今年注目すべきゲームの傾向と今後の展望について解説します。</p>
<a href="#" class="btn">続きを読む</a>
</div>
</div>
<div class="blog-card">
<img src="images/blog2.jpg" alt="ブログ記事2" loading="lazy">
<div class="blog-card-content">
<h3>セール攻略:お得に買う方法</h3>
<p>賢く買い物するための裏技やポイントを紹介します。</p>
<a href="#" class="btn">続きを読む</a>
</div>
</div>
<div class="blog-card">
<img src="images/blog3.jpg" alt="ブログ記事3" loading="lazy">
<div class="blog-card-content">
<h3>レビューで選ぶ!おすすめタイトル</h3>
<p>実際のユーザーレビューをもとに、人気タイトルをピックアップ。</p>
<a href="#" class="btn">続きを読む</a>
</div>
</div>
</div>
</section>
<!--────────────────────────────
商品詳細モーダル
────────────────────────────-->
<div class="modal-overlay" id="productModal">
<div class="modal">
<div class="modal-header">
<h2 id="modalTitle">ゲーム詳細</h2>
<span class="modal-close" id="modalClose">×</span>
</div>
<div class="modal-body" id="modalBody">
<p id="modalDescription">詳細情報がここに表示されます。</p>
<p><strong>ジャンル:</strong> <span id="modalGenre"></span></p>
<p><strong>価格:</strong> <span id="modalPrice"></span></p>
</div>
<div class="modal-footer">
<button class="btn" id="modalBuyButton">今すぐ購入</button>
</div>
</div>
</div>
<!--────────────────────────────
ログインモーダル
────────────────────────────-->
<div class="modal-overlay" id="loginModal">
<div class="modal">
<div class="modal-header">
<h2>ログイン</h2>
<span class="modal-close" id="loginClose">×</span>
</div>
<div class="modal-body">
<form id="loginForm">
<label for="loginUsername">ユーザー名:</label>
<input type="text" id="loginUsername" required>
<label for="loginPassword">パスワード:</label>
<input type="password" id="loginPassword" required>
<button class="btn" type="submit">ログイン</button>
</form>
</div>
</div>
</div>
<!--────────────────────────────
新規登録モーダル
────────────────────────────-->
<div class="modal-overlay" id="registerModal">
<div class="modal">
<div class="modal-header">
<h2>新規登録</h2>
<span class="modal-close" id="registerClose">×</span>
</div>
<div class="modal-body">
<form id="registerForm">
<label for="registerUsername">ユーザー名:</label>
<input type="text" id="registerUsername" required>
<label for="registerEmail">メールアドレス:</label>
<input type="email" id="registerEmail" required>
<label for="registerPassword">パスワード:</label>
<input type="password" id="registerPassword" required>
<button class="btn" type="submit">登録</button>
</form>
</div>
</div>
</div>
<!--────────────────────────────
カートモーダル
────────────────────────────-->
<div class="modal-overlay" id="cartModal">
<div class="modal">
<div class="modal-header">
<h2>カート</h2>
<span class="modal-close" id="cartClose">×</span>
</div>
<div class="modal-body" id="cartBody">
<p>カートにアイテムはありません。</p>
</div>
<div class="modal-footer">
<button class="btn" id="checkoutButton">チェックアウト</button>
</div>
</div>
</div>
<!--────────────────────────────
アップロードモーダル(管理者向け)
────────────────────────────-->
<div class="modal-overlay" id="uploadModal">
<div class="modal">
<div class="modal-header">
<h2>ゲームアップロード</h2>
<span class="modal-close" id="uploadClose">×</span>
</div>
<div class="modal-body">
<form id="uploadForm" enctype="multipart/form-data">
<label for="uploadTitle">ゲームタイトル:</label>
<input type="text" id="uploadTitle" required>
<label for="uploadGenre">ジャンル:</label>
<input type="text" id="uploadGenre" required>
<label for="uploadPrice">価格:</label>
<input type="number" id="uploadPrice" required>
<label for="uploadDescription">説明:</label>
<textarea id="uploadDescription" rows="4" required></textarea>
<label for="uploadFile">画像アップロード:</label>
<input type="file" id="uploadFile" accept="image/*" required>
<button class="btn" type="submit">アップロード</button>
</form>
</div>
</div>
</div>
<!--────────────────────────────
フローティングカートボタン
────────────────────────────-->
<button id="cartButton" style="position: fixed; bottom: 100px; right: 40px; background: var(--primary); color: var(--light); padding:12px; border:none; border-radius:50%; box-shadow: var(--shadow); cursor:pointer; z-index:1500;">
🛒
</button>
<!--────────────────────────────
Back-to-Top ボタン
────────────────────────────-->
<div id="backToTop">⇧</div>
<!--────────────────────────────
JavaScript(各種機能の実装)
────────────────────────────-->
<script>
// ハンバーガーメニューの切替
const hamburger = document.getElementById('hamburger');
const navMenu = document.getElementById('navMenu');
hamburger.addEventListener('click', () => {
navMenu.classList.toggle('active');
});
// ヒーロースライダー(自動・手動切替)
const slides = document.querySelectorAll('.hero-slide');
const heroControls = document.getElementById('heroControls');
let currentSlide = 0;
slides.forEach((_, index) => {
const dot = document.createElement('div');
dot.classList.add('hero-control');
if(index === 0) dot.classList.add('active');
dot.addEventListener('click', () => showSlide(index));
heroControls.appendChild(dot);
});
function showSlide(index) {
slides[currentSlide].classList.remove('active');
heroControls.children[currentSlide].classList.remove('active');
currentSlide = index;
slides[currentSlide].classList.add('active');
heroControls.children[currentSlide].classList.add('active');
}
setInterval(() => {
let next = (currentSlide + 1) % slides.length;
showSlide(next);
}, 5000);
// Back-to-Top ボタン表示
const backToTop = document.getElementById('backToTop');
window.addEventListener('scroll', () => {
backToTop.style.display = window.scrollY > 300 ? 'block' : 'none';
});
backToTop.addEventListener('click', () => {
window.scrollTo({ top: 0, behavior: 'smooth' });
});
// IntersectionObserver によるフェードイン効果
const faders = document.querySelectorAll('.fade-in');
const appearOptions = { threshold: 0.1 };
const appearOnScroll = new IntersectionObserver((entries, observer) => {
entries.forEach(entry => {
if(entry.isIntersecting) {
entry.target.classList.add('visible');
observer.unobserve(entry.target);
}
});
}, appearOptions);
faders.forEach(fader => appearOnScroll.observe(fader));
// 商品詳細モーダル
const gameCards = document.querySelectorAll('.game-card');
const productModal = document.getElementById('productModal');
const modalTitle = document.getElementById('modalTitle');
const modalDescription = document.getElementById('modalDescription');
const modalGenre = document.getElementById('modalGenre');
const modalPrice = document.getElementById('modalPrice');
const modalClose = document.getElementById('modalClose');
gameCards.forEach(card => {
card.addEventListener('click', () => {
modalTitle.textContent = card.getAttribute('data-title');
modalGenre.textContent = card.getAttribute('data-genre');
modalPrice.textContent = card.getAttribute('data-price');
modalDescription.textContent = card.getAttribute('data-description');
productModal.classList.add('active');
});
});
modalClose.addEventListener('click', () => productModal.classList.remove('active'));
productModal.addEventListener('click', (e) => { if(e.target === productModal) productModal.classList.remove('active'); });
// 検索フィルター
const searchInput = document.getElementById('searchInput');
const searchButton = document.getElementById('searchButton');
searchButton.addEventListener('click', () => {
const query = searchInput.value.toLowerCase();
const cards = document.querySelectorAll('.game-card');
cards.forEach(card => {
const title = card.getAttribute('data-title').toLowerCase();
const genre = card.getAttribute('data-genre').toLowerCase();
card.style.display = (title.includes(query) || genre.includes(query)) ? 'block' : 'none';
});
});
// フィルターサイドバー機能
const filterGenre = document.getElementById('filterGenre');
const filterPrice = document.getElementById('filterPrice');
const applyFilter = document.getElementById('applyFilter');
applyFilter.addEventListener('click', () => {
const genreValue = filterGenre.value;
const priceValue = filterPrice.value;
const cards = document.querySelectorAll('.game-card');
cards.forEach(card => {
const cardGenre = card.getAttribute('data-genre');
const cardPrice = parseInt(card.getAttribute('data-price')) || 0;
let matchesGenre = genreValue === "" || cardGenre === genreValue;
let matchesPrice = !priceValue || (cardPrice && cardPrice <= parseInt(priceValue));
card.style.display = (matchesGenre && matchesPrice) ? 'block' : 'none';
});
});
// ログインモーダル
const loginModal = document.getElementById('loginModal');
const loginClose = document.getElementById('loginClose');
loginClose.addEventListener('click', () => loginModal.classList.remove('active'));
loginModal.addEventListener('click', (e) => { if(e.target === loginModal) loginModal.classList.remove('active'); });
// 新規登録モーダル
const registerModal = document.getElementById('registerModal');
const registerClose = document.getElementById('registerClose');
registerClose.addEventListener('click', () => registerModal.classList.remove('active'));
registerModal.addEventListener('click', (e) => { if(e.target === registerModal) registerModal.classList.remove('active'); });
// カートモーダル
const cartModal = document.getElementById('cartModal');
const cartClose = document.getElementById('cartClose');
const cartButton = document.getElementById('cartButton');
cartButton.addEventListener('click', () => cartModal.classList.add('active'));
cartClose.addEventListener('click', () => cartModal.classList.remove('active'));
cartModal.addEventListener('click', (e) => { if(e.target === cartModal) cartModal.classList.remove('active'); });
// アップロードモーダル(管理者向け)
const uploadModal = document.getElementById('uploadModal');
const uploadLink = document.getElementById('uploadLink');
const uploadClose = document.getElementById('uploadClose');
uploadLink.addEventListener('click', (e) => {
e.preventDefault();
uploadModal.classList.add('active');
});
uploadClose.addEventListener('click', () => uploadModal.classList.remove('active'));
uploadModal.addEventListener('click', (e) => { if(e.target === uploadModal) uploadModal.classList.remove('active'); });
// アップロードフォーム送信(アップロードデータをlocalStorageへ保存)
const uploadForm = document.getElementById('uploadForm');
uploadForm.addEventListener('submit', (e) => {
e.preventDefault();
const title = document.getElementById('uploadTitle').value;
const genre = document.getElementById('uploadGenre').value;
const price = document.getElementById('uploadPrice').value + "円";
const description = document.getElementById('uploadDescription').value;
const fileInput = document.getElementById('uploadFile');
const file = fileInput.files[0];
if(file) {
const reader = new FileReader();
reader.onload = function(event) {
const imageData = event.target.result;
const gameData = { title, genre, price, description, image: imageData };
let uploadedGames = JSON.parse(localStorage.getItem('uploadedGames')) || [];
uploadedGames.push(gameData);
localStorage.setItem('uploadedGames', JSON.stringify(uploadedGames));
loadUploadedGames();
alert('アップロードが完了しました。');
uploadModal.classList.remove('active');
uploadForm.reset();
};
reader.readAsDataURL(file);
}
});
// アップロード済みゲームを読み込み表示する(「アップロードしたゲーム」セクション)
function loadUploadedGames() {
const grid = document.getElementById('myUploadsGrid');
let uploadedGames = JSON.parse(localStorage.getItem('uploadedGames')) || [];
grid.innerHTML = "";
uploadedGames.forEach(game => {
const card = document.createElement('div');
card.classList.add('game-card');
card.setAttribute('data-title', game.title);
card.setAttribute('data-genre', game.genre);
card.setAttribute('data-price', game.price);
card.setAttribute('data-description', game.description);
card.innerHTML = `
<img src="${game.image}" alt="${game.title}" loading="lazy">
<div class="game-card-content">
<h3>${game.title}</h3>
<p>ジャンル: ${game.genre}</p>
<p class="price">${game.price}</p>
</div>
<div class="card-overlay"></div>
`;
card.addEventListener('click', () => {
modalTitle.textContent = game.title;
modalGenre.textContent = game.genre;
modalPrice.textContent = game.price;
modalDescription.textContent = game.description;
productModal.classList.add('active');
});
grid.appendChild(card);
});
}
// ページ読み込み時にアップロード済みゲームを表示
loadUploadedGames();
</script>
</body>
<footer>
<div class="footer-container">
<div class="footer-col">
<h4>会社情報</h4>
<ul>
<li><a href="#">企業理念</a></li>
<li><a href="#">採用情報</a></li>
<li><a href="#">プレスリリース</a></li>
</ul>
</div>
<div class="footer-col">
<h4>サポート</h4>
<ul>
<li><a href="#">お問い合わせ</a></li>
<li><a href="#">FAQ</a></li>
<li><a href="#">利用規約</a></li>
</ul>
</div>
<div class="footer-col">
<h4>ニュースレター</h4>
<p>最新情報をメールで受け取る</p>
<form class="subscribe-form">
<input type="email" placeholder="メールアドレス" required>
<button type="submit">登録</button>
</form>
</div>
</div>
<div class="footer-bottom">© 2025 GameStore Ultra. All rights reserved.</div>
</footer>
</html>
QuestifyInfinity.html
<!DOCTYPE html>
<html lang="ja">
<head>
<meta charset="UTF-8">
<title>Questify Advanced Battle</title>
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<!-- レトロゲーム風フォント -->
<link href="https://fonts.googleapis.com/css2?family=Press+Start+2P&display=swap" rel="stylesheet">
<style>
/* ========== 全体 ========== */
body {
background-color: #1a1a1a;
color: #fff;
font-family: 'Press Start 2P', cursive;
margin: 0; padding: 0;
}
header, footer {
background: #333; text-align: center; padding: 15px; border-bottom: 2px solid #555;
}
header h1 { font-size: 1.3rem; margin: 0; }
main { max-width: 1200px; margin: 10px auto; padding-bottom: 80px; }
.box {
background: #2b2b2b; margin-bottom: 20px;
border: 2px solid #555; padding: 20px; position: relative;
}
.section-title { font-size: 1.2rem; margin-bottom: 10px; }
button {
font-family: 'Press Start 2P', cursive;
border: none; cursor: pointer; padding: 6px 10px; margin-right: 5px;
}
button:hover { opacity: 0.8; }
.btn-primary { background: #006699; color: #fff; }
.btn-delete { background: #bb3333; color: #fff; }
/* ステータス表示 */
.hero-info p { margin: 5px 0; }
.xp-bar {
background: #555; width: 100%; height: 20px; margin: 5px 0;
position: relative; overflow: hidden;
}
.xp-fill {
background: #00aa00; width: 0%; height: 100%;
transition: width 0.3s ease;
}
/* パーティ */
.party-member {
background: #333; border: 2px solid #555;
padding: 10px; margin-bottom: 10px;
}
/* スキルツリー */
.skill-tree .skill {
background: #333; border: 2px solid #555;
padding: 10px; margin-bottom: 10px;
}
/* 装備・素材 */
.equipment-info p { margin: 3px 0; }
.craft-recipe {
border: 1px dashed #999;
margin-bottom: 10px; padding: 5px;
}
/* クエスト */
.quest-list .quest {
background: #333; border: 2px solid #555;
padding: 10px; margin-bottom: 10px;
}
/* 実績 */
.achievements .achievement {
background: #333; border: 2px solid #555;
padding: 10px; margin-bottom: 10px; position: relative;
}
.achievement.locked { opacity: 0.5; }
.locked-label {
position: absolute; top: 5px; right: 5px;
background: #cc0000; padding: 3px 5px; font-size: 0.7rem;
}
/* バトルモーダル */
.modal-bg {
position: fixed; top: 0; left: 0; width: 100%; height: 100%;
background: rgba(0,0,0,0.8);
display: none; justify-content: center; align-items: center;
}
.modal {
background: #2b2b2b; border: 2px solid #555;
padding: 20px; max-width: 600px; width: 90%;
position: relative;
}
.close-btn {
position: absolute; top: 10px; right: 10px;
background: #dd3333; color: #fff; padding: 5px 8px; border: none;
}
.battle-enemy-info, .battle-hero-info {
margin-bottom: 10px;
}
#battleLog {
border: 1px solid #555;
min-height: 60px; padding: 5px;
margin: 10px 0; max-height: 200px; overflow-y: auto;
}
.battle-action-buttons { margin-top: 10px; }
.battle-action-buttons button { margin: 5px 5px 0 0; }
</style>
</head>
<body>
<header>
<h1>Questify Advanced Battle</h1>
</header>
<main>
<!-- ===================== ヒーロー & パーティステータス ===================== -->
<section class="box">
<h2 class="section-title">冒険者ステータス</h2>
<div class="hero-info">
<p>勇者: <span id="heroNameDisplay">No Name</span></p>
<p>職業: <span id="heroJobDisplay">未設定</span></p>
<p>
Lv.<span id="heroLevel">1</span>
HP:<span id="heroHp">?</span>/<span id="heroMaxHp">?</span>
</p>
<div class="xp-bar">
<div class="xp-fill" id="xpFill"></div>
</div>
<p>EXP: <span id="heroXp">0</span> / <span id="xpToNextLevel">100</span></p>
<p>Gold: <span id="heroGold">0</span></p>
<p>Skill Pts: <span id="heroSkillPts">0</span></p>
<label>勇者名: <input type="text" id="heroNameInput" placeholder="アルス" /></label>
<button onclick="changeHeroName()">変更</button>
</div>
</section>
<section class="box">
<h2 class="section-title">パーティメンバー</h2>
<div id="partyList"></div>
<button class="btn-primary" onclick="addPartyMember()">仲間を雇う (最大2人)</button>
</section>
<!-- ===================== スキルツリー ===================== -->
<section class="box">
<h2 class="section-title">職業 & スキルツリー</h2>
<p>
<button onclick="setJob('戦士')">戦士</button>
<button onclick="setJob('魔法使い')">魔法使い</button>
<button onclick="setJob('盗賊')">盗賊</button>
</p>
<div class="skill-tree" id="skillTree"></div>
</section>
<!-- ===================== 装備 & クラフト ===================== -->
<section class="box">
<h2 class="section-title">装備 & クラフト</h2>
<div class="equipment-info" id="heroEquipment"></div>
<h3>クラフトレシピ</h3>
<div id="craftContainer"></div>
</section>
<!-- ===================== クエスト (デイリー/通常/ウィークリー) ===================== -->
<section class="box">
<h2 class="section-title">クエスト</h2>
<div style="margin-bottom:10px;">
<button class="btn-primary" onclick="switchQuestTab('daily')">デイリー</button>
<button class="btn-primary" onclick="switchQuestTab('normal')">通常</button>
<button class="btn-primary" onclick="switchQuestTab('weekly')">ウィークリー</button>
</div>
<div id="dailyQuests" class="quest-list"></div>
<div id="normalQuests" class="quest-list" style="display:none;"></div>
<div id="weeklyQuests" class="quest-list" style="display:none;"></div>
</section>
<!-- ===================== マップ & ボス戦 ===================== -->
<section class="box">
<h2 class="section-title">ワールドマップ</h2>
<div id="mapAreaContainer"></div>
</section>
<!-- ===================== ランダムエンカウント ===================== -->
<section class="box">
<h2 class="section-title">ダンジョン潜入 (複数敵ランダムエンカウント)</h2>
<p>ボタンを押すと **複数の敵** が出る場合も!</p>
<button class="btn-primary" onclick="startRandomEncounter()">ダンジョンに潜る</button>
</section>
<!-- ===================== 実績 & ストーリー ===================== -->
<section class="box achievements">
<h2 class="section-title">実績(Achievements)</h2>
<div id="achievementList"></div>
</section>
<section class="box">
<h2 class="section-title">ストーリー進行</h2>
<div id="storyProgress"></div>
</section>
</main>
<footer>
<p>© 2025 Questify Advanced Battle</p>
</footer>
<!-- ========== 個別ターン制バトルモーダル ========== -->
<div class="modal-bg" id="battleModalBg">
<div class="modal" id="battleModal">
<button class="close-btn" onclick="closeBattleModal()">×</button>
<h2 id="battleTitle">バトル</h2>
<p id="battleDesc"></p>
<!-- 敵一覧表示 -->
<div class="battle-enemy-info" id="battleEnemyInfo"></div>
<!-- 味方一覧表示 -->
<div class="battle-hero-info" id="battleHeroInfo"></div>
<!-- 行動ログ -->
<div id="battleLog"></div>
<!-- プレイヤー操作ボタン (アクション選択) -->
<div class="battle-action-buttons" id="battleActionButtons">
<button onclick="chooseAttack()">攻撃</button>
<button onclick="chooseSkill()">スキル</button>
<button onclick="chooseItem()">アイテム</button>
<button onclick="chooseDefend()">防御</button>
<button onclick="chooseFlee()">逃げる</button>
</div>
</div>
</div>
<script>
/* =========================================
1) データ構造 & ローカルストレージ
========================================= */
const STORAGE_KEY = "questify_battle_data";
let gameData = {
hero: {
name: "No Name",
job: "未設定",
level: 1,
xp: 0,
gold: 0,
skillPts: 0,
hp: 50,
maxHp: 50,
speed: 8, // 追加: 素早さ
equipment: { weapon: null, armor: null, accessory: null },
materials: { wood: 0, ore: 0, magicCrystal: 0 },
consumables: { potion: 2 },
// アクティブスキル(例): 攻撃スキル
activeSkills: [
{ id: "slash", name: "パワースラッシュ", baseDamage: 15 },
// ここに追加スキルを増やす
]
},
party: [
// 仲間も speed を持つ、activeSkills を持つなど拡張可能
// { id, name, level, xp, hp, maxHp, speed, attack, equipment, activeSkills, ... }
],
// 職業ごとのパッシブスキル
skills: {
warrior: [
{ id: 1, name: "剣術熟練", level: 0, maxLevel: 5, desc: "攻撃力+2/Lv" },
{ id: 2, name: "体力増強", level: 0, maxLevel: 5, desc: "HP+10/Lv" }
],
mage: [
{ id: 1, name: "魔力増強", level: 0, maxLevel: 5, desc: "魔法攻撃力+3/Lv" },
{ id: 2, name: "精神集中", level: 0, maxLevel: 5, desc: "ボス戦追加ダメージ+5/Lv" }
],
thief: [
{ id: 1, name: "素早さ強化", level: 0, maxLevel: 5, desc: "攻撃力+2/Lv" },
{ id: 2, name: "ゴールド盗み", level: 0, maxLevel: 5, desc: "討伐時Gold+5/Lv" }
]
},
// クラフトレシピ & クエスト & マップ & 実績 等は前回コードと同じ
// …(省略なし、全て記載)…
craftingRecipes: [
{
id: 1,
result: { name: "回復薬", type: "consumable", itemKey: "potion", amount: 1, hpRestore: 30 },
materialsRequired: { wood: 1, magicCrystal: 1 },
desc: "木材1 & 魔力結晶1 で回復薬を1つ生成"
}
],
dailyQuests: [
{ id: 1, title: "【デイリー】部屋掃除", exp: 10, gold: 5, completed: false },
{ id: 2, title: "【デイリー】筋トレ15分", exp: 15, gold: 5, completed: false }
],
normalQuests: [
{ id: 1, title: "HTML/CSSの学習", exp: 20, gold: 10, completed: false },
{ id: 2, title: "ランニング30分", exp: 25, gold: 10, completed: false }
],
weeklyQuests: [
{ id: 1, title: "【ウィークリー】5日連続早起き", exp: 50, gold: 30, completed: false },
{ id: 2, title: "【ウィークリー】合計5時間の学習", exp: 60, gold: 40, completed: false }
],
mapAreas: [
{ id: 1, name: "街", levelReq: 1, desc: "安全な街", boss: null },
{ id: 2, name: "森", levelReq: 3, desc: "木材が手に入るかも", boss: { name: "森の主", hp: 60, maxHp: 60, speed: 6, atk: 12, rewardExp: 50, rewardGold: 30 } },
{ id: 3, name: "洞窟", levelReq: 5, desc: "鉱石が眠る", boss: { name: "ゴーレム", hp: 100, maxHp: 100, speed: 4, atk: 20, rewardExp: 100, rewardGold: 80 } },
{ id: 4, name: "魔王城", levelReq: 10, desc: "魔王が支配する城", boss: { name: "魔王", hp: 200, maxHp: 200, speed: 10, atk: 35, rewardExp: 300, rewardGold: 200 } }
],
achievements: [
{ id: 1, title: "初クエスト達成", desc: "クエストを1回完了", type: "questCount", target: 1, unlocked: false },
{ id: 2, title: "レベル10到達", desc: "Lv.10になる", type: "level", target: 10, unlocked: false },
{ id: 3, title: "森の主撃破", desc: "森の主を倒す", type: "bossKill", bossName: "森の主", unlocked: false },
{ id: 4, title: "魔王撃破", desc: "魔王を倒す", type: "bossKill", bossName: "魔王", unlocked: false },
{ id: 5, title: "金持ち", desc: "ゴールドが100を超える", type: "gold", target: 100, unlocked: false }
],
story: [
{ bossName: "森の主", text: "森の主を倒し、森に平穏が戻った…!" },
{ bossName: "ゴーレム", text: "洞窟のゴーレムを粉砕し、鉱山への道が開けた。" },
{ bossName: "魔王", text: "魔王を倒し、世界に平和が訪れた。あなたは真の勇者!" }
],
enemies: [
{ name: "森の狼", hp: 30, maxHp: 30, speed: 7, atk: 8, exp: 15, gold: 5, dropMat: { wood: 1 } },
{ name: "洞窟コウモリ", hp: 35, maxHp: 35, speed: 9, atk: 10, exp: 20, gold: 8, dropMat: { ore: 1 } },
{ name: "ゴブリン", hp: 40, maxHp: 40, speed: 5, atk: 12, exp: 25, gold: 10, dropMat: { wood: 1, ore: 1 } }
],
lastDailyReset: null,
lastWeeklyReset: null
};
function loadData() {
const saved = localStorage.getItem(STORAGE_KEY);
if (saved) {
gameData = JSON.parse(saved);
}
}
function saveData() {
localStorage.setItem(STORAGE_KEY, JSON.stringify(gameData));
}
/* =========================================
2) 初期化処理
========================================= */
window.addEventListener("load", () => {
loadData();
dailyQuestResetCheck();
weeklyQuestResetCheck();
applySkillPassive();
updateAllUI();
});
/* =========================================
3) ユーティリティ & ステータス系
========================================= */
function xpNeededForLevel(level) {
return level * 100;
}
function checkLevelUp() {
while (gameData.hero.xp >= xpNeededForLevel(gameData.hero.level)) {
gameData.hero.xp -= xpNeededForLevel(gameData.hero.level);
gameData.hero.level++;
gameData.hero.skillPts++;
applySkillPassive();
alert(`レベルアップ!Lv.${gameData.hero.level} になった。スキルポイント+1`);
}
}
function gainExp(amount) {
gameData.hero.xp += amount;
checkLevelUp();
saveData();
updateHeroUI();
checkAchievements();
}
function gainGold(amount) {
gameData.hero.gold += amount;
saveData();
updateHeroUI();
checkAchievements();
}
function updateHeroUI() {
const h = gameData.hero;
document.getElementById("heroNameDisplay").textContent = h.name;
document.getElementById("heroJobDisplay").textContent = h.job;
document.getElementById("heroLevel").textContent = h.level;
document.getElementById("heroHp").textContent = h.hp;
document.getElementById("heroMaxHp").textContent = h.maxHp;
document.getElementById("heroXp").textContent = h.xp;
document.getElementById("xpToNextLevel").textContent = xpNeededForLevel(h.level);
document.getElementById("heroGold").textContent = h.gold;
document.getElementById("heroSkillPts").textContent = h.skillPts;
const ratio = (h.xp / xpNeededForLevel(h.level)) * 100;
document.getElementById("xpFill").style.width = ratio + "%";
updateHeroEquipmentUI();
}
function changeHeroName() {
const input = document.getElementById("heroNameInput");
const newName = input.value.trim();
if (!newName) return;
gameData.hero.name = newName;
input.value = "";
saveData();
updateHeroUI();
}
function applySkillPassive() {
const hero = gameData.hero;
hero.maxHp = 50 + (hero.level - 1) * 5;
let skillList = [];
if (hero.job === "戦士") skillList = gameData.skills.warrior;
if (hero.job === "魔法使い") skillList = gameData.skills.mage;
if (hero.job === "盗賊") skillList = gameData.skills.thief;
skillList.forEach(s => {
if (s.name === "体力増強") {
hero.maxHp += (s.level * 10);
}
});
if (hero.hp > hero.maxHp) hero.hp = hero.maxHp;
}
/* =========================================
4) パーティ管理
========================================= */
function addPartyMember() {
if (gameData.party.length >= 2) {
alert("仲間は最大2人までです。");
return;
}
const newMem = {
id: Date.now(),
name: `仲間${gameData.party.length + 1}`,
level: 1,
xp: 0,
hp: 40,
maxHp: 40,
speed: 5,
attack: 5,
equipment: { weapon: null, armor: null, accessory: null },
activeSkills: [
// 例: 仲間専用スキルを入れたければここに
]
};
gameData.party.push(newMem);
alert(`${newMem.name} を雇いました!`);
saveData();
updateAllUI();
}
function updatePartyUI() {
const container = document.getElementById("partyList");
container.innerHTML = "";
if (gameData.party.length === 0) {
container.innerHTML = "<p>仲間はいません</p>";
return;
}
gameData.party.forEach(m => {
const div = document.createElement("div");
div.className = "party-member";
div.innerHTML = `<p>${m.name} (Lv.${m.level}) HP:${m.hp}/${m.maxHp} 攻:${m.attack}</p>`;
const leaveBtn = document.createElement("button");
leaveBtn.className = "btn-delete";
leaveBtn.textContent = "離脱";
leaveBtn.onclick = () => {
if (confirm(`${m.name}を外しますか?`)) {
gameData.party = gameData.party.filter(x => x.id !== m.id);
saveData();
updateAllUI();
}
};
div.appendChild(leaveBtn);
container.appendChild(div);
});
}
function distributePartyExp(amount) {
gameData.party.forEach(m => {
m.xp += amount;
while (m.xp >= m.level * 50) {
m.xp -= m.level * 50;
m.level++;
m.attack += 2;
m.maxHp += 5;
m.hp += 5;
}
});
}
/* =========================================
5) 職業 & スキルツリー
========================================= */
function setJob(job) {
gameData.hero.job = job;
alert(`職業を「${job}」に変更しました。`);
saveData();
applySkillPassive();
updateAllUI();
}
function updateSkillTreeUI() {
const container = document.getElementById("skillTree");
container.innerHTML = "";
const job = gameData.hero.job;
if (job === "未設定") {
container.innerHTML = "<p>職業を選択してください</p>";
return;
}
let skillList = [];
if (job === "戦士") skillList = gameData.skills.warrior;
if (job === "魔法使い") skillList = gameData.skills.mage;
if (job === "盗賊") skillList = gameData.skills.thief;
skillList.forEach(s => {
const skillDiv = document.createElement("div");
skillDiv.className = "skill";
skillDiv.innerHTML = `
<h4>${s.name} (Lv.${s.level}/${s.maxLevel})</h4>
<p>${s.desc}</p>
`;
const btn = document.createElement("button");
btn.className = "btn-primary";
if (s.level >= s.maxLevel) {
btn.textContent = "MAX";
btn.disabled = true;
} else {
btn.textContent = "強化";
btn.onclick = () => {
if (gameData.hero.skillPts <= 0) {
alert("スキルポイントが足りません");
return;
}
s.level++;
gameData.hero.skillPts--;
saveData();
applySkillPassive();
updateAllUI();
};
}
skillDiv.appendChild(btn);
container.appendChild(skillDiv);
});
}
/* =========================================
6) 装備 & クラフト(簡易化)
========================================= */
function updateHeroEquipmentUI() {
const eqDiv = document.getElementById("heroEquipment");
const h = gameData.hero;
eqDiv.innerHTML = `
<p>武器: ${h.equipment.weapon ? h.equipment.weapon.name : "なし"}</p>
<p>防具: ${h.equipment.armor ? h.equipment.armor.name : "なし"}</p>
<p>アクセ: ${h.equipment.accessory ? h.equipment.accessory.name : "なし"}</p>
<p>素材: 木材(${h.materials.wood}), 鉱石(${h.materials.ore}), 結晶(${h.materials.magicCrystal})</p>
<p>回復薬: ${h.consumables.potion || 0}個</p>
`;
}
function updateCraftUI() {
const cDiv = document.getElementById("craftContainer");
cDiv.innerHTML = "";
gameData.craftingRecipes.forEach(r => {
const div = document.createElement("div");
div.className = "craft-recipe";
let matText = Object.keys(r.materialsRequired).map(m => {
return `${m}:${r.materialsRequired[m]}`;
}).join(", ");
div.innerHTML = `
<strong>${r.result.name}</strong> → 必要素材 ${matText}<br>
${r.desc}
`;
const btn = document.createElement("button");
btn.textContent = "クラフト";
btn.onclick = () => craftItem(r);
div.appendChild(btn);
cDiv.appendChild(div);
});
}
function craftItem(recipe) {
for (let mat in recipe.materialsRequired) {
if ((gameData.hero.materials[mat] || 0) < recipe.materialsRequired[mat]) {
alert("素材が足りません!");
return;
}
}
for (let mat in recipe.materialsRequired) {
gameData.hero.materials[mat] -= recipe.materialsRequired[mat];
}
if (recipe.result.type === "consumable") {
const key = recipe.result.itemKey;
gameData.hero.consumables[key] = (gameData.hero.consumables[key] || 0) + recipe.result.amount;
alert(`${recipe.result.name} を${recipe.result.amount}個、作成しました!`);
}
saveData();
updateAllUI();
}
/* =========================================
7) クエスト関連 (デイリー/通常/ウィークリー)
========================================= */
function switchQuestTab(tab) {
document.getElementById("dailyQuests").style.display = (tab === "daily") ? "" : "none";
document.getElementById("normalQuests").style.display = (tab === "normal") ? "" : "none";
document.getElementById("weeklyQuests").style.display = (tab === "weekly") ? "" : "none";
}
function updateQuestsUI() {
renderQuestList("dailyQuests", gameData.dailyQuests, completeDailyQuest);
renderQuestList("normalQuests", gameData.normalQuests, completeNormalQuest);
renderQuestList("weeklyQuests", gameData.weeklyQuests, completeWeeklyQuest);
}
function renderQuestList(containerId, questArr, completeFn) {
const container = document.getElementById(containerId);
container.innerHTML = "";
questArr.forEach(q => {
const div = document.createElement("div");
div.className = "quest";
const h4 = document.createElement("h4");
h4.textContent = q.completed ? `【達成済】${q.title}` : q.title;
const p = document.createElement("p");
p.textContent = `EXP:${q.exp} Gold:${q.gold}`;
const btn = document.createElement("button");
btn.className = "btn-primary";
if (q.completed) {
btn.textContent = "完了済";
btn.disabled = true;
} else {
btn.textContent = "達成";
btn.onclick = () => completeFn(q.id);
}
div.appendChild(h4);
div.appendChild(p);
div.appendChild(btn);
container.appendChild(div);
});
}
function completeDailyQuest(id) {
const q = gameData.dailyQuests.find(x => x.id === id);
if (!q || q.completed) return;
q.completed = true;
alert(`${q.title} を達成!\nEXP+${q.exp}, Gold+${q.gold}`);
gainExp(q.exp);
gainGold(q.gold);
saveData();
updateAllUI();
}
function completeNormalQuest(id) {
const q = gameData.normalQuests.find(x => x.id === id);
if (!q || q.completed) return;
q.completed = true;
alert(`${q.title} を達成!\nEXP+${q.exp}, Gold+${q.gold}`);
gainExp(q.exp);
gainGold(q.gold);
saveData();
updateAllUI();
}
function completeWeeklyQuest(id) {
const q = gameData.weeklyQuests.find(x => x.id === id);
if (!q || q.completed) return;
q.completed = true;
alert(`${q.title} を達成!\nEXP+${q.exp}, Gold+${q.gold}`);
gainExp(q.exp);
gainGold(q.gold);
saveData();
updateAllUI();
}
function dailyQuestResetCheck() {
const now = new Date();
const todayStr = now.toDateString();
if (gameData.lastDailyReset !== todayStr) {
gameData.dailyQuests.forEach(q => q.completed = false);
gameData.lastDailyReset = todayStr;
alert("デイリークエストをリセットしました!");
saveData();
}
}
function weeklyQuestResetCheck() {
const now = new Date();
const year = now.getFullYear();
const weekNum = Math.floor((now.getDate() - now.getDay() + 10) / 7);
const currentWeekKey = `${year}-W${weekNum}`;
if (gameData.lastWeeklyReset !== currentWeekKey) {
gameData.weeklyQuests.forEach(q => q.completed = false);
gameData.lastWeeklyReset = currentWeekKey;
alert("ウィークリークエストをリセットしました!");
saveData();
}
}
/* =========================================
8) ワールドマップ & ボス(複数ターン制)
========================================= */
function updateMapUI() {
const container = document.getElementById("mapAreaContainer");
container.innerHTML = "";
const heroLevel = gameData.hero.level;
gameData.mapAreas.forEach(area => {
const areaDiv = document.createElement("div");
areaDiv.className = "map-area";
if (heroLevel < area.levelReq) {
areaDiv.classList.add("locked-area");
}
areaDiv.innerHTML = `<h3>${area.name} (Lv.${area.levelReq}~)</h3><p>${area.desc}</p>`;
if (area.boss && heroLevel >= area.levelReq) {
const btn = document.createElement("button");
btn.className = "btn-primary";
btn.textContent = `${area.boss.name} と戦う`;
btn.onclick = () => {
// ボスも enemies配列扱い
const boss = JSON.parse(JSON.stringify(area.boss));
startBattle([boss], `ボス戦: ${boss.name}`, true);
};
areaDiv.appendChild(btn);
}
container.appendChild(areaDiv);
});
}
/* =========================================
9) ランダムエンカウント (複数敵対応)
========================================= */
function startRandomEncounter() {
// ランダムに1~2体の敵を出す
const n = Math.random() < 0.5 ? 1 : 2;
let chosenEnemies = [];
for (let i = 0; i < n; i++) {
const e = gameData.enemies[Math.floor(Math.random() * gameData.enemies.length)];
chosenEnemies.push(JSON.parse(JSON.stringify(e)));
}
startBattle(chosenEnemies, "ダンジョン潜入 - 複数敵が出現!");
}
/* =========================================
10) 個別ターン制バトルロジック
========================================= */
let battleState = {
combatants: [], // 全ユニット(勇者/仲間/敵)
turnIndex: 0,
log: [],
battleOver: false,
isBossFight: false
};
function startBattle(enemyList, title, isBoss=false) {
battleState.combatants = [];
battleState.turnIndex = 0;
battleState.log = [];
battleState.battleOver = false;
battleState.isBossFight = isBoss;
// 味方(勇者)
const hero = gameData.hero;
battleState.combatants.push({
unitType: "hero",
name: hero.name,
hp: hero.hp,
maxHp: hero.maxHp,
speed: hero.speed,
isDown: false,
ref: hero,
activeSkills: hero.activeSkills || []
});
// 仲間
gameData.party.forEach(m => {
battleState.combatants.push({
unitType: "party",
name: m.name,
hp: m.hp,
maxHp: m.maxHp,
speed: m.speed || 5,
isDown: false,
ref: m,
activeSkills: m.activeSkills || []
});
});
// 敵
enemyList.forEach(e => {
battleState.combatants.push({
unitType: "enemy",
name: e.name,
hp: e.hp,
maxHp: e.maxHp,
speed: e.speed || 5,
atk: e.atk || 5,
exp: e.exp || 0,
gold: e.gold || 0,
dropMat: e.dropMat || null,
rewardExp: e.rewardExp,
rewardGold: e.rewardGold,
isDown: false
});
});
// ソート(速度降順)
battleState.combatants.sort((a,b) => b.speed - a.speed);
document.getElementById("battleTitle").textContent = title;
document.getElementById("battleDesc").textContent = isBoss ? "ボス戦だ!" : "敵が現れた!";
openBattleModal();
updateBattleUI();
battleState.log.push("バトル開始!");
// 行動者チェック
checkCurrentTurn();
}
function openBattleModal() {
document.getElementById("battleModalBg").style.display = "flex";
}
function closeBattleModal() {
document.getElementById("battleModalBg").style.display = "none";
updateAllUI();
}
function updateBattleUI() {
// 敵一覧
let enemyText = "<h3>敵ユニット</h3>";
battleState.combatants
.filter(c => c.unitType === "enemy")
.forEach(c => {
if (!c.isDown) {
enemyText += `<p>${c.name} HP:${c.hp}/${c.maxHp}</p>`;
} else {
enemyText += `<p>${c.name} (撃破)</p>`;
}
});
document.getElementById("battleEnemyInfo").innerHTML = enemyText;
// 味方一覧
let allyText = "<h3>味方ユニット</h3>";
battleState.combatants
.filter(c => c.unitType==="hero" || c.unitType==="party")
.forEach(c => {
if (!c.isDown) {
allyText += `<p>${c.name} HP:${c.hp}/${c.maxHp}</p>`;
} else {
allyText += `<p>${c.name} (戦闘不能)</p>`;
}
});
document.getElementById("battleHeroInfo").innerHTML = allyText;
// ログ
document.getElementById("battleLog").innerHTML = battleState.log.join("<br>");
}
/* 行動者確認 */
function checkCurrentTurn() {
if (battleState.battleOver) return;
if (battleState.turnIndex >= battleState.combatants.length) {
battleState.turnIndex = 0;
}
let currentUnit = battleState.combatants[battleState.turnIndex];
if (currentUnit.isDown) {
// 次へ
battleState.turnIndex++;
checkBattleEnd();
checkCurrentTurn();
return;
}
if (currentUnit.unitType === "hero" || currentUnit.unitType === "party") {
// プレイヤー(味方)行動
battleState.log.push(`[${currentUnit.name} のターン]`);
updateBattleUI();
// ボタン操作で行動を待つ
} else {
// 敵行動
battleState.log.push(`[${currentUnit.name} のターン(敵)]`);
updateBattleUI();
setTimeout(() => {
enemyAction(currentUnit);
}, 600);
}
}
/* プレイヤー行動系 */
// 今どのキャラが行動中か
function getCurrentUnit() {
if (battleState.turnIndex < battleState.combatants.length) {
return battleState.combatants[battleState.turnIndex];
}
return null;
}
// 攻撃
function chooseAttack() {
const currentUnit = getCurrentUnit();
if (!currentUnit) return;
if (currentUnit.unitType==="enemy") return; // 敵は自動行動
// ターゲット: 生存している敵
const aliveEnemies = battleState.combatants.filter(c => c.unitType==="enemy" && !c.isDown);
if (aliveEnemies.length === 0) return; // 敵がいない
const target = aliveEnemies[0]; // 仮に先頭を攻撃(本当は選択UIを用意してもOK)
doAttack(currentUnit, target);
}
function doAttack(attacker, defender) {
battleState.log.push(`${attacker.name}の攻撃!`);
const dmg = calcDamage(attacker, defender, false);
defender.hp -= dmg;
battleState.log.push(`→ ${defender.name} に ${dmg} ダメージ!`);
if (defender.hp<=0) {
defender.hp=0;
defender.isDown=true;
battleState.log.push(`${defender.name}は倒れた!`);
}
endPlayerAction();
}
// スキル
function chooseSkill() {
const currentUnit = getCurrentUnit();
if (!currentUnit) return;
if (currentUnit.activeSkills.length === 0) {
alert("スキルがありません!");
return;
}
// 例: 1つだけスキルがあるなら即使用 or promptで選択
const skill = currentUnit.activeSkills[0];
// ターゲット選択(敵)
const aliveEnemies = battleState.combatants.filter(c => c.unitType==="enemy" && !c.isDown);
if (aliveEnemies.length === 0) {
alert("敵がいません");
return;
}
const target = aliveEnemies[0]; // 簡易: 先頭
battleState.log.push(`${currentUnit.name}は${skill.name}を発動!`);
const dmg = skill.baseDamage + Math.floor(Math.random()*3);
target.hp -= dmg;
battleState.log.push(`→ ${target.name} に ${dmg} ダメージ!`);
if (target.hp<=0) {
target.hp=0;
target.isDown=true;
battleState.log.push(`${target.name}は倒れた!`);
}
endPlayerAction();
}
// アイテム
function chooseItem() {
const currentUnit = getCurrentUnit();
if (!currentUnit) return;
if (currentUnit.unitType!=="hero") {
alert("このキャラはアイテムを使えません。");
return;
}
const hero = currentUnit.ref;
if ((hero.consumables.potion || 0) <1) {
alert("回復薬がありません。");
return;
}
// 対象を自分に限定(簡易)
hero.consumables.potion--;
const heal=30;
currentUnit.hp += heal;
if(currentUnit.hp>currentUnit.maxHp) currentUnit.hp=currentUnit.maxHp;
battleState.log.push(`${currentUnit.name}は回復薬を使用 → HP+${heal}`);
endPlayerAction();
}
// 防御
function chooseDefend() {
const currentUnit = getCurrentUnit();
if (!currentUnit) return;
currentUnit.isDefending=true; // 被ダメ半減など
battleState.log.push(`${currentUnit.name}は身を守っている!(被ダメ軽減)`);
endPlayerAction();
}
// 逃げる
function chooseFlee() {
battleState.log.push("逃げ出した!");
endBattle(false);
}
// プレイヤー行動終了
function endPlayerAction() {
battleState.turnIndex++;
checkBattleEnd();
setTimeout(() => {
checkCurrentTurn();
updateBattleUI();
}, 400);
}
// 敵行動
function enemyAction(enemyUnit) {
// ターゲット: 生存している味方( hero/party )
const aliveAllies = battleState.combatants.filter(c => (c.unitType==="hero"||c.unitType==="party") && !c.isDown);
if (aliveAllies.length===0) {
checkBattleEnd();
return;
}
const target = aliveAllies[Math.floor(Math.random()*aliveAllies.length)];
battleState.log.push(`${enemyUnit.name}の攻撃 → ${target.name}`);
const dmg = calcDamage(enemyUnit, target, target.isDefending);
target.hp -= dmg;
if (target.isDefending) {
battleState.log.push("(防御中で被ダメ軽減)");
}
battleState.log.push(`→ ${target.name}に${dmg}ダメージ!`);
target.isDefending=false; // 防御は1ターンのみ
if (target.hp<=0) {
target.hp=0;
target.isDown=true;
battleState.log.push(`${target.name}は倒れた…`);
}
battleState.turnIndex++;
checkBattleEnd();
setTimeout(() => {
checkCurrentTurn();
updateBattleUI();
}, 400);
}
/* ダメージ計算 */
function calcDamage(attacker, defender, defenderIsDefending) {
let baseAtk=0;
if (attacker.unitType==="hero"||attacker.unitType==="party") {
// 味方の攻撃力
// (装備や職業スキルなどは未細分化。下のcalcPlayerTotalAttackを簡易流用でもOK)
baseAtk=10;
if(attacker.ref && attacker.ref.job==="戦士") {
const wSkills=gameData.skills.warrior;
wSkills.forEach(s => {
if(s.name==="剣術熟練") baseAtk+=(s.level*2);
});
}
if(attacker.ref && attacker.ref.job==="魔法使い") {
const mSkills=gameData.skills.mage;
mSkills.forEach(s => {
if(s.name==="魔力増強") baseAtk+=(s.level*3);
if(s.name==="精神集中" && battleState.isBossFight) baseAtk+=(s.level*5);
});
}
if(attacker.ref && attacker.ref.job==="盗賊") {
const tSkills=gameData.skills.thief;
tSkills.forEach(s=>{
if(s.name==="素早さ強化") baseAtk+=(s.level*2);
});
}
// 装備
if(attacker.ref && attacker.ref.equipment.weapon) {
baseAtk += (attacker.ref.equipment.weapon.attack||0);
}
if(attacker.ref && attacker.ref.equipment.armor) {
baseAtk += (attacker.ref.equipment.armor.attack||0);
}
if(attacker.ref && attacker.ref.equipment.accessory) {
baseAtk += (attacker.ref.equipment.accessory.attack||0);
}
// さらに仲間の場合はattackプロパティ?
if(attacker.unitType==="party") {
baseAtk += attacker.ref.attack; // m.attack
}
} else {
// 敵
baseAtk=attacker.atk||5;
}
// 防御中なら半減
let finalDmg = baseAtk + Math.floor(Math.random()*3);
if(defenderIsDefending) {
finalDmg = Math.floor(finalDmg/2);
}
return finalDmg;
}
/* 勝利/敗北判定 */
function checkBattleEnd() {
// 味方生存
const aliveAllies = battleState.combatants.filter(c => (c.unitType==="hero"||c.unitType==="party") && !c.isDown);
if(aliveAllies.length===0) {
// 敗北
battleState.log.push("味方は全滅した…");
doLoseBattle();
return true;
}
// 敵生存
const aliveEnemies= battleState.combatants.filter(c => c.unitType==="enemy" && !c.isDown);
if(aliveEnemies.length===0) {
// 勝利
battleState.log.push("敵を全て倒した! 勝利!");
doWinBattle();
return true;
}
return false;
}
function doWinBattle() {
battleState.battleOver=true;
// ボス or 雑魚敵全体のEXP/Gold
let totalExp=0, totalGold=0;
battleState.combatants.forEach(c=>{
if(c.unitType==="enemy") {
if(c.rewardExp) totalExp += c.rewardExp; else totalExp += (c.exp||0);
if(c.rewardGold) totalGold += c.rewardGold; else totalGold += (c.gold||0);
}
});
// 盗賊スキルでGoldボーナス
if(gameData.hero.job==="盗賊"){
const tSkills=gameData.skills.thief;
tSkills.forEach(s=>{
if(s.name==="ゴールド盗み") {
totalGold+=(s.level*5);
}
});
}
gainExp(totalExp);
gainGold(totalGold);
battleState.log.push(`報酬 → EXP:${totalExp}, Gold:${totalGold}`);
// 倒れた味方をHP1で復帰
battleState.combatants.forEach(c=>{
if((c.unitType==="hero"||c.unitType==="party") && c.isDown){
c.isDown=false; c.hp=1;
if(c.ref) c.ref.hp=1;
} else {
if(c.ref) c.ref.hp=c.hp; // HPを反映
}
});
setTimeout(()=>{
endBattle(true);
},800);
}
function doLoseBattle() {
battleState.battleOver=true;
// ゴールド半減
gameData.hero.gold = Math.floor(gameData.hero.gold/2);
battleState.log.push("所持Goldが半分になった…");
// 全員HP1で復帰
battleState.combatants.forEach(c=>{
if(c.unitType==="hero"||c.unitType==="party"){
c.isDown=false;
c.hp=1;
if(c.ref) c.ref.hp=1;
}
});
setTimeout(()=>{
endBattle(false);
},800);
}
function endBattle(win) {
battleState.log.push(win ? "(勝利) バトル終了" : "(終了) バトル終了");
updateBattleUI();
setTimeout(()=>{
closeBattleModal();
},1000);
}
function calcPlayerTotalAttack(){
// ※ 旧の一斉攻撃計算用は使わなくなったが、参考に残しておく
return 10;
}
/* ボス撃破時の実績 & ストーリー */
function onBossDefeated(bossName) {
gameData.achievements.forEach(a => {
if(a.type==="bossKill" && a.bossName===bossName && !a.unlocked){
unlockAchievement(a);
}
});
const st= gameData.story.find(x=>x.bossName===bossName);
if(st){
battleState.log.push(st.text);
}
saveData();
}
/* =========================================
11) 実績 & ストーリー
========================================= */
function updateAchievementsUI() {
const listEl = document.getElementById("achievementList");
listEl.innerHTML = "";
gameData.achievements.forEach(a => {
const div = document.createElement("div");
div.className = "achievement";
if(!a.unlocked) div.classList.add("locked");
const h4 = document.createElement("h4");
h4.textContent = a.title;
const p = document.createElement("p");
p.textContent = a.desc;
if(!a.unlocked){
const lockedLabel=document.createElement("div");
lockedLabel.className="locked-label";
lockedLabel.textContent="Locked";
div.appendChild(lockedLabel);
}
div.appendChild(h4);
div.appendChild(p);
listEl.appendChild(div);
});
}
function checkAchievements() {
const hero=gameData.hero;
const totalQuestCompleted= gameData.dailyQuests.filter(q=>q.completed).length
+ gameData.normalQuests.filter(q=>q.completed).length
+ gameData.weeklyQuests.filter(q=>q.completed).length;
gameData.achievements.forEach(a=>{
if(a.unlocked) return;
switch(a.type){
case "questCount":
if(totalQuestCompleted>=a.target){
unlockAchievement(a);
}
break;
case "level":
if(hero.level>=a.target){
unlockAchievement(a);
}
break;
case "bossKill":
// boss討伐時に individually check
break;
case "gold":
if(hero.gold>=a.target){
unlockAchievement(a);
}
break;
}
});
}
function unlockAchievement(a) {
a.unlocked=true;
alert(`実績解除!「${a.title}」`);
saveData();
updateAchievementsUI();
}
function updateStoryProgress(){
let text="";
const bossKills= gameData.achievements.filter(a=>a.type==="bossKill"&&a.unlocked).map(a=>a.bossName);
bossKills.forEach(bn=>{
const st=gameData.story.find(x=>x.bossName===bn);
if(st){
text+=`<p>【${bn}】<br>${st.text}</p>`;
}
});
if(!text) text="<p>まだ大きなストーリーは進んでいません。</p>";
document.getElementById("storyProgress").innerHTML=text;
}
/* =========================================
12) UIの一括更新
========================================= */
function updateAllUI(){
updateHeroUI();
updatePartyUI();
updateSkillTreeUI();
updateCraftUI();
updateQuestsUI();
updateMapUI();
updateAchievementsUI();
updateStoryProgress();
}
</script>
</body>
</html>
サブスク自動整理・管理サービス
<!DOCTYPE html>
<html lang="ja">
<head>
<meta charset="UTF-8">
<title>SUBS Management - サブスク自動整理・管理サービス</title>
<meta name="description" content="複数の定額サービスを一括管理・整理し、解約し忘れを防止して家計を賢くするプラットフォーム">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<!-- ==========================
外部ライブラリ (CDN)
========================== -->
<!-- GSAP + ScrollTrigger -->
<script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/3.12.2/gsap.min.js"
integrity="sha512-xxxx"
crossorigin="anonymous"
referrerpolicy="no-referrer">
</script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/3.12.2/ScrollTrigger.min.js"
integrity="sha512-xxxx"
crossorigin="anonymous"
referrerpolicy="no-referrer">
</script>
<!-- Three.js -->
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r152/three.min.js"
integrity="sha512-xxxx"
crossorigin="anonymous"
referrerpolicy="no-referrer">
</script>
<style>
/* ==========================
ベーススタイル
========================== */
* {
box-sizing: border-box;
}
html, body {
margin: 0;
padding: 0;
font-family: sans-serif;
color: #333;
background-color: #f9f9f9;
line-height: 1.6;
scroll-behavior: smooth; /* スムーズスクロール */
}
a {
text-decoration: none;
color: #0078d7;
transition: color 0.2s ease;
}
a:hover {
color: #005bb5;
}
h1, h2, h3, h4 {
margin: 0;
font-weight: normal;
}
p {
margin: 0 0 1em;
}
ul {
margin: 0;
padding: 0;
list-style: none;
}
img {
max-width: 100%;
display: block;
}
/* ==========================
カラー変数
========================== */
:root {
--color-primary: #0078d7;
--color-accent: #ffcc00;
--color-bg: #f9f9f9;
--color-white: #ffffff;
--color-border: #eee;
--color-text: #333;
}
/* ==========================
全体のレイアウト用コンテナ
========================== */
.container {
width: 90%;
max-width: 1200px;
margin: 0 auto;
padding: 60px 0;
}
/* ==========================
ヘッダー
========================== */
header {
position: sticky;
top: 0;
z-index: 998;
background: var(--color-white);
box-shadow: 0 2px 4px rgba(0,0,0,0.1);
}
.header-inner {
display: flex;
align-items: center;
justify-content: space-between;
height: 60px;
width: 90%;
max-width: 1200px;
margin: 0 auto;
}
.header-logo {
font-size: 1.5rem;
color: var(--color-primary);
font-weight: bold;
}
nav ul {
display: flex;
gap: 30px;
}
nav a {
color: var(--color-text);
font-size: 0.95rem;
font-weight: bold;
}
nav a:hover {
color: var(--color-primary);
}
.hamburger {
display: none;
font-size: 1.5rem;
cursor: pointer;
}
.mobile-nav {
display: none;
position: absolute;
top: 60px; right: 0;
width: 100%;
max-width: 300px;
background: var(--color-white);
box-shadow: 0 2px 8px rgba(0,0,0,0.2);
z-index: 999;
}
.mobile-nav ul {
display: flex;
flex-direction: column;
gap: 20px;
padding: 20px;
}
.mobile-nav a {
font-size: 1rem;
color: var(--color-text);
}
/* ==========================
Three.js 背景キャンバス
========================== */
#three-bg {
position: fixed;
top: 0; left: 0;
width: 100vw; height: 100vh;
z-index: -1;
background: #000; /* 読み込み時の仮色 */
}
/* ==========================
ヒーローセクション
========================== */
.hero {
position: relative;
min-height: 80vh;
display: flex;
align-items: center;
justify-content: center;
text-align: center;
color: #fff;
padding: 100px 20px;
overflow: hidden;
}
.hero h1 {
font-size: 2.5rem;
margin-bottom: 20px;
line-height: 1.2;
transform: translateY(50px);
opacity: 0;
}
.hero p {
font-size: 1.1rem;
margin-bottom: 30px;
transform: translateY(50px);
opacity: 0;
}
.hero .cta-btn {
background: var(--color-accent);
color: #333;
padding: 15px 30px;
border-radius: 6px;
font-size: 1rem;
font-weight: bold;
transition: background-color 0.2s ease;
transform: translateY(50px);
opacity: 0;
}
.hero .cta-btn:hover {
background: #e6b800;
}
/* ==========================
Statsセクション (数値カウンター)
========================== */
.stats-section {
background: var(--color-bg);
text-align: center;
padding: 60px 20px;
}
.stats-section h2 {
color: var(--color-primary);
margin-bottom: 40px;
}
.stats-grid {
display: flex;
flex-wrap: wrap;
gap: 40px;
justify-content: center;
}
.stat-item {
flex: 1 1 200px;
max-width: 250px;
background: var(--color-white);
border-radius: 8px;
box-shadow: 0 2px 5px rgba(0,0,0,0.1);
padding: 20px;
transition: transform 0.3s ease;
}
.stat-item:hover { transform: translateY(-5px); }
.stat-number {
font-size: 2rem;
color: var(--color-primary);
font-weight: bold;
margin-bottom: 10px;
}
.stat-label {
font-size: 0.95rem;
color: #666;
}
/* ==========================
Testimonials (カルーセル)
========================== */
.testimonials-section {
background: var(--color-white);
padding: 60px 20px;
}
.testimonials-section h2 {
text-align: center;
color: var(--color-primary);
margin-bottom: 40px;
}
.carousel-container {
max-width: 800px;
margin: 0 auto;
position: relative;
overflow: hidden;
}
.carousel-track {
display: flex;
transition: transform 0.5s ease;
}
.carousel-slide {
min-width: 100%;
background: var(--color-bg);
border-radius: 8px;
box-shadow: 0 2px 5px rgba(0,0,0,0.1);
margin: 0 10px;
padding: 30px;
text-align: center;
}
.carousel-text {
font-size: 1rem;
font-style: italic;
color: #555;
margin-bottom: 10px;
}
.carousel-author {
font-weight: bold;
color: #333;
font-size: 0.9rem;
}
.carousel-buttons {
text-align: center;
margin-top: 20px;
}
.carousel-btn {
background: var(--color-primary);
color: #fff;
border: none;
padding: 8px 12px;
border-radius: 4px;
margin: 0 5px;
cursor: pointer;
font-size: 1rem;
}
.carousel-btn:hover {
background: #005bb5;
}
/* ==========================
フォームセクション (リアルタイムバリデーション)
========================== */
.form-section {
background: var(--color-accent);
padding: 60px 20px;
}
.form-section h2 {
text-align: center;
color: var(--color-primary);
margin-bottom: 40px;
}
.signup-form {
max-width: 600px;
margin: 0 auto;
background: var(--color-white);
border-radius: 8px;
box-shadow: 0 2px 8px rgba(0,0,0,0.1);
padding: 30px;
}
.form-group {
margin-bottom: 20px;
}
.form-group label {
display: block;
margin-bottom: 5px;
font-weight: bold;
}
.form-group input {
width: 100%;
padding: 10px;
border-radius: 4px;
border: 1px solid #ccc;
font-size: 1rem;
}
.error-message {
font-size: 0.85rem;
color: red;
display: none;
}
.signup-submit {
background: var(--color-primary);
color: #fff;
border: none;
padding: 12px 24px;
border-radius: 4px;
font-size: 1rem;
cursor: pointer;
transition: background 0.2s ease;
}
.signup-submit:hover {
background: #005bb5;
}
/* ==========================
フッター
========================== */
footer {
background: #f0f0f0;
padding: 20px;
text-align: center;
margin-top: 60px;
}
footer .footer-note {
font-size: 0.9rem;
color: #666;
margin-top: 10px;
}
/* ==========================
レスポンシブ
========================== */
@media (max-width: 768px) {
.header-inner {
justify-content: space-between;
}
nav ul { display: none; }
.hamburger { display: block; }
.stats-grid { display: block; }
.stat-item { margin: 0 auto 20px; }
.carousel-slide { margin: 0 5px; }
}
</style>
</head>
<body>
<!-- Three.js 背景キャンバス -->
<canvas id="three-bg" aria-hidden="true"></canvas>
<!-- ヘッダー -->
<header>
<div class="header-inner">
<div class="header-logo">SUBS Management</div>
<nav>
<ul id="navLinks">
<li><a href="#hero">Home</a></li>
<li><a href="#stats">Stats</a></li>
<li><a href="#testimonials">Reviews</a></li>
<li><a href="#signup">SignUp</a></li>
</ul>
</nav>
<!-- ハンバーガーメニュー -->
<div class="hamburger" id="hamburger">☰</div>
</div>
<!-- モバイル用ナビ -->
<div class="mobile-nav" id="mobileNav">
<ul>
<li><a href="#hero">Home</a></li>
<li><a href="#stats">Stats</a></li>
<li><a href="#testimonials">Reviews</a></li>
<li><a href="#signup">SignUp</a></li>
</ul>
</div>
</header>
<!-- ヒーローセクション -->
<section class="hero" id="hero">
<h1>サブスクを一括管理して、賢く節約</h1>
<p>
使っていないサブスクを一元化・解約サポート。<br>
無駄な出費を削減し、あなたの家計をスリムにしませんか?
</p>
<a href="#signup" class="cta-btn">今すぐ始める</a>
</section>
<!-- Statsセクション (数値カウンター) -->
<section class="stats-section" id="stats">
<div class="container">
<h2>導入実績・成果</h2>
<div class="stats-grid">
<div class="stat-item">
<div class="stat-number" data-target="12000">0</div>
<div class="stat-label">累計ユーザー</div>
</div>
<div class="stat-item">
<div class="stat-number" data-target="9800">0</div>
<div class="stat-label">解約サポート実行</div>
</div>
<div class="stat-item">
<div class="stat-number" data-target="95">0</div>
<div class="stat-label">満足度(%)</div>
</div>
<div class="stat-item">
<div class="stat-number" data-target="1500000">0</div>
<div class="stat-label">総節約額(円)</div>
</div>
</div>
</div>
</section>
<!-- Testimonials (カルーセル) -->
<section class="testimonials-section" id="testimonials">
<h2>利用者の声</h2>
<div class="carousel-container">
<div class="carousel-track" id="carouselTrack">
<!-- Slide1 -->
<div class="carousel-slide">
<p class="carousel-text">
「いくつもの動画配信サービスを契約していたのですが、まとめて管理できるから凄く楽になりました!」
</p>
<p class="carousel-author">- 田中さん (30代 / 会社員)</p>
</div>
<!-- Slide2 -->
<div class="carousel-slide">
<p class="carousel-text">
「解約リマインドが来るので本当に助かります。<br>
先月だけで2,000円以上も節約できました!」
</p>
<p class="carousel-author">- 佐藤さん (40代 / 主婦)</p>
</div>
<!-- Slide3 -->
<div class="carousel-slide">
<p class="carousel-text">
「支払い情報が一元化されるのは最高。<br>
何よりUIがシンプルで使いやすいです!」
</p>
<p class="carousel-author">- 鈴木さん (20代 / フリーランス)</p>
</div>
</div>
<div class="carousel-buttons">
<button class="carousel-btn" id="prevSlide"><</button>
<button class="carousel-btn" id="nextSlide">></button>
</div>
</div>
</section>
<!-- フォームセクション (リアルタイムバリデーション) -->
<section class="form-section" id="signup">
<div class="container">
<h2>新規登録 (無料)</h2>
<div class="signup-form" id="signupForm">
<div class="form-group">
<label for="signupEmail">メールアドレス</label>
<input type="email" id="signupEmail" aria-required="true" placeholder="example@example.com">
<p class="error-message" id="emailError">正しいメールアドレスを入力してください</p>
</div>
<div class="form-group">
<label for="signupPassword">パスワード (8文字以上)</label>
<input type="password" id="signupPassword" aria-required="true" placeholder="8文字以上で入力">
<p class="error-message" id="passwordError">パスワードは8文字以上で入力してください</p>
</div>
<button class="signup-submit" id="signupSubmitBtn">登録</button>
</div>
</div>
</section>
<!-- フッター -->
<footer>
<p class="footer-note">
© 2025 SUBS Management. All rights reserved.
</p>
</footer>
<script>
/*************************************************************
* 1. Three.js 背景
*************************************************************/
let scene, camera, renderer;
const canvas = document.getElementById('three-bg');
let objects = [];
function initThreeBG() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(
75,
window.innerWidth / window.innerHeight,
0.1,
1000
);
camera.position.z = 250;
renderer = new THREE.WebGLRenderer({ canvas: canvas, alpha: true });
renderer.setSize(window.innerWidth, window.innerHeight);
// ライト
const ambient = new THREE.AmbientLight(0xffffff, 0.7);
scene.add(ambient);
const pointLight = new THREE.PointLight(0xffffff, 0.8);
pointLight.position.set(50, 50, 50);
scene.add(pointLight);
// いくつかのオブジェクトをランダム配置
const geometryTypes = [
new THREE.TorusGeometry(10, 3, 16, 100),
new THREE.SphereGeometry(8, 32, 32),
new THREE.BoxGeometry(12, 12, 12)
];
for(let i=0; i<30; i++){
const geo = geometryTypes[Math.floor(Math.random() * geometryTypes.length)];
const material = new THREE.MeshStandardMaterial({
color: 0xffffff
});
// 色相をランダム化
material.color.setHSL(Math.random(), 0.5, 0.5);
const mesh = new THREE.Mesh(geo, material);
mesh.position.x = (Math.random() - 0.5) * 400;
mesh.position.y = (Math.random() - 0.5) * 400;
mesh.position.z = (Math.random() - 0.5) * 400;
mesh.rotation.x = Math.random() * Math.PI;
mesh.rotation.y = Math.random() * Math.PI;
scene.add(mesh);
objects.push(mesh);
}
}
function animateThreeBG() {
requestAnimationFrame(animateThreeBG);
objects.forEach(obj => {
obj.rotation.x += 0.001;
obj.rotation.y += 0.001;
});
camera.position.z += Math.sin(Date.now() * 0.0005) * 0.05; // カメラ揺らし
renderer.render(scene, camera);
}
/*************************************************************
* 2. ハンバーガーメニュー
*************************************************************/
const hamburger = document.getElementById('hamburger');
const mobileNav = document.getElementById('mobileNav');
let navOpen = false;
hamburger.addEventListener('click', () => {
navOpen = !navOpen;
mobileNav.style.display = navOpen ? 'block' : 'none';
});
/*************************************************************
* 3. GSAP + ScrollTrigger
* - Heroセクションのタイトルやボタンをアニメ
* - 他のセクションもスクロールでフェードイン
*************************************************************/
window.addEventListener('DOMContentLoaded', () => {
gsap.registerPlugin(ScrollTrigger);
// Heroアニメ
gsap.to('.hero h1', {
duration: 1, y: 0, opacity: 1, ease: 'power2.out'
});
gsap.to('.hero p', {
duration: 1, y: 0, opacity: 1, delay: 0.2, ease: 'power2.out'
});
gsap.to('.hero .cta-btn', {
duration: 1, y: 0, opacity: 1, delay: 0.4, ease: 'power2.out'
});
// Statsセクション
gsap.from('#stats .stats-grid', {
scrollTrigger: {
trigger: '#stats',
start: 'top 80%',
},
y: 50, opacity: 0, duration: 1, ease: 'power2.out'
});
// Testimonials
gsap.from('#testimonials .carousel-container', {
scrollTrigger: {
trigger: '#testimonials',
start: 'top 80%',
},
y: 50, opacity: 0, duration: 1, ease: 'power2.out'
});
// SignUpフォーム
gsap.from('#signupForm', {
scrollTrigger: {
trigger: '#signupForm',
start: 'top 80%',
},
y: 50, opacity: 0, duration: 1, ease: 'power2.out'
});
});
/*************************************************************
* 4. Stats カウンター (Intersection Observer)
*************************************************************/
const statNumbers = document.querySelectorAll('.stat-number');
const statsObserver = new IntersectionObserver((entries, obs) => {
entries.forEach(entry => {
if(entry.isIntersecting) {
const el = entry.target;
const targetVal = parseInt(el.getAttribute('data-target'), 10);
let currentVal = 0;
const increment = Math.ceil(targetVal / 100);
const timer = setInterval(() => {
currentVal += increment;
if(currentVal >= targetVal) {
currentVal = targetVal;
clearInterval(timer);
}
el.textContent = currentVal.toLocaleString();
}, 20);
obs.unobserve(el);
}
});
}, { threshold: 0.5 });
statNumbers.forEach(num => statsObserver.observe(num));
/*************************************************************
* 5. Testimonials カルーセル
*************************************************************/
const carouselTrack = document.getElementById('carouselTrack');
const prevSlideBtn = document.getElementById('prevSlide');
const nextSlideBtn = document.getElementById('nextSlide');
let currentSlideIndex = 0;
const slides = Array.from(document.querySelectorAll('.carousel-slide'));
function updateCarousel() {
carouselTrack.style.transform = `translateX(${-100 * currentSlideIndex}%)`;
}
prevSlideBtn.addEventListener('click', () => {
currentSlideIndex = (currentSlideIndex === 0) ? slides.length - 1 : currentSlideIndex - 1;
updateCarousel();
});
nextSlideBtn.addEventListener('click', () => {
currentSlideIndex = (currentSlideIndex === slides.length - 1) ? 0 : currentSlideIndex + 1;
updateCarousel();
});
/*************************************************************
* 6. リアルタイム・フォームバリデーション
*************************************************************/
const signupEmail = document.getElementById('signupEmail');
const signupPassword = document.getElementById('signupPassword');
const emailError = document.getElementById('emailError');
const passwordError = document.getElementById('passwordError');
const signupSubmitBtn = document.getElementById('signupSubmitBtn');
function validateEmail(email) {
return /^[^\s@]+@[^\s@]+\.[^\s@]+$/.test(email);
}
function validatePassword(pass) {
return pass.length >= 8;
}
signupEmail.addEventListener('input', () => {
if(!validateEmail(signupEmail.value.trim())) {
emailError.style.display = 'block';
} else {
emailError.style.display = 'none';
}
});
signupPassword.addEventListener('input', () => {
if(!validatePassword(signupPassword.value.trim())) {
passwordError.style.display = 'block';
} else {
passwordError.style.display = 'none';
}
});
signupSubmitBtn.addEventListener('click', () => {
const emailVal = signupEmail.value.trim();
const passVal = signupPassword.value.trim();
let hasError = false;
if(!validateEmail(emailVal)) {
emailError.style.display = 'block';
hasError = true;
}
if(!validatePassword(passVal)) {
passwordError.style.display = 'block';
hasError = true;
}
if(hasError) return;
alert('登録ありがとうございました!');
// フォームリセット例
signupEmail.value = '';
signupPassword.value = '';
emailError.style.display = 'none';
passwordError.style.display = 'none';
});
/*************************************************************
* 7. 画面リサイズ時のThree.js再設定
*************************************************************/
window.addEventListener('resize', () => {
renderer.setSize(window.innerWidth, window.innerHeight);
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
});
/*************************************************************
* 8. ページ読み込み完了時に Three.js 初期化 & アニメ開始
*************************************************************/
window.addEventListener('load', () => {
initThreeBG();
animateThreeBG();
});
</script>
</body>
</html>
Voogle.html
<!DOCTYPE html>
<html lang="ja">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Voogle</title>
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/normalize/8.0.1/normalize.css">
<style>
/* 全体の基本設定 */
body {
font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;
margin: 0;
padding: 0;
background: #f7f7f7;
color: #333;
line-height: 1.6;
}
header {
background: #003d66;
color: #fff;
padding: 20px;
text-align: center;
}
header h1 {
margin: 0;
font-size: 2.5em;
}
nav {
margin-top: 10px;
}
nav a {
color: #fff;
margin: 0 15px;
text-decoration: none;
font-size: 1em;
}
/* レイアウトコンテナ */
.container {
display: flex;
max-width: 1200px;
margin: 20px auto;
padding: 0 20px;
}
/* サイドバー */
.sidebar {
flex: 0 0 250px;
background: #fff;
padding: 20px;
margin-right: 20px;
border-radius: 8px;
box-shadow: 0 2px 4px rgba(0,0,0,0.1);
height: fit-content;
}
.sidebar h2 {
font-size: 1.3em;
margin-top: 0;
border-bottom: 1px solid #eee;
padding-bottom: 5px;
}
.sidebar section {
margin-bottom: 20px;
}
.sidebar label {
display: block;
margin-bottom: 5px;
}
.sidebar input[type="date"],
.sidebar select {
width: 100%;
padding: 8px;
margin-bottom: 10px;
border: 1px solid #ccc;
border-radius: 4px;
}
.sidebar .checkbox-group label {
display: inline-block;
margin-right: 10px;
font-size: 0.9em;
}
.sidebar ul {
list-style: none;
padding-left: 0;
}
.sidebar li {
padding: 5px 0;
cursor: pointer;
color: #005fa3;
}
.sidebar li:hover {
text-decoration: underline;
}
/* メインコンテンツ */
.main-content {
flex: 1;
background: #fff;
padding: 20px;
border-radius: 8px;
box-shadow: 0 2px 4px rgba(0,0,0,0.1);
}
/* 検索フォーム */
.search-section {
position: relative;
margin-bottom: 20px;
}
.search-form {
display: flex;
flex-wrap: wrap;
gap: 10px;
}
.search-form input[type="text"] {
flex: 1;
padding: 12px;
font-size: 1.1em;
border: 1px solid #ccc;
border-radius: 4px;
outline: none;
}
.search-form button {
padding: 12px 20px;
font-size: 1.1em;
border: none;
border-radius: 4px;
cursor: pointer;
}
#searchButton {
background: #005fa3;
color: #fff;
}
#searchButton:hover {
background: #00407a;
}
/* オートサジェスト */
.suggestions {
list-style: none;
margin: 0;
padding: 0;
position: absolute;
width: calc(100% - 20px);
background: #fff;
border: 1px solid #ccc;
border-top: none;
z-index: 10;
max-height: 200px;
overflow-y: auto;
}
.suggestions li {
padding: 8px 10px;
cursor: pointer;
}
.suggestions li:hover {
background: #f0f8ff;
}
/* ローディングスピナー */
.spinner {
display: none;
margin: 20px auto;
width: 50px;
height: 50px;
border: 6px solid rgba(0,0,0,0.1);
border-top-color: #005fa3;
border-radius: 50%;
animation: spin 0.8s linear infinite;
}
@keyframes spin {
to { transform: rotate(360deg); }
}
/* 検索結果カード */
.results {
display: grid;
grid-template-columns: repeat(auto-fill, minmax(280px, 1fr));
gap: 20px;
}
.result-item {
background: #fafafa;
border: 1px solid #eee;
padding: 15px;
border-radius: 8px;
transition: box-shadow 0.2s;
}
.result-item:hover {
box-shadow: 0 2px 8px rgba(0,0,0,0.15);
}
.result-title {
font-size: 1.2em;
color: #005fa3;
margin: 0 0 5px 0;
}
.result-title a {
text-decoration: none;
color: inherit;
}
.result-url {
font-size: 0.85em;
color: #888;
margin-bottom: 8px;
word-break: break-all;
}
.result-snippet {
font-size: 0.95em;
margin-bottom: 10px;
}
.result-meta {
font-size: 0.8em;
color: #666;
}
/* ページネーション */
.pagination {
text-align: center;
margin: 30px 0;
}
.pagination a {
margin: 0 5px;
text-decoration: none;
color: #005fa3;
padding: 8px 12px;
border: 1px solid #ccc;
border-radius: 4px;
cursor: pointer;
}
.pagination a.active {
background: #005fa3;
color: #fff;
border-color: #005fa3;
}
.pagination a:hover {
background: #f0f8ff;
}
/* 「さらに読み込む」ボタン */
.load-more {
display: block;
width: 200px;
margin: 20px auto;
padding: 12px;
text-align: center;
background: #005fa3;
color: #fff;
border: none;
border-radius: 4px;
cursor: pointer;
}
.load-more:hover {
background: #00407a;
}
/* フッター */
footer {
text-align: center;
padding: 15px;
font-size: 0.8em;
color: #aaa;
background: #f7f7f7;
margin-top: 20px;
}
/* レスポンシブ対応 */
@media (max-width: 800px) {
.container {
flex-direction: column;
}
.sidebar {
margin-right: 0;
margin-bottom: 20px;
}
}
</style>
</head>
<body>
<header>
<h1>Voogle検索エンジン</h1>
<nav>
<a href="#">ホーム</a>
<a href="#">使い方</a>
<a href="#">お問い合わせ</a>
</nav>
</header>
<div class="container">
<!-- サイドバー:フィルター・ソート・検索履歴 -->
<aside class="sidebar">
<section>
<h2>フィルター</h2>
<form id="filterForm">
<label for="startDate">開始日:</label>
<input type="date" id="startDate">
<label for="endDate">終了日:</label>
<input type="date" id="endDate">
<label>コンテンツタイプ:</label>
<div class="checkbox-group">
<!-- Wikipedia検索結果用として追加 -->
<label><input type="checkbox" name="contentType" value="wikipedia" checked> Wikipedia</label>
<!-- 他の項目は将来的な拡張用 -->
<label><input type="checkbox" name="contentType" value="news" checked> ニュース</label>
<label><input type="checkbox" name="contentType" value="blog" checked> ブログ</label>
<label><input type="checkbox" name="contentType" value="forum" checked> フォーラム</label>
</div>
<label for="sortOrder">ソート順:</label>
<select id="sortOrder">
<option value="relevance">関連順</option>
<option value="date">新着順</option>
</select>
<button type="submit" style="margin-top:10px; padding:8px 12px; background:#005fa3; color:#fff; border:none; border-radius:4px; cursor:pointer;">適用</button>
</form>
</section>
<section>
<h2>検索履歴</h2>
<ul id="searchHistory">
<!-- 最近の検索キーワードを表示 -->
</ul>
</section>
</aside>
<!-- メインコンテンツ:検索フォーム&結果 -->
<main class="main-content">
<div class="search-section">
<form id="searchForm" class="search-form">
<input type="text" id="searchInput" placeholder="検索キーワードを入力" autocomplete="off">
<button type="submit" id="searchButton">検索</button>
</form>
<!-- オートサジェスト -->
<ul id="suggestions" class="suggestions"></ul>
</div>
<!-- ローディングスピナー -->
<div id="spinner" class="spinner"></div>
<!-- 検索結果カード -->
<div id="results" class="results">
<!-- 結果はJavaScriptで動的レンダリング -->
</div>
<!-- ページネーション -->
<div id="pagination" class="pagination"></div>
<!-- Load More ボタン(ページネーションの代替) -->
<button id="loadMore" class="load-more">さらに読み込む</button>
</main>
</div>
<footer>
© 2025 Voogle. All rights reserved.
</footer>
<script>
// --- オートサジェスト用のサンプル候補 ---
const suggestionsData = [
"JavaScript", "HTML", "CSS", "クローラー", "検索エンジン", "Web開発", "React", "Node.js", "Python", "データスクレイピング"
];
const searchInput = document.getElementById('searchInput');
const suggestionsList = document.getElementById('suggestions');
searchInput.addEventListener('input', function() {
const query = this.value.toLowerCase();
suggestionsList.innerHTML = '';
if(query.length === 0) return;
const filtered = suggestionsData.filter(item => item.toLowerCase().includes(query));
filtered.forEach(item => {
const li = document.createElement('li');
li.textContent = item;
li.addEventListener('click', () => {
searchInput.value = item;
suggestionsList.innerHTML = '';
});
suggestionsList.appendChild(li);
});
});
// --- 検索履歴管理 ---
const searchHistoryEl = document.getElementById('searchHistory');
function updateSearchHistory(query) {
let history = JSON.parse(localStorage.getItem('searchHistory')) || [];
if (!history.includes(query)) {
history.unshift(query);
if(history.length > 5) history.pop();
localStorage.setItem('searchHistory', JSON.stringify(history));
renderSearchHistory();
}
}
function renderSearchHistory() {
let history = JSON.parse(localStorage.getItem('searchHistory')) || [];
searchHistoryEl.innerHTML = '';
history.forEach(item => {
const li = document.createElement('li');
li.textContent = item;
li.addEventListener('click', () => {
searchInput.value = item;
performSearch(item);
});
searchHistoryEl.appendChild(li);
});
}
renderSearchHistory();
// --- Wikipedia検索結果のレンダリング ---
function renderResults(page, results) {
const resultsContainer = document.getElementById('results');
// 結果カードはすべて再レンダリング(Load Moreの場合は追記可能に変更も検討)
resultsContainer.innerHTML = '';
const startIndex = (page - 1) * resultsPerPage;
const endIndex = startIndex + resultsPerPage;
const pageResults = results.slice(startIndex, endIndex);
if(pageResults.length === 0) {
resultsContainer.innerHTML = '<p>該当する検索結果がありません。</p>';
return;
}
pageResults.forEach(result => {
const div = document.createElement('div');
div.className = 'result-item';
div.innerHTML = `
<h2 class="result-title"><a href="${result.url}" target="_blank">${result.title}</a></h2>
<div class="result-url">${result.url}</div>
<p class="result-snippet">${result.snippet}</p>
<div class="result-meta">投稿日: ${result.date} | タイプ: ${result.contentType}</div>
`;
resultsContainer.appendChild(div);
});
}
// --- ページネーションのレンダリング ---
function renderPagination(page, totalResults) {
const paginationContainer = document.getElementById('pagination');
paginationContainer.innerHTML = '';
const totalPages = Math.ceil(totalResults / resultsPerPage);
// 前へ
const prev = document.createElement('a');
prev.textContent = '«';
prev.addEventListener('click', () => {
if(page > 1) {
currentPage--;
renderResults(currentPage, filteredResults);
renderPagination(currentPage, filteredResults.length);
}
});
paginationContainer.appendChild(prev);
// ページ番号
for(let i = 1; i <= totalPages; i++) {
const pageLink = document.createElement('a');
pageLink.textContent = i;
if(i === page) pageLink.classList.add('active');
pageLink.addEventListener('click', () => {
currentPage = i;
renderResults(currentPage, filteredResults);
renderPagination(currentPage, filteredResults.length);
});
paginationContainer.appendChild(pageLink);
}
// 次へ
const next = document.createElement('a');
next.textContent = '»';
next.addEventListener('click', () => {
if(page < totalPages) {
currentPage++;
renderResults(currentPage, filteredResults);
renderPagination(currentPage, filteredResults.length);
}
});
paginationContainer.appendChild(next);
}
// --- 定数・変数 ---
let filteredResults = []; // Wikipedia APIから取得した結果を格納
let currentPage = 1;
const resultsPerPage = 10;
const spinner = document.getElementById('spinner');
// --- Wikipedia APIを利用した検索実行 ---
const searchForm = document.getElementById('searchForm');
searchForm.addEventListener('submit', function(e) {
e.preventDefault();
const query = searchInput.value.trim();
performSearch(query);
});
function performSearch(query) {
updateSearchHistory(query);
spinner.style.display = 'block';
// Wikipedia APIエンドポイント(origin=* を指定してクロスオリジン対応)
const url = "https://ja.wikipedia.org/w/api.php?action=query&list=search&format=json&origin=*&srsearch=" + encodeURIComponent(query) + "&srlimit=20";
fetch(url)
.then(response => response.json())
.then(data => {
spinner.style.display = 'none';
if (data.query && data.query.search && data.query.search.length > 0) {
// APIから取得した各項目のtimestampを日付文字列に変換
filteredResults = data.query.search.map(item => {
return {
title: item.title,
snippet: item.snippet,
url: "https://ja.wikipedia.org/?curid=" + item.pageid,
date: new Date(item.timestamp).toISOString().split('T')[0],
contentType: "wikipedia"
};
});
currentPage = 1;
renderResults(currentPage, filteredResults);
renderPagination(currentPage, filteredResults.length);
} else {
document.getElementById('results').innerHTML = '<p>該当する検索結果がありません。</p>';
}
})
.catch(error => {
spinner.style.display = 'none';
console.error('Error:', error);
document.getElementById('results').innerHTML = '<p>検索結果の取得に失敗しました。</p>';
});
}
// --- サイドバーのフィルター処理 ---
const filterForm = document.getElementById('filterForm');
filterForm.addEventListener('submit', function(e) {
e.preventDefault();
applySidebarFilters();
currentPage = 1;
renderResults(currentPage, filteredResults);
renderPagination(currentPage, filteredResults.length);
});
function applySidebarFilters() {
// フィルター設定の取得
const startDate = document.getElementById('startDate').value;
const endDate = document.getElementById('endDate').value;
const sortOrder = document.getElementById('sortOrder').value;
const checkboxes = document.querySelectorAll('input[name="contentType"]:checked');
const types = Array.from(checkboxes).map(cb => cb.value);
// 現在のfilteredResultsに対してさらにフィルタリング
filteredResults = filteredResults.filter(result => {
let valid = true;
if(startDate && result.date < startDate) valid = false;
if(endDate && result.date > endDate) valid = false;
if(types.length && !types.includes(result.contentType)) valid = false;
return valid;
});
// ソート処理:日付の降順(新着順)の場合
if(sortOrder === "date") {
filteredResults.sort((a,b) => new Date(b.date) - new Date(a.date));
}
}
// --- Load More ボタン ---
const loadMoreBtn = document.getElementById('loadMore');
loadMoreBtn.addEventListener('click', () => {
const totalPages = Math.ceil(filteredResults.length / resultsPerPage);
if(currentPage < totalPages) {
currentPage++;
// 既存の結果に追記する方式
const resultsContainer = document.getElementById('results');
const startIndex = (currentPage - 1) * resultsPerPage;
const endIndex = startIndex + resultsPerPage;
const pageResults = filteredResults.slice(startIndex, endIndex);
pageResults.forEach(result => {
const div = document.createElement('div');
div.className = 'result-item';
div.innerHTML = `
<h2 class="result-title"><a href="${result.url}" target="_blank">${result.title}</a></h2>
<div class="result-url">${result.url}</div>
<p class="result-snippet">${result.snippet}</p>
<div class="result-meta">投稿日: ${result.date} | タイプ: ${result.contentType}</div>
`;
resultsContainer.appendChild(div);
});
renderPagination(currentPage, filteredResults.length);
}
});
</script>
</body>
</html>
